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Why are "Major" Dragon Fight Events so *Static*???

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  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Centhan

    I was a little disappointed in what I saw as well to be honest.

    The health of both players in the videos never dropped below half.  Heck, in the first video I don't think she was even touched once during the entire fight, and only at the end after the dragon died did she get hit by some kind of lingering poison cloud.

    They certainly looked good, and I applaud the DE's overall, but I've seen some better PvE video where it looked a bit more difficult.  However, I will say overall, from what little I've seen, PvE looks pretty easy.  I just pray it gets a lot more difficult, because I'm mainly looking to be challenged a bit.

    I have died more in PVE in this game in the lower areas than any other MMO since wow. Especially in BWE1 before they messed up the difficulty and made things easier.. but its back to what it was:)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • DerpybirdDerpybird Member Posts: 991

    I wasn't playing MMOs when this was out, but are these examples of the epic battles that I missed?

    http://www.youtube.com/watch?v=RaVUtXneDrY

    http://www.youtube.com/watch?v=FBWEcMEWW7E

     

    This was the first eDragon that I killed

    http://www.youtube.com/watch?v=8M0UuGkb2bU

    Followed by this pain in the ass:

    http://www.youtube.com/watch?v=Tf-2iw_aK90

     

    Epic at the time, for sure. Also brings back memories of all the addons that I had to use to raid lead. Those were the days.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • bookworm438bookworm438 Member Posts: 647
    Mind you guys that the videos of the shatterer is from a demo. ArenaNet stated that the difficulty during the demo was reduced to allow people to easily experience the game in 40 minutes. However, gigantic mobs such as the shatterer will move very little. Its either that or a slideshow. Or even possible crashes.
  • latinkurolatinkuro Member Posts: 121
    Originally posted by bookworm438
    I think i remember Anet talking about this during Gamescom. Basically, it had to do with the size of the dragon. The bigger the mob, the more static it has to be, especially when youve got potentially 100 people there at the same time. If they made the dragon move, attempting to render something that massive, as well as spell effects and 100 people would destroy most peoples framerates. And the dragons are massive, and those ones weve seen are just minions of the elder dragons.

    I also clearly remember arenanet stating that the difficulty had been tuned down for demo purposes.

  • ajayazirajayazir Member Posts: 108
    Originally posted by Fadedbomb
    Originally posted by ajayazir

    >< mmorpg = generally pretty static fights

    If you want more movement and interactivity in battle systems I think you should look towards more action oriented games.

    Like: Monster Hunter series, Dark/Demon Souls, Dragon's Dogma, PSO series... dogma would be a good start it's a very easy game out of the ones I played.

     

    That shouldn't be the case. TERA did a good job with making non-static boss fights, but unfortunately they decided to go a heavy instanced route with it.

     

    Does that mean MMO's in general mean Static Fights are the only way? Certainly not, but no one has been brave enough or smart enough to realize people want something more than standing in place and whacking on a dumb AI.

    You mention Tera after I mention the Monster Hunter series? Then again Tera, Raiderz, Vindictus, Hunter Blade... etc... 

    Action games need to be instanced and since you mentioned Tera, if you've played with multiple melee classes near a mob you know what problems it will cause with the collition detection when trying to dodge out of a swing.

     

    ANYWAYS SINCE WE TALKING ABOUT BIG BOSSES~ here's an off topic video for fun.

    http://www.youtube.com/watch?v=IiY7fdiXajQ&feature=related

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Derpybird

    I wasn't playing MMOs when this was out, but are these examples of the epic battles that I missed?

    http://www.youtube.com/watch?v=RaVUtXneDrY

    http://www.youtube.com/watch?v=FBWEcMEWW7E

     

    This was the first eDragon that I killed

    http://www.youtube.com/watch?v=8M0UuGkb2bU

    Followed by this pain in the ass:

    http://www.youtube.com/watch?v=Tf-2iw_aK90

     

    Epic at the time, for sure. Also brings back memories of all the addons that I had to use to raid lead. Those were the days.

    Nostalga is a funny thing

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Asuran24Asuran24 Member Posts: 517
    yeah i got to agree that largely with the more powerful, and larger a dragon or boss is the more static they will normally be. It comes to the fact of what can you get away with in movement at that size without killing the framerate, you could have trully epic bosses that are  huge yet what good is it if only a top market comp set up would be able to handle it. Also most beings that big would focus on the main threat on the field over the small frys that are the players, and the main threats would be the static armerments that are used by the players.
  • WeretigarWeretigar Member UncommonPosts: 600

    Monster Hunter First Elder Dragon

    http://www.youtube.com/watch?v=ocZ5OiFaRaQ

    RO Dragon Detale

    http://www.youtube.com/watch?v=PK933JZRBHY

    Serious It is the dragons mindsel and most of the drafonsin skyrim are Wyvrens. 

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Originally posted by Fadedbomb

    Speaking about videos like this one.

     

    Dragon comes up, makes an awesome entrance, and then stands there with little targety things for you to attack. It doesn't chase anyone around, and it doesn't pounce around the battlefield like TERA mobs do (which I had expected them to).

     

    Instead major Dragons literally stand there, or fly straight up a couple feet while something diff happens (normally summoning mobs or something to fight you?). After flying in the same static spot for a bit they come back down to stand EXACTLY where they were before breathing in a single direction or swiping 180 degrees infront of them.

     

    Am I the only ones disappointed in this aspect :/?

     

    Another Example

     

    Seriously, watch as he just stands there attacking/swiping forward. Never moves from that spot while he gets beat on, flys up into the air at some point to summon mobs for a "mini-stage", and then comes back down to stand in place....breath in one direction....only to be beat on with little targety thingies like you're playing Shadows of Collosus or w/e that game was.

     

     

    Anyone else :|?

    You're comparing world bosses to dungeon bosses.  Two different things entirely.  World bosses are typically limited to a specific area while dungeon bosses move a whole lot more.  

    You couldn't predict what Onyxia or Ragnoros were going to do could you ... um, yeah

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • RoybeRoybe Member UncommonPosts: 420
    Originally posted by Fadedbomb
    Originally posted by ajayazir

    >< mmorpg = generally pretty static fights

    If you want more movement and interactivity in battle systems I think you should look towards more action oriented games.

    Like: Monster Hunter series, Dark/Demon Souls, Dragon's Dogma, PSO series... dogma would be a good start it's a very easy game out of the ones I played.

     

    That shouldn't be the case. TERA did a good job with making non-static boss fights, but unfortunately they decided to go a heavy instanced route with it.

     

    Does that mean MMO's in general mean Static Fights are the only way? Certainly not, but no one has been brave enough or smart enough to realize people want something more than standing in place and whacking on a dumb AI.

    Have to balance this with the 'My FPS sucks!' crowd and the "Instances suck crowd!'  Technology can only do so much.  This game, like all its online predeccessor's and antecedents have to balance limited resources vs. gameplay epicness.

     

  • CenthanCenthan Member Posts: 483
    Originally posted by Aerowyn
    Originally posted by Centhan

    I was a little disappointed in what I saw as well to be honest.

    The health of both players in the videos never dropped below half.  Heck, in the first video I don't think she was even touched once during the entire fight, and only at the end after the dragon died did she get hit by some kind of lingering poison cloud.

    They certainly looked good, and I applaud the DE's overall, but I've seen some better PvE video where it looked a bit more difficult.  However, I will say overall, from what little I've seen, PvE looks pretty easy.  I just pray it gets a lot more difficult, because I'm mainly looking to be challenged a bit.

    I have died more in PVE in this game in the lower areas than any other MMO since wow. Especially in BWE1 before they messed up the difficulty and made things easier.. but its back to what it was:)

    I only got to level 8 in the two stress tests I've been in, and I will admit that I died quite a bit too.  I loved that it was a bit difficult at the lower levels, because normally the beginning levels in recently released  MMO's are mind-numblingly easy.   Have to admit, I liked the GW2 experience. image

    However, just from most PvE videos I've been watching, the higher levels appeared unchallenging.  It was active, animated, and action oriented, but ultimately unchallenging. 

    I just hope the brief experience I had playing reflects the majority of PvE, and the videos are the minority.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Centhan
    Originally posted by Aerowyn
    Originally posted by Centhan

    I was a little disappointed in what I saw as well to be honest.

    The health of both players in the videos never dropped below half.  Heck, in the first video I don't think she was even touched once during the entire fight, and only at the end after the dragon died did she get hit by some kind of lingering poison cloud.

    They certainly looked good, and I applaud the DE's overall, but I've seen some better PvE video where it looked a bit more difficult.  However, I will say overall, from what little I've seen, PvE looks pretty easy.  I just pray it gets a lot more difficult, because I'm mainly looking to be challenged a bit.

    I have died more in PVE in this game in the lower areas than any other MMO since wow. Especially in BWE1 before they messed up the difficulty and made things easier.. but its back to what it was:)

    I only got to level 8 in the two stress tests I've been in, and I will admit that I died quite a bit too.  I loved that it was a bit difficult at the lower levels, because normally the beginning levels in recently released  MMO's are mind-numblingly easy.   Have to admit, I liked the GW2 experience. image

    However, just from most PvE videos I've been watching, the higher levels appeared unchallenging.  It was active, animated, and action oriented, but ultimately unchallenging. 

    I just hope the brief experience I had playing reflects the majority of PvE, and the videos are the minority.

    as said before the high level stuff was scaled down and made easier to allow people to get through the content for testing.. Anet even talked about this in interviews and dev videos. If you notice there is very little high level footage out there

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • MercAngelMercAngel Member Posts: 204
    Originally posted by Fadedbomb

    Speaking about videos like this one.

     

    Dragon comes up, makes an awesome entrance, and then stands there with little targety things for you to attack. It doesn't chase anyone around, and it doesn't pounce around the battlefield like TERA mobs do (which I had expected them to).

     

    Instead major Dragons literally stand there, or fly straight up a couple feet while something diff happens (normally summoning mobs or something to fight you?). After flying in the same static spot for a bit they come back down to stand EXACTLY where they were before breathing in a single direction or swiping 180 degrees infront of them.

     

    Am I the only ones disappointed in this aspect :/?

     

    Another Example

     

    Seriously, watch as he just stands there attacking/swiping forward. Never moves from that spot while he gets beat on, flys up into the air at some point to summon mobs for a "mini-stage", and then comes back down to stand in place....breath in one direction....only to be beat on with little targety thingies like you're playing Shadows of Collosus or w/e that game was.

     

     

    Anyone else :|?

    first the 2 videos are demo's you can see the count down timer so they are not the full version of the game.

     

    2nd no one has got the high in the game yet other them maybe close beta testers so no one has seen these boss fight for real so until we get to see the boss fight for real no one can say what it is.

     

    also look at the first boss you fight after you create a char i only saw the norn and the charr ones they may not have moved but they did attack in all directions so i do not think the big big boss's are just going to attack in one direction that would be dumb every one just get behind it and beat on it until it is dead

    image

  • Serin101Serin101 Member Posts: 103

    I think its also important to note that ANet does have the potential to change how meta-event type bosses work in terms of how they react on the number of players that are in the vicinity of the event.  They specifically said that they wouldn't release patch notes content wise to allow players to explore on their own more to find these little gems.  Well what if they did that with these meta-event bosses too?

    I'll try to use an example of what I mean. 

    I'll use the Jungle worm in the Sylvari Area, what if in a future patch they decide to change one (or two) of the telegraphed moves to be different from what it used to be?  For instance the Jungle Worm had one telegraphed move to smash things in a linear AoE.  What if they decided to change that attack into something like spewing out acid into the air and having acidic globs land all over the place in AoE piles? Its not like they can't change these things, because I feel they have the technology and the intellectual capablity to do these kinds of change ups which makes some meta-event bosses more dynamic in how their combat mechanics work.

    Thats my view on it anyways, I hope ANet  can pull something like that off, because then, even those meta-events will have a replayability value to a certain extent.

  • CenthanCenthan Member Posts: 483
    Originally posted by Aerowyn
    Originally posted by Centhan
    Originally posted by Aerowyn
    Originally posted by Centhan

    I was a little disappointed in what I saw as well to be honest.

    The health of both players in the videos never dropped below half.  Heck, in the first video I don't think she was even touched once during the entire fight, and only at the end after the dragon died did she get hit by some kind of lingering poison cloud.

    They certainly looked good, and I applaud the DE's overall, but I've seen some better PvE video where it looked a bit more difficult.  However, I will say overall, from what little I've seen, PvE looks pretty easy.  I just pray it gets a lot more difficult, because I'm mainly looking to be challenged a bit.

    I have died more in PVE in this game in the lower areas than any other MMO since wow. Especially in BWE1 before they messed up the difficulty and made things easier.. but its back to what it was:)

    I only got to level 8 in the two stress tests I've been in, and I will admit that I died quite a bit too.  I loved that it was a bit difficult at the lower levels, because normally the beginning levels in recently released  MMO's are mind-numblingly easy.   Have to admit, I liked the GW2 experience. image

    However, just from most PvE videos I've been watching, the higher levels appeared unchallenging.  It was active, animated, and action oriented, but ultimately unchallenging. 

    I just hope the brief experience I had playing reflects the majority of PvE, and the videos are the minority.

    as said before the high level stuff was scaled down and made easier to allow people to get through the content for testing.. Anet even talked about this in interviews and dev videos. If you notice there is very little high level footage out there

    Gotcha, thanks.

    I did see one video, which I think was in your sticky, that had a whole bunch of people attacking a giant throwing rocks.

    Now THAT one looked good.  Lots of people dying.  Lots of fun.

    Going to see if i can find that one again.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Serin101

    I think its also important to note that ANet does have the potential to change how meta-event type bosses work in terms of how they react on the number of players that are in the vicinity of the event.  They specifically said that they wouldn't release patch notes content wise to allow players to explore on their own more to find these little gems.  Well what if they did that with these meta-event bosses too?

    I'll try to use an example of what I mean. 

    I'll use the Jungle worm in the Sylvari Area, what if in a future patch they decide to change one (or two) of the telegraphed moves to be different from what it used to be?  For instance the Jungle Worm had one telegraphed move to smash things in a linear AoE.  What if they decided to change that attack into something like spewing out acid into the air and having acidic globs land all over the place in AoE piles? Its not like they can't change these things, because I feel they have the technology and the intellectual capablity to do these kinds of change ups which makes some meta-event bosses more dynamic in how their combat mechanics work.

    Thats my view on it anyways, I hope ANet  can pull something like that off, because then, even those meta-events will have a replayability value to a certain extent.

    if you watch the dev Q&A they talk about this and this is their goal for DE's make them ever changing and evolving. Hope they can pull it off

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Serin101Serin101 Member Posts: 103
    Originally posted by Aerowyn
    Originally posted by Serin101

    I think its also important to note that ANet does have the potential to change how meta-event type bosses work in terms of how they react on the number of players that are in the vicinity of the event.  They specifically said that they wouldn't release patch notes content wise to allow players to explore on their own more to find these little gems.  Well what if they did that with these meta-event bosses too?

    I'll try to use an example of what I mean. 

    I'll use the Jungle worm in the Sylvari Area, what if in a future patch they decide to change one (or two) of the telegraphed moves to be different from what it used to be?  For instance the Jungle Worm had one telegraphed move to smash things in a linear AoE.  What if they decided to change that attack into something like spewing out acid into the air and having acidic globs land all over the place in AoE piles? Its not like they can't change these things, because I feel they have the technology and the intellectual capablity to do these kinds of change ups which makes some meta-event bosses more dynamic in how their combat mechanics work.

    Thats my view on it anyways, I hope ANet  can pull something like that off, because then, even those meta-events will have a replayability value to a certain extent.

    if you watch the dev Q&A they talk about this and this is their goal for DE's make them ever changing and evolving. Hope they can pull it off

    Originally I had thought they were planning on rotating DEs every so often, I didn't realize they meant changing actually meta-boss combat mechanics, good to know.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Centhan
     

    Gotcha, thanks.

    I did see one video, which I think was in your sticky, that had a whole bunch of people attacking a giant throwing rocks.

    Now THAT one looked good.  Lots of people dying.  Lots of fun.

    Going to see if i can find that one again.

    http://www.youtube.com/watch?v=3XqM6vsiH44

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • tabindextabindex Member UncommonPosts: 70
    These dragons are a result of one of the basic design decisions made in GW2 -  that is, to allow every player to win at all content.  The playerbase that Anet is targeting likes to show up and win, and Anet knows that.  Dragons that require coordinated team effort go against that design principle.
  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Serin101
     

    Originally I had thought they were planning on rotating DEs every so often, I didn't realize they meant changing actually meta-boss combat mechanics, good to know.

    they want them to evolve and change so you don't experience the game the same way each time you level a character.. it's the two part Q&A right at top of my video compilation

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by tabindex
    These dragons are a result of one of the basic design decisions made in GW2 -  that is, to allow every player to win at all content.  The playerbase that Anet is targeting likes to show up and win, and Anet knows that.  Dragons that require coordinated team effort go against that design principle.

    why do you think they don't require coordination to defeat?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Aerowyn
    Originally posted by tabindex
    These dragons are a result of one of the basic design decisions made in GW2 -  that is, to allow every player to win at all content.  The playerbase that Anet is targeting likes to show up and win, and Anet knows that.  Dragons that require coordinated team effort go against that design principle.

    why do you think they don't require coordination to defeat?

    That's the thing about generalizations, they don't require much thinking.

    image

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by heartless
    Originally posted by Aerowyn
    Originally posted by tabindex
    These dragons are a result of one of the basic design decisions made in GW2 -  that is, to allow every player to win at all content.  The playerbase that Anet is targeting likes to show up and win, and Anet knows that.  Dragons that require coordinated team effort go against that design principle.

    why do you think they don't require coordination to defeat?

    That's the thing about generalizations, they don't require much thinking.

    and they seem to be flooding in one after another tonight

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Aerowyn
    Originally posted by heartless
    Originally posted by Aerowyn
    Originally posted by tabindex
    These dragons are a result of one of the basic design decisions made in GW2 -  that is, to allow every player to win at all content.  The playerbase that Anet is targeting likes to show up and win, and Anet knows that.  Dragons that require coordinated team effort go against that design principle.

    why do you think they don't require coordination to defeat?

    That's the thing about generalizations, they don't require much thinking.

    and they seem to be flooding in one after another tonight

    I've been saying this a lot on these forums lately but it rings so true: haters gonna hate.

    image

  • JagaridJagarid Member UncommonPosts: 415
    Fortunately, we are down to LESS than one week before headstart.   Which means soon we will be able to just play the game and enjoy ourselves and let them stew in their hate by themselves.
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