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My guild has no reason to play together. ( somewhat un-sociable game )

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  • XtenXten Member Posts: 119

    The vocal minority in this thread that claims that they should be forced to be social is already small enough to see how this is a issue for only few.

     

    Pro tip: In GW2 you only need to even group once with people and it will even keep you grouped when you go offline, yuo do not even need to rebuild a steady group if your lazy :3

  • XtenXten Member Posts: 119
    Originally posted by Aerowyn
    Originally posted by Creslin321
    Originally posted by Karteli

    Reading through these responses I mostly just LOL'ed.

     

    Gamers are telling others that the game lacks social qualities.  They even explain why.

    Defenders tout these people as haters or non-outgoing types of people.

     

    Like with any game, when a big portion of gamers state there is a problem, and some others white-knight a company, saying "everything is fine!", there is going to be a big population drop in the game.  In this case, GW2.

    Why?  Because the most vocal people are the ones saying there is no need for change.  These people actually destroy a game - reference SWTOR details of it's destruction. It's the hard-core fans that don't allow criticism who destroy a game.

     

    People are providing criticism to make the game better.  If you shut them down, then you only will make the game worse overall.  It might be better for you, but who gives a damn if only 20% of the original players still bother playing?  White-Knighters will soon be asking, "Why is my server dead?".

    Okay, so the people saying that GW2 is a fairly social game...yeah I don't think it's a blind fanboy thing.  Let's just compare GW2 to WoW in terms of socialization shall we?

    Both these games have dungeons that REQUIRE groups, so there is no use in talking about them, so let's focus on the open world.

    In WoW, the open world consist of quests that each individual must do, and just about all quest objectives are "limited supply" and not instanced per player so another player can take your quest objectives.  In addition, many of these quests are chained so that you must complete step A before step B, before step C etc. etc.

    The result of this design is that it becomes pretty difficult to group with someone because you essentially have to be at the same exact point in your questing.  And you generally don't want other players around you while you are questing because they will just take your quest objectives and make it harder for you to complete the quest.  The end result is that, most of the time, you want to AVOID other players while questing in WoW or another traditional themepark.

    Now take GW2...in GW2, the majority of event or heart objectives are either shared, or instanced per player so that players will not "compete" for objectives.  In addition, the presence of other players almost always helps, and is oftentimes REQUIRED to complete certain events.  This actually ENCOURAGES you to actively group with and socialize with players in the open world.

     

    Soooo when people say things like GW2 isn't a social game...yeah I just have to say something in return because it is SO WRONG.

     

    very much agreed still trying to understand how the game would be more enjoyable or social if for every event you had to stop and ask around for people to join your party.. how the event system works it just wouldn't make sense..I'm also curious how not having passive grouping would change how DEs played out aside from causing more frustration by requiring you to find a party.... thought Rifts open group system worked great and glad gw2 uses this idea and makes it even better imho

    People confuse spamming "looking for healer/tank" for a hour with socializing it seems.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    People also seem to confuse glorified lobby games with everyone sat in cities lfg, or sectioned off in raids, dungeons & tupperware pvp with being sociable too.
  • Medicated03Medicated03 Member UncommonPosts: 40
    Originally posted by zakiyawow
    Originally posted by delete5230

    I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

    ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

     

    The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

    NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

    MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

    It's not your guild's fault. It is the players' fault. I belong to a SMALL guild but we have a lot of chat on the vent server. We have a lot of grouping going on between people as well. Just yesterday I went to the lower zone to group with some guildmates because I still get decent xp and loot because of scaling. We then moved to do a jumping puzzle together and had great fun together from all the falling off the puzzle. 

     

    I dont believe in forced grouping. The game allows you to group. It is up to YOU to find people you like to play with and make friends in game. = the whole game is "forced " grouping... lol you cant NOT group with people in your area..... that is forced grouping if ive eveer seen it lol. Henvce the reason for not "forming" any groups... you dont have to as you are ALWAYS in one, like it or not.

     

  • tank017tank017 Member Posts: 2,192
    Originally posted by Aerowyn
    Originally posted by Creslin321
    Originally posted by Karteli

    Reading through these responses I mostly just LOL'ed.

     

    Gamers are telling others that the game lacks social qualities.  They even explain why.

    Defenders tout these people as haters or non-outgoing types of people.

     

    Like with any game, when a big portion of gamers state there is a problem, and some others white-knight a company, saying "everything is fine!", there is going to be a big population drop in the game.  In this case, GW2.

    Why?  Because the most vocal people are the ones saying there is no need for change.  These people actually destroy a game - reference SWTOR details of it's destruction. It's the hard-core fans that don't allow criticism who destroy a game.

     

    People are providing criticism to make the game better.  If you shut them down, then you only will make the game worse overall.  It might be better for you, but who gives a damn if only 20% of the original players still bother playing?  White-Knighters will soon be asking, "Why is my server dead?".

    Okay, so the people saying that GW2 is a fairly social game...yeah I don't think it's a blind fanboy thing.  Let's just compare GW2 to WoW in terms of socialization shall we?

    Both these games have dungeons that REQUIRE groups, so there is no use in talking about them, so let's focus on the open world.

    In WoW, the open world consist of quests that each individual must do, and just about all quest objectives are "limited supply" and not instanced per player so another player can take your quest objectives.  In addition, many of these quests are chained so that you must complete step A before step B, before step C etc. etc.

    The result of this design is that it becomes pretty difficult to group with someone because you essentially have to be at the same exact point in your questing.  And you generally don't want other players around you while you are questing because they will just take your quest objectives and make it harder for you to complete the quest.  The end result is that, most of the time, you want to AVOID other players while questing in WoW or another traditional themepark.

    Now take GW2...in GW2, the majority of event or heart objectives are either shared, or instanced per player so that players will not "compete" for objectives.  In addition, the presence of other players almost always helps, and is oftentimes REQUIRED to complete certain events.  This actually ENCOURAGES you to actively group with and socialize with players in the open world.

     

    Soooo when people say things like GW2 isn't a social game...yeah I just have to say something in return because it is SO WRONG.

     

    very much agreed still trying to understand how the game would be more enjoyable or social if for every event you had to stop and ask around for people to join your party.. how the event system works it just wouldn't make sense..I'm also curious how not having passive grouping would change how DEs played out aside from causing more frustration by requiring you to find a party.... thought Rifts open group system worked great and glad gw2 uses this idea and makes it even better imho

    as far as GW2 goes,its a problem that cant be fixed..

    and its not just GW2 either,GW2 is just carrying on the trend.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by tank017
    Originally posted by Aerowyn
    Originally posted by Creslin321
    Originally posted by Karteli

    Reading through these responses I mostly just LOL'ed.

     

    Gamers are telling others that the game lacks social qualities.  They even explain why.

    Defenders tout these people as haters or non-outgoing types of people.

     

    Like with any game, when a big portion of gamers state there is a problem, and some others white-knight a company, saying "everything is fine!", there is going to be a big population drop in the game.  In this case, GW2.

    Why?  Because the most vocal people are the ones saying there is no need for change.  These people actually destroy a game - reference SWTOR details of it's destruction. It's the hard-core fans that don't allow criticism who destroy a game.

     

    People are providing criticism to make the game better.  If you shut them down, then you only will make the game worse overall.  It might be better for you, but who gives a damn if only 20% of the original players still bother playing?  White-Knighters will soon be asking, "Why is my server dead?".

    Okay, so the people saying that GW2 is a fairly social game...yeah I don't think it's a blind fanboy thing.  Let's just compare GW2 to WoW in terms of socialization shall we?

    Both these games have dungeons that REQUIRE groups, so there is no use in talking about them, so let's focus on the open world.

    In WoW, the open world consist of quests that each individual must do, and just about all quest objectives are "limited supply" and not instanced per player so another player can take your quest objectives.  In addition, many of these quests are chained so that you must complete step A before step B, before step C etc. etc.

    The result of this design is that it becomes pretty difficult to group with someone because you essentially have to be at the same exact point in your questing.  And you generally don't want other players around you while you are questing because they will just take your quest objectives and make it harder for you to complete the quest.  The end result is that, most of the time, you want to AVOID other players while questing in WoW or another traditional themepark.

    Now take GW2...in GW2, the majority of event or heart objectives are either shared, or instanced per player so that players will not "compete" for objectives.  In addition, the presence of other players almost always helps, and is oftentimes REQUIRED to complete certain events.  This actually ENCOURAGES you to actively group with and socialize with players in the open world.

     

    Soooo when people say things like GW2 isn't a social game...yeah I just have to say something in return because it is SO WRONG.

     

    very much agreed still trying to understand how the game would be more enjoyable or social if for every event you had to stop and ask around for people to join your party.. how the event system works it just wouldn't make sense..I'm also curious how not having passive grouping would change how DEs played out aside from causing more frustration by requiring you to find a party.... thought Rifts open group system worked great and glad gw2 uses this idea and makes it even better imho

    as far as GW2 goes,its a problem that cant be fixed..

    and its not just GW2 either,GW2 is just carrying on the trend.

     What exactly is the "problem" here?  I'm sorry, I'm just really not seeing it.  What type of socialization are you expecting that you aren't seeing in GW2?

    Are you team Azeroth, team Tyria, or team Jacob?

  • BladestromBladestrom Member UncommonPosts: 5,001
    There is not a problem in guild wars 2, it removes the barriers to social interaction. It's up to us boys n girls to actually communicate. And from what I can see guilds are extremely friendly without the typical inner guild politics that has plagued any game where inclusion requires a judgement of skill over anything else.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • trenshodtrenshod Member UncommonPosts: 128
    Originally posted by kadepsyson

    Sounds accurate to me.

    At least they can't lose money due to the exodus of people.

    Can't lose but they also don't gain much beyond what they have already made. If there aren't people playing then obviously the store isn't of much use. At this point I think there are still a lot of people playing but I agree with the OP there really isn't much reason to group with friends in guildies. Then again with all the auto grouping that goes on you would have thought that Anet was well aware of that. Maybe a name change should have been made.

    GroupWars, DynamicWars, PugWars

    In any event the game does lack longevity and just breaks down at different fundemental levels. I made my pre-purchase and played a decent amount but I can't motivate myself to continue.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Aerowyn

     

    very much agreed still trying to understand how the game would be more enjoyable or social if for every event you had to stop and ask around for people to join your party.. how the event system works it just wouldn't make sense..I'm also curious how not having passive grouping would change how DEs played out aside from causing more frustration by requiring you to find a party.... thought Rifts open group system worked great and glad gw2 uses this idea and makes it even better imho

    Sounds like if the mechanic can't be adjusted to encourage "social immersion" then the mechanic itself needs to be reexamined.  Maybe it's flawed?

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Creslin321
     

     What exactly is the "problem" here?  I'm sorry, I'm just really not seeing it.  What type of socialization are you expecting that you aren't seeing in GW2?

    I think they've explained verbatim what the problem is.  If you still can't see it, maybe the question is more why you can't see it.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by grimal

    Originally posted by Aerowyn

      very much agreed still trying to understand how the game would be more enjoyable or social if for every event you had to stop and ask around for people to join your party.. how the event system works it just wouldn't make sense..I'm also curious how not having passive grouping would change how DEs played out aside from causing more frustration by requiring you to find a party.... thought Rifts open group system worked great and glad gw2 uses this idea and makes it even better imho

    Sounds like if the mechanic can't be adjusted to encourage "social immersion" then the mechanic itself needs to be reexamined.  Maybe it's flawed?

     

    still trying to understand people's issue with how this game handles social interaction it removes most the barriers of other themeparks..yes its more action oriented so you can't talk during combat as much unless you use voice chat but overall it does what I feel themeparks should be doing bringing people together as much as possible.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Aerowyn
    Originally posted by grimal
    Originally posted by Aerowyn

     

    very much agreed still trying to understand how the game would be more enjoyable or social if for every event you had to stop and ask around for people to join your party.. how the event system works it just wouldn't make sense..I'm also curious how not having passive grouping would change how DEs played out aside from causing more frustration by requiring you to find a party.... thought Rifts open group system worked great and glad gw2 uses this idea and makes it even better imho

    Sounds like if the mechanic can't be adjusted to encourage "social immersion" then the mechanic itself needs to be reexamined.  Maybe it's flawed?

     

    still trying to understand people's issue with how this game handles social interaction it removes most the barriers of other themeparks..yes its more action oriented so you can't talk during combat as much unless you use voice chat but overall it does what I feel themeparks should be doing bringing people together as much as possible.

    See what I wrote above to Creslin.  I think the same may apply.

  • zakiyawowzakiyawow Member UncommonPosts: 626
    Originally posted by grimal
    Originally posted by Creslin321
     

     What exactly is the "problem" here?  I'm sorry, I'm just really not seeing it.  What type of socialization are you expecting that you aren't seeing in GW2?

    I think they've explained verbatim what the problem is.  If you still can't see it, maybe the question is more why you can't see it.

    The reason we don't see it because we have no issue on grouping with others. We do it because grouping is fun. We do it because we like playing together with friends. We do it because we enjoy questing with others. People have been saying again and again, we don't need to be forced into a group because we have no problem getting a group with others. We do not need extra incentive to make us want to group.

     

    The problem here is, some people only wants to group when there are extra benefit to be in a group. That is NOT for social reason, that is for PERSONAL gain. That is NOT social interaction. Do people only befriends others when there is benefit somewhere ? Or, people can be friend each other simply because we enjoy each other's company? 

     

    That is why a lot of people are NOT seeing this problem people are pointing their finger at. Some even said it themselves, they don''t group with friends or guildmates because there is no need. How about the "need" of socialization they so clearly demanding ? 

     

    Ironic, isn't it ? People said they NEED socialization yet they are the first one to pass that on with their "friends" and "guildmates"

  • RictisRictis Member UncommonPosts: 1,300

    I honestly think that it is the guilds responsibility to promote guild activity and chatter. I think it is the companies responsibility to make sure that players have the tools and resources to communicate. I don't think that it is Arena net's or gw2 fault that players are not as social. It seems to be more of a social issue on a grander scale then just in video games.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by grimal
    Originally posted by Creslin321
     

     What exactly is the "problem" here?  I'm sorry, I'm just really not seeing it.  What type of socialization are you expecting that you aren't seeing in GW2?

    I think they've explained verbatim what the problem is.  If you still can't see it, maybe the question is more why you can't see it.

    No it hasn't, so far the only thing thats been said is "People aren't forced to play with me or talk to me so the game fails at socializing". 

    So if you have a different take on the problem please share because the above isn't something most of us will see as an issue. 

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by grimal
    Originally posted by Creslin321
     

     What exactly is the "problem" here?  I'm sorry, I'm just really not seeing it.  What type of socialization are you expecting that you aren't seeing in GW2?

    I think they've explained verbatim what the problem is.  If you still can't see it, maybe the question is more why you can't see it.

     I don't see it.  Just pretend that I am stupid...which probably won't be hard for you to do ;).

    Explain to me as if I were a child.

    Are you team Azeroth, team Tyria, or team Jacob?

  • Oracle_FefeOracle_Fefe Member CommonPosts: 221
    Originally posted by Hadent
    Really people, do you talk with your friends in real life only when you are forced to/need to? Do you go out with them only when you are forced to/need to? Do you really need to force other people to talk with you when they dont want to? Not to defend GW2, just dont understand this aproach that game must force me into something.

    You have to understand that anonymity (typo?) can really change how people act.

    In life, I'd always be open and kind. I'd talk to any friend and hang out with as many as I get.

    In game, I just want to further my level or rank. Having people around me be a hinderance opposes my milestones. In PvE I have no incentive to chat up a storm with the person I allied with to defeat a group event boss. If I was faced with a loot vs person's life experience I'd take the loot and let the person be killed only to respawn sooner or later.

     

    GW2 has groups, but the DEs are all just everyone acting solo. One time I actually coordinated a group event, afterwards everyone just ran off to whereever their motive was to go to.

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