Originally posted by Teala Declaring success on a game less than 24hrs old...mmmmkkkaaayyyy.
Depends on the definition of "success":
If ROI is positive at this point the game is a financial success that will only be greater over the next few months.
To me the game is better than I dared to hope (being a GW vet.) This makes the game a success to me.
If you define success by some other standard like "How many people will play for more than 2 hours a day in 6 months time" then sure: It is too early.
In the end the only thing that matters to ME is if I feel the game is a success: I felt that 2 days ago so there...
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!! (repeat ad infinitum)
The MMO community is always looking for a new game. It happened with SW:TOR and it's happening now with GW2. First of all, GW1 sold over 7 million copies and that goodwill dwindled down to GW2. Second of all, people wanna get away from WoW and as usual there's no other GOOD MMO out in the market. 3rd no monthly sub. Good solid gameplay and you can play with your friends and guilds.
What else?
People need to give games six months before making major declarations.
Exceptions: HGL and Tabula Rasa.
really are you serious? its only been a day since offical launch and your wanting to talk about GW2 sucess, LMAO it may have had over 7 mill copies but that dont mean crap until you give it time down the road to see what happens like waynejr2 said give it time first and see what happens before you go saying if the game failed or not.
Best pvp of last 10 years, since planetside / eve. Return of sense of exploration in sharp contrast to hub grinders like wow and corridory games like swtor
Originally posted by ShakyMo Best pvp of last 10 years, since planetside / eve. Return of sense of exploration in sharp contrast to hub grinders like wow and corridory games like swtor
.
Their PvP is just a slightly worse version of DAoC RvR, and that was 10 years ago. They'll get there eventually.
Originally posted by KrytycalGW2 is (or will be) a success because it's doing what WoW did in 2003. It took all the features people liked about the current MMOs, combined them and improved upon them.
First, it was 2004, second, WoW didn't do that.
In fact they left out the vast majority of features people liked.
WoW's success is more or less solely attributed to their marketing and brand name.
Wrong. Wow's success wasn't solely attributed to any ONE thing. It was in fact partially attributed to collecting good features from other games and executing on them to the highest quality.
Highest quality means no one did it better... yet they had the worst raids and dungeons on the market.
Their MAIN reason for success is without a doubt their 2+ year long marketing campaign and brand name recognition, appealing to non MMO gamers.
Originally posted by MMOwanderer Why do you keep making so many threads and not responding to them?
I wanna see people's reactions.
Ah proof of what I called in his other thread today!
He's just a Troll... well maybe not just a Troll... he is a virtuoso of Trolling, actually taking it almost to an artform. His topics and posts are carefully constructed to draw in both fanbois and haters without crossing the line into bannable/reportable topics.
For all I know he works for MMORPG to generate hitcounts (I don't believe this to be true, just it is a possibility).
So as I said in the other thread, I like to think of him as the "GW2 of Trolls" ;D
The term trolling has lost its meaning. The op just likes starting discussions. Doesn't mean they themselves need to reply in it. Rarely do bloggers on sites like this and other game sites like ign, respawn to their own blog comments, even when it's flaming, like that Skyrim vs Darksoul blog ign did a few months ago.
I honestly beleive from playing it that gw2 will be the most successful MMO to date. After reading forums and some of the naysayers I decided to go to a bunch of different areas and ask how everybody is liking the game so far. I rarely got an answer short of "best mmo i've ever played."
However it's too early to say that it's completely successful right now.
If WoW was released today even in its' entirety it would be f2p in 3 months. Why is it still such a big deal?
It's a success because it's a great game, strong IP, strong developer brand (ANet - not NCSoft), enormous amount of hype and the business model it chose.
They basically made it a great deal to pick the game up, even if you sub to another game.
That's a pretty accurate description for SWTOR back at launch. They went from "fastest selling MMO in history" or whatever, to F2P transition really fast though.
Not saying GW2 is good or bad, just that a day after release is hardly the time to declaure it a "success".
I honestly beleive from playing it that gw2 will be the most successful MMO to date. After reading forums and some of the naysayers I decided to go to a bunch of different areas and ask how everybody is liking the game so far. I rarely got an answer short of "best mmo i've ever played."
However it's too early to say that it's completely successful right now.
That is impossible, since it's b2p. To be the most successful MMO to date, it would need to match and beat WoW in box/account sells. And that's harder to do than WoW's total sub numbers (including eastern numbers)
I honestly beleive from playing it that gw2 will be the most successful MMO to date.
Not possible. It would have to have larger than say 6 active million players paying an average of $15 each month for 5+ years.
Right now, I bet their goal is to sell more boxes than MoP. But even if they don't it's not a big deal. My hope is that GW2 sells more than double what SWTOR did.
That is impossible, since it's b2p. To be the most successful MMO to date, it would need to match and beat WoW in box/account sells. And that's harder to do than WoW's total sub numbers (including eastern numbers)
Would only need to match WoW's revenue, one way or another. If no one buys expansions or spends money in the cash shop, yeah it'd be a failure. but if they spend enough, and keep spending for years to come, it could surpass WoW. Not saying that's likely, just possible.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I honestly beleive from playing it that gw2 will be the most successful MMO to date. After reading forums and some of the naysayers I decided to go to a bunch of different areas and ask how everybody is liking the game so far. I rarely got an answer short of "best mmo i've ever played."
However it's too early to say that it's completely successful right now.
That is impossible, since it's b2p. To be the most successful MMO to date, it would need to match and beat WoW in box/account sells. And that's harder to do than WoW's total sub numbers (including eastern numbers)
Nothing is impossible, technically any MMO could potentially become the new king. It's just very very unlikely but when it does happen it will shock the world that's for certain. Who knows GW2 could do it, but again very unlikely (although I'll be cheering for it!)
Originally posted by Tibernicus Originally posted by zindelOriginally posted by TibernicusOriginally posted by KrytycalGW2 is (or will be) a success because it's doing what WoW did in 2003. It took all the features people liked about the current MMOs, combined them and improved upon them.
First, it was 2004, second, WoW didn't do that.In fact they left out the vast majority of features people liked.WoW's success is more or less solely attributed to their marketing and brand name. Wrong. Wow's success wasn't solely attributed to any ONE thing. It was in fact partially attributed to collecting good features from other games and executing on them to the highest quality. Highest quality means no one did it better... yet they had the worst raids and dungeons on the market.
Their MAIN reason for success is without a doubt their 2+ year long marketing campaign and brand name recognition, appealing to non MMO gamers.
"Highest quality means no one did it better... yet they had the worst raids and dungeons on the market."
This is YOUR opinion, not fact... at some point (around TBC) 11 million people would have disagreed with you.
Maybe you should spend more time reading more analytical articles and discussion by qualified sources (gamasutra, gamedev.net), than forming your own opinions and stating them as fact.
Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion Playing > Nothing Awaiting > Sigh.. Wishing > Shadowrun Online
Originally posted by KrytycalGW2 is (or will be) a success because it's doing what WoW did in 2003. It took all the features people liked about the current MMOs, combined them and improved upon them.
First, it was 2004, second, WoW didn't do that.In fact they left out the vast majority of features people liked.WoW's success is more or less solely attributed to their marketing and brand name.
Wrong. Wow's success wasn't solely attributed to any ONE thing. It was in fact partially attributed to collecting good features from other games and executing on them to the highest quality.
Highest quality means no one did it better... yet they had the worst raids and dungeons on the market.
Their MAIN reason for success is without a doubt their 2+ year long marketing campaign and brand name recognition, appealing to non MMO gamers.
"Highest quality means no one did it better... yet they had the worst raids and dungeons on the market."
This is YOUR opinion, not fact... at some point (around TBC) 11 million people would have disagreed with you.
Oh good, the old population defense. Except that 9 of that 11 million weren't actual subscibers, and of the remaining number, the vast majority played WoW as their first MMO, so they wouldn't be able to say one way or another if it was better than anything else. It was simply the first MMO they'd ever heard of, and that's the result of marketing and momentum.
The MMO community is always looking for a new game. It happened with SW:TOR and it's happening now with GW2. First of all, GW1 sold over 7 million copies and that goodwill dwindled down to GW2. Second of all, people wanna get away from WoW and as usual there's no other GOOD MMO out in the market. 3rd no monthly sub. Good solid gameplay and you can play with your friends and guilds.
What else?
Well first, they more or less got rid of moronic quest grinding that WoW and its clones love so much.
Second, they added slightly more interesting combat.
Third, they actually designed PvP well, which is the biggest draw of GW2.
Fourth, no monthly fee.
Fifth, a very transparent, long, advertisement campaign.
Sixth, good art.
Instead they gave you events to grind.... Any MMO by it's own nature has a grind. Changing the grind to something else to grind doesnt change that it is a grind.
Slightly more interesting how? While it animates alot better then TSW. It lacks depth that TSW combat had even though both are based off a reduced amount of skills available.
GW2 PvP Designed well? Seriously?
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
- pre established world lore from GW1 to expand upon
- loyal fanbase of previous game GW1 and the company ANet
- F2P
- lush, detailled world, alife and animated stuff going on, not sterile, stiff inactive NPCs (as in SWTOR)
- combat is a bit more action-y than the "stand around and spam attacks" as in EQ2 or WOW, but not soooo action-y as in Tera to alienate classic MMO players
- break of trinity: everyone is responsible in the team
- the other players are not your potential competitor for mobs and loot (!)
- classes can each be played in different ways with weapons and skill, but not SO different that you lose track
- the mundane aspect that comes with simple tasts is masked very well with Dynamtic Events, lesses the fedex feeling
- very large world, great designed to explore and find hidden places and stuff
I am sure there is more, but that comes to my mind now.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I honestly beleive from playing it that gw2 will be the most successful MMO to date. After reading forums and some of the naysayers I decided to go to a bunch of different areas and ask how everybody is liking the game so far. I rarely got an answer short of "best mmo i've ever played."
However it's too early to say that it's completely successful right now.
That is impossible, since it's b2p. To be the most successful MMO to date, it would need to match and beat WoW in box/account sells. And that's harder to do than WoW's total sub numbers (including eastern numbers)
Nothing is impossible, technically any MMO could potentially become the new king. It's just very very unlikely but when it does happen it will shock the world that's for certain. Who knows GW2 could do it, but again very unlikely (although I'll be cheering for it!)
GW2 only make money from box sells and shop.
WoW has more subs than most MMOs get in box sells. Take that into account thatWoW has more box sells than it does sub numbers, and it also have cash shop in the east.
Comments
Depends on the definition of "success":
If ROI is positive at this point the game is a financial success that will only be greater over the next few months.
To me the game is better than I dared to hope (being a GW vet.) This makes the game a success to me.
If you define success by some other standard like "How many people will play for more than 2 hours a day in 6 months time" then sure: It is too early.
In the end the only thing that matters to ME is if I feel the game is a success: I felt that 2 days ago so there...
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
really are you serious? its only been a day since offical launch and your wanting to talk about GW2 sucess, LMAO it may have had over 7 mill copies but that dont mean crap until you give it time down the road to see what happens like waynejr2 said give it time first and see what happens before you go saying if the game failed or not.
Return of sense of exploration in sharp contrast to hub grinders like wow and corridory games like swtor
.
Their PvP is just a slightly worse version of DAoC RvR, and that was 10 years ago. They'll get there eventually.
Highest quality means no one did it better... yet they had the worst raids and dungeons on the market.
Their MAIN reason for success is without a doubt their 2+ year long marketing campaign and brand name recognition, appealing to non MMO gamers.
I agree
im a GW2 fan, the game will likely do very well - but its too early to trumpet horns
EQ2 fan sites
The term trolling has lost its meaning. The op just likes starting discussions. Doesn't mean they themselves need to reply in it. Rarely do bloggers on sites like this and other game sites like ign, respawn to their own blog comments, even when it's flaming, like that Skyrim vs Darksoul blog ign did a few months ago.
Philosophy of MMO Game Design
I honestly beleive from playing it that gw2 will be the most successful MMO to date. After reading forums and some of the naysayers I decided to go to a bunch of different areas and ask how everybody is liking the game so far. I rarely got an answer short of "best mmo i've ever played."
However it's too early to say that it's completely successful right now.
If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?
That's a pretty accurate description for SWTOR back at launch. They went from "fastest selling MMO in history" or whatever, to F2P transition really fast though.
Not saying GW2 is good or bad, just that a day after release is hardly the time to declaure it a "success".
You make me like charity
1) Guild Wars and ANet brand is well liked
2) B2P
3) no trinity
4) WvWvW
5) Not another WOW clone
6) Not gear grind based game
That is impossible, since it's b2p. To be the most successful MMO to date, it would need to match and beat WoW in box/account sells. And that's harder to do than WoW's total sub numbers (including eastern numbers)
Philosophy of MMO Game Design
Not possible. It would have to have larger than say 6 active million players paying an average of $15 each month for 5+ years.
Right now, I bet their goal is to sell more boxes than MoP. But even if they don't it's not a big deal. My hope is that GW2 sells more than double what SWTOR did.
Would only need to match WoW's revenue, one way or another. If no one buys expansions or spends money in the cash shop, yeah it'd be a failure. but if they spend enough, and keep spending for years to come, it could surpass WoW. Not saying that's likely, just possible.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Nothing is impossible, technically any MMO could potentially become the new king. It's just very very unlikely but when it does happen it will shock the world that's for certain. Who knows GW2 could do it, but again very unlikely (although I'll be cheering for it!)
Wrong. Wow's success wasn't solely attributed to any ONE thing. It was in fact partially attributed to collecting good features from other games and executing on them to the highest quality.
Highest quality means no one did it better... yet they had the worst raids and dungeons on the market.
Their MAIN reason for success is without a doubt their 2+ year long marketing campaign and brand name recognition, appealing to non MMO gamers.
"Highest quality means no one did it better... yet they had the worst raids and dungeons on the market."
This is YOUR opinion, not fact... at some point (around TBC) 11 million people would have disagreed with you.
Maybe you should spend more time reading more analytical articles and discussion by qualified sources (gamasutra, gamedev.net), than forming your own opinions and stating them as fact.
Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion
Playing > Nothing
Awaiting > Sigh..
Wishing > Shadowrun Online
Oh good, the old population defense. Except that 9 of that 11 million weren't actual subscibers, and of the remaining number, the vast majority played WoW as their first MMO, so they wouldn't be able to say one way or another if it was better than anything else. It was simply the first MMO they'd ever heard of, and that's the result of marketing and momentum.
Instead they gave you events to grind.... Any MMO by it's own nature has a grind. Changing the grind to something else to grind doesnt change that it is a grind.
Slightly more interesting how? While it animates alot better then TSW. It lacks depth that TSW combat had even though both are based off a reduced amount of skills available.
GW2 PvP Designed well? Seriously?
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
- pre established world lore from GW1 to expand upon
- loyal fanbase of previous game GW1 and the company ANet
- F2P
- lush, detailled world, alife and animated stuff going on, not sterile, stiff inactive NPCs (as in SWTOR)
- combat is a bit more action-y than the "stand around and spam attacks" as in EQ2 or WOW, but not soooo action-y as in Tera to alienate classic MMO players
- break of trinity: everyone is responsible in the team
- the other players are not your potential competitor for mobs and loot (!)
- classes can each be played in different ways with weapons and skill, but not SO different that you lose track
- the mundane aspect that comes with simple tasts is masked very well with Dynamtic Events, lesses the fedex feeling
- very large world, great designed to explore and find hidden places and stuff
I am sure there is more, but that comes to my mind now.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
GW2 only make money from box sells and shop.
WoW has more subs than most MMOs get in box sells. Take that into account thatWoW has more box sells than it does sub numbers, and it also have cash shop in the east.
no way GW2 can beat that.
Philosophy of MMO Game Design