Sure, we all play games to have fun, but in order to have fun you also need to be challenged to some extent. I have leveled a couple characters to 20-25 and what i've noticed is that DE are mind-numbingly easy mode (no chance of failure) when there is a zerg, very slightly difficult when there are 2-3 people, and slightly difficult when you are by yourself. I don't think there has been anything yet where a goal seemed overwhelmingly difficult. I feel that in order to motivate players, you NEED to have content that must be very difficult to accomplish (but accomplishing it is voluntary, not necessary for character progession). By difficult i do not necessarily mean grind. Even as a casual player, i like the idea of having elite dungeons that only a few people can complete, even if myself I probably would never be able complete it.
How would you all feel if by 1 week into the game, people already had reached max level and the master ancient dragon, who laid waste to half of Tyria, was already put onto farm status by a bunch of guilds? Pretty lame if you asked me. The master dragon of tyria should only go down if 75% of the server population was beating on him at the same time or if somehow all the tyrian gods were summoned at the same time and started knocking the crap out of it.
A good distribution would be like 60% normal content, 20% somewhat hard, 10% very hard, 9% super hard, 1% virtually impossible.
UPDATE: after reading the posts and videos on this thread and doing some of my own research i discovered that arenanet does have lots of difficult content in store for us at later levels. explorable dungeons will be very difficult to beat and world content will get much harder as we all level up as arenanet weans us off the handing-holding heart quests and pushes us into more complex dynamic event webs. They have also stated numerous times in their interviews that they know that hardcore gamers make up a very significant part of the population so they have ensured that content is in place for us as well.
Nice...first time I've seen someone do the research and come back and edit to reflect the change of their opinion. Thats actually pretty cool. Also the title made me laugh as I watched this post before so I remember how it started out. Still yes I am looking foward to these hard mode dungeons, and what ever lyes, lies..sp beyond.
UPDATE: after reading the posts and videos on this thread and doing some of my own research i discovered that arenanet does have lots of difficult content in store for us at later levels. explorable dungeons will be very difficult to beat and world content will get much harder as we all level up as arenanet weans us off the handing-holding heart quests and pushes us into more complex dynamic event webs. They have also stated numerous times in their interviews that they know that hardcore gamers make up a very significant part of the population so they have ensured that content is in place for us as well.
Nice to see you are beeing honest with yourself & with the rest of us.
That is ALWAYS nice too see.
Kudos to you
agreed glad someone actually took the time and listened to peoples responses and found more information on their own:)
I would say something smartallecy but i'm not going to because i'm happy he looked for info and updated his post to reflect that. we never see that in these forums, it's very nice!
UPDATE: after reading the posts and videos on this thread and doing some of my own research i discovered that arenanet does have lots of difficult content in store for us at later levels. explorable dungeons will be very difficult to beat and world content will get much harder as we all level up as arenanet weans us off the handing-holding heart quests and pushes us into more complex dynamic event webs. They have also stated numerous times in their interviews that they know that hardcore gamers make up a very significant part of the population so they have ensured that content is in place for us as well.
Nice to see you are beeing honest with yourself & with the rest of us.
That is ALWAYS nice too see.
Kudos to you
agreed glad someone actually took the time and listened to peoples responses and found more information on their own:)
I would say something smartallecy but i'm not going to because i'm happy he looked for info and updated his post to reflect that. we never see that in these forums, it's very nice!
Woo, we changed someones life today, I feel accomplished. I think I'll treat myself to some icecream for a well deserved victory today.
this post, along with the edit, just goes to show many of the people who have complaints about this game clearly have not done any research or even enjoyed the slightest bit of the beta before they opened their big mouths to QQ here.
i knew about the dev of this game a cpl years ago but didnt know what it was n never looked. and just tried the original GW a cpl mos ago, then just decided to look into GW2 mid july since i had quit WoW. it took me all of 1 whole day to read dozens of informative dev stories and game website stories, and watching dozens of vids on the graphics themselves and more info from devs on those. and pre ordered it just on that info. i already knew GW2 was gonna be a pitbull locked on the a** of any leading games out now, and 3 weeks after i ordered it was lucky enough to be here reading the forums when someone posted 'STRESS TEST IN 5MINS!!' lol. so i got to play a few hours of the beta. this game really is worth the hype, and i cant stand these 'fanbois' as much as everyone else hates them too.
UPDATE: after reading the posts and videos on this thread and doing some of my own research i discovered that arenanet does have lots of difficult content in store for us at later levels. explorable dungeons will be very difficult to beat and world content will get much harder as we all level up as arenanet weans us off the handing-holding heart quests and pushes us into more complex dynamic event webs. They have also stated numerous times in their interviews that they know that hardcore gamers make up a very significant part of the population so they have ensured that content is in place for us as well.
I think doing all this research you can now understand why so many people are die hard supporters of ANET and Guild Wars 2.
They just really thought about everything they put into the game. it starts off hand holding because the game is so different that you need to unlearn how to play other games and re learn how to play this game. Then once you move into level 25-30+ zones, as I've experienced, things because very different when it comes to challanging and difficulty level.
Instead of just making the entire game from the start a seriously over kill difficulty they ease you into the world of Tyria then turn it up bit by bit.
I hope more people will open their eyes and stop being intentionally ignorant, enough information is out there to tell "over hype" from "word of mouth hands on experience excitement."
See you in Tyria!!!
Edit: I wish more people would stand up and do what you did with your edit, pride is one thing but you earned major interwebs points for being "real" and honest. Thank you
UPDATE: after reading the posts and videos on this thread and doing some of my own research i discovered that arenanet does have lots of difficult content in store for us at later levels. explorable dungeons will be very difficult to beat and world content will get much harder as we all level up as arenanet weans us off the handing-holding heart quests and pushes us into more complex dynamic event webs. They have also stated numerous times in their interviews that they know that hardcore gamers make up a very significant part of the population so they have ensured that content is in place for us as well.
I don't know if your original premise will turn out to be accurate or inaccurate because I haven't really seen the game scale in complexity past Gendarran Fields, which was the highest level area I reached during BWE2. No one has, other than internal testers.
We know what the developers have delivered so far, and to me it is in line with what they promised.
We have read what the developers have said about increasing complexity and impact of dynamic events culminating in Orr, and we have read about explorable mode dungeons (I think I saw TB do a video on this and it looked hard as hell).
But there are a ton of unanswered questions and as of right now it's anyone's guess as to how it turns out.
I fall on the side of trusting ANet to know what they're doing, given my experiences to date.
But I do appreciate threads where people can have a discussion in a mostly civilized way and that people can walk away with new information and sometimes new opinions, which seems to be getting less frequent.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Hahaha OMG, look at the rediculous amount of unused skills on the screen, and everyone standing skill spamming..... LOL
This clearly is a very useful video for GW2. Can we get our librarian to look this over and put it in our video collection? Aerowyn... I think this video deserves some mention, what do you think?
Hahaha OMG, look at the rediculous amount of unused skills on the screen, and everyone standing skill spamming..... LOL
This clearly is a very useful video for GW2. Can we get our librarian to look this over and put it in our video collection? Aerowyn... I think this video deserves some mention, what do you think?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Hahaha OMG, look at the rediculous amount of unused skills on the screen, and everyone standing skill spamming..... LOL
This clearly is a very useful video for GW2. Can we get our librarian to look this over and put it in our video collection? Aerowyn... I think this video deserves some mention, what do you think?
hard enough that even the devs get their assess handed to them on lower level stuff
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
hard enough that even the devs get their assess handed to them on lower level stuff
Really hope these devs are better than D3 devs thou. My god, they were bad at making that game tough. Felt like they never actually played it or were playing the game one handed if they made it hard enough that the devs could hardly beat it then doubled the difficulty, lol.
Originally posted by seridan I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?
UO, SWG, EQ, Wow at launch, COH, LOTRO at launch, it has been all down hill since then.
It is mindblowing to play LotR now compared to how it was at launch. I cannot believe how much they nerfed dungeons. Although some were truly a major pain in the ass. Hell...even some of the story scenarios were a straight up bitch to complete. Not now...
Random mobs in the world were also quite evil they really toned it down, was surprised when I went back myself
This video is a perfect example of why I continue to lose interest in this title. Don't get me wrong. I am more than willing to concede that GW2 has challenging content, the problem is the mechanics that make this content hard. It seems, and is reinforced by this video, that Arenanet have taken the concept of 'tank and spank' and turned it into dodge and spank. More so there does not seem to be any grouping dynamic syynergies, or significant group strategy required in the encounter at all. The mechanic instead seems to be self reliance on your survival, and the primary means that you ensure your own survival is a latency dependency mechanic - the dodge.
Reliance on a latency dependent mechanic in an MMO is never a good idea, and the extent of the reliance on this here makes a bad idea worse. To wit, dying repeatedly from latency spikes is never fun; or if they tune this encounter on the expectation that their users will have say a 50ms ping, then those who must suffer 200 - 300 ms pings through geographic distance, ISP or other such reason will be severly penalised to the point where the 'pinacle' of the provided content is in fact unplayable. etc
So they have done away with the trinity. The trinity is far from a perfect mechanic, but it is one way that you can enable more meaningful group content. Yes I know that they have a psuedo trinity of dps, support, control, but quite frankly since this concept had no significance here, and goes against the mantra of enabling all content to be accessible to all and no trinity etc, I have largely dismissed this concept as being irrelevant. Surely if it was important they would be promoting the idea of improved or more sophisticated grouping mechanics, rather than the rather more bland, and in my opinion, less desirable no trimity mantra. (If someone has some video demonstrating this belief of mine to be a fallacy, I more more than happy to view it and be convinced otherwise).
I guess if you are into console games, this kind of twitch mechanic could appeal, but I am not.
This video is a perfect example of why I continue to lose interest in this title. Don't get me wrong. I am more than willing to concede that GW2 has challenging content, the problem is the mechanics that make this content hard. It seems, and is reinforced by this video, that Arenanet have taken the concept of 'tank and spank' and turned it into dodge and spank. More so there does not seem to be any grouping dynamic syynergies, or significant group strategy required in the encounter at all. The mechanic instead seems to be self reliance on your survival, and the primary means that you ensure your own survival is a latency dependency mechanic - the dodge.
Reliance on a latency dependent mechanic in an MMO is never a good idea, and the extent of the reliance on this here makes a bad idea worse. To wit, dying repeatedly from latency spikes is never fun; or if they tune this encounter on the expectation that their users will have say a 50ms ping, then those who must suffer 200 - 300 ms pings through geographic distance, ISP or other such reason will be severly penalised to the point where the 'pinacle' of the provided content is in fact unplayable. etc
So they have done away with the trinity. The trinity is far from a perfect mechanic, but it is one way that you can enable more meaningful group content. Yes I know that they have a psuedo trinity of dps, support, control, but quite frankly since this concept had no significance here, and goes against the mantra of enabling all content to be accessible to all and no trinity etc, I have largely dismissed this concept as being irrelevant. Surely if it was important they would be promoting the idea of improved or more sophisticated grouping mechanics, rather than the rather more bland, and in my opinion, less desirable no trimity mantra. (If someone has some video demonstrating this belief of mine to be a fallacy, I more more than happy to view it and be convinced otherwise).
I guess if you are into console games, this kind of twitch mechanic could appeal, but I am not.
Like anything new you need to give it time and adjust. The type of twitch combat obvious won't cater to everyone but there are so many tab target tank and spank type games out their I welcome this change with open arms
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This video is a perfect example of why I continue to lose interest in this title. Don't get me wrong. I am more than willing to concede that GW2 has challenging content, the problem is the mechanics that make this content hard. It seems, and is reinforced by this video, that Arenanet have taken the concept of 'tank and spank' and turned it into dodge and spank. More so there does not seem to be any grouping dynamic syynergies, or significant group strategy required in the encounter at all. The mechanic instead seems to be self reliance on your survival, and the primary means that you ensure your own survival is a latency dependency mechanic - the dodge.
Reliance on a latency dependent mechanic in an MMO is never a good idea, and the extent of the reliance on this here makes a bad idea worse. To wit, dying repeatedly from latency spikes is never fun; or if they tune this encounter on the expectation that their users will have say a 50ms ping, then those who must suffer 200 - 300 ms pings through geographic distance, ISP or other such reason will be severly penalised to the point where the 'pinacle' of the provided content is in fact unplayable. etc
So they have done away with the trinity. The trinity is far from a perfect mechanic, but it is one way that you can enable more meaningful group content. Yes I know that they have a psuedo trinity of dps, support, control, but quite frankly since this concept had no significance here, and goes against the mantra of enabling all content to be accessible to all and no trinity etc, I have largely dismissed this concept as being irrelevant. Surely if it was important they would be promoting the idea of improved or more sophisticated grouping mechanics, rather than the rather more bland, and in my opinion, less desirable no trimity mantra. (If someone has some video demonstrating this belief of mine to be a fallacy, I more more than happy to view it and be convinced otherwise).
I guess if you are into console games, this kind of twitch mechanic could appeal, but I am not.
you dont really need that much twitch in the game. its not all about dodging either- especially if you are a long range type character. there's also CC, switching aggro, running away, using shield spells to prevent damage, battle-res, and barrier spells to prevent monsters from crossing into an area- and these don't rely on twitch gaming. there's a LOT of group synergy available, the reason you don't see it is because its such a drastically new system that people dont have a full grasp on it yet. people that do, are toally cleaning house in PvP. an example would be the various condition aoe fields. content gets much harder later on in the game and you will be forced to learn how to make use of these synergies.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
you dont really need that much twitch in the game. its not all about dodging either- especially if you are a long range type character. there's also CC, switching aggro, running away, using shield spells to prevent damage, battle-res, and barrier spells to prevent monsters from crossing into an area- and these don't rely on twitch gaming. there's a LOT of group synergy available, the reason you don't see it is because its such a drastically new system that people dont have a full grasp on it yet. people that do, are toally cleaning house in PvP. an example would be the various condition aoe fields. content gets much harder later on in the game and you will be forced to learn how to make use of these synergies.
Thanks for that. Your video does actually give me a bit more hope for the game, and is certainly the most useful resource on these combos that I have seen to date (others having been rather lackluster). Totalbiscuit obviously isn't (or wasn't) a very good player at the time.
you dont really need that much twitch in the game. its not all about dodging either- especially if you are a long range type character. there's also CC, switching aggro, running away, using shield spells to prevent damage, battle-res, and barrier spells to prevent monsters from crossing into an area- and these don't rely on twitch gaming. there's a LOT of group synergy available, the reason you don't see it is because its such a drastically new system that people dont have a full grasp on it yet. people that do, are toally cleaning house in PvP. an example would be the various condition aoe fields. content gets much harder later on in the game and you will be forced to learn how to make use of these synergies.
Thanks for that. Your video does actually give me a bit more hope for the game, and is certainly the most useful resource on these combos that I have seen to date (others having been rather lackluster). Totalbiscuit obviously isn't (or wasn't) a very good player at the time.
FWIW, that wasn't TB, it was a guy named Frank who i believe is his PR guy, with TB providing commentary. And it was his first runthrough with 4 devs.
Having said that, I do wonder a bit about the dungeons myself. I ran Ascalon Catacombs twice in a BWE and got my ass kicked. We completed it, but it was a really different experience. It took a lot of people "trading off" tanking while using stuns and cripples to try and kite the boss around, and a lot of team members helping each other up from downed states. I'm assuming that it will get better with practice, but initially people who haven't played the dungeons are in for one hell of a shock.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Quite refreshing to see the OP's edit. It's a rarity - not just on these forums, but throughout the intrawebs as a whole - to see someone take note of evidence presented and reassess things. Kudos.
This video is a perfect example of why I continue to lose interest in this title. Don't get me wrong. I am more than willing to concede that GW2 has challenging content, the problem is the mechanics that make this content hard. It seems, and is reinforced by this video, that Arenanet have taken the concept of 'tank and spank' and turned it into dodge and spank. More so there does not seem to be any grouping dynamic syynergies, or significant group strategy required in the encounter at all. The mechanic instead seems to be self reliance on your survival, and the primary means that you ensure your own survival is a latency dependency mechanic - the dodge.
Reliance on a latency dependent mechanic in an MMO is never a good idea, and the extent of the reliance on this here makes a bad idea worse. To wit, dying repeatedly from latency spikes is never fun; or if they tune this encounter on the expectation that their users will have say a 50ms ping, then those who must suffer 200 - 300 ms pings through geographic distance, ISP or other such reason will be severly penalised to the point where the 'pinacle' of the provided content is in fact unplayable. etc
So they have done away with the trinity. The trinity is far from a perfect mechanic, but it is one way that you can enable more meaningful group content. Yes I know that they have a psuedo trinity of dps, support, control, but quite frankly since this concept had no significance here, and goes against the mantra of enabling all content to be accessible to all and no trinity etc, I have largely dismissed this concept as being irrelevant. Surely if it was important they would be promoting the idea of improved or more sophisticated grouping mechanics, rather than the rather more bland, and in my opinion, less desirable no trimity mantra. (If someone has some video demonstrating this belief of mine to be a fallacy, I more more than happy to view it and be convinced otherwise).
I guess if you are into console games, this kind of twitch mechanic could appeal, but I am not.
you dont really need that much twitch in the game. its not all about dodging either- especially if you are a long range type character. there's also CC, switching aggro, running away, using shield spells to prevent damage, battle-res, and barrier spells to prevent monsters from crossing into an area- and these don't rely on twitch gaming. there's a LOT of group synergy available, the reason you don't see it is because its such a drastically new system that people dont have a full grasp on it yet. people that do, are toally cleaning house in PvP. an example would be the various condition aoe fields. content gets much harder later on in the game and you will be forced to learn how to make use of these synergies.
great vid added to my sig:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Comments
Nice...first time I've seen someone do the research and come back and edit to reflect the change of their opinion. Thats actually pretty cool. Also the title made me laugh as I watched this post before so I remember how it started out. Still yes I am looking foward to these hard mode dungeons, and what ever lyes, lies..sp beyond.
I would say something smartallecy but i'm not going to because i'm happy he looked for info and updated his post to reflect that. we never see that in these forums, it's very nice!
Woo, we changed someones life today, I feel accomplished. I think I'll treat myself to some icecream for a well deserved victory today.
this post, along with the edit, just goes to show many of the people who have complaints about this game clearly have not done any research or even enjoyed the slightest bit of the beta before they opened their big mouths to QQ here.
i knew about the dev of this game a cpl years ago but didnt know what it was n never looked. and just tried the original GW a cpl mos ago, then just decided to look into GW2 mid july since i had quit WoW. it took me all of 1 whole day to read dozens of informative dev stories and game website stories, and watching dozens of vids on the graphics themselves and more info from devs on those. and pre ordered it just on that info. i already knew GW2 was gonna be a pitbull locked on the a** of any leading games out now, and 3 weeks after i ordered it was lucky enough to be here reading the forums when someone posted 'STRESS TEST IN 5MINS!!' lol. so i got to play a few hours of the beta. this game really is worth the hype, and i cant stand these 'fanbois' as much as everyone else hates them too.
I think doing all this research you can now understand why so many people are die hard supporters of ANET and Guild Wars 2.
They just really thought about everything they put into the game. it starts off hand holding because the game is so different that you need to unlearn how to play other games and re learn how to play this game. Then once you move into level 25-30+ zones, as I've experienced, things because very different when it comes to challanging and difficulty level.
Instead of just making the entire game from the start a seriously over kill difficulty they ease you into the world of Tyria then turn it up bit by bit.
I hope more people will open their eyes and stop being intentionally ignorant, enough information is out there to tell "over hype" from "word of mouth hands on experience excitement."
See you in Tyria!!!
Edit: I wish more people would stand up and do what you did with your edit, pride is one thing but you earned major interwebs points for being "real" and honest. Thank you
IamApropos
See where adventure will lead you!
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Example of not casual pve.
http://www.youtube.com/watch?v=LvW6WzuiKUA
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Hahaha OMG, look at the rediculous amount of unused skills on the screen, and everyone standing skill spamming..... LOL
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Holy shit, so you actually read what people wrote in their comments to inform you? You then CHANGED YOUR MIND?
My good sir, open-mindedness on these forums is a very rare trait... I salute you.
I don't know if your original premise will turn out to be accurate or inaccurate because I haven't really seen the game scale in complexity past Gendarran Fields, which was the highest level area I reached during BWE2. No one has, other than internal testers.
We know what the developers have delivered so far, and to me it is in line with what they promised.
We have read what the developers have said about increasing complexity and impact of dynamic events culminating in Orr, and we have read about explorable mode dungeons (I think I saw TB do a video on this and it looked hard as hell).
But there are a ton of unanswered questions and as of right now it's anyone's guess as to how it turns out.
I fall on the side of trusting ANet to know what they're doing, given my experiences to date.
But I do appreciate threads where people can have a discussion in a mostly civilized way and that people can walk away with new information and sometimes new opinions, which seems to be getting less frequent.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
This clearly is a very useful video for GW2. Can we get our librarian to look this over and put it in our video collection? Aerowyn... I think this video deserves some mention, what do you think?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Boo... lol
is... wow... hard? I dont think those 2 words are allowed to be right next to each other... I think you need a filler word in there...
hard enough that even the devs get their assess handed to them on lower level stuff
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Really hope these devs are better than D3 devs thou. My god, they were bad at making that game tough. Felt like they never actually played it or were playing the game one handed if they made it hard enough that the devs could hardly beat it then doubled the difficulty, lol.
Random mobs in the world were also quite evil they really toned it down, was surprised when I went back myself
This video is a perfect example of why I continue to lose interest in this title. Don't get me wrong. I am more than willing to concede that GW2 has challenging content, the problem is the mechanics that make this content hard. It seems, and is reinforced by this video, that Arenanet have taken the concept of 'tank and spank' and turned it into dodge and spank. More so there does not seem to be any grouping dynamic syynergies, or significant group strategy required in the encounter at all. The mechanic instead seems to be self reliance on your survival, and the primary means that you ensure your own survival is a latency dependency mechanic - the dodge.
Reliance on a latency dependent mechanic in an MMO is never a good idea, and the extent of the reliance on this here makes a bad idea worse. To wit, dying repeatedly from latency spikes is never fun; or if they tune this encounter on the expectation that their users will have say a 50ms ping, then those who must suffer 200 - 300 ms pings through geographic distance, ISP or other such reason will be severly penalised to the point where the 'pinacle' of the provided content is in fact unplayable. etc
So they have done away with the trinity. The trinity is far from a perfect mechanic, but it is one way that you can enable more meaningful group content. Yes I know that they have a psuedo trinity of dps, support, control, but quite frankly since this concept had no significance here, and goes against the mantra of enabling all content to be accessible to all and no trinity etc, I have largely dismissed this concept as being irrelevant. Surely if it was important they would be promoting the idea of improved or more sophisticated grouping mechanics, rather than the rather more bland, and in my opinion, less desirable no trimity mantra. (If someone has some video demonstrating this belief of mine to be a fallacy, I more more than happy to view it and be convinced otherwise).
I guess if you are into console games, this kind of twitch mechanic could appeal, but I am not.
Like anything new you need to give it time and adjust. The type of twitch combat obvious won't cater to everyone but there are so many tab target tank and spank type games out their I welcome this change with open arms
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
you dont really need that much twitch in the game. its not all about dodging either- especially if you are a long range type character. there's also CC, switching aggro, running away, using shield spells to prevent damage, battle-res, and barrier spells to prevent monsters from crossing into an area- and these don't rely on twitch gaming. there's a LOT of group synergy available, the reason you don't see it is because its such a drastically new system that people dont have a full grasp on it yet. people that do, are toally cleaning house in PvP. an example would be the various condition aoe fields. content gets much harder later on in the game and you will be forced to learn how to make use of these synergies.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Thanks for that. Your video does actually give me a bit more hope for the game, and is certainly the most useful resource on these combos that I have seen to date (others having been rather lackluster). Totalbiscuit obviously isn't (or wasn't) a very good player at the time.
FWIW, that wasn't TB, it was a guy named Frank who i believe is his PR guy, with TB providing commentary. And it was his first runthrough with 4 devs.
Having said that, I do wonder a bit about the dungeons myself. I ran Ascalon Catacombs twice in a BWE and got my ass kicked. We completed it, but it was a really different experience. It took a lot of people "trading off" tanking while using stuns and cripples to try and kite the boss around, and a lot of team members helping each other up from downed states. I'm assuming that it will get better with practice, but initially people who haven't played the dungeons are in for one hell of a shock.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Similar to the topic, the ANet devs talk about their end-game content here:
http://www.twitch.tv/guildwars2/b/324689481
great vid added to my sig:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg