Originally posted by colddog04 Yeah, that's getting crazy. The Star Wars IP blows DnD out of the water. It might be the bggest IP of all time.
pretty much is.. not sure how anyone can even concievably think D&D is even close to as big of IP as star wars
Never said it was. I was using your point against you. You gave a link listing the "amount" of media as in quantity matters.
It doesnt matter if 10,000 Star Wars novels are written if only a few of them sell well. And if 7 Harry Potter books sell more than 10,000 Star Wars novels...Potter is a bigger IP because it has MORE PEOPLE buying into it.
Potter has a small amount of books, a small amount of movies, and next to NO other media...other than its OWN theme park, instead of a ride in someones.
The post was to debunk the moronic idea you put forth...and you just unknowingly agreed with it.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I would bet that there are people who maybe should have been spending more time singing praises of the game rather than bashing other games. Just a thought.
For the marketing part. SWTOR is like second mmorpg that actually had commercials in finland. Only i have seen is WoW during their launches and thats it.
Try again. Both DDO and LoTRO were launched prior to the buyout by WB. We are talking launch numbers, are we not? Therefore only the numbers of current subscribers and adjusted spending reports were made public when the buyout occurred. The actual launch numbers for both titles are still not matters of public record.
Try again. Turbine was owned by Highland Capital and had to report all income...the same way. That is why I said thats the wonders of being owned by someone else...I did not say that only WB has to make reports.
Again, wrong. Turbine received $40 million in venture capital from Highland Capital, along with Time Warner and GGV Capital, in June 2008 http://www.hcp.com/news/newsdetails.php/id/63119; and Highland Capital helped faciltate the WB buyout in April of 2010, but they never owned them Until that time, Turbine was a privately held company. DDO was launched Feb of 2006 and LoTRO was launched Apr of 2007. So, as I said, the launch numbers are still not public knowledge.
Its true, it is pointless. The 30 billion listed counts everything that has nothing to do with MMOs, or the "amount" of people buying into the IP...star wars cereal for example. nor does it counter how much LoTRs made because New Line Cinema bought the rights from Tolkien Enterprises for the movies which means Tolkien Enterprises cant count all the money made on the movies to its total.
The LoTR movies drew in more people, the books sold more copies. The very idea that started these posts, that large IPs always draw more sales has been DEBUNKED because the LoTRs is a large IP based on QUANTITY of fans.
Its true, it is pointless. The 30 billion listed counts everything that has nothing to do with MMOs, or the "amount" of people buying into the IP...star wars cereal for example. nor does it counter how much LoTRs made because New Line Cinema bought the rights from Tolkien Enterprises for the movies which means Tolkien Enterprises cant count all the money made on the movies to its total.
The LoTR movies drew in more people, the books sold more copies. The very idea that started these posts, that large IPs always draw more sales has been DEBUNKED because the LoTRs is a large IP based on QUANTITY of fans.
It hasn't at all but you tell yourself whatever makes you happy I suppose
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by DSWBeef YOu also gotta consider that TSW lived up to its name and was a secret up until like a week for release.
And now it's going to be living up to it's name again, as subs drop off and Funcom lays off a bunch of it's employees
Are we already to this point with TSW? I'm not playing it, so I don't know. I chose not to play because it's a FunCom product and their releases have historically been complete shit for the first year. I hear from people the lauch was actually quite solid. I also chose not to play because they were focusing a lot of their efforts on the story telling and SWTOR left a bad taste in my mouth over that.
Originally posted by Zandora2018 well D3 sold like 5 mil 1st 24 hourts and look at that game now. Its hard to keep a sub base in a market where everyone one wants to play for free .
I am not sure what your point is since Diablo III is not an MMO nor does it cost a monthly fee.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Its true, it is pointless. The 30 billion listed counts everything that has nothing to do with MMOs, or the "amount" of people buying into the IP...star wars cereal for example. nor does it counter how much LoTRs made because New Line Cinema bought the rights from Tolkien Enterprises for the movies which means Tolkien Enterprises cant count all the money made on the movies to its total.
The LoTR movies drew in more people, the books sold more copies. The very idea that started these posts, that large IPs always draw more sales has been DEBUNKED because the LoTRs is a large IP based on QUANTITY of fans.
But the idea that IPs help increase sales has not been DEBUNKED. Which was her point in the begininng. The Star Wars game SWTOR's sales were greatly helped by their IP. The Secret World did not have a strong IP and so their sales were not helped by an IP as much.
Originally posted by DSWBeef YOu also gotta consider that TSW lived up to its name and was a secret up until like a week for release.
And now it's going to be living up to it's name again, as subs drop off and Funcom lays off a bunch of it's employees
Are we already to this point with TSW? I'm not playing it, so I don't know. I chose not to play because it's a FunCom product and their releases have historically been complete shit for the first year. I hear from people the lauch was actually quite solid. I also chose not to play because they were focusing a lot of their efforts on the story telling and SWTOR left a bad taste in my mouth over that.
Solid as in bugg riddled mess than yes it was solid. The story is TSW saving grace. Also what about SW:ToR's story left a bad taste in your mouth?
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Its true, it is pointless. The 30 billion listed counts everything that has nothing to do with MMOs, or the "amount" of people buying into the IP...star wars cereal for example. nor does it counter how much LoTRs made because New Line Cinema bought the rights from Tolkien Enterprises for the movies which means Tolkien Enterprises cant count all the money made on the movies to its total.
The LoTR movies drew in more people, the books sold more copies. The very idea that started these posts, that large IPs always draw more sales has been DEBUNKED because the LoTRs is a large IP based on QUANTITY of fans.
It hasn't at all but you tell yourself whatever makes you happy I suppose
I'm going to agree with Aerowyn...
I don't think you can make the argument that LotR is a bigger IP than Star Wars. LotR is certainly older and it is also a respected IP loved by millions. However, you're not allowing for cultural and market changes. People who like LotR (me) are older and come from a time when BEING a fan of something like LotR was a social stigma. SW, on the other hand, has been widely accepted culturally. Far more people know "May the Force be with you" than "One does not simply walk into Mordor". There is far more merchandising and advertising dollars behind SW than LotR.
Try again. Both DDO and LoTRO were launched prior to the buyout by WB. We are talking launch numbers, are we not? Therefore only the numbers of current subscribers and adjusted spending reports were made public when the buyout occurred. The actual launch numbers for both titles are still not matters of public record.
Try again. Turbine was owned by Highland Capital and had to report all income...the same way. That is why I said thats the wonders of being owned by someone else...I did not say that only WB has to make reports.
Again, wrong. Turbine received $40 million in venture capital from Highland Capital, along with Time Warner and GGV Capital, in June 2008 http://www.hcp.com/news/newsdetails.php/id/63119; and Highland Capital helped faciltate the WB buyout in April of 2010, but they never owned them Until that time, Turbine was a privately held company. DDO was launched Feb of 2006 and LoTRO was launched Apr of 2007. So, as I said, the launch numbers are still not public knowledge.
Again, wrong. Both Highland and Polaris, the two sources of Turbines funds MUST report. You dont even know the freaking BASICS of capitalism...jebus. This is investing 101...they are 100% accountable and have no choice but release this information otherwise they would not be allowed to invest other peoples money. You can go to ANY investment firm and see WHO they invested in and HOW MUCH they made or lost and WHY. How the hell else do you think they get massive amounts of money from people to invest with? Luck? lol...wowzers.
Originally posted by DSWBeef YOu also gotta consider that TSW lived up to its name and was a secret up until like a week for release.
And now it's going to be living up to it's name again, as subs drop off and Funcom lays off a bunch of it's employees
Are we already to this point with TSW? I'm not playing it, so I don't know. I chose not to play because it's a FunCom product and their releases have historically been complete shit for the first year. I hear from people the lauch was actually quite solid. I also chose not to play because they were focusing a lot of their efforts on the story telling and SWTOR left a bad taste in my mouth over that.
I've haven't done any of the story still. I keep saying I will. One of these latenights I'll start.
I've been doing everything else builds, builds, on top of builds. Sigle target Fight Club style builds, AoE Battle ground builds, mobility builds for fusang, tank buster builds, heal killer builds, synergy builds for guild 5 man Stonehenge. PvE builds.. you get the picture. Then building my gear to complement. If you like to kill in unique ways you'll be plenty busy
Star Wars franchise has millions of fans world wide... That alone brings alot of people to the game...
It's another thing that it doesn't live up to the spectacular success of the movies, books and comics. My girlfriend and I, as big star wars fans, were really dissapointed with the game and expected much MUCH more from SW franchised game but well...
TSW is just a niche game which can be played for about a month or so (same as SWTOR at release) BUT, SWTOR had ALOT more advertising and PR effort... Almost 1/3 of the budget went to the advertising (other 1.7/3 went to voice actors and 0.3/3 went to actual game development - all this is what I think because at realese that was the feeling I got when playing).
"Happiness is not a destination. It is a method of life." -------------------------------
Just think about the math. Tor had 210 servers at release and TSW had 8 or not even 4% of the total servers. Just looking at the total serevrs one can see TSW did not sell anyonewhere near as many copies as ToR.
But what does it matter. if you enjoy a game and it keeps putting out content isn'tt hat enough. Mere popularity does not make something good. I would much rather go to a real restraunt than McDonalds despite McD's popularity.
The Secret World's servers are capable of holding close to a 100,000 players, whereas The Old Republic's are only capable of holding around 3,000 - 5,000.
So your point is invalid.
Server Capacity have grow alot , having alot of server does not mean anything ,
~The only opinion that matters is your own.Everything else is just advice,~
Well I got 2 months of play out of Swtor and could only put up with 2 weeks worth of TSW ..so I can well imagine 4 or 5* as many people buying Swtor as would buy TSW
Star Wars franchise has millions of fans world wide... That alone brings alot of people to the game...
It's another thing that it doesn't live up to the spectacular success of the movies, books and comics. My girlfriend and I, as big star wars fans, were really dissapointed with the game and expected much MUCH more from SW franchised game but well...
What exactly about it you did not like. I see some people say they don't like it but they usually use vague terms to say why. I like it; my only complaint is they did not put out enough content on a regular basis(well some minor quality of life things as well but those can be added).
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Originally posted by babac After what Funcom pulled off with AoC, i'm surprised they even sold 500k copies. I personaly wouldn't buy another Funcom game even if it was the second coming.
I have heard others say a similar thing. This community is really hard on game companies!
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Originally posted by babac After what Funcom pulled off with AoC, i'm surprised they even sold 500k copies. I personaly wouldn't buy another Funcom game even if it was the second coming.
I have heard others say a similar thing. This community is really hard on game companies!
And thus everyone will be clueless why the games become less and less "new" and "interesting"
advertising bioware star wars IP that will last the ages.
What would you expect? plus Funcoms major accomplishments AO , always in the shadow of DAOC , and AOC which was the biggest flop of that time with warhammer online. Can you really expect people just to run out and buy the secret world with a reputation that most people avoid as a developer.
That is an opinion .Speak for yourself. Aoc is still running and personally one of the best MMO's out still . That's what
people tend to think when they cry for a game that is different, and not cookie cutter. However when it comes out, they want everything the same. Gorgeous enviroments the best combat still imo, and grindy or not some awesome instances with some of the best worl pvp ever back in the day. Suprising how man "" pvpers"" couldnt get past white sands. Warhammer have the best battlegrounds ever made still lol, so if you like it or not I'll tell you who really flopped mmo gaming. The customers and subscribers. They only make what people buy. Just because people dont buy the game doesnt it make it bad. It could be amazing just not profitable.
. Warhammer have the best battlegrounds ever made still lol, so if you like it or not I'll tell you who really flopped mmo gaming. The customers and subscribers. They only make what people buy. Just because people dont buy the game doesnt it make it bad. It could be amazing just not profitable.
Without players, any MMO sucks. So if you don't appeal to enough people to maintain a playerbase commensurate with your cost of production, you fail. Law of the Jungle.
I dudn't buy TSW, I will. I figure in a years time with the monthly content they ar promising (im sceptical) I will get 12 months value for 1 months fee (+ a 10 day trial)!!!
Originally posted by Gorilla I dudn't buy TSW, I will. I figure in a years time with the monthly content they ar promising (im sceptical) I will get 12 months value for 1 months fee (+ a 10 day trial)!!!
Don"t worry by then the game will be F2P.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Comments
not sure why you even bring up harry potty since we are talking MMOs but since we are getting off topic and this is a pointless argument ill leave you with some good reading http://www.hollywoodreporter.com/news/george-lucas-star-wars-288513, http://visual.ly/economics-star-wars-0, http://247wallst.com/2012/02/10/the-force-star-wars-franchise-worth-over-30-billion-and-growing/
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
LOL ....eyelolled. So true
Again, wrong. Turbine received $40 million in venture capital from Highland Capital, along with Time Warner and GGV Capital, in June 2008 http://www.hcp.com/news/newsdetails.php/id/63119; and Highland Capital helped faciltate the WB buyout in April of 2010, but they never owned them Until that time, Turbine was a privately held company. DDO was launched Feb of 2006 and LoTRO was launched Apr of 2007. So, as I said, the launch numbers are still not public knowledge.
Now, Highland did help with financing back in 2003, along with a myriad of other investment groups http://www.businesswire.com/news/home/20031215005467/en/Turbine-Secures-18-Million-Financing-Highland-Capital. But again, they never owned them.
Its true, it is pointless. The 30 billion listed counts everything that has nothing to do with MMOs, or the "amount" of people buying into the IP...star wars cereal for example. nor does it counter how much LoTRs made because New Line Cinema bought the rights from Tolkien Enterprises for the movies which means Tolkien Enterprises cant count all the money made on the movies to its total.
The LoTR movies drew in more people, the books sold more copies. The very idea that started these posts, that large IPs always draw more sales has been DEBUNKED because the LoTRs is a large IP based on QUANTITY of fans.
Played Aoc/DDO/FFXI/WAR / LoTRo / CO / Aion
Playing Rift
Waiting for FFXIV to be the game it should. so sad =(
It hasn't at all but you tell yourself whatever makes you happy I suppose
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Are we already to this point with TSW? I'm not playing it, so I don't know. I chose not to play because it's a FunCom product and their releases have historically been complete shit for the first year. I hear from people the lauch was actually quite solid. I also chose not to play because they were focusing a lot of their efforts on the story telling and SWTOR left a bad taste in my mouth over that.
I am not sure what your point is since Diablo III is not an MMO nor does it cost a monthly fee.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
But the idea that IPs help increase sales has not been DEBUNKED. Which was her point in the begininng. The Star Wars game SWTOR's sales were greatly helped by their IP. The Secret World did not have a strong IP and so their sales were not helped by an IP as much.
Pretty simple.
Solid as in bugg riddled mess than yes it was solid. The story is TSW saving grace. Also what about SW:ToR's story left a bad taste in your mouth?
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
I'm going to agree with Aerowyn...
I don't think you can make the argument that LotR is a bigger IP than Star Wars. LotR is certainly older and it is also a respected IP loved by millions. However, you're not allowing for cultural and market changes. People who like LotR (me) are older and come from a time when BEING a fan of something like LotR was a social stigma. SW, on the other hand, has been widely accepted culturally. Far more people know "May the Force be with you" than "One does not simply walk into Mordor". There is far more merchandising and advertising dollars behind SW than LotR.
Again, wrong. Both Highland and Polaris, the two sources of Turbines funds MUST report. You dont even know the freaking BASICS of capitalism...jebus. This is investing 101...they are 100% accountable and have no choice but release this information otherwise they would not be allowed to invest other peoples money. You can go to ANY investment firm and see WHO they invested in and HOW MUCH they made or lost and WHY. How the hell else do you think they get massive amounts of money from people to invest with? Luck? lol...wowzers.
I've haven't done any of the story still. I keep saying I will. One of these latenights I'll start.
I've been doing everything else builds, builds, on top of builds. Sigle target Fight Club style builds, AoE Battle ground builds, mobility builds for fusang, tank buster builds, heal killer builds, synergy builds for guild 5 man Stonehenge. PvE builds.. you get the picture. Then building my gear to complement. If you like to kill in unique ways you'll be plenty busy
Star Wars franchise has millions of fans world wide... That alone brings alot of people to the game...
It's another thing that it doesn't live up to the spectacular success of the movies, books and comics. My girlfriend and I, as big star wars fans, were really dissapointed with the game and expected much MUCH more from SW franchised game but well...
TSW is just a niche game which can be played for about a month or so (same as SWTOR at release) BUT, SWTOR had ALOT more advertising and PR effort... Almost 1/3 of the budget went to the advertising (other 1.7/3 went to voice actors and 0.3/3 went to actual game development - all this is what I think because at realese that was the feeling I got when playing).
"Happiness is not a destination. It is a method of life."
-------------------------------
Server Capacity have grow alot , having alot of server does not mean anything ,
~The only opinion that matters is your own.Everything else is just advice,~
What exactly about it you did not like. I see some people say they don't like it but they usually use vague terms to say why. I like it; my only complaint is they did not put out enough content on a regular basis(well some minor quality of life things as well but those can be added).
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
I have heard others say a similar thing. This community is really hard on game companies!
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
And thus everyone will be clueless why the games become less and less "new" and "interesting"
If players dont buy, developers wont make.
That is an opinion .Speak for yourself. Aoc is still running and personally one of the best MMO's out still . That's what
people tend to think when they cry for a game that is different, and not cookie cutter. However when it comes out, they want everything the same. Gorgeous enviroments the best combat still imo, and grindy or not some awesome instances with some of the best worl pvp ever back in the day. Suprising how man "" pvpers"" couldnt get past white sands. Warhammer have the best battlegrounds ever made still lol, so if you like it or not I'll tell you who really flopped mmo gaming. The customers and subscribers. They only make what people buy. Just because people dont buy the game doesnt it make it bad. It could be amazing just not profitable.
Farstryder,
Without players, any MMO sucks. So if you don't appeal to enough people to maintain a playerbase commensurate with your cost of production, you fail. Law of the Jungle.
Don"t worry by then the game will be F2P.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson