Diablo 3 it is not - it has more depth than that. If you unerstand the lore, from GW1, and listen to the lore now, it has more depth.
The combat is meant to be more, not twitch-based but thinking based. An example is, the Ettins in Kessex Peak, will always show when they are going to knock you down. If you dodge then, you will not be. You have to watch the mobs not the bars on the screen to play. It definitely not zerging - sorry folks.
Originally posted by Lorkii Originally posted by TheIronLegionOriginally posted by ElSandmanOriginally posted by eggy08Originally posted by ElSandmanOriginally posted by AerowynOriginally posted by ElSandmanPerhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place? I am not really hearing that these dungeons are well designed, great fun experiences. I am hearing that they are chaotic, zerg-fests resulting in expensive repair bills (Cash shop anyone?). So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?
Are we gaining this enlightenment from someone who doesn't play the game?I have a level 32 thief and a level 16 Mesmer.i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere? .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of playersZerging in the sense of die, respawn close to the fight, re-enter fight. Rinse repeat until boss dead.Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part. You have fun with your dodge/roll though.Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.Wow, you serioussly think it s just one person doing the work. You obviously never played with a good group or a game that everyone has to be smart or contribute. FFXI, is a great example of a good group synergy needed to stay alive. GW2 in comparison is a joke in comparison. Anyone can choose to be dps, tank or healer, no specific class and no specific role. In pvp, a healer is a dead one because he/she will be targeted first most of the time, in this game there's no healer to mark and target. I act as a healer on my necromancer and elementalist if I want, I sometimes do it on my mesmer. I tank on my necromancer, can also do it on guardian (which is better).
Originally posted by TheIronLegion Ah I see the major issue here. Let me fix this for you. "Why GW2 Lacks Longevity [for me]". There we go!
No, he's talking about why he thinks the average MMO player will lose interest. I happen to agree with him.
If we look at sandboxes, we have the focus on building an environment that everyone can play in. The focus is on the world itself, and buidling that which goes into establishing it.
Themepark MMOs coma along and say, No, you aren't building this world. You get to play in it, but you can build your characters.
GW2 come along and says, NO, you can't build your world here, we already have. You cannot invest in your character, you can only build it to a certan point and then not beyond anyone else. Unless you want to look great being average.
LOL, GW2 is like virtual communism.
Why don't you go say that to GW2's face! But seriously, Look at GW1. Extremely successful in terms of longevity and content. Every expansion was equal in size to the original game(if not bigger) and added a plethora of new content. Arenanet has kept a remarkable track record for releasing content at a very steady rate and releasing it by the metric butt tons. It will hold interests for quite some time. Especially for those who are die hard GW fans and love the mythos.
I'm afraid GW2 will punch me in the face so I'll hide on the internet
Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.
Yeah tank and spanks do exist, but so do numerous world boss fights in dynamic events in GW2 where you can basically stand still with a ranged attack on auto-fire and still pick up a gold medal contribution.
The better dungeon content in other MMOs, tends to have a lot of necessary movement and coordination between roles.
Not trying to convinve you or anyone else, just explaining why I am not particulalry excited by GW2 dungeons.
Comments
Competition.
Diablo 3 it is not - it has more depth than that. If you unerstand the lore, from GW1, and listen to the lore now, it has more depth.
The combat is meant to be more, not twitch-based but thinking based. An example is, the Ettins in Kessex Peak, will always show when they are going to knock you down. If you dodge then, you will not be. You have to watch the mobs not the bars on the screen to play. It definitely not zerging - sorry folks.
I have a level 32 thief and a level 16 Mesmer.
i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere? .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players
Zerging in the sense of die, respawn close to the fight, re-enter fight. Rinse repeat until boss dead.
Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.
Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part. You have fun with your dodge/roll though.
Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.
Wow, you serioussly think it s just one person doing the work. You obviously never played with a good group or a game that everyone has to be smart or contribute. FFXI, is a great example of a good group synergy needed to stay alive. GW2 in comparison is a joke in comparison.
Anyone can choose to be dps, tank or healer, no specific class and no specific role. In pvp, a healer is a dead one because he/she will be targeted first most of the time, in this game there's no healer to mark and target. I act as a healer on my necromancer and elementalist if I want, I sometimes do it on my mesmer. I tank on my necromancer, can also do it on guardian (which is better).
I'm afraid GW2 will punch me in the face so I'll hide on the internet
Yeah tank and spanks do exist, but so do numerous world boss fights in dynamic events in GW2 where you can basically stand still with a ranged attack on auto-fire and still pick up a gold medal contribution.
The better dungeon content in other MMOs, tends to have a lot of necessary movement and coordination between roles.
Not trying to convinve you or anyone else, just explaining why I am not particulalry excited by GW2 dungeons.