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tera and gw2 combined = best mmo on market

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  • silvermembersilvermember Member UncommonPosts: 526

    TERA targetting system+guild wars 2 combat system would be a good MMORPG combat. honestly, guild wars 2 class and weapon skill system + dragon dogma combat (melee, bow) would be the best thing EVER and playing it on a controller would make it 100 better.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by silvermember

    TERA targetting system+guild wars 2 combat system would be a good MMORPG combat. honestly, guild wars 2 class and weapon skill system + dragon dogma combat (melee, bow) would be the best thing EVER and playing it on a controller would make it 100 better.

    Try to turn off auto targetting next time you play GW2 - and enjoy "Tera like" targetting.

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  • silvermembersilvermember Member UncommonPosts: 526
    Originally posted by The_Korrigan
    Originally posted by silvermember

    TERA targetting system+guild wars 2 combat system would be a good MMORPG combat. honestly, guild wars 2 class and weapon skill system + dragon dogma combat (melee, bow) would be the best thing EVER and playing it on a controller would make it 100 better.

    Try to turn off auto targetting next time you play GW2 - and enjoy "Tera like" targetting.

    I know you can do that. But honestly, it does not play the same or even feel the same, to me.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by silvermember

    TERA targetting system+guild wars 2 combat system would be a good MMORPG combat. honestly, guild wars 2 class and weapon skill system + dragon dogma combat (melee, bow) would be the best thing EVER and playing it on a controller would make it 100 better.

    An MMO w/ Dragon's Dogma-like combat would be amazing.

    However, I"m not sure the technology is there for that quite yet.

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Snoepie

    to me gw2 made a mistake with the combat system.

     

    It is just horrible..

     

    Also they should have sticked with classes and not let ever class/race go dps/heal/support/tank

     

    Now lets combine the tera online combat system with gw2.

     

    Gw2 WvWvW

    Tera online combat system + class defined(more teamplay)

     

    I think we have a winner here..

    You mean with no ability to dodge, with being rooted in place, and with having to have a target reticle for everything you do? nope, wrong answer. The combat in GW2 is so much better then Tera. The only reason why people like Tera is due to it's combat being different (not new because it was done before in Tabula Rasa) that's the only thing going for TERA and that's probably why the few people that are excited about that title are excited at all. It still has all the things most of us old heads hate about mmo gaming, gear treadmill, static world, grind fest questing system...the list goes on.

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by Snoepie

    to me gw2 made a mistake with the combat system.

     

    It is just horrible..

     

    Also they should have sticked with classes and not let ever class/race go dps/heal/support/tank

     

    Now lets combine the tera online combat system with gw2.

     

    Gw2 WvWvW

    Tera online combat system + class defined(more teamplay)

     

    I think we have a winner here..

     

    If they would have gone with TERA's combat, I'd have passed.   I really don't like console action combat.  

    EDIT:   BTW, Dragon Nest did action combat better.   Game was really dull over-all, but the action combat of that game is far better than TERAs.

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by The_Korrigan

    There are no "homing" skills in GW2 - no projectile follows its target like in other games, all projectiles can be avoided / dodged.

    Also, if you turn off auto targetting, you can play GW2 without tab targetting - it works, no skill require you to have a target, you can even spam them in the middle of nowhere with no enemy around.

    So if I always stay at range and strafe while keeping the enemy in the middle of my screen I would get 0 damage unless he targets the skills ahead of me or uses a root? Is that really the case?

    I simply assumed the skills would all be homing because of my expectations (tab targeting = homing). Otherwise whats the point of targeting.

     

     

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by MattVid

    I disagree.

    I thought Tera had a horrible combat system. Especially how every ability locks you in place to activate. It suffers from the typical Asian failuriffic animations that ruin the fluidity of combat.

    GW2 combat feels way more fluid and realistic to me. Tera is going to be free to play in no time, I mean, it already failed in Asia ... it is not going to do well here either.

     

    They just went through another merger in Korea.   They're down to 4 servers and a 'beta Free2Play' test server.   Not F2P to test Tera, but a server to test the F2P/cash-shop system they're in the process of converting the game.

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by aesperus
    Originally posted by Inf666
    ...

    Hi. Have you played GW2? At all?

    I can only think of 2? Homing skills, one is a hand of death the necro summons and chases players around. The other is a slow-moving floating orb the guardians summon.

    You also are aware that GW2 has a dodge mechanic. Right? Absolutely everything can be dodged. With the doge button.

    Tab targetting doesn't allow you to change targets fast and often? You can aim faster than a split second? Tab targetting is instantaneous...

    I'm honestly confused by which game you think were playing.

    - On to the OP, combining GW2 with TERA would be the worst MMO ever made. Why? Because GW2's core designed is based around not doing nearly everything TERA has. The entire design manifesto for GW2 is the anti-TERA. Even just swapping out GW2's classes for TERA's classes would result in a reinstated holy trinity, which would effectively add back in all the player competition GW2 is trying to avoid.

    Yep, last beta weekend.

    No homing? So if I keep moving I would get 0 damage?

    Dodge? Yep, I dodge often.

    Tab targetting: The problem is switching targets: Look at this scenario: Its a 2on3. I target enemy A, my teammate targets enemy B. Enemy C attacks me from the left. I fire a skill at my main target enemy A, then fire a root in the direction of enemy C, then put a DOT on my main target, then put a heal on my teammate. If I had to target everyone everytime I would go insane. Thats where pure aiming shines. You are telling me I can do that in GW2? Then wtf was I always targeting everything?

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • BijouBijou Member UncommonPosts: 145

    I downloaded Tera trial version 2 days ago and I wasn't fond of the combat at all, I find it pretty clunky. In the past 2 days, I tried my best to like the game, but I just can't. I was really excited when I found the trial version, but the game disappointed me (and no, I did not play the browser-based demo, I got the full trial).

    I'm glad GW2 combat is different and still action-y enough. We can move / kite while attacking, dodging is awesome too (especially when you get skills / effects triggered by dodging at traits). Lotsa fun. I also prefer characters and armors in GW2. The graphics are very nice in both games.

    I'm not saying that Tera sucks, I just prefer the combat in GW2, it feels more fluid and exciting to me.

  • HonnerHonner Member Posts: 504

     

    I have never been a fan of console combat style, especially in tera where they rooted my character in the place while casting.
     
  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by Snoepie

    to me gw2 made a mistake with the combat system.

     

    It is just horrible..

     

    Also they should have sticked with classes and not let ever class/race go dps/heal/support/tank

     

    Now lets combine the tera online combat system with gw2.

     

    Gw2 WvWvW

    Tera online combat system + class defined(more teamplay)

     

    I think we have a winner here..

    No.  I don't mind Tera but I don't think the combat is superior at all. I will say that Tera would be greatly improved if they added some aspects of GW2.

     

    The only thing that I would appreciate being in GW2 is the sheer sexyness of alot of the character models. I would be just as satisfied with Aion's character creation setup as well.  However, these are pretty minor points.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

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  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Inf666
    Originally posted by aesperus
    Originally posted by Inf666
    ...

    Hi. Have you played GW2? At all?

    I can only think of 2? Homing skills, one is a hand of death the necro summons and chases players around. The other is a slow-moving floating orb the guardians summon.

    You also are aware that GW2 has a dodge mechanic. Right? Absolutely everything can be dodged. With the doge button.

    Tab targetting doesn't allow you to change targets fast and often? You can aim faster than a split second? Tab targetting is instantaneous...

    I'm honestly confused by which game you think were playing.

    - On to the OP, combining GW2 with TERA would be the worst MMO ever made. Why? Because GW2's core designed is based around not doing nearly everything TERA has. The entire design manifesto for GW2 is the anti-TERA. Even just swapping out GW2's classes for TERA's classes would result in a reinstated holy trinity, which would effectively add back in all the player competition GW2 is trying to avoid.

    Yep, last beta weekend.

    No homing? So if I keep moving I would get 0 damage?

    Dodge? Yep, I dodge often.

    Tab targetting: The problem is switching targets: Look at this scenario: Its a 2on3. I target enemy A, my teammate targets enemy B. Enemy C attacks me from the left. I fire a skill at my main target enemy A, then fire a root in the direction of enemy C, then put a DOT on my main target, then put a heal on my teammate. If I had to target everyone everytime I would go insane. Thats where pure aiming shines. You are telling me I can do that in GW2? Then wtf was I always targeting everything?

    Then I don't understand why you made half your claims.

    If you played last beta weekend it should be obvious that most of what you just posted is blatantly false.

    If you strafe, yes, you can completely avoid taking damage from a ranged attack. I do this quite often in WvW and sPvP. However moving doesn't guaruntee you won't get hit. Also, the closer you are to a ranged target, the harder it will be to avoid getting hit without the use of the dodge mechanic.

    Furthermore, projectiles can be intercepted by others. This is something that I have never seen happen in games like TERA. Whenever you fire a projectile in GW2 (even if it is homing) it will hit the first target along it's path to it's current destination. This is different than say the basic archer attack in TERA, which will hit whatever is in your cross-hair instantly.

    As for tab targetting. There's also a previous / next target function. It's also instantaneous, and you can also click on targets to select them, or turn auto-aiming off and just aim manually like you would in TERA.

    - To summarize, the combat in GW2 is basically a hybrid between action & tab-based combat. It uses the tab function as an easy means to select a target, but it's not required and never guaruntees a hit. You can always cast abilities regardless of what you currently have selected, and they will always hit whatever is in range along their path.

     

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by eyelolled

    No.  I don't mind Tera but I don't think the combat is superior at all. I will say that Tera would be greatly improved if they added some aspects of GW2.

     

    The only thing that I would appreciate being in GW2 is the sheer sexyness of alot of the character models. I would be just as satisfied with Aion's character creation setup as well.  However, these are pretty minor points.

    I'd agree to some extent.

    To be honest, ironically enough, one of the only feature's from TERA that I'd like to see implemented to some extent in GW2, would be the guild system (a modified version of course). TERA's guild system for the most part is actually pretty good.

  • AeliousAelious Member RarePosts: 3,521
    The only thing I would take from TERA period would be collision detection. Nothing else.
  • AeliousAelious Member RarePosts: 3,521
    I take that back. Deathmatches in the PvE areas would be fun.
  • NeferaNefera Member Posts: 426
    Originally posted by Inf666
    Originally posted by The_Korrigan

    There are no "homing" skills in GW2 - no projectile follows its target like in other games, all projectiles can be avoided / dodged.

    Also, if you turn off auto targetting, you can play GW2 without tab targetting - it works, no skill require you to have a target, you can even spam them in the middle of nowhere with no enemy around.

    So if I always stay at range and strafe while keeping the enemy in the middle of my screen I would get 0 damage unless he targets the skills ahead of me or uses a root? Is that really the case?

    I simply assumed the skills would all be homing because of my expectations (tab targeting = homing). Otherwise whats the point of targeting.

     

     

    When a projectile is fired, it calculates where the player will be when the projectile is supposed to hit the player, and moves towards that spot. So if you're strafing towards the left when the projectile fires, the projectile will compensate for that by firing towards your left, so that if you keep strafing left, it will hit. However, if you decide to change direction after the shot has been fired, the projectile will miss provided that you have enough distance between yourself and whoever fired the shot - the longer the distance, the easier it is to strafe out of the way.  Also noticed that it seems to be more difficult to do that than in GW1, but it definitely is doable - used it to my advantage a lot during the last event. (Oozes used a projectile shot that caused immobilize - which is pretty nasty when you have three of them plus a veteran after you. That could be avoided without using dodge.)

     

    Also, tab target is not required at all. If you swing your sword, whatever gets on the way (also depending on weapon, multiple targets) will get hit, whether you had them as a target or not. When playing a melee character, I don't even select my targets anymore.

     

    And an answer to "what's the point of targeting" - my opinon, not much. It might help you to visually see one specific target among many. It seems to be less important as a melee character, slightly more so as a ranged character, as unlike TERA's manual aiming, the game still aims your shots for you even if they can miss due to different reasons.

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by aesperus
    Originally posted by Inf666
    ...

    Then I don't understand why you made half your claims.

    If you played last beta weekend it should be obvious that most of what you just posted is blatantly false.

    If you strafe, yes, you can completely avoid taking damage from a ranged attack. I do this quite often in WvW and sPvP. However moving doesn't guaruntee you won't get hit. Also, the closer you are to a ranged target, the harder it will be to avoid getting hit without the use of the dodge mechanic.

    Furthermore, projectiles can be intercepted by others. This is something that I have never seen happen in games like TERA. Whenever you fire a projectile in GW2 (even if it is homing) it will hit the first target along it's path to it's current destination. This is different than say the basic archer attack in TERA, which will hit whatever is in your cross-hair instantly.

    As for tab targetting. There's also a previous / next target function. It's also instantaneous, and you can also click on targets to select them, or turn auto-aiming off and just aim manually like you would in TERA.

    - To summarize, the combat in GW2 is basically a hybrid between action & tab-based combat. It uses the tab function as an easy means to select a target, but it's not required and never guaruntees a hit. You can always cast abilities regardless of what you currently have selected, and they will always hit whatever is in range along their path.

     

    I think the problem was that I was mainly playing a mesmer. I always had to target an enemy for the illusions. My ranged skills were mostly instant hits or homing (staff, illusion shattering) and there are hardly any aoe targeting skills. As a mesmer you always stay on a single target until it is dead. Add in my expectations of tab targeting = homing and thats what you get.

    Tera: Since there are no projectiles to speak of there is no point comparing. But if there were it would be the same as you described in GW2.

    Tab targeting: I still think Gw2 is a tab targeting game. The mechanic of you just selecting an opponent and then firing skills without any aiming combined with the high possibility that the skill will still hit makes it so. Otherwise everyone would be playing without targeting. Like I said: a game with pure aiming gives you a lot more freedom and speed when firing skills at different opponents and as a result is more dependend on player skill rather than character strength.

    Previous / next target is not left / right target. It is not intuitive. I do not have the time to switch through enemys until I find him. What would work thow is an auto target when my crosshair is on him. Haven't played enough to see it that is possible.

    Also: If a target is far away and I use slow projectiles. If I target him my projectiles would never hit if he moves? Does that mean I have to deselect him to be able to fire into his movement path?

    As for the word action: There are too many meanings for that word, so it should be left out of a discussion.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by Nefera
    Originally posted by Inf666
    ..

    When a projectile is fired, it calculates where the player will be when the projectile is supposed to hit the player, and moves towards that spot. So if you're strafing towards the left when the projectile fires, the projectile will compensate for that by firing towards your left, so that if you keep strafing left, it will hit. However, if you decide to change direction after the shot has been fired, the projectile will miss...

    Thank you, that clarified a lot.

    Since I mostly play ranged chars (they are simply superior to melee)  I now have a problem. If my opponent moves well I have to play in "no targeting" mode to have a higher chance to hit but if he doesn't move well I am better of with targeting. What now?

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • NeferaNefera Member Posts: 426
    Originally posted by Inf666
    Originally posted by aesperus        <snip>

    <snip>

    Also: If a target is far away and I use slow projectiles. If I target him my projectiles would never hit if he moves? Does that mean I have to deselect him to be able to fire into his movement path?

     

     

    If you hold down your right mouse button even when you have someone targetted, the spell will fire off at that exact direction and height. You can fire straight up like that if you so desire. I would go to the extent of saying that it would be very similar to TERA's spell casting if there was a crosshair on the screen - I might need to glue a set on mine. :)

  • NeferaNefera Member Posts: 426
    Originally posted by Inf666
    Originally posted by Nefera
    Originally posted by Inf666
    ..

    When a projectile is fired, it calculates where the player will be when the projectile is supposed to hit the player, and moves towards that spot. So if you're strafing towards the left when the projectile fires, the projectile will compensate for that by firing towards your left, so that if you keep strafing left, it will hit. However, if you decide to change direction after the shot has been fired, the projectile will miss...

    Thank you, that clarified a lot.

    Since I mostly play ranged chars (they are simply superior to melee)  I now have a problem. If my opponent moves well I have to play in "no targeting" mode to have a higher chance to hit but if he doesn't move well I am better of with targeting. What now?

    Snare him, immobilize him, get closer to him, or deal with him in melee. Or use the free aim, see my previous post. :)

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by Nefera
    Originally posted by Inf666
    Originally posted by aesperus       

    Also: If a target is far away and I use slow projectiles. If I target him my projectiles would never hit if he moves? Does that mean I have to deselect him to be able to fire into his movement path?

     

     

    If you hold down your right mouse button even when you have someone targetted, the spell will fire off at that exact direction and height. You can fire straight up like that if you so desire. I would go to the extent of saying that it would be very similar to TERA's spell casting if there was a crosshair on the screen - I might need to glue a set on mine. :)

    Interesting. I was actually pressing the right mouse button most of the time because it was the only way to have mouse look and I remember the skills were still flying directly towards the target (Maybe a mesmer thing?). Btw. is there a way to force mouse look? Pressing the right mouse button all the time does become tiresome. At heart I am a FPS-player so I simply need it to be that way.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • NeferaNefera Member Posts: 426
    Originally posted by Inf666
    Originally posted by Nefera
    Originally posted by Inf666
    Originally posted by aesperus       

    Also: If a target is far away and I use slow projectiles. If I target him my projectiles would never hit if he moves? Does that mean I have to deselect him to be able to fire into his movement path?

     

     

    If you hold down your right mouse button even when you have someone targetted, the spell will fire off at that exact direction and height. You can fire straight up like that if you so desire. I would go to the extent of saying that it would be very similar to TERA's spell casting if there was a crosshair on the screen - I might need to glue a set on mine. :)

    Interesting. I was actually pressing the right mouse button most of the time because it was the only way to have mouse look and I remember the skills were still flying directly towards the target (Maybe a mesmer thing?). Btw. is there a way to force mouse look? Pressing the right mouse button all the time does become tiresome. At heart I am a FPS-player so I simply need it to be that way.

    Don't think there is a way to do that in game options. The closest that comes to mind is to use a software to map different functions for mouse buttons so that if you click left/right mouse button, it stays pressed down, but that may cause some issues in gameplay as well.

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by Nefera
    Originally posted by Inf666
    ...

    Don't think there is a way to do that in game options. The closest that comes to mind is to use a software to map different functions for mouse buttons so that if you click left/right mouse button, it stays pressed down, but that may cause some issues in gameplay as well.

    Yes, it would be possible with autohotkey. I would make a toggle and put it on mouse 4 or 5 and use it mainly out of combat for traveling. Mouse 1 or 2 would always disable the "free look mode" and work in the known fashion. I think it would be a lot more comfortable that way.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • mikunimanmikuniman Member UncommonPosts: 375

    If you could take the console action style combat in Tera and add the movement ability of GW2 it would be amazing. Nothing beats true action combat IMO so much more immersive. Cooldowns on blocks and strikes feels unrealsistic. Tera and Vindictus has spoiled me.

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