Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.
P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.
I haven't PvPed in GW2 without downed mechanic so how can I know how I'd feel about it? :P
It doesn't break anything, it seems to work well, it adds some additional strategy to the fights and forces people to pay more attention. It's perfectly valid design decission in my opinion.
Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.
P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.
For me it just makes PvP predictable, frustrating and not fun.
People who do NOT like the downed mechanic all say the same things.
They seem to be byproducts of the WoW generation of PvP - it's all about speed, "blowing somebody up" in a couple of seconds, and grinding kills trying to "have the best kill/death ratio" for bragging so that they can grind points to buy new / better gear so that they can "blow somebody up" in a GCD or two and earn more points and have a bigger ePeen with better K/D ratio's...
Which makes sense, if you are grinding points to buy more gear to grind points to buy MORE gear, you don't want anything to slow you down - combat is fast and brutal and you live/die in seconds.
GW2, however, is not about grinding anything for gear and points, it's about skill and strategy and team work and the downed system fits PERFECTLY into the way the game works/plays.
Downed state would NOT work and be fun in a WoW like MMO.
It is perfect in GW2 and quite innovative.
WoW PvP and others like it is like the people in FPS games who do not care at all if their team wins or loses the match, as long as they have the best K/D ratio.
Thankfully, GW2 sPvP is NOT made for those children err people.
Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.
P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.
For me it just makes PvP predictable, frustrating and not fun.
Do you mind if I ask how?
I just don't see how the downed system makes things any more predictable than, you know, just killing someone.
For me it just makes PvP predictable, frustrating and not fun.
Why? It is another layer of strategy that can be used by or against you. It has no randomness (which could make it frustrating) and it also helps making classes unique.
One of the features I dont like in GW2, having to kill everyone two times every time feels tedious and unimmersive. It should at least be more random or something like that if it absolutely has to be in the game imo. In a game like L4D (where it's inspired from?) when playing the coop against AI infected, it's a nice feature to get second chance, but against other players I feel it's unneccesary and nothing brilliant, forcing people to focus on already put down enemies. I guess it's the dream feature of people who just like to execute others in computer games shitloads all the time :P
People who do NOT like the downed mechanic all say the same things.
They seem to be byproducts of the WoW generation of PvP - it's all about speed, "blowing somebody up" in a couple of seconds, and grinding kills trying to "have the best kill/death ratio" for bragging so that they can grind points to buy new / better gear so that they can "blow somebody up" in a GCD or two and earn more points and have a bigger ePeen with better K/D ratio's..
Nope, has nothing to do with this. I just simply dont like the whole event around simply killing someone. I think this mechanic would be just as awesome in a shooter, where everytime after you shot someone down you would have to walk to them and put a bullet through their head with your sidearm or they could revive after a while. I just dont like it, it has nothing to do with other games that I have played.
People who do NOT like the downed mechanic all say the same things.
They seem to be byproducts of the WoW generation of PvP - it's all about speed, "blowing somebody up" in a couple of seconds, and grinding kills trying to "have the best kill/death ratio" for bragging so that they can grind points to buy new / better gear so that they can "blow somebody up" in a GCD or two and earn more points and have a bigger ePeen with better K/D ratio's..
Nope, has nothing to do with this. I just simply dont like the whole event around simply killing someone. I think this mechanic would be just as awesome in a shooter, where everytime after you shot someone down you would have to walk to them and put a bullet through their head with your sidearm or they could revive after a while. I just dont like it, it has nothing to do with other games that I have played.
Most people who argue against the downed mechanic forget that the point of wvw and spvp is to work together as a team. Anet devs wanted a way for players to have a second chance at being revived during combat so they can keep playing and enjoying their gameplay with their friends and family. The downed state allows for much of the same mechanic as wow has with B-rez (battle rez).
There's a big difference from putting a bullet throught their head in a 'realistic' game in a FPS as opposed to a fantasy game. If violence is not your cup of tea, then I don't think mmos are games you should be playing, and definitely not FPS. In that regards, I think GW2 is not as violent as some others (AoC comes to mind).
down mechanic is awesome. it brings a new dimension to both pvp and pve. theyve done a great job balancing it for BWE3
That's the thing, is that people forget that the downed state is not just for wvw or spvp, its also for pve... if you're fighting in a DE and you're downed, I bet you're glad that you're not fully dead and you have run back to your body from a grave; players next to you can come to your aide and rez you.
The downed mechanic is great, it adds another tactical decision, do i kill him to get a buff, or do i fend off the other ennemie, with a chance of the death one reviving.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.
P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.
For me it just makes PvP predictable, frustrating and not fun.
Do you mind if I ask how?
I just don't see how the downed system makes things any more predictable than, you know, just killing someone.
Agreed... I cannot see in anyway that the downed mechanic makes gameplay predictable; unless you're talking about the downed state istelf. Knowing how mechanics work is not necessarily making the game predictable. If you want predictable, frustruating and not fun, just wait till September 25th.
The downed state adds another element to combat, especially to wvw and spvp; I think it spices it up a lot since a player you downed but didn't finish up can come back at you if you're not careful. Frusturating only if you think competitive combat should not be fun and competitive but a newb ganking experience. As for fun, I've never had so much fun in a game as I did during the betas playing wvw... I can't wait to spend hours and hours running around killing and being killed!
I've never once felt like the downed state mechanic meant I had to kill a player twice.
I already beat them, I just have to finish them off.
To me, "killing a player twice" is like fighting a Ret paly in WoW back in the day, burst down their health, they bubble, heal to full, then you have to kill them again.
THAT is annoying as all hell.
In a 1vs1 in GW2, I've never NOT been able to finish someone off when they were downed.
Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.
P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.
This is a prime example of what people mean when they just because something is new and innovative doesn't mean it cannot suck. This mechanic sucks but it isn't a game breaker.
I've never once felt like the downed state mechanic meant I had to kill a player twice.
I already beat them, I just have to finish them off.
To me, "killing a player twice" is like fighting a Ret paly in WoW back in the day, burst down their health, they bubble, heal to full, then you have to kill them again.
THAT is annoying as all hell.
In a 1vs1 in GW2, I've never NOT been able to finish someone off when they were downed.
True...
People need to know that more often than not, when you're in the downed state, you're gonna die; especially in 1v1. For some reason people think the downed state mechanic allows you to come back consistently; it does not! You have to fight (or heal) to stay alive (in the downed state) and pray/hope that either they don't get to finish you off or allies come to your aide. It's not a guarantee, but it does give you a shot (though in most cases a small one)... which is exactly how it should be.
Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.
P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.
For me it just makes PvP predictable, frustrating and not fun.
Do you mind if I ask how?
I just don't see how the downed system makes things any more predictable than, you know, just killing someone.
Originally posted by StrixMaxima
Originally posted by otinanai123
For me it just makes PvP predictable, frustrating and not fun.
Why? It is another layer of strategy that can be used by or against you. It has no randomness (which could make it frustrating) and it also helps making classes unique.
It promotes zerging, punishes hit and run tactics, makes 1v2 2v3 predictable (the side with the bigger numbers will almost always win). It punishes players who prefer to play only ranged (don't tell me how to play). It promotes turtling (setting up turrets, banners in a certain spot and just defending it). Kills don't feel like kills. Stomps don't feel like kills either since they don't require skill (just press F).
It creates frustration in many different scenarios:
1) killing someone and then not being able to stomp him (because you are either too low HP or a buddy is guarding him). How awesome does it feel in other games when you kill someone and are left with 5% hp? You'll never experience that in GW2.
2) killing someone in a 1v2 and seeing him self-rezz when his buddy stomps you
3) being killed and having your enemy not stomp you but not let you rezz either just to mess with you
4) killing someone and seeing a team member swoosh in and take the stomp
5) fights between 2 downed players where they throw rocks at each other for 30 seconds (so much fun)
Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.
P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.
This is a prime example of what people mean when they just because something is new and innovative doesn't mean it cannot suck. This mechanic sucks but it isn't a game breaker.
I'm not saying it can't suck, what I am saying is that I don't think it does... big difference. I'm not and have never denied the possibility of unique mechanics in GW2 to end up being more of a negative element in gameplay experience. Having said that however, I do believe and have full confidence in GW2's devs that, in this case, the downed state mechanic is an excellent addition to gameplay and is very well excecuted and developed. I also believe that as players play the game, once it's released, in time those who do not like the downed state mechanic will end up liking it. Obviously not everyone will like the same things, that cannot be helped.
Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.
P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.
For me it just makes PvP predictable, frustrating and not fun.
It promotes zerging, punishes hit and run tactics, makes 1v2 2v3 predictable (the side with the bigger numbers will almost always win). It punishes players who prefer to play only ranged (don't tell me how to play). It promotes turtling (setting up turrets, banners in a certain spot and just defending it). Kills don't feel like kills. Stomps don't feel like kills either since they don't require skill (just press F).
It creates frustration in many different scenarios:
1) killing someone and then not being able to stomp him (because you are either too low HP or a buddy is guarding him). How awesome does it feel in other games when you kill someone and are left with 5% hp? You'll never experience that in GW2.
2) killing someone in a 1v2 and seeing him self-rezz when his buddy stomps you
3) being killed and having your enemy not stomp you but not let you rezz either just to mess with you
4) killing someone and seeing a team member swoosh in and take the stomp
5) fights between 2 downed players where they throw rocks at each other for 30 seconds (so much fun)
Your problem is that you think the PvP is all about "the kill."
It's not. It's all about the objectives. It's all about the team.
I know that is a perception / player preference thing - but if you only get satisfaction from "the kill" and not from "the win" then GW2 might not be the best PvP game for you.
It promotes zerging, punishes hit and run tactics, makes 1v2 2v3 predictable (the side with the bigger numbers will almost always win). It punishes players who prefer to play only ranged (don't tell me how to play). It promotes turtling (setting up turrets, banners in a certain spot and just defending it). Kills don't feel like kills. Stomps don't feel like kills either since they don't require skill (just press F).
It creates frustration in many different scenarios:
1) killing someone and then not being able to stomp him (because you are either too low HP or a buddy is guarding him). How awesome does it feel in other games when you kill someone and are left with 5% hp? You'll never experience that in GW2.
2) killing someone in a 1v2 and seeing him self-rezz when his buddy stomps you
3) being killed and having your enemy not stomp you but not let you rezz either just to mess with you
4) killing someone and seeing a team member swoosh in and take the stomp
5) fights between 2 downed players where they throw rocks at each other for 30 seconds (so much fun)
1) Team game - it punishes glass canon builds. The game revolves around controlling points, if one player can tie 2 palyers he is doing a good job.
2) Same - it punishes canon glass builds. Promotes team play.
3) Strategic use.
4) Silly players - it is a team game.
5) Should not happen - the moment you kill someone, you rally. Even with dots. So 1vs1 no one way two people are on the floor.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Comments
Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.
P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.
I haven't PvPed in GW2 without downed mechanic so how can I know how I'd feel about it? :P
It doesn't break anything, it seems to work well, it adds some additional strategy to the fights and forces people to pay more attention. It's perfectly valid design decission in my opinion.
Its definitely different I'm not really sure whether I like it yet or not.
I like the animation when you walk up and "finish him" though if you can get in range where you charge up and raise your hands slowly.
For me it just makes PvP predictable, frustrating and not fun.
my review of GW2
People who do NOT like the downed mechanic all say the same things.
They seem to be byproducts of the WoW generation of PvP - it's all about speed, "blowing somebody up" in a couple of seconds, and grinding kills trying to "have the best kill/death ratio" for bragging so that they can grind points to buy new / better gear so that they can "blow somebody up" in a GCD or two and earn more points and have a bigger ePeen with better K/D ratio's...
Which makes sense, if you are grinding points to buy more gear to grind points to buy MORE gear, you don't want anything to slow you down - combat is fast and brutal and you live/die in seconds.
GW2, however, is not about grinding anything for gear and points, it's about skill and strategy and team work and the downed system fits PERFECTLY into the way the game works/plays.
Downed state would NOT work and be fun in a WoW like MMO.
It is perfect in GW2 and quite innovative.
WoW PvP and others like it is like the people in FPS games who do not care at all if their team wins or loses the match, as long as they have the best K/D ratio.
Thankfully, GW2 sPvP is NOT made for those children err people.
Do you mind if I ask how?
I just don't see how the downed system makes things any more predictable than, you know, just killing someone.
Why? It is another layer of strategy that can be used by or against you. It has no randomness (which could make it frustrating) and it also helps making classes unique.
One of the features I dont like in GW2, having to kill everyone two times every time feels tedious and unimmersive. It should at least be more random or something like that if it absolutely has to be in the game imo. In a game like L4D (where it's inspired from?) when playing the coop against AI infected, it's a nice feature to get second chance, but against other players I feel it's unneccesary and nothing brilliant, forcing people to focus on already put down enemies. I guess it's the dream feature of people who just like to execute others in computer games shitloads all the time :P
In darkfall when you first take a persons HP right down you need to gank them, finish them..
IS this GW2 thing similar?
Nope, has nothing to do with this. I just simply dont like the whole event around simply killing someone. I think this mechanic would be just as awesome in a shooter, where everytime after you shot someone down you would have to walk to them and put a bullet through their head with your sidearm or they could revive after a while. I just dont like it, it has nothing to do with other games that I have played.
down mechanic is awesome. it brings a new dimension to both pvp and pve. theyve done a great job balancing it for BWE3
Most people who argue against the downed mechanic forget that the point of wvw and spvp is to work together as a team. Anet devs wanted a way for players to have a second chance at being revived during combat so they can keep playing and enjoying their gameplay with their friends and family. The downed state allows for much of the same mechanic as wow has with B-rez (battle rez).
There's a big difference from putting a bullet throught their head in a 'realistic' game in a FPS as opposed to a fantasy game. If violence is not your cup of tea, then I don't think mmos are games you should be playing, and definitely not FPS. In that regards, I think GW2 is not as violent as some others (AoC comes to mind).
That's the thing, is that people forget that the downed state is not just for wvw or spvp, its also for pve... if you're fighting in a DE and you're downed, I bet you're glad that you're not fully dead and you have run back to your body from a grave; players next to you can come to your aide and rez you.
The downed mechanic is great, it adds another tactical decision, do i kill him to get a buff, or do i fend off the other ennemie, with a chance of the death one reviving.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Agreed... I cannot see in anyway that the downed mechanic makes gameplay predictable; unless you're talking about the downed state istelf. Knowing how mechanics work is not necessarily making the game predictable. If you want predictable, frustruating and not fun, just wait till September 25th.
The downed state adds another element to combat, especially to wvw and spvp; I think it spices it up a lot since a player you downed but didn't finish up can come back at you if you're not careful. Frusturating only if you think competitive combat should not be fun and competitive but a newb ganking experience. As for fun, I've never had so much fun in a game as I did during the betas playing wvw... I can't wait to spend hours and hours running around killing and being killed!
I've never once felt like the downed state mechanic meant I had to kill a player twice.
I already beat them, I just have to finish them off.
To me, "killing a player twice" is like fighting a Ret paly in WoW back in the day, burst down their health, they bubble, heal to full, then you have to kill them again.
THAT is annoying as all hell.
In a 1vs1 in GW2, I've never NOT been able to finish someone off when they were downed.
This is a prime example of what people mean when they just because something is new and innovative doesn't mean it cannot suck. This mechanic sucks but it isn't a game breaker.
True...
People need to know that more often than not, when you're in the downed state, you're gonna die; especially in 1v1. For some reason people think the downed state mechanic allows you to come back consistently; it does not! You have to fight (or heal) to stay alive (in the downed state) and pray/hope that either they don't get to finish you off or allies come to your aide. It's not a guarantee, but it does give you a shot (though in most cases a small one)... which is exactly how it should be.
It promotes zerging, punishes hit and run tactics, makes 1v2 2v3 predictable (the side with the bigger numbers will almost always win). It punishes players who prefer to play only ranged (don't tell me how to play). It promotes turtling (setting up turrets, banners in a certain spot and just defending it). Kills don't feel like kills. Stomps don't feel like kills either since they don't require skill (just press F).
It creates frustration in many different scenarios:
1) killing someone and then not being able to stomp him (because you are either too low HP or a buddy is guarding him). How awesome does it feel in other games when you kill someone and are left with 5% hp? You'll never experience that in GW2.
2) killing someone in a 1v2 and seeing him self-rezz when his buddy stomps you
3) being killed and having your enemy not stomp you but not let you rezz either just to mess with you
4) killing someone and seeing a team member swoosh in and take the stomp
5) fights between 2 downed players where they throw rocks at each other for 30 seconds (so much fun)
my review of GW2
I'm not saying it can't suck, what I am saying is that I don't think it does... big difference. I'm not and have never denied the possibility of unique mechanics in GW2 to end up being more of a negative element in gameplay experience. Having said that however, I do believe and have full confidence in GW2's devs that, in this case, the downed state mechanic is an excellent addition to gameplay and is very well excecuted and developed. I also believe that as players play the game, once it's released, in time those who do not like the downed state mechanic will end up liking it. Obviously not everyone will like the same things, that cannot be helped.
I actually like it..
For both PvP and PvE...
Putting some poor scrag out of his misery with a finishing blow while he is trying throw dirt in your face is awesome..
Playing GW2..
This is one of those things to Prevent little johny from getting mad when he dies.
It makes pvp less predictable if anything.
Your problem is that you think the PvP is all about "the kill."
It's not. It's all about the objectives. It's all about the team.
I know that is a perception / player preference thing - but if you only get satisfaction from "the kill" and not from "the win" then GW2 might not be the best PvP game for you.
1) Team game - it punishes glass canon builds. The game revolves around controlling points, if one player can tie 2 palyers he is doing a good job.
2) Same - it punishes canon glass builds. Promotes team play.
3) Strategic use.
4) Silly players - it is a team game.
5) Should not happen - the moment you kill someone, you rally. Even with dots. So 1vs1 no one way two people are on the floor.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders