I guess that's the problem. You see an injustice and try and right that injustice by acting the same way. That's why you came off the way you did. You came off like the guy you were trying to "cancel out" that says, "go back to WoW." And you admit to doing it on purpose here.
Sadly you or any other GW2 fan didn't come forward and told that guy to shut up. But you surely took your time to respond to me. It is all about matter of simialr interests i think. Fans gotto look out for each other.
Funny part is i don't even dislike GW2 and pretty excited about it but i am also getting sick of 'go back to wow' kind of responses so i posted that picture to show that underlying idea is the same and that people should think before telling others to go back to WOW eventhough we are not even sure if OP ever played WOW before.
That is the easiest way to undermine someones opinion by accusing them of being an ex wow player and as if that is the only reason why he dislikes GW2.
I like WoW. I haven't played it for a while, but I think it's a great game.
When someone says go back to WoW, like in every forum for every game, I don't turn around and start throwing out insults to the entire playerbase of that game. You didn't address the poster that talked about WoW in his post. Instead, you posted a picture to make sure everyone knew just how retarded they were for liking the PvE in GW2. And to you, as you've said, it was funny. To people that are excited for GW2 and have played it, it was insulting for two reasons. It misrepresented the truth and it called GW2 fans retarded.
Maybe next time you could address the actual offending post instead of insulting an entire community on their boards.
I am glad someone else saw it this way. I was starting to feel bad for calling him out thinking maybe I was being too sensitive.
And yet no one called out people who insulted OP by tellign him to go back to wow...seriously. If you guys really want to prove that you all are such mature and reasonable community members you should have said something but nope you didn't instead all ganged up on me for posting a satire.
I don't know about you guys but i am sick of people being insulted for simply giving their opinions. Notice how OP didn't insult anyone in his post.
+1 to all that, no more forced to go to the next zone because I out level content in my current zone or because I am under pressure to go to the next zone as part of an xp race. Exploration is viable as a first class activity now!
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I've just put some minutes into GW1 and I think what made the PVE in GW1 so awesome are the missions.
I kinda wish they had those in GW2 too. Instanced missions. Funny, right?
For any of you who played the beta (I haven't) - does GW2 tell it's story well?
GW1 has a really epic way of telling it's story. I'm kind of concerened whereas this exists in GW2 too. Especially since people on the forum have been kind of bummed on this.
How is presented? Masked you mean .. the same old stuff masked like something different? And not only masked like something different, it's the same stuff all over the game, everywwhere. What happends after 1 month when you get use to this bullshit? It's get old veeeery fast, that's why you gw2 fanboys got only 8 days beta in total. 8 days of public beta for a game that pretends to be something great, ahahaha.
There is not enough pve content in this game, because making a lot of content is haaard.
So tell us, what should they have done to make it better? What, in your mind, would have made GW2 better than the competition?
Nothing! Can't be fixed. Because instead of having persistent world they've created persistent zones in which zones they control the population. It is impossible to remove zoning and loading screens cause otherwise all of your "dynamic quest" system is going to garbage. Even the zones are controlled by a overflow server and when the limit is up they create a new instance. And this is everywhere. Cities are basically shared instances, you must loading screen to enter them . This game is not even persistent mmo.
It's totally lame when you are in a lag and pressing buttons and it remembers the action, when you are out of the lag it start to execute it. They can't manage even the controlled zones which are relatively so small (compared to a whole streamed continent for example). Things don't scale properly,not only heppened to me few times, but even in one of the first yogscast videos they are spamming 1 and 2 for about 15 minutes to kill a simple mob, only because a guy was sitting in the water near "the event" and he was doing nothing. And you think this shit 's not going to happend after release? It will get worse.
And this is only one of the few examples i can give you but i just don't want to deal with you guys, cause you really don't think rationally. Whatever.
Do you even have any idea what you are talking about?
1) Zones have nothing to do with type of content! It's not like they get rid of zones and the content will magically be different. As I said, EVERYTHING boils down to basic archetypes. What matters is how IT IS PRESENTED! Implementation is everything. Can it present it in a way that's fun and entertaining. What's fun and entertaining will be different for everyone. Just as with books, some people like fantasy, some people like mystery, some people like romance. Again, do I need to say it for the 20th time? Everything boils down to basic archetypes. Not even Blizzard will be able to avoid the basic archetypes with Titan.
2) Zones don't really have to do with story. Zones are in place for technical reasons -- and that is to manage lag. Each game manages lag differently, but most have zones. I can tell you, I DO NOT what to be in a single zone world if lag is too much. We do not have technology that can effectively manage the lag a single zone world would present yet. Even WoW is zoned.
3) Do you even understand what persistence is? Persistence is when a game continues to change even after you log out, which GW2 does. Events go on whether you are there or not. Mobs die and respawn, whether you are there or not. It has nothing to do with zones and loading screens. And instance is just a copy of a zone. Technically, overflow system is just GW1 instancing system but on a large scale for everyone. As a zone/instance reaches it's player cap, a new instance of the zone is created. It has nothing to do with the story or DE. It's just there to manage populations and lag. And as for overflow, would you rather wait in a queue or play the game?
4) Lag doesn't always have to do with the game. Yes there are times where lag is caused by the game. However, most people experienced very little lag during play during the BWE. Which tells me that it's on your end, not Anet's end. I had no lag while playing.
5) Everything scaled properly for me. Have you ever considered that mobs aren't suppose to be easy to take down? And maybe it was difficult to take down BECAUSE they were only using 1 and 2? I came into the game expecting a challenge, not expecting it to be a skip through a daisy field. I actually love the fact that I will actually die if I don't pay attention.
I've just put some minutes into GW1 and I think what made the PVE in GW1 so awesome are the missions.
I kinda wish they had those in GW2 too. Instanced missions. Funny, right?
For any of you who played the beta (I haven't) - does GW2 tell it's story well?
GW1 has a really epic way of telling it's story. I'm kind of concerened whereas this exists in GW2 too. Especially since people on the forum have been kind of bummed on this.
Does GW2 do it's job well in that aspect?
(no troll)
From my perspective, the whole thing is a story.
Yes, there is the "personal story" that is a narrative you follow based on choices you make in character creation and throughout the game. It is mostly instanced, though you can invite other players to "your story". Some people like these, some people feel that they're a weaker aspect of the game.
Apart from this, though, the whole dynamic events system is one that tells an unfolding story, with multiple stories located throught the zones. You may stumble into one "part" of the story playing out in front of you, but it is critical to stop and listen to what NPCs say at either loss or victory conditions for that particular event, because they are often cuing up to do another part of the story.
Throughout the game, if you listen, you regularly have NPCs calling out to you to particpate in some element of a story. I noticed this a lot this last BWE. But it requires you to play the game more slowly and pay more attention for these cues. And it doesn't "tell" this story in cutscenes, it tells it through your participation in these events.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
What it sounds like is that where Tera did not have the budget to add voice acting after the world saw reading quest text in 2011 was just dumb, GW2 had the budget to tack some voice on late in development. Is this why the story quest cut scenes are just two pictures talking?
Depends on if you like having dozens of 'go kill X' quests, and no voice overs.
And I don't know if you can call the voice acting in GW2 'tacked on, considering it's everywhere in the game, and the game has a massive amount of content. They've been adding voice to the game for over a year.
For over a year? That's kind of what I htought. Do you think it was planned from the start? Or do you think it was a reaction to swtor?
It was planned from the start. Bobby Stein, the guy who over-sees all of this was interviewed about a year-and-a-half ago and went through how they're doing it... They also demonstrated some of it at Gamescon in 2010.
I hope it gets better than what i have seen so far.
In last weeks beta i was turned in a cat and hunted rabbits, i had to feed cows, i had to follow some wolf around to get credit for quest, and i had to pick up eggs off the ground and put them in a nest.
these are just the stupid ass quest that i remember, there were many more. please tell me that this isnt it, these are some of the most care bear quest i have ever seen in a game. most of them i didnt even have to kill anything.....
you are not boring doing the same staff (killing) ?
Comments
You have no business lecturing anyone.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I've just put some minutes into GW1 and I think what made the PVE in GW1 so awesome are the missions.
I kinda wish they had those in GW2 too. Instanced missions. Funny, right?
For any of you who played the beta (I haven't) - does GW2 tell it's story well?
GW1 has a really epic way of telling it's story. I'm kind of concerened whereas this exists in GW2 too. Especially since people on the forum have been kind of bummed on this.
Does GW2 do it's job well in that aspect?
(no troll)
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Does the personal story feel.. uhhh... as "global" as the missions?
Like it doesn't concern only you? I'm having a hard time conveying my thoughts here.
I guess what I'm trying to ask is, is the story progression as good as it was in gw1.
Do you even have any idea what you are talking about?
1) Zones have nothing to do with type of content! It's not like they get rid of zones and the content will magically be different. As I said, EVERYTHING boils down to basic archetypes. What matters is how IT IS PRESENTED! Implementation is everything. Can it present it in a way that's fun and entertaining. What's fun and entertaining will be different for everyone. Just as with books, some people like fantasy, some people like mystery, some people like romance. Again, do I need to say it for the 20th time? Everything boils down to basic archetypes. Not even Blizzard will be able to avoid the basic archetypes with Titan.
2) Zones don't really have to do with story. Zones are in place for technical reasons -- and that is to manage lag. Each game manages lag differently, but most have zones. I can tell you, I DO NOT what to be in a single zone world if lag is too much. We do not have technology that can effectively manage the lag a single zone world would present yet. Even WoW is zoned.
3) Do you even understand what persistence is? Persistence is when a game continues to change even after you log out, which GW2 does. Events go on whether you are there or not. Mobs die and respawn, whether you are there or not. It has nothing to do with zones and loading screens. And instance is just a copy of a zone. Technically, overflow system is just GW1 instancing system but on a large scale for everyone. As a zone/instance reaches it's player cap, a new instance of the zone is created. It has nothing to do with the story or DE. It's just there to manage populations and lag. And as for overflow, would you rather wait in a queue or play the game?
4) Lag doesn't always have to do with the game. Yes there are times where lag is caused by the game. However, most people experienced very little lag during play during the BWE. Which tells me that it's on your end, not Anet's end. I had no lag while playing.
5) Everything scaled properly for me. Have you ever considered that mobs aren't suppose to be easy to take down? And maybe it was difficult to take down BECAUSE they were only using 1 and 2? I came into the game expecting a challenge, not expecting it to be a skip through a daisy field. I actually love the fact that I will actually die if I don't pay attention.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
From my perspective, the whole thing is a story.
Yes, there is the "personal story" that is a narrative you follow based on choices you make in character creation and throughout the game. It is mostly instanced, though you can invite other players to "your story". Some people like these, some people feel that they're a weaker aspect of the game.
Apart from this, though, the whole dynamic events system is one that tells an unfolding story, with multiple stories located throught the zones. You may stumble into one "part" of the story playing out in front of you, but it is critical to stop and listen to what NPCs say at either loss or victory conditions for that particular event, because they are often cuing up to do another part of the story.
http://www.youtube.com/watch?v=4oit0gBEWHo
Throughout the game, if you listen, you regularly have NPCs calling out to you to particpate in some element of a story. I noticed this a lot this last BWE. But it requires you to play the game more slowly and pay more attention for these cues. And it doesn't "tell" this story in cutscenes, it tells it through your participation in these events.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
It was planned from the start. Bobby Stein, the guy who over-sees all of this was interviewed about a year-and-a-half ago and went through how they're doing it... They also demonstrated some of it at Gamescon in 2010.
you are not boring doing the same staff (killing) ?
i wish there will be more like these !
At this point, this thread is a back and forth with a few stoking it. Cutting that short now.
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