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What explains Guild Wars 2's success?

Syno23Syno23 Member UncommonPosts: 1,360

The MMO community is always looking for a new game. It happened with SW:TOR and it's happening now with GW2. First of all, GW1 sold over 7 million copies and that goodwill dwindled down to GW2. Second of all, people wanna get away from WoW and as usual there's no other GOOD MMO out in the market. 3rd no monthly sub. Good solid gameplay and you can play with your friends and guilds.

What else?

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Comments

  • ShadoedShadoed Member UncommonPosts: 1,459

    Has it been a success yet?

    I am not being sceptical, it may turn out to be the best MMO in history for all i know, but i believe it is a little too early to judge it either way.

    It must be Thursday, i never could get the hang of Thursdays.

  • jdnycjdnyc Member UncommonPosts: 1,643

    It's a success because it's a great game, strong IP, strong developer brand (ANet - not NCSoft), enormous amount of hype and the business model it chose.

    They basically made it a great deal to pick the game up, even if you sub to another game.

     

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Syno23

    The MMO community is always looking for a new game. It happened with SW:TOR and it's happening now with GW2. First of all, GW1 sold over 7 million copies and that goodwill dwindled down to GW2. Second of all, people wanna get away from WoW and as usual there's no other GOOD MMO out in the market. 3rd no monthly sub. Good solid gameplay and you can play with your friends and guilds.

    What else?

    People need to give games six months before making major declarations. 

     

    Exceptions:  HGL and Tabula Rasa.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • MMOwandererMMOwanderer Member Posts: 415
    Why do you keep making so many threads and not responding to them?
  • NaeviusNaevius Member UncommonPosts: 334

    At the very least, they have put serious thought into examining all the facets of the MMO experience. Hopefully other companies get motivated to do the same thing in future MMOs.

    (As if we'll ever need anothjer MMO! Ha!)

  • TreekodarTreekodar Member Posts: 524
    400.000 players already. Sounds pretty good to me.

    Eleanor Rigby.

  • zevni78zevni78 Member UncommonPosts: 1,146

    I guess you could say it is a success from the pre-sales, and that fact that everyone is in an overflow server. I put it down to the game being a labour of love, you have to love an mmo world to spend the years in it a successful mmo requires, and it really really helps if the devs love it too.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by MMOwanderer
    Why do you keep making so many threads and not responding to them?

    Why do you keep making so many threads (with the same underlying message) and not responding to them?

     

    There. You are welcome.

  • CalerxesCalerxes Member UncommonPosts: 1,641
    Ask me in 3 months time though the question might be very different.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • negativf4kknegativf4kk Member UncommonPosts: 381

    Give people what they want!!!

    I mean no class, no lvl, tons of fun!!!!

    LOL


    egativf4kk shakes his head in sarcastic disapointment

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  • TibernicusTibernicus Member Posts: 433
    Originally posted by Syno23

    The MMO community is always looking for a new game. It happened with SW:TOR and it's happening now with GW2. First of all, GW1 sold over 7 million copies and that goodwill dwindled down to GW2. Second of all, people wanna get away from WoW and as usual there's no other GOOD MMO out in the market. 3rd no monthly sub. Good solid gameplay and you can play with your friends and guilds.

    What else?

    Well first, they more or less got rid of moronic quest grinding that WoW and its clones love so much.

    Second, they added slightly more interesting combat.

    Third, they actually designed PvP well, which is the biggest draw of GW2.

    Fourth, no monthly fee.

    Fifth, a very transparent, long, advertisement campaign.

    Sixth, good art.

  • KrytycalKrytycal Member Posts: 520
    GW2 is (or will be) a success because it's doing what WoW did in 2003. It took all the features people liked about the current MMOs, combined them and improved upon them.
  • MisthawkMisthawk Member UncommonPosts: 63
    Originally posted by MMOwanderer
    Why do you keep making so many threads and not responding to them?

    I've noticed that too.  I want to call it borderline baiting.

  • Syno23Syno23 Member UncommonPosts: 1,360
    Originally posted by MMOwanderer
    Why do you keep making so many threads and not responding to them?

    I wanna see people's reactions.

  • suckm3suckm3 Member UncommonPosts: 187

    What explains Guild Wars 2's success?

     

     

    Simple. Its buy2play so no mothly fees, even if the game was complety crap someone will hype it over and over again.

    “Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”? -Albert Einstein 

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • AnubisanAnubisan Member UncommonPosts: 1,798
    Nothing. It is far too early to declare it a success or a failure at this point. We won't know until several months from now...
  • TibernicusTibernicus Member Posts: 433
    Originally posted by Krytycal
    GW2 is (or will be) a success because it's doing what WoW did in 2003. It took all the features people liked about the current MMOs, combined them and improved upon them.

    First, it was 2004, second, WoW didn't do that.

    In fact they left out the vast majority of features people liked.

    WoW's success is more or less solely attributed to their marketing and brand name.

  • TealaTeala Member RarePosts: 7,627
    Declaring success on a game less than 24hrs old...mmmmkkkaaayyyy. 
  • zindelzindel Member Posts: 80


    Originally posted by Tibernicus
    Originally posted by Krytycal GW2 is (or will be) a success because it's doing what WoW did in 2003. It took all the features people liked about the current MMOs, combined them and improved upon them.
    First, it was 2004, second, WoW didn't do that.

    In fact they left out the vast majority of features people liked.

    WoW's success is more or less solely attributed to their marketing and brand name.


    Wrong. Wow's success wasn't solely attributed to any ONE thing.
    It was in fact partially attributed to collecting good features from other games and executing on them to the highest quality. If you know ANYTHING about Blizzard, you know... this is what they do.
    It WAS largely attributed to the games increased accessibility, which is what brought new "gamers" of all ages to play.

    Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion
    Playing > Nothing
    Awaiting > Sigh..
    Wishing > Shadowrun Online

  • MephsterMephster Member Posts: 1,188
    Originally posted by Teala
    Declaring success on a game less than 24hrs old...mmmmkkkaaayyyy. 

    That is exactly what i was thinking. The hype and fanboism is way out of control for GW2.

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • Atlan99Atlan99 Member UncommonPosts: 1,332
    GW2 will be a success because of it's B2P plus cash shop model. A lot of people have already probably put more money in GW2 then they would have put into a subsciption based game.
  • indrctindrct Member UncommonPosts: 86
    I hope it dies down to GW1 numbers circa 2008-2010.  I don't want these outcast WoW players and reddit posters in my game.
  • alexminoalexmino Member Posts: 132
    Success can't be measured in mmos by their launch, if it could SWTOR would be the most successful mmo since WoW, and more popular than GW2.
  • WarbsWarbs Member Posts: 245
    Remember everyone said SWTOR was a success until they hit endgame, i'd give it a couple of months before judging.
  • eGumballeGumball Member Posts: 151
    Originally posted by Mephster
    Originally posted by Teala
    Declaring success on a game less than 24hrs old...mmmmkkkaaayyyy. 

    That is exactly what i was thinking. The hype and fanboism is way out of control for GW2.

     

    Not to be rude or anything, but it is kinda '' too clear '' to see what will happen soon. Even if Guild Wars 2 turned out to be the worst game in the history, hype alone would make it successful looking at the model. Otherwise, it is the best title out in the industry nowadays, so i can´t see how it can fail.

    I would say, it is the hater-blood, going in ur vanes, that make you so negative about GW2 ( in 90% of the threads u have commented ). However, reality is tough sometimes, that´s what will happen when the sales of GW2´s first month come out and the big facepalm will arrive, to hater I would say.

     

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