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Poll: Do you prefer PvPing with or without a downed mechanic?

1457910

Comments

  • KostKost Member CommonPosts: 1,975

    With.

    [mod edit - let's be constructive. thanks!]

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Kost

    With.

    [mod edit - let's be constructive. thanks!]

    Lol...what in the hell is that all about?

    hahahaha

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    The biggest problem with the whole premise of this, is that people are thinking of downed state as 'killed'.

    It's not.  A person who is downed is not killed.  You're not killing them twice.  You're getting them to the point where they're dying, and then finally kill them.

    If you can't finish them off, it's just the same as if you got a person down to 10% health in an MMORPG and then died or were chased off.

    The difference is, in GW2, during that last little bit of their life, they're down on the ground and less capable of defending themselves.

    This is basically tantamount to saying 'I wish in MMORPGs, people didn't have the last 10% of their life bar, because I always get them down to 10% but then their buddy beats me, or I have to run away, or they kill me.'

    Downed people aren't dead, they're just dying and have a last ditch chance.  If you think of it as 'dead', the problem isn't really in the game, it's in your perception.  It's a misunderstanding as to what's going on.

    If you can't finish off a downed person in 2vs1, who is basically crippled and mostly helpless, what in the world makes you think you could beat a NORMAL person in 2vs1?  A normal person who's almost dead is just like a downed person except MORE AWESOME, because they have all their skills.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by orsonstfu
    Originally posted by joocheese
    Originally posted by otinanai123

    Well you're wrong. I haven't played WoW since 2008 or so and don't plan on buying MoP. But still at its current state WoW pvp is slightly better.

    As someone how has played both, this is just laughable

    Depends on what aspects that you personally put more weight into. WoW certainly had and still has a more reactive and instantaneous combat system. You click a button in WoW or hotkey one and the ability you want to use happens at that exact moment. In guild wars 2 it has a major delay.

     

    However, guild wars 2 is built from the ground up to be at least a 50% PvP game - so it has much better class balancing and the lack of god like healers makes it better in my eyes.

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

     

    I dislike lies, but it's life I'll pretend I didn't just PVP'd this past weekend, without delays. I'm aware of what a delay is too.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Wickedjelly
    Originally posted by Kost

    With.

    [mod edit - let's be constructive. thanks!]

    Lol...what in the hell is that all about?

    hahahaha

    I'm not gonna lie that I laughed as well.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057

    I can't vote without understanding what the "downed mechanic" is.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by Meowhead

    The biggest problem with the whole premise of this, is that people are thinking of downed state as 'killed'.

    It's not.  A person who is downed is not killed.  You're not killing them twice.  You're getting them to the point where they're dying, and then finally kill them.

    If you can't finish them off, it's just the same as if you got a person down to 10% health in an MMORPG and then died or were chased off.

    The difference is, in GW2, during that last little bit of their life, they're down on the ground and less capable of defending themselves.

    This is basically tantamount to saying 'I wish in MMORPGs, people didn't have the last 10% of their life bar, because I always get them down to 10% but then their buddy beats me, or I have to run away, or they kill me.'

    Downed people aren't dead, they're just dying and have a last ditch chance.  If you think of it as 'dead', the problem isn't really in the game, it's in your perception.  It's a misunderstanding as to what's going on.

    If you can't finish off a downed person in 2vs1, who is basically crippled and mostly helpless, what in the world makes you think you could beat a NORMAL person in 2vs1?  A normal person who's almost dead is just like a downed person except MORE AWESOME, because they have all their skills.

    If only the downed mechanic was removed (no other changes) then why wouldn't I beat him?

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Using the downed mechanic in pvp didn't make much difference to me, but putting a javelin in a downed player was fun.

    I can not remember winning or losing a single debate on the internet.

  • TredvoltTredvolt Member Posts: 10

    There were a few times I had a good laugh from the downed mechanic and thought that it added to the PvP experience, but most of the time it was just a source of frustration. I can only imagine how annoying it will feel after a couple of weeks. Sure, it adds an extra layer to PvP - but it's a layer I could be without.

  • otinanai123otinanai123 Member Posts: 265

    After 300 votes I can say those are interesting results. I don't think any other new GW2 feature has such low acceptance rating. (28.7% of PvPers are against it) I'll remake exactly the same poll 1 or 2 months after release to see if opinion has shifted (or not).

  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by otinanai123

    After 300 votes I can say those are interesting results. I don't think any other new GW2 feature has such low acceptance rating. (28.7% of PvPers are against it) I promise do another exactly the same poll 1 or 2 months after release to see if opinion has shifted (or not).

    actually we are talking about something which is not so balanced yet ...

    also is something totally new, and never seen again something like that in any MMO, so its acceptable to see a lot of people reacting negative .

    image

  • ennymithennymith Member UncommonPosts: 121

    I never thought I would see a game that tries to make players think it is fun to be a gimp.

    It just looks like a me-too feature slapped on in the last minute because a few other popular games have it.

    I found it gimmicky and rarely of consequence.  Better than dieing? Not really, with GW2's really stellar instant meeping from any spot some times it IS faster to die, and sprint back to the action, at least that way you have full health.

    Fanboys may post walls of text about how great it is, but if this feature was removed from the game overnight, I wouldn't miss it, and I doubt anyone would QQ about it.

  • Laughing-manLaughing-man Member RarePosts: 3,655

    HATE the downed mechanic, makes unbalanced teams have a larger advantage than before, 3v2 the 3 will win more often now all things being equal because they can just all res their friend quickly and the timer jumps up super fast so the 2 can't finish him in time. Add more people, adds to the problem.

    It just makes an imbalance worse.

    Bad idea is bad.

  • MrlogicMrlogic Member Posts: 178

    Why isn't this thread dead already? The mechanic is there... get #¤*@#! used to it lol! Whining malcontents

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by ennymith

    I never thought I would see a game that tries to make players think it is fun to be a gimp.

    It just looks like a me-too feature slapped on in the last minute because a few other popular games have it.

    I found it gimmicky and rarely of consequence.  Better than dieing? Not really, with GW2's really stellar instant meeping from any spot some times it IS faster to die, and sprint back to the action, at least that way you have full health.

    Fanboys may post walls of text about how great it is, but if this feature was removed from the game overnight, I wouldn't miss it, and I doubt anyone would QQ about it.

    There is a lot of trolling going on around GW2 at the moment and some people (usually fanboys) can't recognize valid criticism anymore.

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by Mrlogic

    Why isn't this thread dead already? The mechanic is there... get #¤*@#! used to it lol! Whining malcontents

    Because this is a video game forum for discussing video games, which we are doing.

    What are you doing? 

    You are not discussing video games, you are off topic, discussing people.

    Perhaps you should read forum rules.

  • FusionFusion Member UncommonPosts: 1,398
    Originally posted by Caldrin

    In darkfall when you first take a persons HP right down you need to gank them, finish them..

     

    IS this GW2 thing similar?

     

     

    Sort of, yeah, but the downed player has some skills he can use, for example interrupt you "gank", teleport to another location (on some classes) and so on, also all have a self-heal in downed state that can get you up, if no one interrupts the heal channeling (you can't get hit while doing it)

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Laughing-man

    HATE the downed mechanic, makes unbalanced teams have a larger advantage than before, 3v2 the 3 will win more often now all things being equal because they can just all res their friend quickly and the timer jumps up super fast so the 2 can't finish him in time. Add more people, adds to the problem.

    It just makes an imbalance worse.

    Bad idea is bad.

    It's not super fast to rez in combat... and if those 2 are rezzing someone and their opponents aren't killing them while they are rezzing they are doing it wrong. How is the downed mechanic making things unbalanced in this way? Also as others mentioned, especially in sPVP, rezzing at the waypoint, is more often than not better than waiting for rez. The mechanic shouldn't be there for sPVP it's worthless there (not because it makes the game imbalanced)

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • MetanolMetanol Member UncommonPosts: 248

    I definately enjoy PVP with the Downed Mechanic. I'm mainly a PVE player, but the downed mechanic adds a new level to PVP, since many skills are meant to be used to get downed friends back up fast (They will still be heavily wounded.) and many classes have unique skills to be used from Downed stance.

     

    Only thing what I dislike about the current downed mechanic is the fact that the downed person can get theirselves up just a bit too fast, if they are not attacked that is. And the horrible Anime-Finishing moves when someone comes to kill you off. Come on, what's with that bullshit? Look at War of the Roses, they got it right!

    We?re all dead, just say it.

  • davestr1zldavestr1zl Member Posts: 218

    Absolutely _hated_ the downed mechanic in PVP. I didn't mind it so much in PVE, and wont lie that there were times when i was very happy to have it, but it wouldnt have made a whole lot of difference if it didnt exist.

    For me the ideal would be to remove it completely in PVP, and keep it in PVE (but i wouldnt particularly mind if it wasnt in either).

  • SiDimaSiDima Member Posts: 9
    Originally posted by otinanai123

    It promotes zerging, punishes hit and run tactics, makes 1v2 2v3 predictable (the side with the bigger numbers will almost always win). It punishes players who prefer to play only ranged (don't tell me how to play). It promotes turtling (setting up turrets, banners in a certain spot and just defending it). Kills don't feel like kills. Stomps don't feel like kills either since they don't require skill (just press F).

     

    It creates frustration in many different scenarios:

    1) killing someone and then not being able to stomp him (because you are either too low HP or a buddy is guarding him). How awesome does it feel in other games when you kill someone and are left with 5% hp? You'll never experience that in GW2.

    2) killing someone in a 1v2 and seeing him self-rezz when his buddy stomps you

    3) being killed and having your enemy not stomp you but not let you rezz either just to mess with you

    4) killing someone and seeing a team member swoosh in and take the stomp

    5) fights between 2 downed players where they throw rocks at each other for 30 seconds (so much fun)

     

    Dude youre just bad if you cant predict the outcome of a fight within 10 seconds of it starting. Me and my buddies won multiple 1v2s, 2v3s ad so on. You can do that if your comp counters theirs or they are just bad. You can also tell if they have enough interruption to stop your stomps and rez all the time before the fight starts and therefore you can alwasys back off.

    1)How awsome is it in other games when you get someone down to 5% and his buddy finishes you off. GW2 was made with downed state in mind, downed is the equivallent of that last 5% hp.

    2) You havent killed him then, have you? Its like you are saying youve got this guy down to 5% hp but his buddy came killed you and healed his friend, what a crappy game.

    3) Bleeding people to death is a perfectly valid solution, why should i waste my time stomping some noob when i can kill his buddy during that time and successfuly finish a 1v2.

    4) Youve got epeen issues friend, if you watch any decent players pvp youll realize most players dont want to stomp as it wastes their time for credit theyd get anyways.

    5) Yup not fun at all, since I was using my team chat to call for help while you were being childishly angry at downed mechanics.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by SiDima
    Originally posted by otinanai123

    It promotes zerging, punishes hit and run tactics, makes 1v2 2v3 predictable (the side with the bigger numbers will almost always win). It punishes players who prefer to play only ranged (don't tell me how to play). It promotes turtling (setting up turrets, banners in a certain spot and just defending it). Kills don't feel like kills. Stomps don't feel like kills either since they don't require skill (just press F).

     

    It creates frustration in many different scenarios:

    1) killing someone and then not being able to stomp him (because you are either too low HP or a buddy is guarding him). How awesome does it feel in other games when you kill someone and are left with 5% hp? You'll never experience that in GW2.

    2) killing someone in a 1v2 and seeing him self-rezz when his buddy stomps you

    3) being killed and having your enemy not stomp you but not let you rezz either just to mess with you

    4) killing someone and seeing a team member swoosh in and take the stomp

    5) fights between 2 downed players where they throw rocks at each other for 30 seconds (so much fun)

     

    Dude youre just bad if you cant predict the outcome of a fight within 10 seconds of it starting. Me and my buddies won multiple 1v2s, 2v3s ad so on. You can do that if your comp counters theirs or they are just bad. You can also tell if they have enough interruption to stop your stomps and rez all the time before the fight starts and therefore you can alwasys back off.

    1)How awsome is it in other games when you get someone down to 5% and his buddy finishes you off. GW2 was made with downed state in mind, downed is the equivallent of that last 5% hp.

    2) You havent killed him then, have you? Its like you are saying youve got this guy down to 5% hp but his buddy came killed you and healed his friend, what a crappy game.

    3) Bleeding people to death is a perfectly valid solution, why should i waste my time stomping some noob when i can kill his buddy during that time and successfuly finish a 1v2.

    4) Youve got epeen issues friend, if you watch any decent players pvp youll realize most players dont want to stomp as it wastes their time for credit theyd get anyways.

    5) Yup not fun at all, since I was using my team chat to call for help while you were being childishly angry at downed mechanics.

    You are probably the 10th guy telling me you won 1v2s. You people don't get it do you? let me give you an example

    lets say you are a 7/10 player and fight vs two 4/10 players. Let's say you kill them in a 1v2 with or without the downed mechanic. (which is what you did in the beta. great)

    lets say you are 7/10 and fight two 5/10s. With a downed mechanic you lose but without you win or kill one and manage to get away.

    lets say you are 7/10 and fight two 6/10s. With a downed mechanic you lose but without you may kill one and die to the other one(or get away).

     

    Now remember that after release you will be matched against similar skill opponents. So as a 7/10(it's an example) you will fight 6-8 / 10 players and rarely 5/10 or 9/10s which means forget winning 1v2s ever again. 

     

    What I'm saying is the downed mechanic makes it a lot harder to do well in 1v2s,  2v3s etc. I never said that it made them impossible. 

  • joocheesejoocheese Member Posts: 845
    Originally posted by waynejr2
    Originally posted by joocheese
    Originally posted by otinanai123

    Well?

    Definitely with the downed mechanic. If I'm not mistaken, the downed mechanic is a first in an mmo; this mechanic is one of the new things that GW2 has brough to the mmo genre. I think it provides the downed player an opportunity to rally and continue fighting and it also provides the attacker with a unique "finishing move". Btw, more often than not, players will not rally, on average; I disagree with people who say the advantage is for the downed player. When a player is "downed", the advantage is still to the attacker, who still has to successfully "finish" the player.

    P.S. Even after a downed player has been "finished" by an enemy attacker, other players can come and rez the defeated player; it just takes longer than if the player was just downed. In my opinion, this is one of the best wvw/spvp mechanic that GW2 has introduced.

    It might be new to the mmo genre.  It is an idea stolen from people who used such systems in their pnp rpgs all the way back in the 70s.

    So to sum up:

    gw2 didn't invent this downed idea.

    gw2 may be the first to use it in an mmorpg.

    Some people will give GW2 credit for an idea that has been around over 30 years.

    Yellow: In order to steal something you have to unlawfully take something that is owned by someone else; did the people who used the downed mechanic back in the 70s own the downed mechanic?

    Red: I never said GW2 invented the downed mechanic; I said that the downed mechanic is one of the new things that GW2 has brought to the mmo genre... which you yourself agree.

    Blue: Do you know who invented the downed mecahnic? If anything, people should give credit to GW2 for introducing the downed mechanic to the mmo genre.

  • joocheesejoocheese Member Posts: 845
    Originally posted by otinanai123

    You are probably the 10th guy telling me you won 1v2s. You people don't get it do you? let me give you an example

    lets say you are a 7/10 player and fight vs two 4/10 players. Let's say you kill them in a 1v2 with or without the downed mechanic. (which is what you did in the beta. great)

    lets say you are 7/10 and fight two 5/10s. With a downed mechanic you lose but without you win or kill one and manage to get away.

    lets say you are 7/10 and fight two 6/10s. With a downed mechanic you lose but without you may kill one and die to the other one(or get away).

    Now remember that after release you will be matched against similar skill opponents. So as a 7/10(it's an example) you will fight 6-8 / 10 players and rarely 5/10 or 9/10s which means forget winning 1v2s ever again. 

    What I'm saying is the downed mechanic makes it a lot harder to do well in 1v2s,  2v3s etc. I never said that it made them impossible. 

    otinanai123, this isn't math class. I find it amusing you are using equations to prove your point; you forget something that is crucial in GW2... the environment and combat variables. 1v2 or 2v3 battles will never be the same every single time. As I've said, you have the environment to contend with, where you fight is almost as important as to how you fight. Secondly, combat variables... how you use your skills, cooldowns, etc will influence the battle.  The downed mechanic doesn't make battles harder, you make it harder by the fights you pick. If you're running around a lone in wvw or spvp then you are already doing something wrong (for the most part). The idea, the intention, the goal of GW2 pvp gameplay (wvw/spvp) is for people to play together, as a team, against other players playing together, as a team. Stats matter much less in GW2 than they do in WOW. In GW2 what will win you a battle is who you fight with, where you fight, and who you fight against (as in how many combatants)... skill is much more important in GW2 than just stats. That's why your mathematical equations don't "add up".

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    I said it in a previous post I can't find anymore (can't be bothered to browse through my own post history), but the "downed" state is as old as the first edition of pen and paper dungeons and dragons. GW2 is indeed the first to introduce it to a MMORPG (unless there's some obscure indie game I don't know which uses it too).

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