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Guild Wars 2 needs elite difficulty content...EDIT:guess i was wrong

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  • feena750feena750 Member UncommonPosts: 330
    I have died more times in GW2 than any other game in the last 10 years.  Don't worry about a lack of difficulty.
  • LucioonLucioon Member UncommonPosts: 819
    Originally posted by tabindex
    Originally posted by kaoss

    Just to let you know its not easy we all died like 50 times till we figure it out it took us like 5 hours to complete but we all came out with epic gars which was all worth it!

     

    That's contradictory to the overall design theme of GW2 that allows people with too many family and work committments to simply show up and win.  You're either lying, really bad, or the difficulty will be lowered.

    does this consider a baiting post, because I am biting.... ^_^

    GW2 because its non subscription based, it don't have to cater to anyone, you bought the game, you can quit the first day for all we care.

    The difficulties will be turned up, you will die many many times as intended. You will rage quit because you are unskilled, or you will take up the challenge and beat the encounters. That is their overall design theme.

    They don't even have to care about players that complaint about their contents from being too difficult, we want difficulty, we want you to pay attention to your surroundings, they said it themselves, dodge is there for you to avoid incoming fire ball.

    This is why I will enjoy GW2, its a GAme that won't have to cater to the lazy, or fear of subscriptions.

    ANet, do what you need to do, make the game as hard or easy as you want, its their game and if I enjoy it, I will play it, if not they already got my money so no lost to them.

    I can't wait for an Boss encounter in the Orr area that kills everyone for months after release, and all the rage that happened. Because the ones that can take it down, will be known throught all servers as the best players groups out there.

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • MagnetiaMagnetia Member UncommonPosts: 1,015
    If the Domain of Anguish from GW1 is anything to go by then we really shouldn't worry about having elite level content.

    Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  • Matheusor1Matheusor1 Member Posts: 174

    OP should've named the topic "Guild Wars 2 needs elite difficulty content below lvl 25" because that's as far as he says he played.

    If they didn't do much balancing in Catacombs explorable mode, which I hope they didn't, be ready to spend at least 2~3 hours wiping constantly on the very first mini boss before you manage to kill it.

    ANet has already stated explorable dungeons are not for everyone. They made those dungeon armor sets not only for looks, but also for people to show off how hardcore they can get.

  • eggy08eggy08 Member Posts: 525
    Originally posted by Derpybird

    Given that no one has seen above level 35 content, how do you know that it does not have content that is extremely difficult?

    I, personally, am hoping that they will use their ability to create large scale content regularly. I would love to see more crystaline invasions or bosses landing in zones randomly or other events that they trigger to keep people on their toes.

    I am almost certain that this is what they were testing at the end of every BWE- their ability to do so, and I would say that it worked.

    Shhh, stop bringing logic in these posts, like my take off your gear post, people tend to pass it by because they choose not to listen. And comeon with that picture I can't take you seriously.

  • ariboersmaariboersma Member Posts: 1,802
    Originally posted by Zezda

    Explorable dungeon mode.

     

    [Edit]

     

    And no, not all DE's are mind numbingly easy. I can assure you of that.

    this

    image

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by ariboersma
    Originally posted by Zezda

    Explorable dungeon mode.

     

    [Edit]

     

    And no, not all DE's are mind numbingly easy. I can assure you of that.

    this

    seems basing the entire game on the first 10-20 levels is the new "cool" thing to do these days.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Aerowyn
    Originally posted by ariboersma
    Originally posted by Zezda

    Explorable dungeon mode.

     

    [Edit]

     

    And no, not all DE's are mind numbingly easy. I can assure you of that.

    this

    seems basing the entire game on the first 10-20 levels is the new "cool" thing to do these days.

    This is why I want ArenaNet to bring back the old fire shaman. If they would've just left him alone, we'd see posts like "Guild Wars 2 needs easier difficulty content" instead of this nonsense.

    image

  • Matheusor1Matheusor1 Member Posts: 174
    Originally posted by heartless

    This is why I want ArenaNet to bring back the old fire shaman. If they would've just left him alone, we'd see posts like "Guild Wars 2 needs easier difficulty content" instead of this nonsense.

    QFT.

  • seridanseridan Member UncommonPosts: 1,202
    I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • LucioonLucioon Member UncommonPosts: 819
    Originally posted by seridan
    I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?

    you know you do speak the truth....

    Not only are contents so freaking easy now, its like the game just wants you to level quickly and go to max level and stay there.

    SWTOR was freaking easy solo

    AOC as well while I was leveling in PVE

    FFXI is the only game that I can think of that I need a group for any PVE content, but then it was freaking easy as well as long as you have a tank, and healer, and thats for normal contents.

    Luckly For GW2, I actually went to downstate many times during events, and Hope that someone would kill that mob to rally me back up or draw its attention away from me so I can heal myself back up. Its like , heal heal heal, damn it , I am almost there........then I die because that stupid mob just won't go anywhere else. That is fun....!!!

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • Greymantle4Greymantle4 Member UncommonPosts: 809
    Originally posted by seridan
    I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?

     UO, SWG, EQ, Wow at launch, COH, LOTRO at launch, it has been all down hill since then.

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by Free2012

    GW2 is primarily a PvP centric game in terms of difficulty, while it does have some interesting PvE elements the game is designed for the challenge of PvP not PvE.

    If you want hardmode PvE dungeons & gear ladders WoW still has the template you're looking for.

    This is 100% false. I wish people would stop repeating the same misinformation!

    This game has the most expansive world space of almost any MMO since WoW released. The depth and bredth of PvE content puts it at least on par with WoW when it released, which is a bar no other title has come near to matching post-WoW. The nature of that content is such that the world feels like a living place, in a way no ther MMO has provided.

    This is one of the best, if not the best, PvE MMOs in the history of the genre!

    It also has very solid "battlegorund" based PvP and a massive World vs. World vs. World form of persitent, open region, objective based mass PvPvE.

    As to the OP, the difficulty of DEs not only scales up based on the number of people, but the general difficulty curve ramps up the deeper into the game you get. It starts out fairly easy for the same reason most games start out fairly easy. There is plenty of very challenging content in the game.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • itsbigmikeitsbigmike Member Posts: 86
    Originally posted by gessekai332

       Sure, we all play games to have fun, but in order to have fun you also need to be challenged to some extent. I have leveled a couple characters to 20-25 and what i've noticed is that DE are mind-numbingly easy mode (no chance of failure) when there is a zerg, very slightly difficult when there are 2-3 people, and slightly difficult when you are by yourself. I don't think there has been anything yet where a goal seemed overwhelmingly difficult. I feel that in order to motivate players, you NEED to have content that must be very difficult to accomplish (but accomplishing it is voluntary, not necessary for character progession). By difficult i do not necessarily mean grind. Even as a casual player, i like the idea of having elite dungeons that only a few people can complete, even if myself I probably would never be able complete it.

     

         How would you all feel if by 1 week into the game, people already had reached max level and the master ancient dragon, who laid waste to half of Tyria, was already put onto farm status by a bunch of guilds? Pretty lame if you asked me. The master dragon of tyria should only go down if 75% of the server population was beating on him at the same time or if somehow all the tyrian gods were summoned at the same time and started knocking the crap out of it. 

     

          A good distribution would be like 60% normal content, 20% somewhat hard, 10% very hard, 9% super hard, 1% virtually impossible.

    wait wait wait, you're saying you made it all the way to level 25! Awesome! Only 55 more levels to go before you can make judgement!

    twitch.tv/boonmackle

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326
    Originally posted by tabindex
    Originally posted by kaoss

    Just to let you know its not easy we all died like 50 times till we figure it out it took us like 5 hours to complete but we all came out with epic gars which was all worth it!

    That's contradictory to the overall design theme of GW2 that allows people with too many family and work committments to simply show up and win.  You're either lying, really bad, or the difficulty will be lowered.

     Now where did you get that idea? Super-easy-mode all the way?

    imageimage
  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Zeppelin4
    Originally posted by seridan
    I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?

     UO, SWG, EQ, Wow at launch, COH, LOTRO at launch, it has been all down hill since then.

    It is mindblowing to play LotR now compared to how it was at launch. I cannot believe how much they nerfed dungeons. Although some were truly a major pain in the ass. Hell...even some of the story scenarios were a straight up bitch to complete. Not now...

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • eggy08eggy08 Member Posts: 525
    Originally posted by Wickedjelly
    Originally posted by Zeppelin4
    Originally posted by seridan
    I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?

     UO, SWG, EQ, Wow at launch, COH, LOTRO at launch, it has been all down hill since then.

    It is mindblowing to play LotR now compared to how it was at launch. I cannot believe how much they nerfed dungeons. Although some were truly a major pain in the ass. Hell...even some of the story scenarios were a straight up bitch to complete. Not now...

    While I don't like easy start games, lets be honest here. How many players who want to play a game just for fun and to kill stuff would quit if they can't even kill past the first few mobs? I know a lot of people who play a game for only the first 20-30 levels then make a new char because they don't like to challenge themselves more/get bored/ just enjoy the easyness and fun of playing the first few levels. Will any game be really as hard as it was in the past so that not everyone can play it? probly not. Will any game strive or has GW2 ever stated "this game is as hardcore as it gets. The second you get into the game you better know all the ups and downs because we are throwing you straight into hard difficulty with no time to practice." or something similar to that? No. I will admit played BWE3 it took me a while to get my char down with damage maxing and dodging mechanics and finding which weapons I enjoyed the most. By the time I got all this down and got every or almost every weapon maxed and played fully I was at least level 10 (elementalist had part to do with that but thats not the point since there are plenty of chars with a lot of weapons).

    And basing the game off of the beta is really hard to do, since its very unlikely that you will ever be alone. In fact I was solo for a total of maybe 3-4 DEs my entire time playing, (one wave in sylvari and one escort of kids in Charr I dont remember the others) and they were almost impossible, failed the charr one stupid scaredy kids. The wave one was challenging since I was fighting waves of 4-5 mobs kiting them around and dodging ranged and aoe attacks on my elementalist while more waves kept coming.

    I can't really complain at the way they made this game as far as begining challenge, it's basically like a decent tutorial for a lot of classes, and yes if you cant figure out how to use the dodge for most classes you will die a lot.

    While later levels would concern me if it was as easy as the begining, I did see at least a slope of progression of difficulty at later levels which if it keeps going I'll be satisfied.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by eggy08

    While I don't like easy start games, lets be honest here. How many players who want to play a game just for fun and to kill stuff would quit if they can't even kill past the first few mobs? I know a lot of people who play a game for only the first 20-30 levels then make a new char because they don't like to challenge themselves more/get bored/ just enjoy the easyness and fun of playing the first few levels. Will any game be really as hard as it was in the past so that not everyone can play it? probly not. Will any game strive or has GW2 ever stated "this game is as hardcore as it gets. The second you get into the game you better know all the ups and downs because we are throwing you straight into hard difficulty with no time to practice." or something similar to that? No. I will admit played BWE3 it took me a while to get my char down with damage maxing and dodging mechanics and finding which weapons I enjoyed the most. By the time I got all this down and got every or almost every weapon maxed and played fully I was at least level 10 (elementalist had part to do with that but thats not the point since there are plenty of chars with a lot of weapons).

    And basing the game off of the beta is really hard to do, since its very unlikely that you will ever be alone. In fact I was solo for a total of maybe 3-4 DEs my entire time playing, (one wave in sylvari and one escort of kids in Charr I dont remember the others) and they were almost impossible, failed the charr one stupid scaredy kids. The wave one was challenging since I was fighting waves of 4-5 mobs kiting them around and dodging ranged and aoe attacks on my elementalist while more waves kept coming.

    I can't really complain at the way they made this game as far as begining challenge, it's basically like a decent tutorial for a lot of classes, and yes if you cant figure out how to use the dodge for most classes you will die a lot.

    While later levels would concern me if it was as easy as the begining, I did see at least a slope of progression of difficulty at later levels which if it keeps going I'll be satisfied.

    I'm not assessing the difficulty of this game one way or the other. Frankly, I haven't seen enough or played enough to do so. Far as my comment with LotR was really more reminiscing than anything. Although I do agree in general terms with the poster. As to whether that level of difficulty is what a game needs? Who the hell knows. I know plenty quit because they were pissed that stuff was too hard in LotR. Then when they dumbed it down you had others that got pissed and quit balking things were too easy. All I have to say is glad i'm not a dev. Really no matter what avenue you take you're going to piss off a group of players.

    I would imagine the difficulty arcs in this game. As it should. Not everyone that will be playing this is going to be an mmo vet. Explorable modes seem to add that elite aspect the OP is looking for. Plus it sound like Orr will offer some challenges like that as well. We'll find out soon enough.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • eggy08eggy08 Member Posts: 525
    Originally posted by Wickedjelly
    Originally posted by eggy08

    I'm not assessing the difficulty of this game one way or the other. Frankly, I haven't seen enough or played enough to do so. Far as my comment with LotR was really more reminiscing than anything. Although I do agree in general terms with the poster. As to whether that level of difficulty is what a game needs? Who the hell knows. I know plenty quit because they were pissed that stuff was too hard in LotR. Then when they dumbed it down you had others that got pissed and quit balking things were too easy. All I have to say is glad i'm not a dev. Really no matter what avenue you take you're going to piss off a group of players.

    Wasn't specifically directed at you, I just wanted to go off of the post you commented off of and thought I'd throw in your 2 cents with it since it went along the line. No harm, no foul.

    Until they can make a game that literally take the ideas out of a persons mind and throws them into a game so that when you play, you are playing your own game regardless of what others are playing around you, at least 1 person in the world will hate it. But I imagine the game I mentioned would probly be criticized by the unimaginative and the bi-polar for not cattering to their lack of ideas or constant change of ideas. Oh well.

  • stevebmbsqdstevebmbsqd Member Posts: 448
    Originally posted by Aerowyn
    Originally posted by ariboersma
    Originally posted by Zezda

    Explorable dungeon mode.

     

    [Edit]

     

    And no, not all DE's are mind numbingly easy. I can assure you of that.

    this

    seems basing the entire game on the first 10-20 levels is the new "cool" thing to do these days.

    Some might turn that around on you and say that it seems like people like you hype the game based on the first 10-20 levels. I like most of the things in GW2, but I am still apprehensive about the things I haven't seen or tried personally and try not to talk about or hype much of what I haven't experienced yet.......

  • McGamerMcGamer Member UncommonPosts: 1,073

    GW2 doesn't need "elite mode" because it doesn't cater to impatient kiddie gamers who only worry about end-game instead of enjoying the game itself for what it is.

    There is a saying thats very well known that I feel fits mmo's perfectly; "It's not the destination that matters, its the journey."

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by stevebmbsqd

     

    Some might turn that around on you and say that it seems like people like you hype the game based on the first 10-20 levels. I like most of the things in GW2, but I am still apprehensive about the things I haven't seen or tried personally and try not to talk about or hype much of what I haven't experienced yet.......

    Yeah...really there are a lot here making assumptions on both sides of the aisle. Thankfully we have less than a week to go where people will actually be able to say for certain how things are going to be.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    I hate the idea that elite mode/hardcore difficulty only applies to endgame players. A lot of players simply enjoy a challenging leveling experience.

    I'd throw my money at this game instantly if they decided to make a hardcore server or something.

  • IamAproposIamApropos Member Posts: 173
    Originally posted by Free2012

    GW2 is primarily a PvP centric game in terms of difficulty, while it does have some interesting PvE elements the game is designed for the challenge of PvP not PvE.

    If you want hardmode PvE dungeons & gear ladders WoW still has the template you're looking for.

    This is completely false.

     

    Guild Wars 2 is not, I repeat NOT PvP centric not even in terms of difficulty, and it is not designed to be only challanging in PvP.

     

    Stating this is completely inaccurate and false as well as misleading.

     

    I have come across way to many people who are misinformed in thinking Guild Wars 2 is PvP centric and that PvE has no challange as well as built for only casuals in PvE.  I can personally say as a Hardcore raider, semi hardcore dungeon runner I've had more challange in running dungeons and with low level mini bosses then ANY GAME in the last 10 years.  Mind you I've played nearly all MMO's that have been released in the last 15 years.

     

    Dungeon runs are extremely challanging and require extreme coordination from EVERYONE in the party.  No healer or dps can just sit there and cruise control, wacka mole, everyone has to step their game up within Guild Wars 2's dungeons.  Lower level Mini bosses if zerged without strategy will just destroy the group, I've witnessed countless masses laying dead at the feet of a low level mini boss and my small group of guild mates walked up and took it on while those dead sat in amazment that the mini boss died. 

     

    If you want wacka mole tank n spank mindless dungeon running then yes WoW has the template for you..... been there done that sick and tired of it!!!  The Revolution is upon us and the future looks good!!!!!! Guild Wars 2.

     

    (btw I did reach level 40 in BWE's but not like that matters)

    IamApropos
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  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Gonzomike
     Who cares if they rush to max lvl? They'll be missing out on all the fun and i'll still be exploring and enjoying myself.  The content caters to your lvl so you can find a challenge at 80 in the beginning lands. Have fun,take your time..quit worrying about how others play their game.

    The beauty of this game is that rushing to max level isn't a detriment.  You can go to all the old content and be scaled down to level so it still remains challenging and as a bonus, those scaled higher levels are now helping out the slower leveling masses.  Granted, I'm of the same mind as you in that I could care less about super achievers, but at least now they can be useful if they return to lower level areas they passed by the first time around.

    image
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