If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
The heart quests are solely "checklist" things.
They were added to guide people, they are not supposed to be the spotlight.
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
The heart quests are solely "checklist" things.
They were added to guide people, they are not supposed to be the spotlight.
They aren't "content".
All quests in any shape are "content". I understand that they are not supposed to be the spotlight, but just like PvP servers wouldn't be the spotlight either, the existence of them do matter in the overall impression. They certainly don't affect the overall impression as much as a spotlight feature would, but they are not redundant either.
This made me LOL. Awesome hah. Wow at 20 plus pages. I posted here like 15 hours ago on page 2 now there are just too many posts to go through but this one stuck out for sure!
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
this is an MMORPG, picking up eggs, shrooms, herbs, etc it's a classic on MMORPGs; perhaps the OP is looking to do quests a la Halo; which is kill and kill and kill; you can still go and kill mobs if you need a quick kill fix though
I find an incredible diversity in the kinds of questing content found in GW2, and many if not most of the DEs have multiple ways you can contribute, from killing to collecting to interacting with the environment in some way.
So my question is, if people don't like this variety of quests, what would you want to put in place?
It's easy to complain about something, but I assume much harder to be clear about what you would want to see.
So what is an example of "better quests" (which is of course subjective)?
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I don't know what the hell most here are complaining about, not all quests can be epic it's called PACING . if every quest was some Epic boss fight then you'll be bored in the first hour of gameplay. pacing is a must in any forms of entertainment.
I don't know what the hell most here are complaining about, not all quests can be epic it's called PACING . if every quest was some Epic boss fight then you'll be bored in the first hour of gameplay. pacing is a must in any forms of entertainment.
100% agree, Pacing is very important to any game. If you have an epic event happen 100x in a row it becomes the norm. Pacing includes the mental, physical, and difficulty. The developer goal is to mix them up in way that allows the quest to continue to be interesting and in some case it requires a simple task/goal.
If you've ever ridden a roller coaster its the same thing, what is the best part of the ride? The drop, now what if there were no drops then there would be no epic moments.
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
You may say freely that the most of the other games are better than guild wars 2 cause it's true.[mod edit] That's all and that should be when you are searching for something better to play. And this something better is not guild wars, sadly
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
Why is it bad content? The story or lack there of? What kind of story do you need from a farmer who needs help around the farm?
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
You may say freely that the most of the other games are better than guild wars 2 cause it's true. [mod edit] That's all and that should be when you are searching for something better to play. And this something better is not guild wars, sadly
I have many reasons to like different aspects of Guild Wars 2. I like variation between major games in a genre and that is one of the major reasons why I will most likely buy the game. I have as well high hopes that World vs World will keep me entertained for months, but there are indeed several decisions and directions that I do not like.
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
Why is it bad content? The story or lack there of? What kind of story do you need from a farmer who needs help around the farm?
A major reason to why I don't like them is because I've already done similar content in other MMORPGs a lot of times and unlike the DEs the presentation is not enough for me personally to find enough joy in them. The DEs, on the other hand, are delivered in a sufficiently different way from the MMORPG norm that I can enjoy them vastly. How many hours I can enjoy the DEs, remains to be seen.
Somewhat interesting story is just one way to make the content more enjoyable.
It is "Bad" content, because I find other alternative PvE content to be superior, such as the DEs.
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
Why is it bad content? The story or lack there of? What kind of story do you need from a farmer who needs help around the farm?
A major reason to why I don't like them is because I've already done similar content in other MMORPGs a lot of times and unlike the DEs the presentation is not enough for me personally to find enough joy in them. The DEs, on the other hand, are delivered in a sufficiently different way from the MMORPG norm that I can enjoy them vastly. How many hours I can enjoy the DEs, remains to be seen.
Somewhat interesting story is just one way to make the content more enjoyable.
It is "Bad" content, because I find other alternative PvE content to be superior, such as the DEs.
You can say that about virtually everything. Other MMORPGs have you killing monsters and other players, helping NPCs, crafting and exploring. They all have similar content. The difference is in the presentation. Hearts, while not as involved as DEs, are very well made.
Just because you don't like them, doesn't make them bad.
It is "Bad" content, because I find other alternative PvE content to be superior, such as the DEs.
You can say that about virtually everything. Other MMORPGs have you killing monsters and other players, helping NPCs, crafting and exploring. They all have similar content. The difference is in the presentation. Hearts, while not as involved as DEs, are very well made.
Just because you don't like them, doesn't make them bad.
While Renown Hearts are not bad perse, they definitely do not enhance GW2's gameplay. If anything, Renown Hearts mislead new players into thinking that the game is much more derivative of previous MMOs than it truly is.
I am rabid GW2 fan, been following the game since 2009, but I can admit that Renown Hearts are not really fulfilling the job they were intended to do. You know it's true. How many threads, including this one, have been made solely because players did not understand the difference between Hearts and DE's or were mislead into thinking Hearts were the main PvE content?
Instead of easing new players in to the real meat of the game (Dynamic Events), Renown Hearts confuse players as to how the game was designed to be played.
ArenaNet should have made a legitimate tutorial that clearly explains the core systems of the game that distinguish it from other MMOs (i.e. Dynamic Events, Personal Story, WvW and sPvP). Instead, we got a handful of UI tips and very little guidance as to how the fundamental gameplay systems work.
It is "Bad" content, because I find other alternative PvE content to be superior, such as the DEs.
You can say that about virtually everything. Other MMORPGs have you killing monsters and other players, helping NPCs, crafting and exploring. They all have similar content. The difference is in the presentation. Hearts, while not as involved as DEs, are very well made.
Just because you don't like them, doesn't make them bad.
While Renown Hearts are not bad perse, they definitely do not enhance GW2's gameplay. If anything, Renown Hearts mislead new players into thinking that the game is much more derivative of previous MMOs than it truly is.
I am rabid GW2 fan, been following the game since 2009, but I can admit that Renown Hearts are not really fulfilling the job they were intended to do. You know it's true. How many threads, including this one, have been made solely because players did not understand the difference between Hearts and DE's or were mislead into thinking Hearts were the main PvE content?
Instead of easing new players in to the real meat of the game (Dynamic Events), Renown Hearts confuse players as to how the game was designed to be played.
ArenaNet should have made a legitimate tutorial that clearly explains the core systems of the game that distinguish it from other MMOs (i.e. Dynamic Events, Personal Story, WvW and sPvP). Instead, we got a handful of UI tips and very little guidance as to how the fundamental gameplay systems work.
That's a different issue altogether. Personally, I agree. Hearts don't perform one of their intended purposes very well. That being introducing new players to nuances of GW2. They do a passable job of bringing the players to where dynamic events occur but the player has to recognize that fact. Sadly most new players will probably move towards the next heart without realizing that they missed a bunch of DEs.
I do enjoy them from a purely game play standpoint. The issue with their intended design aside, actual game play is very good. Hearts offer fun activities and are a nice change of pace from the more epic dynamic events.
How much longer untill reality sets in with this game?
I have nothing against a good version of warhammer...in fact ill probably like it...but why try so hard to defend what is clearly not to some peoples liking?
Yes the questing/DE and storyline was super lame...its not the end of the world. It did have the same feel as all of its predecessor...in fact it has the same general feel, look, playstyle, and...yes...hype..that all of the games like it before it had.
Only thing missing is peoples memory and sense of rational thinking about it.
Its going to be a huge game, theres no doubt that removing the subscription paywall will allow tons of people to buy in...and its going to be very difficult to tell what accounts are "active" and which arnt...so im expecting at least 2mil players be it accurate or not.
I knew what exactly the game was going to be like on that first beta. Yes they improved it since then. But this community seriously needs to stop this overhype then major dissapoinment cycle...tell someone who didnt like the lame apple quests or spider quest or whatever...that they are stupid by playing the game wrong or a total mouthbreather by never getting past level 1 all of the beta and never trying another race out is well...stuff of mouthbreathers..
Can we go back to reality now and discuss the game realisticly?
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
300 heart quests/ 1500 DE''s.
You must mean 6 DE's around 1 Heart quest or something like that.
But then we would have to look at design and [sense] of the DE's and how they interfear with other DE's, can't just add em any where all clustered you know? Which I'm sure your are aware of that I think.
Heart Quests are really for when no DE's are going on, two issues occur, either people confuse them for DE's or people say the DE's respawn to fast.
Heart Quests literally give you more things to do regardless what people may think or say it's just the way it is. One doesn't have to be a fan or hater or w/e to clearly and obviously see that Heart Quests aren't even linear when it comes to completing them which is why I was able to not burn out doing those compared to quests that force you to do things a certain way with a certain amount being regular quests.
I'd personally rather have Rifts regular quests like Heart Quests or SWTOR story quests like Heart Quests because at [least] you get options. We can literally do videos as well.
That's how it is man.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Absolutely right man! Ppl hear dynamic events and they are like YEAAAAAH! But they are not able to realise its the same, well not the same, even more boring!
It seems you appreciate illustrations better than walls of text:
In a traditional themepark MMO:
In a Guild Wars 2 DE:
and that's just the tip of the iceberg. It'll take much more panels to illustrate fully how a DE works.
Comments
The heart quests are solely "checklist" things.
They were added to guide people, they are not supposed to be the spotlight.
They aren't "content".
All quests in any shape are "content". I understand that they are not supposed to be the spotlight, but just like PvP servers wouldn't be the spotlight either, the existence of them do matter in the overall impression. They certainly don't affect the overall impression as much as a spotlight feature would, but they are not redundant either.
The people cried "We dont know where to go to find Dynamic Events! Please show us the way!"
And so Anet gave them Heart Areas to guide them.
And then the people cried "These quests are all dumb and obviously the content we are supposed to play! Why did you put them in?"
And Anet did facepalm......
-Ballad of the griefers
This made me LOL. Awesome hah. Wow at 20 plus pages. I posted here like 15 hours ago on page 2 now there are just too many posts to go through but this one stuck out for sure!
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I don't view the Hearts as quests, but as tasks. They are optional and not required.
this is an MMORPG, picking up eggs, shrooms, herbs, etc it's a classic on MMORPGs; perhaps the OP is looking to do quests a la Halo; which is kill and kill and kill; you can still go and kill mobs if you need a quick kill fix though
I find an incredible diversity in the kinds of questing content found in GW2, and many if not most of the DEs have multiple ways you can contribute, from killing to collecting to interacting with the environment in some way.
So my question is, if people don't like this variety of quests, what would you want to put in place?
It's easy to complain about something, but I assume much harder to be clear about what you would want to see.
So what is an example of "better quests" (which is of course subjective)?
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I don't know what the hell most here are complaining about, not all quests can be epic it's called PACING . if every quest was some Epic boss fight then you'll be bored in the first hour of gameplay. pacing is a must in any forms of entertainment.
this link explains it all.
http://www.penny-arcade.com/patv/episode/episode-07-pacing
http://www.youtube.com/watch?v=IwmtVFoZAKA
100% agree, Pacing is very important to any game. If you have an epic event happen 100x in a row it becomes the norm. Pacing includes the mental, physical, and difficulty. The developer goal is to mix them up in way that allows the quest to continue to be interesting and in some case it requires a simple task/goal.
If you've ever ridden a roller coaster its the same thing, what is the best part of the ride? The drop, now what if there were no drops then there would be no epic moments.
Gnomon Workshop Nov 2016, 3rd Place 3D Contest Winner
Gnomon Workshop April 2014, 1st Place 3D Contest Winner
Gnomon Workshop February 2013, 1st Place 3D Contest Winner
Gnomon Workshop December 2012, 3rd Place 3D Contest Winner
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
You may say freely that the most of the other games are better than guild wars 2 cause it's true.[mod edit] That's all and that should be when you are searching for something better to play. And this something better is not guild wars, sadly
Why is it bad content? The story or lack there of? What kind of story do you need from a farmer who needs help around the farm?
I have many reasons to like different aspects of Guild Wars 2. I like variation between major games in a genre and that is one of the major reasons why I will most likely buy the game. I have as well high hopes that World vs World will keep me entertained for months, but there are indeed several decisions and directions that I do not like.
A major reason to why I don't like them is because I've already done similar content in other MMORPGs a lot of times and unlike the DEs the presentation is not enough for me personally to find enough joy in them. The DEs, on the other hand, are delivered in a sufficiently different way from the MMORPG norm that I can enjoy them vastly. How many hours I can enjoy the DEs, remains to be seen.
Somewhat interesting story is just one way to make the content more enjoyable.
It is "Bad" content, because I find other alternative PvE content to be superior, such as the DEs.
You can say that about virtually everything. Other MMORPGs have you killing monsters and other players, helping NPCs, crafting and exploring. They all have similar content. The difference is in the presentation. Hearts, while not as involved as DEs, are very well made.
Just because you don't like them, doesn't make them bad.
While Renown Hearts are not bad perse, they definitely do not enhance GW2's gameplay. If anything, Renown Hearts mislead new players into thinking that the game is much more derivative of previous MMOs than it truly is.
I am rabid GW2 fan, been following the game since 2009, but I can admit that Renown Hearts are not really fulfilling the job they were intended to do. You know it's true. How many threads, including this one, have been made solely because players did not understand the difference between Hearts and DE's or were mislead into thinking Hearts were the main PvE content?
Instead of easing new players in to the real meat of the game (Dynamic Events), Renown Hearts confuse players as to how the game was designed to be played.
ArenaNet should have made a legitimate tutorial that clearly explains the core systems of the game that distinguish it from other MMOs (i.e. Dynamic Events, Personal Story, WvW and sPvP). Instead, we got a handful of UI tips and very little guidance as to how the fundamental gameplay systems work.
That's a different issue altogether. Personally, I agree. Hearts don't perform one of their intended purposes very well. That being introducing new players to nuances of GW2. They do a passable job of bringing the players to where dynamic events occur but the player has to recognize that fact. Sadly most new players will probably move towards the next heart without realizing that they missed a bunch of DEs.
I do enjoy them from a purely game play standpoint. The issue with their intended design aside, actual game play is very good. Hearts offer fun activities and are a nice change of pace from the more epic dynamic events.
I really don't like the hearts quests. But they are necessary for zone completion. Some are okay, but some are so shallow and slow to progress.
So...
How much longer untill reality sets in with this game?
I have nothing against a good version of warhammer...in fact ill probably like it...but why try so hard to defend what is clearly not to some peoples liking?
Yes the questing/DE and storyline was super lame...its not the end of the world. It did have the same feel as all of its predecessor...in fact it has the same general feel, look, playstyle, and...yes...hype..that all of the games like it before it had.
Only thing missing is peoples memory and sense of rational thinking about it.
Its going to be a huge game, theres no doubt that removing the subscription paywall will allow tons of people to buy in...and its going to be very difficult to tell what accounts are "active" and which arnt...so im expecting at least 2mil players be it accurate or not.
I knew what exactly the game was going to be like on that first beta. Yes they improved it since then. But this community seriously needs to stop this overhype then major dissapoinment cycle...tell someone who didnt like the lame apple quests or spider quest or whatever...that they are stupid by playing the game wrong or a total mouthbreather by never getting past level 1 all of the beta and never trying another race out is well...stuff of mouthbreathers..
Can we go back to reality now and discuss the game realisticly?
300 heart quests/ 1500 DE''s.
You must mean 6 DE's around 1 Heart quest or something like that.
But then we would have to look at design and [sense] of the DE's and how they interfear with other DE's, can't just add em any where all clustered you know? Which I'm sure your are aware of that I think.
Heart Quests are really for when no DE's are going on, two issues occur, either people confuse them for DE's or people say the DE's respawn to fast.
Heart Quests literally give you more things to do regardless what people may think or say it's just the way it is. One doesn't have to be a fan or hater or w/e to clearly and obviously see that Heart Quests aren't even linear when it comes to completing them which is why I was able to not burn out doing those compared to quests that force you to do things a certain way with a certain amount being regular quests.
I'd personally rather have Rifts regular quests like Heart Quests or SWTOR story quests like Heart Quests because at [least] you get options. We can literally do videos as well.
That's how it is man.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
30+ hours in and I haven't experienced anything that I would say is unique.
The game is generally well done but it does seem overhyped though I've seen so many launches I don't personally take hype too seriously.
If people like it then I hope it does well, if not then poo.
It seems you appreciate illustrations better than walls of text:
In a traditional themepark MMO:
In a Guild Wars 2 DE:
and that's just the tip of the iceberg. It'll take much more panels to illustrate fully how a DE works.
I really don't know what people want in MMO's... If you don't want to kill shit, collect shit, and make shit, just what shit DO you want to do?