Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Poll: Do you prefer PvPing with or without a downed mechanic?

145679

Comments

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by otinanai123

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

     .... uh, the downed state is not another whole life bar.  Though I wish it was.  You're also constantly losing life during it.

    I wish I knew where I could make my downed state that durable!

    It's only a couple decent attacks to finish them off...

    ... or a single CC and then the button 'f'.  Or heck, just the button 'f' if you think you can soak a hit and they wasted their CC and it's on cooldown.

    ... and downed person also isn't outputting full dps during it.  I think you're vastly overselling how powerful the downed mechanic is.

    You're also forgetting to take into account that if you have them down first, EVEN if you go into downed state, if you can finish them off, you're fine and will pop back up so you can run off to fight another day.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    i think it will add an interesting angle!it will be theorycrafted,other stuff will probably be asked to be added like if hes  or shes down they re down.ok they can use ranged like magic staff etc ,but they cant use sword or bow etc.why?because he is down bleeding (exemple)whatever downed him he cant use that till he s up!like if i downed with a magical weapon then he is out of the magic ,same for physical.so if the team comboed him to be non physical and non magical then sorry ony trown weapon wand watchemacallit he can use

  • BeackerBeacker Member UncommonPosts: 440

    I don't mind the downed mechanic. Actually it is quite saavy. I was in WvW near a ledge and I was fighting people and I ended up going into the downed mechanic off the ledge like 15 feet below everyone and was able to use the number 4 (forget the name) and get myself back up and I was not killed.

     

    It is handy from time to time I don't mind it. I like when games do something different from other MMOS and are innovative.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by Meowhead
    Originally posted by otinanai123

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

     .... uh, the downed state is not another whole life bar.  Though I wish it was.  You're also constantly losing life during it.

    I wish I knew where I could make my downed state that durable!

    It's only a couple decent attacks to finish them off...

    ... or a single CC and then the button 'f'.  Or heck, just the button 'f' if you think you can soak a hit and they wasted their CC and it's on cooldown.

    ... and downed person also isn't outputting full dps during it.  I think you're vastly overselling how powerful the downed mechanic is.

    You're also forgetting to take into account that if you have them down first, EVEN if you go into downed state, if you can finish them off, you're fine and will pop back up so you can run off to fight another day.

    It's another story how much harder it is. Don't forget if i stop dpsing him for a bit he can self-heal, his buddy can heal/rezz him, some classes have skills that are actually stronger than normal skills (thieves for example, rangers can dps me while their pet is healing them etc). The point is it's significantly harder and I think we can finally agree on this.

  • EzhaeEzhae Member UncommonPosts: 735
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    My problem is that the game is slower and promotes zerging and turtling and playing defensively. I wouldn't care if the downed state was implemented correctly

     Right, that's a problem with larger health bars, not with the downed state.  You feel it takes too long to kill people.

    Also, I think it's a little early for anybody to cast final judgement on what balance will be like...

    ... but in sPvP at least, playing offensively works out pretty darn well.

    Also, I've never totally understood the zerging complaint.

    The thing about numbers is that superior numbers IS an advantage.  In many cases, it should win.  It's superior numbers.  ALl other things being equal, superior numbers will always win out.  That's not a function of the downed state either.

    I can't think of a single game that allows large (but variable) amounts of units/people where having more people than the other person can NOT be used as an advantage. D:

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

    Downed player deals about 10% of damage compared to fully living one. (my rocks dealt about 300 damage, my basic attack hit for 3k)  So that's one. Second, you can pretty much ignore them if you just slap a dot on them, they won't be able to heal up on their own that way and if the other guy try to help them, that's free hits on him. It's actually perfectly possible to hold your own against 2 or even 3 players and even kill at least 1 of them.

    Keep in mind competitive sPvP , where the downed state actually has any impact at all, is 5v5, so it's hard to call anything zergining. If they have 2-3 people poking you on single point, great, means your other 4 team mates have less opposition elsewhere.  

    In WvWvW they just get hit enough by collateral damage from all sources that they won't be getting up by themselves anytime soon and if someone tries to rez that's when you jump in, stun/knockdown and get 2 kills at price of 1.And if you zerg a downed player you are pretty much giving the other side an advantage. It's actually grand to be downed player and have all those vultures gather up around you for those few second, each locking himself in the finisher animation. It means for those few seconds they aren't actually participating in the fight and are free, clumped up targets. 

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by Ezhae
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    My problem is that the game is slower and promotes zerging and turtling and playing defensively. I wouldn't care if the downed state was implemented correctly

     Right, that's a problem with larger health bars, not with the downed state.  You feel it takes too long to kill people.

    Also, I think it's a little early for anybody to cast final judgement on what balance will be like...

    ... but in sPvP at least, playing offensively works out pretty darn well.

    Also, I've never totally understood the zerging complaint.

    The thing about numbers is that superior numbers IS an advantage.  In many cases, it should win.  It's superior numbers.  ALl other things being equal, superior numbers will always win out.  That's not a function of the downed state either.

    I can't think of a single game that allows large (but variable) amounts of units/people where having more people than the other person can NOT be used as an advantage. D:

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

    Downed player deals about 10% of damage compared to fully living one. (my rocks dealt about 300 damage, my basic attack hit for 3k)  So that's one. Second, you can pretty much ignore them if you just slap a dot on them, they won't be able to heal up on their own that way and if the other guy try to help them, that's free hits on him. It's actually perfectly possible to hold your own against 2 or even 3 players and even kill at least 1 of them.

    Keep in mind competitive sPvP , where the downed state actually has any impact at all, is 5v5, so it's hard to call anything zergining. If they have 2-3 people poking you on single point, great, means your other 4 team mates have less opposition elsewhere.  

    In WvWvW they just get hit enough by collateral damage from all sources that they won't be getting up by themselves anytime soon and if someone tries to rez that's when you jump in, stun/knockdown and get 2 kills at price of 1.And if you zerg a downed player you are pretty much giving the other side an advantage. It's actually grand to be downed player and have all those vultures gather up around you for those few second, each locking himself in the finisher animation. It means for those few seconds they aren't actually participating in the fight and are free, clumped up targets. 

    1) I only 8v8'ed in the beta and plan on mostly 8v8ing at release.

    2) I don't think my warrior has any long lasting "dots"

    3) I sincerely doubt it's only 10% damage.

    4) Don't forget they can also cc you or teleport away making things even harder.

    5) I'm talking mostly about fun not balance. I'm glad my 4 buddies are owning it elsewhere but I'm not having any fun (but I could if there was no down state)

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

     .... uh, the downed state is not another whole life bar.  Though I wish it was.  You're also constantly losing life during it.

    I wish I knew where I could make my downed state that durable!

    It's only a couple decent attacks to finish them off...

    ... or a single CC and then the button 'f'.  Or heck, just the button 'f' if you think you can soak a hit and they wasted their CC and it's on cooldown.

    ... and downed person also isn't outputting full dps during it.  I think you're vastly overselling how powerful the downed mechanic is.

    You're also forgetting to take into account that if you have them down first, EVEN if you go into downed state, if you can finish them off, you're fine and will pop back up so you can run off to fight another day.

    It's another story how much harder it is. Don't forget if i stop dpsing him for a bit he can self-heal, his buddy can heal/rezz him, some classes have skills that are actually stronger than normal skills (thieves for example, rangers can dps me while their pet is healing them etc). The point is it's significantly harder and I think we can finally agree on this.

    Which skill self heals, I had one that made my Guardian last longer but he couldn't self heal at all.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by RizelStar
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

     .... uh, the downed state is not another whole life bar.  Though I wish it was.  You're also constantly losing life during it.

    I wish I knew where I could make my downed state that durable!

    It's only a couple decent attacks to finish them off...

    ... or a single CC and then the button 'f'.  Or heck, just the button 'f' if you think you can soak a hit and they wasted their CC and it's on cooldown.

    ... and downed person also isn't outputting full dps during it.  I think you're vastly overselling how powerful the downed mechanic is.

    You're also forgetting to take into account that if you have them down first, EVEN if you go into downed state, if you can finish them off, you're fine and will pop back up so you can run off to fight another day.

    It's another story how much harder it is. Don't forget if i stop dpsing him for a bit he can self-heal, his buddy can heal/rezz him, some classes have skills that are actually stronger than normal skills (thieves for example, rangers can dps me while their pet is healing them etc). The point is it's significantly harder and I think we can finally agree on this.

    Which skill self heals, I had one that made my Guardian last longer but he couldn't self heal at all.

    4 self heals (all classes)

  • aesperusaesperus Member UncommonPosts: 5,135

    What is up w/ all the recent crying over the downed mechanic?

    It's not like this is a feature that hasn't been in the game for months now. It's also been improved since previous betas (the class skills for downed state are a lot more on par w/ one another now).

    Why is it now, all of a sudden, some hot issue on these forums. Let's take a look at the various ways the downed state effects the game.

    PvE:

    In most fight it gives you a chance to rally, and a second opportunity to stay alive. Especially if there are other players nearby (which is extremely common in this game).

    - The downside being that sometimes it takes a while to die, if you've already given up on the fight.

    PvP:

    This secondary mechanic adds another layer of complexity to PvP matches. It also makes it harder to flat out spike an opponent and gain an immediate advantage. You need to secure your kills, or a fight can be reset.

    - The downside being if you are used to games where people can't revive, then you won't be able to rely on your uber leet dps burst rotation to get a guarunteed kill. You will have to use some strategy. Furthermore, it can make some fights take longer than they would otherwise.

    WvW:

    Aside from rare situations where you die off to the side and get ignored, people almost never stay in the downed state long enough to even take advantage of it in WvW. You're either killed too quickly, or the enemy retreats enough for a friend to rally you. In WvW this mechanic is mostly a non issue.

    - So really, why the big fuss? The sPvP community seems to be fine w/ it (they were complaining about downed skill balancing last beta, but it was much better in BWE3), In WvW it's barely noticeable, and in PvE it gives you another shot to stay alive.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by aesperus

    What is up w/ all the recent crying over the downed mechanic?

    It's not like this is a feature that hasn't been in the game for months now. It's also been improved since previous betas (the class skills for downed state are a lot more on par w/ one another now).

    Why is it now, all of a sudden, some hot issue on these forums. Let's take a look at the various ways the downed state effects the game.

    PvE:

    In most fight it gives you a chance to rally, and a second opportunity to stay alive. Especially if there are other players nearby (which is extremely common in this game).

    - The downside being that sometimes it takes a while to die, if you've already given up on the fight.

    PvP:

    This secondary mechanic adds another layer of complexity to PvP matches. It also makes it harder to flat out spike an opponent and gain an immediate advantage. You need to secure your kills, or a fight can be reset.

    - The downside being if you are used to games where people can't revive, then you won't be able to rely on your uber leet dps burst rotation to get a guarunteed kill. You will have to use some strategy. Furthermore, it can make some fights take longer than they would otherwise.

    WvW:

    Aside from rare situations where you die off to the side and get ignored, people almost never stay in the downed state long enough to even take advantage of it in WvW. You're either killed too quickly, or the enemy retreats enough for a friend to rally you. In WvW this mechanic is mostly a non issue.

    - So really, why the big fuss? The sPvP community seems to be fine w/ it (they were complaining about downed skill balancing last beta, but it was much better in BWE3), In WvW it's barely noticeable, and in PvE it gives you another shot to stay alive.

    It's different seeing it in videos and actually playing it. I liked it too before I tried it.

    Nobody is talking about the downed mechanic in PvE. The problem is in PvP.

    Also calling valid criticism 'crying' is a trademark fanboy move.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by otinanai123
    Originally posted by RizelStar
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

     .... uh, the downed state is not another whole life bar.  Though I wish it was.  You're also constantly losing life during it.

    I wish I knew where I could make my downed state that durable!

    It's only a couple decent attacks to finish them off...

    ... or a single CC and then the button 'f'.  Or heck, just the button 'f' if you think you can soak a hit and they wasted their CC and it's on cooldown.

    ... and downed person also isn't outputting full dps during it.  I think you're vastly overselling how powerful the downed mechanic is.

    You're also forgetting to take into account that if you have them down first, EVEN if you go into downed state, if you can finish them off, you're fine and will pop back up so you can run off to fight another day.

    It's another story how much harder it is. Don't forget if i stop dpsing him for a bit he can self-heal, his buddy can heal/rezz him, some classes have skills that are actually stronger than normal skills (thieves for example, rangers can dps me while their pet is healing them etc). The point is it's significantly harder and I think we can finally agree on this.

    Which skill self heals, I had one that made my Guardian last longer but he couldn't self heal at all.

    4 self heals (all classes)

    Never brought me back to life but I guess it can.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by otinanai123
    Originally posted by Ezhae
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    My problem is that the game is slower and promotes zerging and turtling and playing defensively. I wouldn't care if the downed state was implemented correctly

     Right, that's a problem with larger health bars, not with the downed state.  You feel it takes too long to kill people.

    Also, I think it's a little early for anybody to cast final judgement on what balance will be like...

    ... but in sPvP at least, playing offensively works out pretty darn well.

    Also, I've never totally understood the zerging complaint.

    The thing about numbers is that superior numbers IS an advantage.  In many cases, it should win.  It's superior numbers.  ALl other things being equal, superior numbers will always win out.  That's not a function of the downed state either.

    I can't think of a single game that allows large (but variable) amounts of units/people where having more people than the other person can NOT be used as an advantage. D:

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

    Downed player deals about 10% of damage compared to fully living one. (my rocks dealt about 300 damage, my basic attack hit for 3k)  So that's one. Second, you can pretty much ignore them if you just slap a dot on them, they won't be able to heal up on their own that way and if the other guy try to help them, that's free hits on him. It's actually perfectly possible to hold your own against 2 or even 3 players and even kill at least 1 of them.

    Keep in mind competitive sPvP , where the downed state actually has any impact at all, is 5v5, so it's hard to call anything zergining. If they have 2-3 people poking you on single point, great, means your other 4 team mates have less opposition elsewhere.  

    In WvWvW they just get hit enough by collateral damage from all sources that they won't be getting up by themselves anytime soon and if someone tries to rez that's when you jump in, stun/knockdown and get 2 kills at price of 1.And if you zerg a downed player you are pretty much giving the other side an advantage. It's actually grand to be downed player and have all those vultures gather up around you for those few second, each locking himself in the finisher animation. It means for those few seconds they aren't actually participating in the fight and are free, clumped up targets. 

    1) I only 8v8'ed in the beta and plan on mostly 8v8ing at release.

    2) I don't think my warrior has any long lasting "dots"

    3) I sincerely doubt it's only 10% damage.

    4) Don't forget they can also cc you or teleport away making things even harder.

    5) I'm talking mostly about fun not balance. I'm glad my 4 buddies are owning it elsewhere but I'm not having any fun (but I could if there was no down state)

    Try equiping swords and getting 10 points in the arms trait line, you can stack bleeding really easily with a warrior

    And its around 15-30% at most

    How bout before talking without knowing you check the wiki? It has factual data

    You are a warrior right? throwing rock does is a 22 damage skill and your weakest auto atack is arguably is bleeding shot which is 155 damage and has bleeding.

    Here check it yourself, it doesnt change much with other professions either

    http://wiki.guildwars2.com/wiki/List_of_warrior_skills

    The only ones that do any damage are the most squishy ones, Elementalist, Thief and Mesmer. And the other skills in 2 and 3 have such a long cooldown and take so much to charge up they shouldnt even be mentioned.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by austriacus
    Originally posted by otinanai123
    Originally posted by Ezhae
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    My problem is that the game is slower and promotes zerging and turtling and playing defensively. I wouldn't care if the downed state was implemented correctly

     Right, that's a problem with larger health bars, not with the downed state.  You feel it takes too long to kill people.

    Also, I think it's a little early for anybody to cast final judgement on what balance will be like...

    ... but in sPvP at least, playing offensively works out pretty darn well.

    Also, I've never totally understood the zerging complaint.

    The thing about numbers is that superior numbers IS an advantage.  In many cases, it should win.  It's superior numbers.  ALl other things being equal, superior numbers will always win out.  That's not a function of the downed state either.

    I can't think of a single game that allows large (but variable) amounts of units/people where having more people than the other person can NOT be used as an advantage. D:

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

    Downed player deals about 10% of damage compared to fully living one. (my rocks dealt about 300 damage, my basic attack hit for 3k)  So that's one. Second, you can pretty much ignore them if you just slap a dot on them, they won't be able to heal up on their own that way and if the other guy try to help them, that's free hits on him. It's actually perfectly possible to hold your own against 2 or even 3 players and even kill at least 1 of them.

    Keep in mind competitive sPvP , where the downed state actually has any impact at all, is 5v5, so it's hard to call anything zergining. If they have 2-3 people poking you on single point, great, means your other 4 team mates have less opposition elsewhere.  

    In WvWvW they just get hit enough by collateral damage from all sources that they won't be getting up by themselves anytime soon and if someone tries to rez that's when you jump in, stun/knockdown and get 2 kills at price of 1.And if you zerg a downed player you are pretty much giving the other side an advantage. It's actually grand to be downed player and have all those vultures gather up around you for those few second, each locking himself in the finisher animation. It means for those few seconds they aren't actually participating in the fight and are free, clumped up targets. 

    1) I only 8v8'ed in the beta and plan on mostly 8v8ing at release.

    2) I don't think my warrior has any long lasting "dots"

    3) I sincerely doubt it's only 10% damage.

    4) Don't forget they can also cc you or teleport away making things even harder.

    5) I'm talking mostly about fun not balance. I'm glad my 4 buddies are owning it elsewhere but I'm not having any fun (but I could if there was no down state)

    Try equiping swords and getting 10 points in the arms trait line, you can stack bleeding really easily with a warrior

    And its around 15-30% at most

    How bout before talking without knowing you check the wiki? It has factual data

    You are a warrior right? throwing rock does is a 22 damage skill and your weakest auto atack is arguably is bleeding shot which is 155 damage and has bleeding.

    Here check it yourself, it doesnt change much with other professions either

    http://wiki.guildwars2.com/wiki/List_of_warrior_skills

    The only ones that do any damage are the most squishy ones, Elementalist, Thief and Mesmer. And the other skills in 2 and 3 have such a long cooldown and take so much to charge up they shouldnt even be mentioned.

    So you're telling me I'm forced to play swords with 10 points in arms? What other weapons/builds are "allowed" in PvP?

  • KingGatorKingGator Member UncommonPosts: 428
    Originally posted by aesperus

    What is up w/ all the recent crying over the downed mechanic?

    It's not like this is a feature that hasn't been in the game for months now. It's also been improved since previous betas (the class skills for downed state are a lot more on par w/ one another now).

    Why is it now, all of a sudden, some hot issue on these forums. Let's take a look at the various ways the downed state effects the game.

    PvE:

    In most fight it gives you a chance to rally, and a second opportunity to stay alive. Especially if there are other players nearby (which is extremely common in this game).

    - The downside being that sometimes it takes a while to die, if you've already given up on the fight.

    PvP:

    This secondary mechanic adds another layer of complexity to PvP matches. It also makes it harder to flat out spike an opponent and gain an immediate advantage. You need to secure your kills, or a fight can be reset.

    - The downside being if you are used to games where people can't revive, then you won't be able to rely on your uber leet dps burst rotation to get a guarunteed kill. You will have to use some strategy. Furthermore, it can make some fights take longer than they would otherwise.

    WvW:

    Aside from rare situations where you die off to the side and get ignored, people almost never stay in the downed state long enough to even take advantage of it in WvW. You're either killed too quickly, or the enemy retreats enough for a friend to rally you. In WvW this mechanic is mostly a non issue.

    - So really, why the big fuss? The sPvP community seems to be fine w/ it (they were complaining about downed skill balancing last beta, but it was much better in BWE3), In WvW it's barely noticeable, and in PvE it gives you another shot to stay alive.

    It is a bad mechanic, not a game breaker per say, but it is bad, as I said earlier, it is just proof that not all innovation is good. As someone else noted, the labeling of all dissent as crying is a classic fanboy move, on top of that it exposes insecurity. When you can't read criticism without feeling hostile the problem is within you, not the person you're attacking.

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by otinanai123
    Originally posted by austriacus
    Originally posted by otinanai123
    Originally posted by Ezhae
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    My problem is that the game is slower and promotes zerging and turtling and playing defensively. I wouldn't care if the downed state was implemented correctly

     Right, that's a problem with larger health bars, not with the downed state.  You feel it takes too long to kill people.

    Also, I think it's a little early for anybody to cast final judgement on what balance will be like...

    ... but in sPvP at least, playing offensively works out pretty darn well.

    Also, I've never totally understood the zerging complaint.

    The thing about numbers is that superior numbers IS an advantage.  In many cases, it should win.  It's superior numbers.  ALl other things being equal, superior numbers will always win out.  That's not a function of the downed state either.

    I can't think of a single game that allows large (but variable) amounts of units/people where having more people than the other person can NOT be used as an advantage. D:

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

    Downed player deals about 10% of damage compared to fully living one. (my rocks dealt about 300 damage, my basic attack hit for 3k)  So that's one. Second, you can pretty much ignore them if you just slap a dot on them, they won't be able to heal up on their own that way and if the other guy try to help them, that's free hits on him. It's actually perfectly possible to hold your own against 2 or even 3 players and even kill at least 1 of them.

    Keep in mind competitive sPvP , where the downed state actually has any impact at all, is 5v5, so it's hard to call anything zergining. If they have 2-3 people poking you on single point, great, means your other 4 team mates have less opposition elsewhere.  

    In WvWvW they just get hit enough by collateral damage from all sources that they won't be getting up by themselves anytime soon and if someone tries to rez that's when you jump in, stun/knockdown and get 2 kills at price of 1.And if you zerg a downed player you are pretty much giving the other side an advantage. It's actually grand to be downed player and have all those vultures gather up around you for those few second, each locking himself in the finisher animation. It means for those few seconds they aren't actually participating in the fight and are free, clumped up targets. 

    1) I only 8v8'ed in the beta and plan on mostly 8v8ing at release.

    2) I don't think my warrior has any long lasting "dots"

    3) I sincerely doubt it's only 10% damage.

    4) Don't forget they can also cc you or teleport away making things even harder.

    5) I'm talking mostly about fun not balance. I'm glad my 4 buddies are owning it elsewhere but I'm not having any fun (but I could if there was no down state)

    Try equiping swords and getting 10 points in the arms trait line, you can stack bleeding really easily with a warrior

    And its around 15-30% at most

    How bout before talking without knowing you check the wiki? It has factual data

    You are a warrior right? throwing rock does is a 22 damage skill and your weakest auto atack is arguably is bleeding shot which is 155 damage and has bleeding.

    Here check it yourself, it doesnt change much with other professions either

    http://wiki.guildwars2.com/wiki/List_of_warrior_skills

    The only ones that do any damage are the most squishy ones, Elementalist, Thief and Mesmer. And the other skills in 2 and 3 have such a long cooldown and take so much to charge up they shouldnt even be mentioned.

    So you're telling me I'm forced to play swords with 10 points in arms? What other weapons/builds are "allowed" in PvP?

    Or you can equip a stability skill and proceed to finish someone off without being interrupted.

    I just said there are dot damage for warriors, not that you gotta usa them at all.

    There are various way to down people and win 2 vs 1, you just gota plan your skills and the use of them in accordance to it.

    Dont pretend it isnt there, include it in your calculations to take people down.

  • latinkurolatinkuro Member Posts: 121

    The mechanic is interesting, but for PVP the cast time for the finisher is to long, considering how easy it is to interrupt.

    I believe a 1,5 or 2 second cast time is the sweet spot, right now it is somewhere around 3 or 4 seconds.

     

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by austriacus
    Originally posted by otinanai123
    Originally posted by austriacus
    Originally posted by otinanai123
    Originally posted by Ezhae
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    My problem is that the game is slower and promotes zerging and turtling and playing defensively. I wouldn't care if the downed state was implemented correctly

     Right, that's a problem with larger health bars, not with the downed state.  You feel it takes too long to kill people.

    Also, I think it's a little early for anybody to cast final judgement on what balance will be like...

    ... but in sPvP at least, playing offensively works out pretty darn well.

    Also, I've never totally understood the zerging complaint.

    The thing about numbers is that superior numbers IS an advantage.  In many cases, it should win.  It's superior numbers.  ALl other things being equal, superior numbers will always win out.  That's not a function of the downed state either.

    I can't think of a single game that allows large (but variable) amounts of units/people where having more people than the other person can NOT be used as an advantage. D:

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

    Downed player deals about 10% of damage compared to fully living one. (my rocks dealt about 300 damage, my basic attack hit for 3k)  So that's one. Second, you can pretty much ignore them if you just slap a dot on them, they won't be able to heal up on their own that way and if the other guy try to help them, that's free hits on him. It's actually perfectly possible to hold your own against 2 or even 3 players and even kill at least 1 of them.

    Keep in mind competitive sPvP , where the downed state actually has any impact at all, is 5v5, so it's hard to call anything zergining. If they have 2-3 people poking you on single point, great, means your other 4 team mates have less opposition elsewhere.  

    In WvWvW they just get hit enough by collateral damage from all sources that they won't be getting up by themselves anytime soon and if someone tries to rez that's when you jump in, stun/knockdown and get 2 kills at price of 1.And if you zerg a downed player you are pretty much giving the other side an advantage. It's actually grand to be downed player and have all those vultures gather up around you for those few second, each locking himself in the finisher animation. It means for those few seconds they aren't actually participating in the fight and are free, clumped up targets. 

    1) I only 8v8'ed in the beta and plan on mostly 8v8ing at release.

    2) I don't think my warrior has any long lasting "dots"

    3) I sincerely doubt it's only 10% damage.

    4) Don't forget they can also cc you or teleport away making things even harder.

    5) I'm talking mostly about fun not balance. I'm glad my 4 buddies are owning it elsewhere but I'm not having any fun (but I could if there was no down state)

    Try equiping swords and getting 10 points in the arms trait line, you can stack bleeding really easily with a warrior

    And its around 15-30% at most

    How bout before talking without knowing you check the wiki? It has factual data

    You are a warrior right? throwing rock does is a 22 damage skill and your weakest auto atack is arguably is bleeding shot which is 155 damage and has bleeding.

    Here check it yourself, it doesnt change much with other professions either

    http://wiki.guildwars2.com/wiki/List_of_warrior_skills

    The only ones that do any damage are the most squishy ones, Elementalist, Thief and Mesmer. And the other skills in 2 and 3 have such a long cooldown and take so much to charge up they shouldnt even be mentioned.

    So you're telling me I'm forced to play swords with 10 points in arms? What other weapons/builds are "allowed" in PvP?

    Or you can equip a stability skill and proceed to finish someone off without being interrupted.

    I just said there are dot damage for warriors, not that you gotta usa them at all.

    There are various way to down people and win 2 vs 1, you just gota plan your skills and the use of them in accordance to it.

    Dont pretend it isnt there, include it in your calculations to take people down.

    You talk like it's easy to win a 1v2. You think I can beat 2 players without already having used my stability? Again we end up at the same point: It may happen but it's one in a million (against players of similar skill).

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by otinanai123
    Originally posted by austriacus
    Originally posted by otinanai123
    Originally posted by austriacus
    Originally posted by otinanai123
    Originally posted by Ezhae
    Originally posted by otinanai123
    Originally posted by Meowhead
    Originally posted by otinanai123

    My problem is that the game is slower and promotes zerging and turtling and playing defensively. I wouldn't care if the downed state was implemented correctly

     Right, that's a problem with larger health bars, not with the downed state.  You feel it takes too long to kill people.

    Also, I think it's a little early for anybody to cast final judgement on what balance will be like...

    ... but in sPvP at least, playing offensively works out pretty darn well.

    Also, I've never totally understood the zerging complaint.

    The thing about numbers is that superior numbers IS an advantage.  In many cases, it should win.  It's superior numbers.  ALl other things being equal, superior numbers will always win out.  That's not a function of the downed state either.

    I can't think of a single game that allows large (but variable) amounts of units/people where having more people than the other person can NOT be used as an advantage. D:

    Again you don't get it. My main problem is that I have to do damage which equals 200% of their hp to kill one and 100% more to kill the other which equals 300% (compared to 200% in other games) while they both are dpsing me for 2/3 of the battle (compared to both dpsing me for 1/2 of the battle in other games). On the other hand they only have to do damage that equals to 100% of my hp which is exactly like other games. See now how gw2 promotes zerging?

    Downed player deals about 10% of damage compared to fully living one. (my rocks dealt about 300 damage, my basic attack hit for 3k)  So that's one. Second, you can pretty much ignore them if you just slap a dot on them, they won't be able to heal up on their own that way and if the other guy try to help them, that's free hits on him. It's actually perfectly possible to hold your own against 2 or even 3 players and even kill at least 1 of them.

    Keep in mind competitive sPvP , where the downed state actually has any impact at all, is 5v5, so it's hard to call anything zergining. If they have 2-3 people poking you on single point, great, means your other 4 team mates have less opposition elsewhere.  

    In WvWvW they just get hit enough by collateral damage from all sources that they won't be getting up by themselves anytime soon and if someone tries to rez that's when you jump in, stun/knockdown and get 2 kills at price of 1.And if you zerg a downed player you are pretty much giving the other side an advantage. It's actually grand to be downed player and have all those vultures gather up around you for those few second, each locking himself in the finisher animation. It means for those few seconds they aren't actually participating in the fight and are free, clumped up targets. 

    1) I only 8v8'ed in the beta and plan on mostly 8v8ing at release.

    2) I don't think my warrior has any long lasting "dots"

    3) I sincerely doubt it's only 10% damage.

    4) Don't forget they can also cc you or teleport away making things even harder.

    5) I'm talking mostly about fun not balance. I'm glad my 4 buddies are owning it elsewhere but I'm not having any fun (but I could if there was no down state)

    Try equiping swords and getting 10 points in the arms trait line, you can stack bleeding really easily with a warrior

    And its around 15-30% at most

    How bout before talking without knowing you check the wiki? It has factual data

    You are a warrior right? throwing rock does is a 22 damage skill and your weakest auto atack is arguably is bleeding shot which is 155 damage and has bleeding.

    Here check it yourself, it doesnt change much with other professions either

    http://wiki.guildwars2.com/wiki/List_of_warrior_skills

    The only ones that do any damage are the most squishy ones, Elementalist, Thief and Mesmer. And the other skills in 2 and 3 have such a long cooldown and take so much to charge up they shouldnt even be mentioned.

    So you're telling me I'm forced to play swords with 10 points in arms? What other weapons/builds are "allowed" in PvP?

    Or you can equip a stability skill and proceed to finish someone off without being interrupted.

    I just said there are dot damage for warriors, not that you gotta usa them at all.

    There are various way to down people and win 2 vs 1, you just gota plan your skills and the use of them in accordance to it.

    Dont pretend it isnt there, include it in your calculations to take people down.

    You talk like it's easy to win a 1v2. You think I can beat 2 players without already having used my stability? Again we end up at the same point: It may happen but it's one in a million (against players of similar skill).

    Yes, and thats how it is in this game. The devs have been saying for over a year now that fights are balanced around team fights.

    When you are 1 vs 2 you are gimping yourself because its much harder to do combo skills.

    You are basically losing 1 combat mechanic that the other team has. It should be hard as fuck to do it.

    2 vs 3 on the other hand with proper planing and communication is much more doable.

    If anything it shows how balanced the game is.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by austriacus

    Yes, and thats how it is in this game. The devs have been saying for over a year now that fights are balanced around team fights.

    When you are 1 vs 2 you are gimping yourself because its much harder to do combo skills.

    You are basically losing 1 combat mechanic that the other team has. It should be hard as fuck to do it.

    2 vs 3 on the other hand with proper planing and communication is much more doable.

    If anything it shows how balanced the game is.

    It may be balanced but that doesn't mean it's fun. Like I said the only fights that will ever take place are 1v1 2v2 3v3 etc. The rest will be the outnumbered side kiting.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by latinkuro

    The mechanic is interesting, but for PVP the cast time for the finisher is to long, considering how easy it is to interrupt.

    I believe a 1,5 or 2 second cast time is the sweet spot, right now it is somewhere around 3 or 4 seconds.

     

    Yea to me that's the issue.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by otinanai123
    Originally posted by austriacus

    Yes, and thats how it is in this game. The devs have been saying for over a year now that fights are balanced around team fights.

    When you are 1 vs 2 you are gimping yourself because its much harder to do combo skills.

    You are basically losing 1 combat mechanic that the other team has. It should be hard as fuck to do it.

    2 vs 3 on the other hand with proper planing and communication is much more doable.

    If anything it shows how balanced the game is.

    It may be balanced but that doesn't mean it's fun. Like I said the only fights that will ever take place are 1v1 2v2 3v3 etc. The rest will be the outnumbered side kiting.

    Like most pvp games, this section will find its niche that has fun doing this, if you dont have fun thats fine but i personally find it very fun and so do my friends with who i am gona participate in tournaments often.

    Most people will be in WvW and the pve world.

    The other option is that it is fun for the majority of pplayers (as evidenced by your poll) and it grows larger than a niche and achieves e-sport status which is what anet wants to do.

    Either option is fine with me.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by austriacus
    Originally posted by otinanai123
    Originally posted by austriacus

    Yes, and thats how it is in this game. The devs have been saying for over a year now that fights are balanced around team fights.

    When you are 1 vs 2 you are gimping yourself because its much harder to do combo skills.

    You are basically losing 1 combat mechanic that the other team has. It should be hard as fuck to do it.

    2 vs 3 on the other hand with proper planing and communication is much more doable.

    If anything it shows how balanced the game is.

    It may be balanced but that doesn't mean it's fun. Like I said the only fights that will ever take place are 1v1 2v2 3v3 etc. The rest will be the outnumbered side kiting.

    Like most pvp games, this section will find its niche that has fun doing this, if you dont have fun thats fine but i personally find it very fun and so do my friends with who i am gona participate in tournaments often.

    Most people will be in WvW and the pve world.

    The other option is that it is fun for the majority of pplayers (as evidenced by your poll) and it grows larger than a niche and achieves e-sport status which is what anet wants to do.

    Either option is fine with me.

    I don't think you are reading the poll correctly. 36.8% may like PvPing more with a downed state but they also like PvPing without - just a bit less (they are PvPers after all and have PvPed at least a few years in other games without a downed mechanic). The 19% on the other hand who voted against it; for them the downed mechanic might be gamebreaking.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by otinanai123
    Originally posted by austriacus

    Yes, and thats how it is in this game. The devs have been saying for over a year now that fights are balanced around team fights.

    When you are 1 vs 2 you are gimping yourself because its much harder to do combo skills.

    You are basically losing 1 combat mechanic that the other team has. It should be hard as fuck to do it.

    2 vs 3 on the other hand with proper planing and communication is much more doable.

    If anything it shows how balanced the game is.

    It may be balanced but that doesn't mean it's fun. Like I said the only fights that will ever take place are 1v1 2v2 3v3 etc. The rest will be the outnumbered side kiting.

     I can't imagine there possibly being a game that is fun to all people.

    If your complaint is 'Downed mechanic isnt' fun to me', can't really argue with that.  That's your opinion, good for you.

    If the complain is 'downed mechanic makes the game not fun', then that's completely wrong.  People have played GW2 PvP.  There is a downed mechanic.  People have had fun.

    It's still perfectly possible to defeat two people, especially if your build is good against theirs, or if you have the drop on them.   It's even more possible for one person to hold off two people.

    ... I still think it's easier to kill two people than you think, and if they're equally skilled with me, and all things are equal, it only makes sense that they should be able to beat me most of the time.

    At this point though, all the arguing boils down to opinion on fun (Which is totally subjective), and anecdotal evidence as to how easy it is to fight two people.  Pretty sure nobody on either side is going to budge, so this is just dancing around the topic basically saying 'My opinion isn't yours' and 'my anecdotal evidence differs from yours'.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by Meowhead
    Originally posted by otinanai123
    Originally posted by austriacus

    Yes, and thats how it is in this game. The devs have been saying for over a year now that fights are balanced around team fights.

    When you are 1 vs 2 you are gimping yourself because its much harder to do combo skills.

    You are basically losing 1 combat mechanic that the other team has. It should be hard as fuck to do it.

    2 vs 3 on the other hand with proper planing and communication is much more doable.

    If anything it shows how balanced the game is.

    It may be balanced but that doesn't mean it's fun. Like I said the only fights that will ever take place are 1v1 2v2 3v3 etc. The rest will be the outnumbered side kiting.

     I can't imagine there possibly being a game that is fun to all people.

    If your complaint is 'Downed mechanic isnt' fun to me', can't really argue with that.  That's your opinion, good for you.

    If the complain is 'downed mechanic makes the game not fun', then that's completely wrong.  People have played GW2 PvP.  There is a downed mechanic.  People have had fun.

    It's still perfectly possible to defeat two people, especially if your build is good against theirs, or if you have the drop on them.   It's even more possible for one person to hold off two people.

    ... I still think it's easier to kill two people than you think, and if they're equally skilled with me, and all things are equal, it only makes sense that they should be able to beat me most of the time.

    At this point though, all the arguing boils down to opinion on fun (Which is totally subjective), and anecdotal evidence as to how easy it is to fight two people.  Pretty sure nobody on either side is going to budge, so this is just dancing around the topic basically saying 'My opinion isn't yours' and 'my anecdotal evidence differs from yours'.

    I'm sure people had fun in the beta. I'm saying that most people would have more fun  (and 25-30% of PvPers pretty much agrees with me) since the game would be faster and less predictable 

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by otinanai123

    I don't think you are reading the poll correctly. 36.8% may like PvPing more with a downed state but they also like PvPing without - just a bit less (they are PvPers after all and have PvPed at least a few years in other games without a downed mechanic). The 19% on the other hand who voted against it; for them the downed mechanic might be gamebreaking.

     ... holy crap, you have no idea how to read polls.  You don't give options 'Do you like apples' 'do you not like apples', then when there's a 2 to 1 split preferring apples, say 'Well, those people might like apples a little bit, while the apple dislikers?  They LOATHE apples.  They're probably allergic to them.  They'd die if you put it in their food'.

    That's not how a poll works.  The poll says 'Do you prefer PvPing with or without a downed mechanic', and does not take into account the amount of dislike or like towards it.  For all you know, 98% of the respondents are so close to neutral on the topic that they're just going off a random gut feeling that's partially because of the bean burrito they ate for lunch.

    Don't go adding your own spin to the poll.  The poll says exactly what it says, and you can't go say 'Oh, it might be gamebreaking for that 19%!'.  Until you get each and every one of those people to come back and say 'Yes, I voted that way because it's gamebreaking', you're not reading the poll correctly either.

    This is why MMORPG people should not be allowed to conduct polls, they always pull random made up information out of it to try and prove their point.  I'm sure if it was 36.8% saying they liked PvP with downed state less, you'd be deliriously pointing out that you were totally right and this proves you have the majority opinion.

    Just read the poll as it is.  It's an interesting poll that gives some information about how people feel, don't degrade it by saying 'Oh, that 19%?  Those people might have downed mechanic as gamebreaking!'.  That just turns the whole poll into a joke.  Sure, at least 1 of those people has downed mechanic as gamebreaking.  You.  You can't speak for anybody else though unless you have multiple layers of polls going more into depth as to how people feel specifically.

Sign In or Register to comment.