This launch seems to get worse with every passing day and Arenanet's ability to cope seems in question. Is this launch starting to spin out of control and become a disaster?
The other thing that seems very troubling, is having to go to third parties to find out what is going on.
1. i agree
2. dont realy use just yet, its not realy gamebreaking now is it?
3. mail was always up when i loggen in, cant be down THAT much....i login daily after work.
4. No problems with lag at all while playing......just the loading taking a while but i still have SATA disks instead of SSD (so its my bad )
5. Use a better password that is DIFFERENT from you other accounts
6. support reacts to a ticket (in my case) after 2 days but once they get on it, they realy try hard to find a good sollution.....i have client crashes for some reason (about every hour my GW2 crashes)....plus now that they are on it i get DAILY feedback.....i like that.
7. dunno about that, have not had the time to pvp or WVWVW just yet.
I think for most people the launch went realy well except for the login troubles they had (yeah i sayd had because i had no issue yesterday when trying to login.
This launch seems to get worse with every passing day and Arenanet's ability to cope seems in question. Is this launch starting to spin out of control and become a disaster?
The other thing that seems very troubling, is having to go to third parties to find out what is going on.
Guild Wars 2 holds up to different standard... other games would have been written down due to the above.
altough i was kinda sceptical about this new coming of jezus kinda game called GW2 i must admid that its the first game since UO that actually makes me forget the time while playing.......alltough it doesnt even come close to UO (just MHO) its a very addictive game for me.
So a dissaster...no freakin way.....it has hickups and i have client crashes but me and the support guy are working on that.
The other thing that seems very troubling, is having to go to third parties to find out what is going on.
That's absolute nonsense. The ONLY resources I've been using to keep up to date with issues and fixes are ArenaNet's official channels. And not once have they attempted to shift the blame for issues, but have taken accountability and apologised.
I am wondering if in a few days the server downtimes are going to take over.... hm... no wonder my 60 bucks are rubberbanding back into my hands... figures...
Besides the trading post being down , I've only had issues with getting into the ascalon tombs dungeon , which in itself was a fiasco taking over an hour to get into, and doing the metrics province jumping puzzle yanking me to my death with some rubberbanding. The queues for wvw are horrid as well . I just call that one as meaning we have a healthy pvp population.
All that aside though this game is the best kno I've ever played and I'm shoveling money anets way to show my support only reason I'm here is because I have a hurricane overhead and the power is out lol. Come join us in the mmorpg.com guild on jade quarry! Names Taaz
Whoopity dee doo, who cares about forums at launch? I'm too busy lvling and playing a game to worry about launch. Not to mention that there are the fan forums which is how the GW1 community conversed... course you would prolly know that if you played GW1. Still... not sure why they would take the forums down though as the is a most basic and simplistic feature.
2)Trading Post down
While aggrivating this is not a big deal breaker. In the betas it was an awesome auction, here they were innovative and made their auction house become a pooled asset which to my knowledge no MMO has ever done and it's to be expected to have some kinks to work out.
3)Mail System taken down sporadically
Prolly tied with the trading post as you will be allowed to send mail across servers.
4)Rubberbanding/Lag Issues
Never had any sort of lag issue.
5)Accounts Hacked/Accounts Banned
To be expected, actually got an e-mail saying I requested a pw reset which I didn't. Hacking is easily avoidable.
6)Little Accountability/Support
Ummm SWTOR remind you of anything? Support will be limited due to the massive customer pool they have.
7)Bugged Guild Tabs/WvWvW Tabs
Certainly not a "disaster" launch category discrepency.
This launch seems to get worse with every passing day and Arenanet's ability to cope seems in question. Is this launch starting to spin out of control and become a disaster?
The other thing that seems very troubling, is having to go to third parties to find out what is going on.
Originally posted by maji The lack of forums is really annoying and I don't understand it. MMORPGs are about the community, and the official forums are important for that.
I agree with you. This is the reasoning they gave, which still doesn't make sense because people are going to whine no matter what or when they turned the forum switch on.
Forums- Our most important priority at the moment is to ensure that the game runs stably and flawlessly. So as to not create additional demand on our infrastructure and on our programming team, we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.
How does that not make sense? Anet hosts their own site and their forum. Putting it up would mean extra bandwith ontop of the mass influx of people logging onto the game servers. Though the servers for the game and site and forum are seperate its all on the same line and all share bandwith. They are keeping the forums down until the initial burst of logins and pings to their server has died down and the bandwith usage stablizes.
Would you rather have both the game and forums up but both working in poor fashion, random disconnects in game, super lag and rubberbanding, server downtime for 6-10 hours, and forums not accepting posts or not recognizing your login info....ooooor would you like to have a playable game with 80% working features that is still fun with the minor issues it is having that the team is working on.
People sure do love to complain. And will take the smallest things and complain their arses off.
Are you seriously suggesting that GW2 can not handle enough internet traffic to manage their game and forums? Are they hosting via broadband or dial up? lol Oh my...
Obviously has no clue about server technology. They're taking those things down as a precaution. I'd rather have a forum that I never visited down than the entire infrastructure. And I'm sure its not that they cant handle the internet traffice it's literally the most anticipated MMO of the year ...I can say that there are probably over a million players cramming in at once. hard to predict this even with stress tests and betas. I'm sure they just weren't completely prepared.
It's like when a disaster hits. You do your best to get ready; you prep hospitals, organize buses for evac, turn the stadiums into shelters, but somehow you still aren't prepared for that hurricane. No one can predict exactly how something will go at the moment of impact. Maybe you shouldn't be so closed minded and see that some things are just unexpected.
Anet's net can handle the game and forums, but if the forums (due to high traffic) get in the way of the game...then they can go for a bit. Game > forums. And since it's the launch of the game I'm sure their forums were immensely swamped..just thread after thread. I can imagine that having an impact on the game when the forum traffic is almost as high as the game traffic.
If you think about it MMORPG.com's forum traffic at any given time really isn't all that high. About as much as a small korean MMO. Now imagine every player currently playing guild wars 2 logging into MMORPG.com all at once and posting threads every 10 seconds. MMORPG would mysteriously go "down for maintenance".
Arenanet basically has everyone playing the game trying to access the forums at the same time. Its easy to see how they would want to take the forums down.
Game is perfectly playable. I've not had any major issues aside from the trading post being down.
When you understand the way their systems work and the difference between this game and others like SW:TOR or WoW then you can appreciate a bit more just how smoothly everything is going.
Smooth is definitely a wrong word to describe current situation.
Well, I'd like to take a moment to compare my experiences in GW 2 to what happened at the launch of SWTOR and Diablo 3.
GW 2 - minor annoyances like overflow server and trade post being down. WVW queues way too long. However, I'm still progressing my character, crafting, exploring, fighting mobs with little problem. etc.
SWTOR - Rather smooth launch but server queues lasted an hour + just to play. And there were many key features completely missing at launch.
Diablo 3 - Launch is so bad I can't even play the first day. People who bought digital accounts are sometimes locked out for up to 3 days.
So IMHO ArenaNet may be having some hiccups but they're still doing much better than Bioware or Blizzard.
Game is perfectly playable. I've not had any major issues aside from the trading post being down.
When you understand the way their systems work and the difference between this game and others like SW:TOR or WoW then you can appreciate a bit more just how smoothly everything is going.
^^ LoL True fan boy. I love how people are being so hypocritcal about this launch if this was Swtor it would be ripped to shreds doom calling and everyone quit free to play by the end of the week. Wait it is free to play....isn't it? ( Sarcasm)
You can ignore the facts of how their game works if you like, it doesn't make you anymore correct though.
Originally posted by Worstluck Disaster? Hardly. I too am getting annoyed with no trading post and I am really getting annoyed with no forums, as I don't bother with Twitter or Facebook, but it's no disaster. A disaster would mean constant downtime, horrible lag, you know, things that I experienced when Diablo 3 launched, not what is going on now.
QFT
I feel the same, I think the OP's list is accurate, but he should not have used the term disaster. It's not a disaster. These are issues. Serious issues, and could ultimately lead to disaster if not fixed, but for now they are not game breakers. I can still log in and level and have fun with the game.
I think that I have to clarify that while those are issues, they aren't felt by most players. Well, except for the trade post and the in-game mail, which was taken down due to an exploit. Personally, I haven't experienced any problems with GW2's headstart or launch.
One thing I do have to say is that I love how ArenaNet is on the ball with the issues. They found an exploit with the mail system and took it down right away and tonight they are releasing a patch to fix it (hopefully).
Ill agree with the list. but disaster is pushing it. said it once ill say it again. This ammount of Bugs and screw ups happening at launch is a standard launch.
Because i can. I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out. Logic every gamers worst enemy.
Originally posted by maji The lack of forums is really annoying and I don't understand it. MMORPGs are about the community, and the official forums are important for that.
I agree with you. This is the reasoning they gave, which still doesn't make sense because people are going to whine no matter what or when they turned the forum switch on.
Forums- Our most important priority at the moment is to ensure that the game runs stably and flawlessly. So as to not create additional demand on our infrastructure and on our programming team, we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.
How does that not make sense? Anet hosts their own site and their forum. Putting it up would mean extra bandwith ontop of the mass influx of people logging onto the game servers. Though the servers for the game and site and forum are seperate its all on the same line and all share bandwith. They are keeping the forums down until the initial burst of logins and pings to their server has died down and the bandwith usage stablizes.
Would you rather have both the game and forums up but both working in poor fashion, random disconnects in game, super lag and rubberbanding, server downtime for 6-10 hours, and forums not accepting posts or not recognizing your login info....ooooor would you like to have a playable game with 80% working features that is still fun with the minor issues it is having that the team is working on.
People sure do love to complain. And will take the smallest things and complain their arses off.
Are you seriously suggesting that GW2 can not handle enough internet traffic to manage their game and forums? Are they hosting via broadband or dial up? lol Oh my...
Their forums run through the same authentication servers as the rest of their stuff. Everything in GW2 is account based, not server based. They are keeping the forums offline until they resolve the capacity issues as having them open would be generating extra load they can do without right now, assuming we could even log on to them if they were up anyway.
Remember how Blizzards forums go down during maintainance? Well, same thing except ArenaNet can pick and choose which things they have online/offline.
The only thing that I've had trouble with is the TRADING POST and the MAIL SYSTEM. Although I did get a little lag, that might have been my fault.
Honestly though I've played free MMORPGs that's been out for YEARS with bugs worse than this. And like many people already said, wasn't WoWs launch a bit shaky as well? Just give it time. It's only been out 2-3 days.
And you know the main reason why most of these problems are occuring? THERE'S TOO MANY DAMN PEOPLE ONLINE AT THE SAME TIME. Lag because servers can't handle it, TP closed because servers can't handle it, map queing because too many people. And before you say this was what the stress test was for... They never had 400k players all online in the stress test all at once.
I would describe the launch as "rough", at least compared to recent launches like TOR, RIFT, Aion, ...
The interface issues are really giving me grief as a guild officer. We need more people on our team, and there seem to be many who want to join us, but I usually can't get them to join without trouble. Even existing members have been kicked randomly or are sometimes unable to talk / view the roster. All of that makes organising events a pain in the ass as well.
Trading post issues explain themselves, I sure expect there to be a massive downward price spiral when everyone can finally put all their useless crap or genuine goods on there.
Yesterday we also had our first organized guild event in WvW, but this was disrupted by massive lagspikes which basically meant seeing your char frozen in place for 10-20s every minute or so. People really got tired of that fast.
Finally you have mail bugs and group invites or attempts to "join in" with others that fail.
Despite all of that, I'm still really enjoying the game, as luckily the issues don't stress the regular PvE too much.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I logged in, the guild was completely messed up. Representing was broken. Guild upgrades broken. My location was "unknown". I just logged off in disgust.
Hopefully they will have this unplayable mess fixed by tomorrow.
Glad none of you are having any problems are don't care if you do.
If you relogged it would have fixed itself, instead of being mature about it let's all just rage at everything.
We can't trade eachother, we can't chat in guild with eachother and we can't group together. I'd say it's one of the worst launches of late. The gameplay is so fun though, that so far only two of our guildies have stopped playing.
It's far from a disaster, but it has been a little shaky. The whole trade post and mail system being down sucks, they turned off mail til they fix an exploit though so I'm not really that upset about it. Over all this game is fantastic, and has impressed me greatly, the gameplay is addictive, the experience even with the occasional hiccup is still leagues beyond many mmo's so far.
While most of the issues are indeed not gamebreaking, they are more than just a little annoying if you add it all. Quite a rough launch but no disaster. If they won't manage to fix the guild, chat and trade systems soon it would be quite embarrassing though.
While most of the issues are indeed not gamebreaking, they are more than just a little annoying if you add it all. Quite a rough launch but no disaster. If they won't manage to fix the guild, chat and trade systems soon it would be quite embarrassing though.
Quoting for truth.
But would like to add that many consider not being able to play together with their friends gamebraking as gamebraking can get. And if playing teamd up with your friend is a peak of your enjoyment than the lack of it equals sitting in a que not being able to play.
While most of the issues are indeed not gamebreaking, they are more than just a little annoying if you add it all. Quite a rough launch but no disaster. If they won't manage to fix the guild, chat and trade systems soon it would be quite embarrassing though.
Quoting for truth.
But would like to add that many consider not being able to play together with their friends gamebraking as gamebraking can get. And if playing teamd up with your friend is a peak of your enjoyment than the lack of it equals sitting in a que not being able to play.
edit: solo nerds don't care obviously
This. Not being able to play with your friends is indeed gamebreaking. At least for someone who has friends who play games. This is the sole reason we've already lost guildies. They felt it was too much a solo experience.
Comments
1. i agree
2. dont realy use just yet, its not realy gamebreaking now is it?
3. mail was always up when i loggen in, cant be down THAT much....i login daily after work.
4. No problems with lag at all while playing......just the loading taking a while but i still have SATA disks instead of SSD (so its my bad )
5. Use a better password that is DIFFERENT from you other accounts
6. support reacts to a ticket (in my case) after 2 days but once they get on it, they realy try hard to find a good sollution.....i have client crashes for some reason (about every hour my GW2 crashes)....plus now that they are on it i get DAILY feedback.....i like that.
7. dunno about that, have not had the time to pvp or WVWVW just yet.
I think for most people the launch went realy well except for the login troubles they had (yeah i sayd had because i had no issue yesterday when trying to login.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Guild Wars 2 holds up to different standard... other games would have been written down due to the above.
The game have launched, and that's about it.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
altough i was kinda sceptical about this new coming of jezus kinda game called GW2 i must admid that its the first game since UO that actually makes me forget the time while playing.......alltough it doesnt even come close to UO (just MHO) its a very addictive game for me.
So a dissaster...no freakin way.....it has hickups and i have client crashes but me and the support guy are working on that.
That's absolute nonsense. The ONLY resources I've been using to keep up to date with issues and fixes are ArenaNet's official channels. And not once have they attempted to shift the blame for issues, but have taken accountability and apologised.
Well, it looks like issues are taking over...
I am wondering if in a few days the server downtimes are going to take over.... hm... no wonder my 60 bucks are rubberbanding back into my hands... figures...
All that aside though this game is the best kno I've ever played and I'm shoveling money anets way to show my support only reason I'm here is because I have a hurricane overhead and the power is out lol. Come join us in the mmorpg.com guild on jade quarry! Names Taaz
The Deep Web is sca-ry.
The Deep Web is sca-ry.
Obviously has no clue about server technology. They're taking those things down as a precaution. I'd rather have a forum that I never visited down than the entire infrastructure. And I'm sure its not that they cant handle the internet traffice it's literally the most anticipated MMO of the year ...I can say that there are probably over a million players cramming in at once. hard to predict this even with stress tests and betas. I'm sure they just weren't completely prepared.
It's like when a disaster hits. You do your best to get ready; you prep hospitals, organize buses for evac, turn the stadiums into shelters, but somehow you still aren't prepared for that hurricane. No one can predict exactly how something will go at the moment of impact. Maybe you shouldn't be so closed minded and see that some things are just unexpected.
Anet's net can handle the game and forums, but if the forums (due to high traffic) get in the way of the game...then they can go for a bit. Game > forums. And since it's the launch of the game I'm sure their forums were immensely swamped..just thread after thread. I can imagine that having an impact on the game when the forum traffic is almost as high as the game traffic.
If you think about it MMORPG.com's forum traffic at any given time really isn't all that high. About as much as a small korean MMO. Now imagine every player currently playing guild wars 2 logging into MMORPG.com all at once and posting threads every 10 seconds. MMORPG would mysteriously go "down for maintenance".
Arenanet basically has everyone playing the game trying to access the forums at the same time. Its easy to see how they would want to take the forums down.
Smooth is definitely a wrong word to describe current situation.
Well, I'd like to take a moment to compare my experiences in GW 2 to what happened at the launch of SWTOR and Diablo 3.
GW 2 - minor annoyances like overflow server and trade post being down. WVW queues way too long. However, I'm still progressing my character, crafting, exploring, fighting mobs with little problem. etc.
SWTOR - Rather smooth launch but server queues lasted an hour + just to play. And there were many key features completely missing at launch.
Diablo 3 - Launch is so bad I can't even play the first day. People who bought digital accounts are sometimes locked out for up to 3 days.
So IMHO ArenaNet may be having some hiccups but they're still doing much better than Bioware or Blizzard.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
You can ignore the facts of how their game works if you like, it doesn't make you anymore correct though.
Ill agree with the list. but disaster is pushing it. said it once ill say it again. This ammount of Bugs and screw ups happening at launch is a standard launch.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Their forums run through the same authentication servers as the rest of their stuff. Everything in GW2 is account based, not server based. They are keeping the forums offline until they resolve the capacity issues as having them open would be generating extra load they can do without right now, assuming we could even log on to them if they were up anyway.
Remember how Blizzards forums go down during maintainance? Well, same thing except ArenaNet can pick and choose which things they have online/offline.
The only thing that I've had trouble with is the TRADING POST and the MAIL SYSTEM. Although I did get a little lag, that might have been my fault.
Honestly though I've played free MMORPGs that's been out for YEARS with bugs worse than this. And like many people already said, wasn't WoWs launch a bit shaky as well? Just give it time. It's only been out 2-3 days.
And you know the main reason why most of these problems are occuring? THERE'S TOO MANY DAMN PEOPLE ONLINE AT THE SAME TIME. Lag because servers can't handle it, TP closed because servers can't handle it, map queing because too many people. And before you say this was what the stress test was for... They never had 400k players all online in the stress test all at once.
I would describe the launch as "rough", at least compared to recent launches like TOR, RIFT, Aion, ...
The interface issues are really giving me grief as a guild officer. We need more people on our team, and there seem to be many who want to join us, but I usually can't get them to join without trouble. Even existing members have been kicked randomly or are sometimes unable to talk / view the roster. All of that makes organising events a pain in the ass as well.
Trading post issues explain themselves, I sure expect there to be a massive downward price spiral when everyone can finally put all their useless crap or genuine goods on there.
Yesterday we also had our first organized guild event in WvW, but this was disrupted by massive lagspikes which basically meant seeing your char frozen in place for 10-20s every minute or so. People really got tired of that fast.
Finally you have mail bugs and group invites or attempts to "join in" with others that fail.
Despite all of that, I'm still really enjoying the game, as luckily the issues don't stress the regular PvE too much.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
If you relogged it would have fixed itself, instead of being mature about it let's all just rage at everything.
While most of the issues are indeed not gamebreaking, they are more than just a little annoying if you add it all. Quite a rough launch but no disaster. If they won't manage to fix the guild, chat and trade systems soon it would be quite embarrassing though.
why and earth you need a forum when you are in the game is beyond me. jeebus...
anyways launch is excatly like any other mmo launch so useless ranting this thread period.
Quoting for truth.
But would like to add that many consider not being able to play together with their friends gamebraking as gamebraking can get. And if playing teamd up with your friend is a peak of your enjoyment than the lack of it equals sitting in a que not being able to play.
edit: solo nerds don't care obviously
This. Not being able to play with your friends is indeed gamebreaking. At least for someone who has friends who play games. This is the sole reason we've already lost guildies. They felt it was too much a solo experience.
Just no. Guild features are bugged as hell.
Our guild master can't see anything in his guild window. He cant invite, he cant kick, he cant do anything.
Guild chat has lags of 1-2 minutes, and sometimes its completely down.
Every 2nd login, people cant see anyone in the guild and the guild window says they are alone in game, but they arent.
Hodor!