If you relogged it would have fixed itself, instead of being mature about it let's all just rage at everything.
Just no. Guild features are bugged as hell.
Our guild master can't see anything in his guild window. He cant invite, he cant kick, he cant do anything.
Guild chat has lags of 1-2 minutes, and sometimes its completely down.
Every 2nd login, people cant see anyone in the guild and the guild window says they are alone in game, but they arent.
Anytime I log in and the guild chat isn't working or it doesn't show the location people are at or anything I just relog and it works fine. Chat itself is fine after that, my guess is when you log in the guild information is collated from the servers and if that process does not go through correctly, due to the capacity issues they are having, then this is why people are having so many issues.
The issue with the guild masters is probably a bit more complicated but for anyone else in the guild a simple relog will fix any issues with the guild chat/system.
It will not, guild chat was bugged the entirety of yesterday evening, relogging didn't do anything.
The roster not displaying people is an extremely common issue, relogging does not always help, the issue does seem to fix itself in time, but until it does people are often not represented and can not see guild chat while they are in fact in the guild and chose to represent.
I've also spent a lot of time re-inviting and trying to fix problems guildmates had these last few days. It is not an issue that a simple relog can fix.
Even if it could be fixed like that, it's difficult to inform other players of what's going on in the guild if you aren't sure whether or not they'll hear you. Guild chat has been completely devoid of life for the past few days due to the issues.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Anytime I log in and the guild chat isn't working or it doesn't show the location people are at or anything I just relog and it works fine. Chat itself is fine after that, my guess is when you log in the guild information is collated from the servers and if that process does not go through correctly, due to the capacity issues they are having, then this is why people are having so many issues.
The issue with the guild masters is probably a bit more complicated but for anyone else in the guild a simple relog will fix any issues with the guild chat/system.
if you worked for ANet problems would already be fixed first day I bet!
While most of the issues are indeed not gamebreaking, they are more than just a little annoying if you add it all. Quite a rough launch but no disaster. If they won't manage to fix the guild, chat and trade systems soon it would be quite embarrassing though.
Quoting for truth.
But would like to add that many consider not being able to play together with their friends gamebraking as gamebraking can get. And if playing teamd up with your friend is a peak of your enjoyment than the lack of it equals sitting in a que not being able to play.
edit: solo nerds don't care obviously
This. Not being able to play with your friends is indeed gamebreaking. At least for someone who has friends who play games. This is the sole reason we've already lost guildies. They felt it was too much a solo experience.
Oh come on, thats a bit dramatic. The game is not even a week old, and you are telling me people quit because they can't join a guild? I find that very hard to believe. I finally just got into my guild today, but have been in our voice chat from day 1. Sorry, bugs are expected at launch, every MMO player knows it.
This launch has been smooth for me. Never lagged once, never booted. So what if I had to wait for guild invtte and the trading has been down. There is so much more to do than that.
Post like this is exactly why forums shouldn't exist.. Too much nerd rage over server down time.. I remember when forums used to be the focal point of spoiler info and help.. but in the last 10 years, that has changed.. They are now the location to gripe over the most minor of issues such as server down time lasted 90 minutes when it was only suppose to be 60 minutes.. You get the idea.. I can understand people bringing up game breaking issues, or asking for "how to" info.. To date I have not experienced any issues worth noting.. The game isn't even a week old and people are complaining about the cash shop.. Really? Do you need access to that this quick?? Really?? Server down times are common in ever game I have ever played.. I'm actually quite pleased how fast they make updates and patch them..
This launch seems to get worse with every passing day and Arenanet's ability to cope seems in question. Is this launch starting to spin out of control and become a disaster?
The other thing that seems very troubling, is having to go to third parties to find out what is going on.
1. No forum is a valid problem. I'm almost 100% sure that it was just taken down until things calm down after launch. Most of the time forum in early stage of every MMO turn to home for every whiner and complainer. One big toilet for never happy people.
2. Trading post down - that's valid problem.
3. I'm sure it's because game was big hit. 1 milion pre-orders. That's even more than The Old Republic with EA, Bioware and Star Wars behind it. It's probably overcrowded with people. Because of that also loggin server sometimes is to busy and you must try few times if you want to get in.
4. No lag at all and I play since sutarday every night. Only laggy part is overflow server when we have people from ALL servers or most of them. When we talked yesterday after event some people were angry because "we use english on french server". Some said "it's german server" etc. Seems that on overflow server people gather from many servers. It's not overflow server for every normaln server it seems.
5. I never heard about hacked accounts. Only ones are probably with passwords like "qwerty", "1234567", "god" and other common passwords. Idiots like that deserve to be hacked. One time Microsfot report that almost 1/3 milion accounts of hotmail was "hacked" this way. They just used common passwords and they tried it on accounts. This is dictionary method. There was reports that some people receive strange emails (almost sure it was scam). Well it's normal for popular game like GW2. Ignore scam, never use links in emails like that.
6. No idea about that tabs. Never had problems with them (WvWvW) but I'm not in the guild so I don't know about second one.
I think it's quite great launch. Better than last one (TOR) when I could not loggin in for more than week because of always full servers and more than 1000 people in queue that moved like turtle.
Freedom of Speech is a wonderful thing. Even when nerd rage takes it over, the problem with Forums is that people actually believe they hold some form of credability or just dont care (me). When they are told they are wrong the will fight it. now there is nothing wrong with defending your idea's, until it stops being about what you believe and starts being a pissing match between fanboys.
Because i can. I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out. Logic every gamers worst enemy.
Sounds to me like the OP has a case of OCD . Nothings ever perfect in an mmo launch . Expect and accept there will be some issues at the start if you can't wait a month then buy the game .
Originally posted by Virin WoW was a disaster at launch....
Umm that was over 8 years ago and Anarchy Online had a bad launch as well, however that was over 11 years ago and players still talk about it to this day, GW2 should be no different. A bad launch is bad launch however you try to spin it.
My only issues are the buggy events in Orr, can't get into arah due to the ancillary events being broken. Can't take down Melandru or Balthazaar aswell due to escort ai unable to find their path and ultimately giving up. I can't be too upset though, this launch was better than most, and if more launches were as good as this one, then the genre would easily be in a better place.
Also the exploits that are being bug reported are not being fixed fast enough, some major economy breaking ____ going on.
Other things that bother me are balance issues such as the loot from dungeons being complete crap, as well as the loot from the Claw of Jormag. The amount of time invested into dungeons or the frostgorge meta do not warrant the meager reward that you receive. I want at least greens from chests on explorable, after all you can get 20-40 blue drops from any single orr event if you're running with a zerg.
Anyways, 60 hours spent on a 60 dollar game, I can't even be mad.
It will not, guild chat was bugged the entirety of yesterday evening, relogging didn't do anything.
The roster not displaying people is an extremely common issue, relogging does not always help, the issue does seem to fix itself in time, but until it does people are often not represented and can not see guild chat while they are in fact in the guild and chose to represent.
I've also spent a lot of time re-inviting and trying to fix problems guildmates had these last few days. It is not an issue that a simple relog can fix.
Even if it could be fixed like that, it's difficult to inform other players of what's going on in the guild if you aren't sure whether or not they'll hear you. Guild chat has been completely devoid of life for the past few days due to the issues.
My goodness...a single evening out of your life. Whatever shall you do.
I said before I'm enjoying the game a lot.
Am I being a drama queen? No, so stop being a douche toward people who are just reporting what is happening.
Not recognizing issues doesn't get you anywhere: there are issues, I'm sure they're working on them. Does it currently cause problems for people that can't be fixed by a simple relog? Yes.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I would not go as far as saying it is a disaster but it is pretty bad. Could not create a new character on Tuesday due to some server being down. Still have not been able to use the in game trade post and lately I am seeing a lot of IG lag.
It´s not a disaster but its a very bad launch IMHO.
I´m a dedicated crafter and without trading post or ingame mail there is no way to buy/sell things or even buy the mats i need to craft. Farming everything is getting old. My bank is full with items I crafted for my brother which I can't give to him.
This two issues are sucking the fun out for me.
During primetime there is light to medium server lag noticable but I guess this depends on the server, I´m playing on a german server which is full but this is a tolerable issue for me.
There are breaking things left and right (chatserver, lag spikes), skill challenges work only after a server restart, guild/grouping problems, overflow servers etc., again this issues are tolerable and absolutely normal for a new MMO.
I guess if you don't "play" the AH or craft it's a OK launch, if you need the AH or ingame mail for the mentioned reasons it's getting increasingly aggravating.
I only got access to the game yesterday but it has the most problems I have had with a game launch for years.
I am stuck in overflows with hardly any players, can't join friends, can't join my guild, can't talk to anyone but map chat.
Heavy lag spikes, constant disconnects due to my firewall when my firewall is OFF.
A sort of omni present lag that when playing a ranged character is managable but when playing melee is just dire and soul destroying.
No trading, no mail either.
The game is up and you can play it, but that's about as far as it goes so far. I really enjoyed the betas but currently all of those problems just make the game annoying to play.
I have to agree that disaster is a bit of a strong word... They did fumble a bit and it was perhaps not the most stellar launch in recent memory. But as people have mentioned there have been a lot worse launches.
One could say though that it must sting a bit for the most rabbid of fanboys, as i am sure they had high hopes for a perfect launch. On the other hand a lot of the issues are spawned from something welcome... Namingly way to many players and that can noever be a bad thing.
The lack of trading post is killing me! I don't care about everything else, it's "meh" for me, but trading post... Come on, Anet! I understand the problems with across-the-worlds trading post, I fully appreciate the enormous difficulties it creates, but you are not the first here: for example, Eve's struggles and monstrous servers they use for trading should have been a warning.
Finally a proper trading system in a mmorpg, and they can't keep it up!
Not a disaster but quite an average one i would say. Trading post not working and broken guild chat and invitations , getting stuck in overflow and not being able to play with friends and guildies is really killing the fun.
You can play with friends in the overflow, if you really want to. Right party member and click "Join in [name of town]". It bugs out time to time, but works for the most part. And even when it bugs out, all you need to do is relog to get it to work.
It's all fine and well complaining that this or that doesn't work but the least you could do is understand the scope of the undertaking ArenaNet have started with how the game actually works.
It's fine to criticize but at the same time I feel some credit is due as well. You wouldn't laugh at a space shuttle being lost due to a miscalculation because of the complexity involved and for GW2 it's fair enough to say this and that should be working, because it should, but at the same time you need to appreciate that they are running an extremely complex system when compared to other MMO's.
My decision to delay trying this game seems to be paying off, although i'm not sure of the game mechanics:
1) Don't have to suffer horrendous lag at early levels 2) Noob areas less crowded 3) emergency patches will have surfaced 4) server issues ironed out 5) Disconnects less occurant 6) No urge to keep up with the masses in terms of level and gear
I may wait until Friday, first week is always a bugger. Wow, i really have matured over these last 10 eyars of MMO gaming haha.
It's all fine and well complaining that this or that doesn't work but the least you could do is understand the scope of the undertaking ArenaNet have started with how the game actually works.
It's fine to criticize but at the same time I feel some credit is due as well. You wouldn't laugh at a space shuttle being lost due to a miscalculation because of the complexity involved and for GW2 it's fair enough to say this and that should be working, because it should, but at the same time you need to appreciate that they are running an extremely complex system when compared to other MMO's.
What is that even supossed to mean? all MMOS are complex in nature. Are you telling me that compared to all other MMOS, GW2 has the most complex system? i swear some of the bull you guys keep spitting out around here.
It's all fine and well complaining that this or that doesn't work but the least you could do is understand the scope of the undertaking ArenaNet have started with how the game actually works.
It's fine to criticize but at the same time I feel some credit is due as well. You wouldn't laugh at a space shuttle being lost due to a miscalculation because of the complexity involved and for GW2 it's fair enough to say this and that should be working, because it should, but at the same time you need to appreciate that they are running an extremely complex system when compared to other MMO's.
What is that even supossed to mean? all MMOS are complex in nature. Are you telling me that compared to all other MMOS, GW2 has the most complex system? i swear some of the bull you guys keep spitting out around here.
Yeah, I am..
Unless you can show me another MMO that has a universal auction house that spans multiple regions (eve and similar games dont count, it's all one server farm). How about another MMO that can launch an entire new build and not require anymore than a few minutes downtime? Nope, you wont find that because ArenaNet have a patent on the patching technology. How about a game where you can be in the same guild regardless of server? How about a game where you have overflow servers that collect people from different home servers? How about a game where you can join others on different servers at will?
You think all that doesn't add a great deal of complexity?
It's all fine and well complaining that this or that doesn't work but the least you could do is understand the scope of the undertaking ArenaNet have started with how the game actually works.
It's fine to criticize but at the same time I feel some credit is due as well. You wouldn't laugh at a space shuttle being lost due to a miscalculation because of the complexity involved and for GW2 it's fair enough to say this and that should be working, because it should, but at the same time you need to appreciate that they are running an extremely complex system when compared to other MMO's.
What is that even supossed to mean? all MMOS are complex in nature. Are you telling me that compared to all other MMOS, GW2 has the most complex system? i swear some of the bull you guys keep spitting out around here.
Yeah, I am..
Unless you can show me another MMO that has a universal auction house that spans multiple regions (eve and similar games dont count, it's all one server farm). How about another MMO that can launch an entire new build and not require anymore than a few minutes downtime? Nope, you wont find that because ArenaNet have a patent on the patching technology. How about a game where you can be in the same guild regardless of server? How about a game where you have overflow servers that collect people from different home servers? How about a game where you can join others on different servers at will?
You think all that doesn't add a great deal of complexity?
In TSW you can be in same guild regardless of what server you are on, Rift can launch entire new build with no downtime or minimum of downtime. TSW also ahs universal auction system.
Like i said you guys just overdo it in your comments. Yes GW2 is great and i am throrughly enjoying it but most complew system? don't think so.
Comments
Anytime I log in and the guild chat isn't working or it doesn't show the location people are at or anything I just relog and it works fine. Chat itself is fine after that, my guess is when you log in the guild information is collated from the servers and if that process does not go through correctly, due to the capacity issues they are having, then this is why people are having so many issues.
The issue with the guild masters is probably a bit more complicated but for anyone else in the guild a simple relog will fix any issues with the guild chat/system.
It will not, guild chat was bugged the entirety of yesterday evening, relogging didn't do anything.
The roster not displaying people is an extremely common issue, relogging does not always help, the issue does seem to fix itself in time, but until it does people are often not represented and can not see guild chat while they are in fact in the guild and chose to represent.
I've also spent a lot of time re-inviting and trying to fix problems guildmates had these last few days. It is not an issue that a simple relog can fix.
Even if it could be fixed like that, it's difficult to inform other players of what's going on in the guild if you aren't sure whether or not they'll hear you. Guild chat has been completely devoid of life for the past few days due to the issues.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
if you worked for ANet problems would already be fixed first day I bet!
Oh come on, thats a bit dramatic. The game is not even a week old, and you are telling me people quit because they can't join a guild? I find that very hard to believe. I finally just got into my guild today, but have been in our voice chat from day 1. Sorry, bugs are expected at launch, every MMO player knows it.
This launch has been smooth for me. Never lagged once, never booted. So what if I had to wait for guild invtte and the trading has been down. There is so much more to do than that.
1. No forum is a valid problem. I'm almost 100% sure that it was just taken down until things calm down after launch. Most of the time forum in early stage of every MMO turn to home for every whiner and complainer. One big toilet for never happy people.
2. Trading post down - that's valid problem.
3. I'm sure it's because game was big hit. 1 milion pre-orders. That's even more than The Old Republic with EA, Bioware and Star Wars behind it. It's probably overcrowded with people. Because of that also loggin server sometimes is to busy and you must try few times if you want to get in.
4. No lag at all and I play since sutarday every night. Only laggy part is overflow server when we have people from ALL servers or most of them. When we talked yesterday after event some people were angry because "we use english on french server". Some said "it's german server" etc. Seems that on overflow server people gather from many servers. It's not overflow server for every normaln server it seems.
5. I never heard about hacked accounts. Only ones are probably with passwords like "qwerty", "1234567", "god" and other common passwords. Idiots like that deserve to be hacked. One time Microsfot report that almost 1/3 milion accounts of hotmail was "hacked" this way. They just used common passwords and they tried it on accounts. This is dictionary method. There was reports that some people receive strange emails (almost sure it was scam). Well it's normal for popular game like GW2. Ignore scam, never use links in emails like that.
6. No idea about that tabs. Never had problems with them (WvWvW) but I'm not in the guild so I don't know about second one.
I think it's quite great launch. Better than last one (TOR) when I could not loggin in for more than week because of always full servers and more than 1000 people in queue that moved like turtle.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Sounds to me like the OP has a case of OCD . Nothings ever perfect in an mmo launch . Expect and accept there will be some issues at the start if you can't wait a month then buy the game .
just /facepalm
blind players that accept everything with a smile and bow are actually poison to every game
Hodor!
Umm that was over 8 years ago and Anarchy Online had a bad launch as well, however that was over 11 years ago and players still talk about it to this day, GW2 should be no different. A bad launch is bad launch however you try to spin it.
My only issues are the buggy events in Orr, can't get into arah due to the ancillary events being broken. Can't take down Melandru or Balthazaar aswell due to escort ai unable to find their path and ultimately giving up. I can't be too upset though, this launch was better than most, and if more launches were as good as this one, then the genre would easily be in a better place.
Also the exploits that are being bug reported are not being fixed fast enough, some major economy breaking ____ going on.
Other things that bother me are balance issues such as the loot from dungeons being complete crap, as well as the loot from the Claw of Jormag. The amount of time invested into dungeons or the frostgorge meta do not warrant the meager reward that you receive. I want at least greens from chests on explorable, after all you can get 20-40 blue drops from any single orr event if you're running with a zerg.
Anyways, 60 hours spent on a 60 dollar game, I can't even be mad.
I said before I'm enjoying the game a lot.
Am I being a drama queen? No, so stop being a douche toward people who are just reporting what is happening.
Not recognizing issues doesn't get you anywhere: there are issues, I'm sure they're working on them. Does it currently cause problems for people that can't be fixed by a simple relog? Yes.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I would not go as far as saying it is a disaster but it is pretty bad. Could not create a new character on Tuesday due to some server being down. Still have not been able to use the in game trade post and lately I am seeing a lot of IG lag.
So it is bad but not a disaster.
My gaming blog
It´s not a disaster but its a very bad launch IMHO.
I´m a dedicated crafter and without trading post or ingame mail there is no way to buy/sell things or even buy the mats i need to craft. Farming everything is getting old. My bank is full with items I crafted for my brother which I can't give to him.
This two issues are sucking the fun out for me.
During primetime there is light to medium server lag noticable but I guess this depends on the server, I´m playing on a german server which is full but this is a tolerable issue for me.
There are breaking things left and right (chatserver, lag spikes), skill challenges work only after a server restart, guild/grouping problems, overflow servers etc., again this issues are tolerable and absolutely normal for a new MMO.
I guess if you don't "play" the AH or craft it's a OK launch, if you need the AH or ingame mail for the mentioned reasons it's getting increasingly aggravating.
I only got access to the game yesterday but it has the most problems I have had with a game launch for years.
I am stuck in overflows with hardly any players, can't join friends, can't join my guild, can't talk to anyone but map chat.
Heavy lag spikes, constant disconnects due to my firewall when my firewall is OFF.
A sort of omni present lag that when playing a ranged character is managable but when playing melee is just dire and soul destroying.
No trading, no mail either.
The game is up and you can play it, but that's about as far as it goes so far. I really enjoyed the betas but currently all of those problems just make the game annoying to play.
I have to agree that disaster is a bit of a strong word... They did fumble a bit and it was perhaps not the most stellar launch in recent memory. But as people have mentioned there have been a lot worse launches.
One could say though that it must sting a bit for the most rabbid of fanboys, as i am sure they had high hopes for a perfect launch. On the other hand a lot of the issues are spawned from something welcome... Namingly way to many players and that can noever be a bad thing.
This have been a good conversation
The lack of trading post is killing me! I don't care about everything else, it's "meh" for me, but trading post... Come on, Anet! I understand the problems with across-the-worlds trading post, I fully appreciate the enormous difficulties it creates, but you are not the first here: for example, Eve's struggles and monstrous servers they use for trading should have been a warning.
Finally a proper trading system in a mmorpg, and they can't keep it up!
Grahor smash!
Bite Me
It's all fine and well complaining that this or that doesn't work but the least you could do is understand the scope of the undertaking ArenaNet have started with how the game actually works.
It's fine to criticize but at the same time I feel some credit is due as well. You wouldn't laugh at a space shuttle being lost due to a miscalculation because of the complexity involved and for GW2 it's fair enough to say this and that should be working, because it should, but at the same time you need to appreciate that they are running an extremely complex system when compared to other MMO's.
My decision to delay trying this game seems to be paying off, although i'm not sure of the game mechanics:
1) Don't have to suffer horrendous lag at early levels
2) Noob areas less crowded
3) emergency patches will have surfaced
4) server issues ironed out
5) Disconnects less occurant
6) No urge to keep up with the masses in terms of level and gear
I may wait until Friday, first week is always a bugger. Wow, i really have matured over these last 10 eyars of MMO gaming haha.
What is that even supossed to mean? all MMOS are complex in nature. Are you telling me that compared to all other MMOS, GW2 has the most complex system? i swear some of the bull you guys keep spitting out around here.
Bite Me
Yeah, I am..
Unless you can show me another MMO that has a universal auction house that spans multiple regions (eve and similar games dont count, it's all one server farm). How about another MMO that can launch an entire new build and not require anymore than a few minutes downtime? Nope, you wont find that because ArenaNet have a patent on the patching technology. How about a game where you can be in the same guild regardless of server? How about a game where you have overflow servers that collect people from different home servers? How about a game where you can join others on different servers at will?
You think all that doesn't add a great deal of complexity?
In TSW you can be in same guild regardless of what server you are on, Rift can launch entire new build with no downtime or minimum of downtime. TSW also ahs universal auction system.
Like i said you guys just overdo it in your comments. Yes GW2 is great and i am throrughly enjoying it but most complew system? don't think so.
Bite Me
No official forums is pretty lame in this day and age.