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GW2 to revolutionize the MMO genre

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Comments

  • MisarisMisaris Member Posts: 140
    How are cartoon animals in high fantasy setting, tab targeting and defending villages from attacking bears a revolution?? I fail to see the revolution in this overhyped title really
  • ozmonoozmono Member UncommonPosts: 1,211
    Originally posted by Creslin321

    Heheh I think it's funny that all the GW2 critics have caused several buzz words here to be "taboo."

    Like, you can say:

    "GW2 will likely cause significant change in the MMO-genre."

    But if you say:

    "GW2 will revolutionize the MMO-genre."

    Then that is a big no-no.

    And if you EVER utter the word "messiah" or savior, or something like that...you will be ostracized for life lol :).

    If it is true I don't think it's funny but I tend to think that is reason prevailing anyway.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Creslin321

    Heheh I think it's funny that all the GW2 critics have caused several buzz words here to be "taboo."

    Like, you can say:

    "GW2 will likely cause significant change in the MMO-genre."

    But if you say:

    "GW2 will revolutionize the MMO-genre."

    Then that is a big no-no.

    And if you EVER utter the word "messiah" or savior, or something like that...you will be ostracized for life lol :).

     This isn't anything new. People battled over this in SWTOR with the hallowed "fourth pillar" debate. Riftsand class design were argued about this in Rifts. People went to task over it when Warhammer was launching due to design and public questing. AoC, Aion, TSW, VG, etc. all for varied reasons. Nothing new far as people arguing about the next big game being revolutionary.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Creslin321

    Heheh I think it's funny that all the GW2 critics have caused several buzz words here to be "taboo."

    Creslin Buehler, you're my hero.
     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Icewhite
    Originally posted by Creslin321

    Heheh I think it's funny that all the GW2 critics have caused several buzz words here to be "taboo."

    Creslin Buehler, you're my hero.
     

     Danke Schoen ;).

    Are you team Azeroth, team Tyria, or team Jacob?

  • ajayazirajayazir Member Posts: 108
    OP was smart~ got everyone talking~ he never posted again ;D
  • TibernicusTibernicus Member Posts: 433
    Originally posted by Drachasor
    Originally posted by Tibernicus
    Originally posted by tabindex

    Wow revolutionized the genre too, by making RPGs popular with people other than nerds.  Now GW2 is revolutionizing it for ultra casual play. 

     

    These aren't steps forward.

     

    :(

    Except WoW did nothing new. The only thing that set WoW apart was its marketing budget and its brand name recognition.

    It tremendously decreased the grind, tedium of questing, and general time wasters compared to other MMOs on the market when it came out.  That was quite revolutionary.

    Not really, as there were plenty of other MMOs that did that before WoW even launched. Just because EQ had a hardcore grind doesn't mean all pre WoW MMOs did. And "questing" didn't become tedious until WoW popularized its bad quest system.

  • TibernicusTibernicus Member Posts: 433
    Originally posted by Jagarid
    I think you are confusing "revolutionary" with "evolutionary". It is a common mistake.

    GW2 is a blast and does a ton of things "better" imo, but all of the changes are just improvement on prior approaches. That is evolution.

    Eh, a lot of what it does isn't better than the MMOs of the past. It's better than the garbage we've been getting shoveled on us since 2004, sure, but the PvP in GW2 isn't up to snuff yet when compared to good MMOs like DAoC.

    I'd say its dynamic event system though is a good solid evolution, but probably the only one they can really claim.

  • DSWBeefDSWBeef Member UncommonPosts: 789

    GW2 will not be revolutionary. What was revolutionary was the failure of swtor. With the failure of swtor devs have now seen that the tried and tested gear grind endgame is not enough anymore.

     

    I think gw2 is the near perfection of the themepark. I cant do themeparks anymore, I need hybrids or sandboxes now.

    Playing: FFXIV, DnL, and World of Warships
    Waiting on: Ashes of Creation

  • TibernicusTibernicus Member Posts: 433
    Originally posted by DSWBeef

    GW2 will not be revolutionary. What was revolutionary was the failure of swtor. With the failure of swtor devs have now seen that the tried and tested gear grind endgame is not enough anymore.

     

    I sww gw2 the near perfection of the themepark. I cant do themeparks anymore, I need hybrids or sandboxes now.

    Anymore? It was never enough. WoW is a fluke and everyone should have realized that right away.

  • DSWBeefDSWBeef Member UncommonPosts: 789
    Originally posted by Tibernicus
    Originally posted by DSWBeef

    GW2 will not be revolutionary. What was revolutionary was the failure of swtor. With the failure of swtor devs have now seen that the tried and tested gear grind endgame is not enough anymore.

     

    I sww gw2 the near perfection of the themepark. I cant do themeparks anymore, I need hybrids or sandboxes now.

    Anymore? It was never enough. WoW is a fluke and everyone should have realized that right away.

    WoW was revolutionary for mmos in terms of making them casual which i have nothing against.

    Playing: FFXIV, DnL, and World of Warships
    Waiting on: Ashes of Creation

  • TibernicusTibernicus Member Posts: 433
    Originally posted by DSWBeef
    Originally posted by Tibernicus
    Originally posted by DSWBeef

    GW2 will not be revolutionary. What was revolutionary was the failure of swtor. With the failure of swtor devs have now seen that the tried and tested gear grind endgame is not enough anymore.

     

    I sww gw2 the near perfection of the themepark. I cant do themeparks anymore, I need hybrids or sandboxes now.

    Anymore? It was never enough. WoW is a fluke and everyone should have realized that right away.

    WoW was revolutionary for mmos in terms of making them casual which i have nothing against.

    Except that there were already casual MMOs before WOW came out... so no, that wasn't a revolution. The only revolutionary thing about WoW was its budget, its brand name recognition, and its marketing campaign. No MMO before WoW had a year long marketing campaign, with articles in every gaming magazine, banner ads on every gaming site, and ads even in bnet a YEAR before the game came out...

  • TibernicusTibernicus Member Posts: 433
    Originally posted by Sleepyfish
    What the hell all the butthurt WOW, RIFT and SWTOR fans are broken hearted GW2 is getting positive hype. Well  it just breaks my heart you don't like buzzwords like "groundbreaking" being used by critics, I didn't know we had to pass the WOW fanatic hypersensitivity QQ test before remarks could be made.

    I think you folks are a little misguided. If anyone is criticizing the word "groundbreaking" being tossed around, its the MMO veteran community, not the casuals that play WoW and SWTOR and all those other themepark clones.

    Simply put, GW2 is getting a lot of praise, but some of the praise being lavished upon it by the forum and blog community is unfounded. Their RvR system is not groundbreaking. And their dynamic event system is a good evolution, but it is not in itself as wholly unique as some GW2 fanatics pretend.

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by Syno23
    Think about the PvP and how revolutionary that is. Thing about the PvE which are Dynamic Events and hearts. No more having to compete for quests and areas and tokens and items. Work together. Create a world that works with more and more players. WvW included.

    You have 100+ players doing the same quest, also trying to get kills and contribution points to earn better rewards, most of the time i was just waiting in a single spot  for a respawn or some item to collect. Is exactly like any other MMO before or even worse. 

  • kol56kol56 Member Posts: 124

    It's more like an evolution of the themepark formula.

    Easier, simpler, more casual friendly, easy to get into, etc.

    It's doing what WOW did with EQ.

    Soft grouping, no group roles (now 5 warriors can clear a dungeon), riskless PVE, riskless PVP, FPS like PVP with no real reason to PVP other than just killing players, etc.

    "Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge."

    "The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy"
    -Seinfeld

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