Originally posted by Tibernicus Originally posted by zindelOriginally posted by TibernicusOriginally posted by zindelOriginally posted by TibernicusOriginally posted by KrytycalGW2 is (or will be) a success because it's doing what WoW did in 2003. It took all the features people liked about the current MMOs, combined them and improved upon them.
First, it was 2004, second, WoW didn't do that.In fact they left out the vast majority of features people liked.WoW's success is more or less solely attributed to their marketing and brand name. Wrong. Wow's success wasn't solely attributed to any ONE thing. It was in fact partially attributed to collecting good features from other games and executing on them to the highest quality. Highest quality means no one did it better... yet they had the worst raids and dungeons on the market.Their MAIN reason for success is without a doubt their 2+ year long marketing campaign and brand name recognition, appealing to non MMO gamers."Highest quality means no one did it better... yet they had the worst raids and dungeons on the market."This is YOUR opinion, not fact... at some point (around TBC) 11 million people would have disagreed with you.Oh good, the old population defense. Except that 9 of that 11 million weren't actual subscibers, and of the remaining number, the vast majority played WoW as their first MMO, so they wouldn't be able to say one way or another if it was better than anything else. It was simply the first MMO they'd ever heard of, and that's the result of marketing and momentum.
LOL it's not just a population defense DOOD. Do your research. Try reputable sites like Gamasutra or Gamedev.net. There are plenty of articles and discussion by qualified people who point it out... The accessibility, is what made the game popular. The game made it easier for people who don't normally play games, to pick up and play. Never, in my 16 years of graphical MMOS do I remember people talking about their 40-70 year old uncles, aunts and grandparents playing a RPG... online.
Guild Was 2 (if it can overcome its failures) will shine for this reason also. Gamers have no patience anymore. They have the attention span of a friggin squirrel on crack. This game caters to the majority. The new breed of gamers don't want to know where the quest giver was located so they can get their reward, or even what their objective is. They don't want to worry about what their "role" is. They want to feel rewarded for doing whatever it is they happen to be doing at any given time. GW2 is even more accessible than WOW ever was.. and to stay on topic I'll say IF they can beat wow, this will be one of the major reasons.
Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion Playing > Nothing Awaiting > Sigh.. Wishing > Shadowrun Online
Dudes. This is not a sub game. It may still be too early to tell, but we just have to wait till they release the pre-order numbers, and first week purchases to get a good idea of success. It's lookin' good with over 1 million pre-purchases...
The MMO community is always looking for a new game. It happened with SW:TOR and it's happening now with GW2. First of all, GW1 sold over 7 million copies and that goodwill dwindled down to GW2. Second of all, people wanna get away from WoW and as usual there's no other GOOD MMO out in the market. 3rd no monthly sub. Good solid gameplay and you can play with your friends and guilds.
What else?
Well first, they more or less got rid of moronic quest grinding that WoW and its clones love so much.
Second, they added slightly more interesting combat.
Third, they actually designed PvP well, which is the biggest draw of GW2.
Fourth, no monthly fee.
Fifth, a very transparent, long, advertisement campaign.
Sixth, good art.
Instead they gave you events to grind.... Any MMO by it's own nature has a grind. Changing the grind to something else to grind doesnt change that it is a grind.
Slightly more interesting how? While it animates alot better then TSW. It lacks depth that TSW combat had even though both are based off a reduced amount of skills available.
GW2 PvP Designed well? Seriously?
Dynamic events make sense in the game world. I can see the direct result of what I'm doing and why I"m doing it. It's not just a bunch of lazy NPCs with glowing marks on their heads. It also encourages people to work together.
Slightly more interesting in that its a bit more active.
And yes, GW2 PvP is based on the best PvP MMO on the market, DAoC. DAoC's RvR is unmatched to this day, only GW2 seems to be getting close.
The MMO community is always looking for a new game. It happened with SW:TOR and it's happening now with GW2. First of all, GW1 sold over 7 million copies and that goodwill dwindled down to GW2. Second of all, people wanna get away from WoW and as usual there's no other GOOD MMO out in the market. 3rd no monthly sub. Good solid gameplay and you can play with your friends and guilds.
What else?
Well first, they more or less got rid of moronic quest grinding that WoW and its clones love so much.
Second, they added slightly more interesting combat.
Third, they actually designed PvP well, which is the biggest draw of GW2.
Fourth, no monthly fee.
Fifth, a very transparent, long, advertisement campaign.
Sixth, good art.
Instead they gave you events to grind.... Any MMO by it's own nature has a grind. Changing the grind to something else to grind doesnt change that it is a grind.
Slightly more interesting how? While it animates alot better then TSW. It lacks depth that TSW combat had even though both are based off a reduced amount of skills available.
GW2 PvP Designed well? Seriously?
Dynamic events make sense in the game world. I can see the direct result of what I'm doing and why I"m doing it. It's not just a bunch of lazy NPCs with glowing marks on their heads. It also encourages people to work together.
Slightly more interesting in that its a bit more active.
And yes, GW2 PvP is based on the best PvP MMO on the market, DAoC. DAoC's RvR is unmatched to this day, only GW2 seems to be getting close.
GW2 and Warhammer Online are the two closest that we can get to DoAC PvP. And TESO will have it too.
Comments
They are not even close to that. And people should wait a month.
Wrong. Wow's success wasn't solely attributed to any ONE thing. It was in fact partially attributed to collecting good features from other games and executing on them to the highest quality.
Highest quality means no one did it better... yet they had the worst raids and dungeons on the market. Their MAIN reason for success is without a doubt their 2+ year long marketing campaign and brand name recognition, appealing to non MMO gamers.
"Highest quality means no one did it better... yet they had the worst raids and dungeons on the market." This is YOUR opinion, not fact... at some point (around TBC) 11 million people would have disagreed with you.
Oh good, the old population defense. Except that 9 of that 11 million weren't actual subscibers, and of the remaining number, the vast majority played WoW as their first MMO, so they wouldn't be able to say one way or another if it was better than anything else. It was simply the first MMO they'd ever heard of, and that's the result of marketing and momentum.
LOL it's not just a population defense DOOD. Do your research. Try reputable sites like Gamasutra or Gamedev.net. There are plenty of articles and discussion by qualified people who point it out... The accessibility, is what made the game popular. The game made it easier for people who don't normally play games, to pick up and play. Never, in my 16 years of graphical MMOS do I remember people talking about their 40-70 year old uncles, aunts and grandparents playing a RPG... online.
Guild Was 2 (if it can overcome its failures) will shine for this reason also. Gamers have no patience anymore. They have the attention span of a friggin squirrel on crack. This game caters to the majority. The new breed of gamers don't want to know where the quest giver was located so they can get their reward, or even what their objective is. They don't want to worry about what their "role" is. They want to feel rewarded for doing whatever it is they happen to be doing at any given time. GW2 is even more accessible than WOW ever was.. and to stay on topic I'll say IF they can beat wow, this will be one of the major reasons.
Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion
Playing > Nothing
Awaiting > Sigh..
Wishing > Shadowrun Online
Exactly.
SWTOR sold what, 2 million? That will be a good milestone to pass.
Dudes. This is not a sub game. It may still be too early to tell, but we just have to wait till they release the pre-order numbers, and first week purchases to get a good idea of success. It's lookin' good with over 1 million pre-purchases...
No need to wait 2 months.
Dynamic events make sense in the game world. I can see the direct result of what I'm doing and why I"m doing it. It's not just a bunch of lazy NPCs with glowing marks on their heads. It also encourages people to work together.
Slightly more interesting in that its a bit more active.
And yes, GW2 PvP is based on the best PvP MMO on the market, DAoC. DAoC's RvR is unmatched to this day, only GW2 seems to be getting close.
GW2 and Warhammer Online are the two closest that we can get to DoAC PvP. And TESO will have it too.