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My guild has no reason to play together. ( somewhat un-sociable game )

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  • Angier2758Angier2758 Member UncommonPosts: 1,026

    Rather foolish to blame this on GW2 unless you're just a sad hater; this is a society in general issue.

     

  • AdamTMAdamTM Member Posts: 1,376
    Originally posted by Kyleran
    Originally posted by AdamTM
    Originally posted by Kyleran

    Forced social intereaction and interdependence.  Some folks love it, makes the entire game for them, others loath it.

    As mentioned above, some people are naturally social, they'll discuss just about anything with just about anyone, and I suspect they have no issues socializing in GW2 or any other MMORPG for that matter.

    But there's an equally large number of people who really can only socialize in context of the game itself, they're really not interested in sharing personal stories, discussing the latest sporting event, or the new IPhone release.

    If the game itself doesn't offer the opportunity and context to provide for socialization, they won't find the game very friendly. (hence the diamatetrically opposed viewpoints in this thread).

    I fall in the latter category myself, and understand the OP's viewpoint completely.  Its not that we aren't or can't be social, but only under a certain context and outside of that it just doesn't work for us.

     

    An argument could be made that for everything of the former there is Facebook...

    You know, that might be an interesting experiment, I wonder if the people on this thread who feel there's no issue socializing in GW2 are also big users of Facebook/Twitter.  Myself, while I did get an account, I don't care for the tool and even when chatting with long time old friends, I really am not interested in what they say about their average daily life.

    I find myself rolling my eyes when one of my former guildmates, ex marine, business tycoon, hunter of moose posts cute messages back and forth with his new girlfriend..... ewww...  image

    I don't use facebook. Oh i have a page but if i check it once a week its a miracle.

    Its essentially stalking for me.

    image
  • zakiyawowzakiyawow Member UncommonPosts: 626
    Originally posted by Dzone

    I think if an mmo gives ppl the choice of grouping or not, most ppl will choose not to. Why? because ppl who sit in front of a tv or computer screen all day is most likely doing that to get away from ppl. So therefor there real life reflects that ingame.

    The only time i felt like i had to group was for dungeons or a few storyline missions.

    Now my old mmo that i used to play back in its vanilla days (Which was ffxi) it forced grouping alot and i got to know ppl and made friends in that game and still remember alot of the times we grouped and did things together, and i still even remember there character names. This game however i never know who is around. I never take the time to look and there names.

    Heck and i think the social aspect of ffxi actually helped me be more social irl aswell, so that was a good thing all around.

    Funny you mentioned FFXI, I played for years and I did not social much in that game. Yes, I was forced to group to level but I usually just say hi and the group go through the grind slowly. There were never much chatter especailly when a lot of people we group with rely on the translation by the game. 

    What got me through that game was movie on 2nd monitor since you can't really do much by yourself. 

    In GW2, I joined a guild that is really social, people would say hi when they log in. Others would clue in the new logged in guildie what people are talking about in vent. 

     

    I think the social aspect really depends on the player, you can't depend on game to make one social.

  • zakiyawowzakiyawow Member UncommonPosts: 626
    Originally posted by TwoThreeFour
    Originally posted by botrytis

    You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

     

     

    Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

    FFXI did not make me more social. I barely talk when I play that game. 

  • asmkm22asmkm22 Member Posts: 1,788
    I've been playing for a few weeks and have to say there seems to be no actual reason for grouping up, much less finding a guild.  Maybe it will change later, but it definitely doesn't feel very social.  There are certainly people around me killing stuff, but actual grouping isn't required.

    You make me like charity

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by asmkm22
    I've been playing for a few weeks and have to say there seems to be no actual reason for grouping up, much less finding a guild.  Maybe it will change later, but it definitely doesn't feel very social.  There are certainly people around me killing stuff, but actual grouping isn't required.

    and this is differn't compared to what themepark MMO of the last decade? at least GW2 tries it's best to allow players to WANT to play alongside one another throughout the entire game.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • eggy08eggy08 Member Posts: 525
    Originally posted by Sentime
    Originally posted by eggy08

     Because you need to group and do things together to be social? I assume you still talk to each other and converse about the game and other things though. That's being social. Forcing a group or to have to do content (outside instances) together is not making the game any more social.

     

    We can, and we do.  But we can do all that outside of GW2.

    The topic is not about the need for a group or forced grouping, it's about the guild having no reason to play together, and it's correct, the game lacks guild content. 

    It has tons of solo content, a little group content and will appeal to those type of players, but for guild content ... not so much.

    WvW comes to mind. Dungeons come to mind. Big world bosses come to mind. Crafting help comes to mind. There's plenty to do right there with your guild. And all of those are actually really good activities to do with them. WvW is 10x better with a group. Dungeons are made easier when you know the people you are playing with. Big world bosses that have few people in the area can be done with the help of the guild. And if everyone takes a crafting profession, you can easily have each on at max and then help each other out with gear.

    How is there no content?

    Other things you can do is level together. Remember groups don't hurt you to make. So why not?

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    You present two differnt things there - you say it lacks longevity and that population will drop because it's a 'somewhat un-social game' but then say new expansions will stave off the drops. One has nothing to do with the other so I'm curious what connection you see between the two. I also don't see how your guild members not talking to each other is the game's fault.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

  • SalengerSalenger Member UncommonPosts: 554

    Ill agree, i decided to buy the game last week, not a big fan of Themeparks but was bored enough and the no sub deal drew me in.

    But coming from Darkfall which is group and clan heavy and really neglects the solo player i find pros and cons in GW2, i mean yes its a really good pve game, i actually am enjoying myself within that spec far beyond my expectations.  But as you said there is no reason to do anything as a guild, mind you i have not dived into the WvW yet, but from what ive heard really not much to do with guild play within that.  All ive seen for guild play is achievements e.g. bank etc, which is kinda...lame.

    But yes GW2 is basically a big Solo RPG game, and i think it will do well just being that, especially with no subscription and as the previous GW im sure it will have expansions etc, it will definitely not be my #1 MMO, Darkfall Unholy Wars will probably hold that title, but GW2 will be me im bored with sandbox, need a break game.

    Arena net did a great job, and GW2 is what it was meant to be.

  • eggy08eggy08 Member Posts: 525
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

    But this game gives you no concequence for grouping either. So I'm missing anyone's point on why not to group. It's your own selfish faults for not doing it. You lose nothing for doing it and can potentially help each other out more for doing so. Loot is not shared, so you get the same drops group or not.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

     How about you guys do...I don't know dungeons, WvW or sPvP?  You know, things that are actually built for and essentially REQUIRE a group.  There are 8 dungeons, with four modes each, so that is essentially 24 different runs to do...that's a lot of a newly released game.

    The fact of the matter is that the open world content in just about every themepark MMORPG is built to be largely solo-able.  GW2 is no different.  However, in quest-node MMORPGs, it is actually pretty hard to group because you need to find someone at the same point of a quest as you are.  In GW2, you can group in the open world if you want, no problem at all...just not required.

    So I'm sorry, I just don't see where you are coming from.  GW2 offers PLENTY of group only content, and even the soloable content is group friendly.  That's more than I could say for just about any other themepark MMORPG.

    Are you team Azeroth, team Tyria, or team Jacob?

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by eggy08
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

    But this game gives you no concequence for grouping either. So I'm missing anyone's point on why not to group. It's your own selfish faults for not doing it.

    Ok, I'll try to make this simple for you.

     

    We can't even get people to respond in chat, how do you think we're going to get anyone to group? We're trying. People don't want to because there is no incentive to do it.

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Creslin321
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

     How about you guys do...I don't know dungeons, WvW or sPvP?

    Buddy, we're not talking about PvP. We're talking about PvE. And in PvE, there is no grouping. Try to stay on topic.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by DavisFlight
    Originally posted by eggy08
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

    But this game gives you no concequence for grouping either. So I'm missing anyone's point on why not to group. It's your own selfish faults for not doing it.

    Ok, I'll try to make this simple for you.

     

    We can't even get people to respond in chat, how do you think we're going to get anyone to group? We're trying. People don't want to because there is no incentive to do it.

     Find a different guild.

    The three guilds I am in are very active in either text of VOIP.  In fact, one of the guilds never shuts the freak up in VOIP and gives me a headache lol.

    Are you team Azeroth, team Tyria, or team Jacob?

  • eggy08eggy08 Member Posts: 525
    Originally posted by Creslin321
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

     How about you guys do...I don't know dungeons, WvW or sPvP?  You know, things that are actually built for and essentially REQUIRE a group.  There are 8 dungeons, with four modes each, so that is essentially 24 different runs to do...that's a lot of a newly released game.

    The fact of the matter is that the open world content in just about every themepark MMORPG is built to be largely solo-able.  GW2 is no different.  However, in quest-node MMORPGs, it is actually pretty hard to group because you need to find someone at the same point of a quest as you are.  In GW2, you can group in the open world if you want, no problem at all...just not required.

    So I'm sorry, I just don't see where you are coming from.  GW2 offers PLENTY of group only content, and even the soloable content is group friendly.  That's more than I could say for just about any other themepark MMORPG.

    Have a group of 3 people for WvW. Honestly all we need. Joined in and just go around and gank people. Without grouping we would mindlessly run off and do whatever. Instead we work together and do whatever we want. Went up against Yak's bend yesterday and there was a zerg of about 20 people at a supply camp. Between just us 3 we killed about 12-15 of the group before all falling over. Most fun I've ever had in WvW has been with this group just running around doing our thing as opposed to being a groupless zergy who can only follow the mass horde of people.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

    Again, people have laid out in great detail why you are wrong. Saying Nuh uh isn't going to do much. 

    It's your fault and thats the fact. The game gives you plenty of chances and reasons to group. Theres tons of benefits to it. 

    What we did not want is forced grouping. I'm happy and I have had an easy go of socializing. I've grouped through pretty much most of the game. Most of those I know in game have grouped through most of the game. 

    Why?

     1) it's more fun to play with friends. 

    2) It makes things easier and go faster

    3) You need groups to do dungeons 

    4) sPvP is much better if you are doing it with a group that you know and have practised with

    5) WvW is much better with guild mates that can easily cordinate with. 

     

     

    Theres a sample for you. Moral of the story is, you're wrong. The reasons to group are there, now are you having an issue finding people that WANT to group with YOU? I ask because I certainly haven't had issue, neither have the numerous people on my friends list. 

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by DavisFlight
     

    Buddy, we're not talking about PvP. We're talking about PvE. And in PvE, there is no grouping. Try to stay on topic.

    and for peopel like me that are actually playing the game you would be dead wrong.. again like all themeparks your are not FORCED to group to reach cap.. you are FORCED to play alongside others to complete any META event, some of the harder normal DE's and many of the harder champion mobs. You are forced to play with a group for dungeons.. this is the same as any other themepark big difference is there is no penalty for grouping as you all get your own drops and content scales to a point so it actually is more fun to play with others(just not to many as to the point in becomes trivial) as the content gets harder.. imagine that...

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Creslin321
    Originally posted by DavisFlight
    Originally posted by eggy08
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

    But this game gives you no concequence for grouping either. So I'm missing anyone's point on why not to group. It's your own selfish faults for not doing it.

    Ok, I'll try to make this simple for you.

     

    We can't even get people to respond in chat, how do you think we're going to get anyone to group? We're trying. People don't want to because there is no incentive to do it.

     Find a different guild.

     

    It's not about the guild. It's about the way the game is designed. Do you just ignore the content of a post and type the some generic response over and over?

    I've heard every excuse their is, done every remedy a fanboy has suggested, but the end result is, it's the game's fault.

     

    Stop saying "just do PvP" or "just do instances!" as a response to "there's no socializing in the world".

    NEITHER OF THOSE THINGS ARE PART OF THE WORLD OR PART OF THE PROBLEM WE'RE DISCUSSING.

  • eggy08eggy08 Member Posts: 525
    Originally posted by Creslin321
    Originally posted by DavisFlight
    Originally posted by eggy08
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

    But this game gives you no concequence for grouping either. So I'm missing anyone's point on why not to group. It's your own selfish faults for not doing it.

    Ok, I'll try to make this simple for you.

     

    We can't even get people to respond in chat, how do you think we're going to get anyone to group? We're trying. People don't want to because there is no incentive to do it.

     Find a different guild.

    The three guilds I am in are very active in either text of VOIP.  In fact, one of the guilds never shuts the freak up in VOIP and gives me a headache lol.

    Honestly, I doubt you even try to make these groups. I get groups for dungeons in no time. I get groups for random quests around the map in no time. I don't get the problem. I'm in a guild of 4 people. Yet I have never had an issue of forming a group once the entire time. I get randomly invited to groups by people who are leveling in the area as well a lot. I don't believe that you are actually doing any of this spamming in chat. I will literally log in right now, take a picture of the time I sent my first message in map chat for a group to level with in an area and see how long it takes me to get a few replys.

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by GrayGhost79
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

    Again, people have laid out in great detail why you are wrong. Saying Nuh uh isn't going to do much. 

    It's your fault and thats the fact. The game gives you plenty of chances and reasons to group. Theres tons of benefits to it. 

    What we did not want is forced grouping. I'm happy and I have had an easy go of socializing. I've grouped through pretty much most of the game. Most of those I know in game have grouped through most of the game. 

    Why?

     1) it's more fun to play with friends. 

    2) It makes things easier and go faster

    3) You need groups to do dungeons 

    4) sPvP is much better if you are doing it with a group that you know and have practised with

    5) WvW is much better with guild mates that can easily cordinate with. 

     

     

    Theres a sample for you. Moral of the story is, you're wrong.

    Moral of the story is, you're clearly too in love with the game to see sense.

    How is it MY fault that nobody uses local chat or responds to group invites?

  • evolver1972evolver1972 Member Posts: 1,118

    I'll never understand why people need to be forced to be social.  To me, this game is like going to a school dance.  Anet provides the dance hall and the DJ (the game).  You pay your money and show up to the dance (bought and play the game).  Now you stand around watching everyone dancing together, or go dance by yourself and ignore everyone, but then you'll complain that the dance organizers didn't make a sociable experience because they didn't force you to pair up to dance?  Or force you to dance with a group?

     

    Pure ridiculousness.

    image

    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by DavisFlight
    Originally posted by Creslin321
    Originally posted by DavisFlight
    Originally posted by eggy08
    Originally posted by DavisFlight
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault.

    It's the game's fault. It was designed towards this very outcome. We all said this in alpha and beta, but everyone said "no way man it'll get better in beta don't worry! oh no they're just rushing now so they can see all the content they can!"

    There's no benefit to grouping, so people don't do it. Everyone might as well be a bot. The lack of death penalty or group bonus just does not encourage people to work together.

    But this game gives you no concequence for grouping either. So I'm missing anyone's point on why not to group. It's your own selfish faults for not doing it.

    Ok, I'll try to make this simple for you.

     

    We can't even get people to respond in chat, how do you think we're going to get anyone to group? We're trying. People don't want to because there is no incentive to do it.

     Find a different guild.

     

    It's not about the guild. It's about the way the game is designed. Do you just ignore the content of a post and type the some generic response over and over?

    I've heard every excuse their is, done every remedy a fanboy has suggested, but the end result is, it's the game's fault.

     

    Stop saying "just do PvP" or "just do instances!" as a response to "there's no socializing in the world".

    NEITHER OF THOSE THINGS ARE PART OF THE WORLD OR PART OF THE PROBLEM WE'RE DISCUSSING.

     If the way the game is designed discourages grouping and socialization, then how come I never have any issues grouping or socializing in this game?  How come all the other posters here never have trouble grouping or socializing?

    Either you are wrong, or we are lying.

    Are you calling us liars?

    Are you team Azeroth, team Tyria, or team Jacob?

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by evolver1972

    I'll never understand why people need to be forced to be social. 

    They do, they always have. And this game offers no reasons to group. So us social people are going around, TRYING to group, and most people don't want to, because there's nothing in it for them.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by DavisFlight
     

    Moral of the story is, you're clearly too in love with the game to see sense.

    How is it MY fault that nobody uses local chat or responds to group invites?

    i'd like to see some video or SS showing this because when I ask for help I get help when I  /w someone I get a response.. not 100% of the time but just as much if not more than any other themepark out there.  Just today I had problems finding 3 skill points because they were in caves with entrances pretty far from where the actually SP is.. I /map asked if I could get a hint within seconds I get 3 people /map replied and 2 /whispers

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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