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Free to play is nothing more than a business revenue generator......
Thats all good if it provided for the consumer more immersion, new aspects to gaming, improved AI, mixing more RTS/FPS/RPG elements into one combined expierence, better quality games, polished, less bugs better graphics...ect
With improved technology we should expierence more for what we currently pay for, yet with F2P and those who participate in it, promote the garbage we see, we should see something more closely to Moore's Law (not pricisely, but not 10 year ago tech games with new skins)
With current software we get the same games that took lets say 100 people to make over thousands of manhours to complete in 2003. To games of the same quality in 2012 that takes 25 people to make with a few hundred manhours to finish (partially) coupled with F2P revenue................means you pay more, for the same, well really in the end with less.....lets play math.............
Of cource those who view the free market as a less of an idea and more an absolute religon would state that the F2P is the result of the consumer who is the one promoting its propagation (I mean a crew that is in mutiny, is never the fault of the capitan of ship who is %100 repsonsible for the actions of his crew unless captian disagress with it, or the CEO that dishes out garbage and does not provide any alternatives and shuts out all competion from other free market competators is ok you know)
The solution..............NONE, just wanted to communicate that when you think F2P is a great idea, and then complain its low quaility, then please understand what your going and dont think outside of both sides of your brain............
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LOL ... F2P is having fun without paying. It is someone else is subsidizing my gaming. I don't see a problem. If it is not fun, don't play it.
If it is fun, and free, why shouldn't i play?
F2P of course it is about money generation. Tell us something we DON'T know.
However 1 thing u forgot in there is, your assumption of Moore's Law was incorrect - because in MMO, there are several elements which determine performance, and the power of you PC is but just 1 element.
How the MMO is affected by network performance and server availability is, by far, a lot more important than how the game client itself performs on your PC anyday, and that aspect is not obeying the Moore's Law (not all countries/regions are on the same level of internet speed as where you live).
Well throwing dog poop can be fun to some people and its free too.........
But it is still dog poop
Some people like to be trashy and that free as well......But they are still trashy
Well I didnt realize that improving server stablity is as difficult as locating the Higgs Boson...
But in 2003 the market was not as international. I cant see that is being as a significant factor as to explain the current justificaiton of the F2P market.......
Other than to be a gimmick
Well thats like saying they could not have survived in the past with the old model, and with current techology it is required for survival that products need to be gimmicky in nature and be of lower quality.......
I can understand your statement if the cost of new innovation and improvements in quality is creating a vaccum that require a rise in cost to provide, but we are not seeing that........
I have seen better gameplay and graphics than p2p in a lot of f2p games. The p2p had better work harder to compete!
The success of f2p is in offering items that you do not have to have but your ego wants. Mabinogi and Aion are good f2p games. Them you buy wants. Wizard 101 and Fiesta are bad. They offer needs or over priced items/services or temp items. Any f2p that offers temp items deserves the trash.
What sickens me is seeing games I paid for opening up shops as if they were a f2p. No game is that hot that I have to pay even more after initial costs/subscription.
the only two times when Freemium is a bad idea is :
1: when they cut off content to guarantee that you buy a sub, which sub only games do anyway they just are more blunt about it.
2: when they sell items in the store that give an advantage in pvp.
Any other model is perfectly fine so long as there is a choice in whether you spend anything in the store. One could for example play through a game with the b2p f2p model entirely free without being hindered by cheap shots taken by the execs at the customers. Eve, GW2, Aion all three have the best model for F2P. You can literally never spend a dime while playing outside of the whatever initial cost to buy the game.
...just like any other product or service created by any business.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
in your second sentance you blew your whole argument....'new aspects of gaming'....if they charged for this, it would be as bad if not worse pay 2 win. This is what happens when you use such hyperbolic launaguage you end up trying to defend the indefensible.
Besides the biggest complainers about F2P are its biggest consumers so in essence your blaming the game for your own lack of self controll. I have played a lot of F2P games without investing so much as a cent into the game, so i guess other people paying money to support a product that you can play for free, and that is a problem BS, its only a problem if you spend too much.
Well obviously you haven't run a server farm before (not for a company of 300 people, but for thousands of people to be online at a time, with a fair amount of them trying to hack or cheat, mind you).
Bandwidth is the MOST important factor. Lol @ "not a significant factor". You kidding me? A server having to accomodate for even 1 slower connection is a server that might perform a bit slower.
Really don't try to mention as if you know about tech stuff unless you really do. Please for your own sake.
Today I learned that if a company is trying to make money of their product (a revenue generator), it's a scam.
Remember Old School Ultima Online
One of the benefits of a F2P/B2P game. Less...er...reason not to unload on someone I guess.
Oh noes - surely this cannot be! The insights are powerful in this one...
Actually, we've known that since day one, and strangely so have the game companies. How strange you should think you are telling people something new and interesting. Are you a rocket scientist where you come from?
Everything you stated about technology, software, quality... can be said about p2p, freemium or b2p. F2p does not mean lower quality as evidenced by the number of bad quality games that are/were p2p.
You only pay more if you have poor self control.
I would say p2p is more of a scam. In f2p I only pay if I am having fun, no upfront money is expected.
Thats it, nothing more to see here folk.
Which F2P games are you even playing? And how long if you dont mind me asking?
Thanks,
Mike
Working on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com
DDO, DCUO, POTBS, LOTRO, STO .. most on and off. May get back to TOR when it goes free.
I have also tried Global Agenda. I definitely will play Marvel Heroes when it is out.
http://www.merriam-webster.com/dictionary/innovation
F2P has changed a lot. Its going to be the standard for Online gaming in the near future. I use to hate F2P games just like the majority of mmorpg.com users due to most F2P games being total crap. Then I played League of Legends and discovered a quality game with quality devs and support that is *gasp* free to play.
The F2P market is becoming saturated. Publishers are realizing that they can no longer sustain with cheap, crappy F2P korean grinders (and anything similar).
We are actually at a really good point for online gaming because there will soon be a big rise in free to play titles that have high quality and support. And the "pay to win" method is dissolving from publisher and developer's minds.
Its being replaced by the idea that attracting a huge playerbase who pays in small increments but stays for months, if not years, is more lucrative then a very small player base with a very small percentage of high spenders.
I don't need cosmetic crap, so GW2 is the best F2P model I've ever seen. SWTOR's proposed model however, sounds horrible. You can play one warzone a day on a free account! seriously, its the dumbest f2p model I've ever heard off. You can't play the game without paying, so its not really free to play. If you just want to level to whatever level they decide you can(I think its 50, with you needing to pay for the level cap expansion coming) or thats what they've been saying about it so far.
I've always paid a sub, and honestly I dont' see how GW's f2p money can make as much money, but thats just cause like everyone on the internet I assume people are like me, and won't pay money for something they can grind out, especially when its purely cosmetic.
I'm fine with the new layouts of f2p like GW2's, but I won't even try SWTOR's proposed system(hopefully it changes before implementation)