OP, I now have no doubt that you are burnt out on themeparks and its affecting your judgement ha. I must confess I too am starting to consider single player games over mmos as this genre is REALLY stale right now (even with the nice changes gw2 brought).
I think quests should either be really involved like EQ epic quests or for introductory purposes only....freedom is good.
I know you'll laugh or flame... but really. You know, if you had asked me 6 weeks ago, I would have taken ANY bet, that I would NEVER say that. But I actually miss quests. I mean, you know, those with an NPC standing somewhere with a ? over the head.
I so welcomed the change of GW2 at first. But after played up to level 77, I simply can not take another "event". I just can't! You see, in a quest, there is a real story I read. It has a sort of purpose, and once done it gives me the illusion, I have accomplished something. In games like LOTRO or SWTOR that worked even relatively well, in LOTRO because often the stuff goes on around you in the story-quests and in SWTOR because of the story of course.
But here... sure there is also a sort of "story". But in reality, it is just a one-liner, and bar that is quickly filled or emptied and I mindlessly kill stuff or gather stuff. And moments later the event restarts all over again. I think that is really the worst of it. I know I fought the Centaurs off so many times in Ascalon refugee city (not sure of the English name), and 5 minutes later it all starts over. At least in my quests in other MMOs, I had SOME illusion of a finish, especially I must say in the phased WOW quests. When I freed the Redrige Mountain area after going through that story, it WAS free! I had permanently changed it. THAT was great! I loved that. It was neither a close instance as in LOTRO or SWTOR, but not an always returning 5 minute change as in GW2. To this day I still think, despite some issues, the phasing system of WOW plus normal quests remains the best solution. I am just not returning, because it's too old for me now.
Never thought I'd say that. But at least for me this "everything is an always circling event" simply doesn't catch me. Nothing against the game, just from my experience.
Fifth sign of the apocolypse: I agree with (and understand!) Elikal. Only difference: it didnt' take me 77 levels to get to this point.
But you know what, Elikal? We're obviously playing it wrong.
I know you are being sacrastic with the "playing it wrong" statement, but what game is perfect? I don't play raids in WoW, I don't like them. Am I playing the game wrong? I don't complete every rift event to it's end in Rift, and most of the time I try and get around them when questing. Is this wrong too?
All the folks that condemn GW2 never ever enlighten the rest of us on what game is superior. I am playing WoW, Vanguard, and GW2 right now. GW2 is the best imho.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Good point, but as you yourself mention for MoP, why did you not seek the company of others?
It seems that there are game mechanics, like DEs, that can help with that. For example, finding good healers/tanks that you want to play again with.
When you have open tapping and buffs that affect people not in your group, you do not need to invite.
That's the problem. Everyone is playing solo DPS/cc mix.
I don't condemn it, just saying that this is the experience i get from the game (also, many others have the same feeling)
Sorry, missed this!
I didn't ask for company because you don't need it. If you want company in any game, you need to ask. GW2, Rift, SWToR, on and on, there is no system that I know of that you just start chatting in a group without inviting or being invited other than world/region chat. If you are in an event that lasts for a while in GW2 there is more than a good chance you can move on and do things with them, strike up a conversation, and have new friends. In WoW or Rift, most every quest is done by yourself. In fact, I don't want others playing in my quest area because they take my mobs/quest items and gathering nodes.
GW2 is no different than any other for chat or grouping! I still don't understand why folks keep saying the converstation is lacking because it is the same system.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Well I disagree with the OP...at this point I HATE quest hubs. Like seriously, seriously, HATE them. In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason. I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.
Every time I play a quest hub game I feel like I am getting groceries for a bunch of people.
"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"
"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"
Yes dear.
To me, this is like the most tedious and boring thing you can do in a game. There is zero freedom, you just get directions and go to them.
So I'm really happy that there is a game for folks like me that has ZERO quest hubs. I'm also happy that there are games for people that like quest hubs, like MoP .
Yet at the same time, I find myself missing the gear treadmill in a sick, sick way.
Do you really miss being canon fodder being facerolled by people with 5000 resilience until you ground honor for weeks if not months? And having to repeat it for every character you want to PvP with too?
I don't miss that. I will definitely play through Pandaria, leveling a couple of characters to 90 (my DK and my Druid), but I will never get back into the gear grind, be it PvP or PvE.
I think like most people I don't like the cannon fodder part but it feels pretty good once you do reach your goals.
As I said, I haven't done much PvP in GW2 yet but I'm the type of player that needs/likes to have goals and get a lot of satisfaction from meeting them.
I am trying really hard to not buy Pandaria - but we'll see.
I'm looking forward to Halo 4, new CoD, maybe new MOH: Warfighter.
No good single player RPG's right now though I've played the sh!t out of Skyrim, Borderlands 2 is a maybe I enjoyed the 1st one but could't find the motivation to really stick to it.
I'm just getting too old for hardcore gaming.
I still plan on getting my toon to 80 in GW2 and playing around with all the dungeons and PvP, definitely want to finish my toons personal story - but we'll see going forward.
I really hope Anet's promise of Live Events and content additions (more DE's, more chains, more Meta's) comes to fruition. Right now I just feel like I'm grinding zone completion as my motivation to explore/DE hunt is not very high.
I do miss quests but without "?" & "!" marks. Actually I miss games designed without marks and hand-holding. (no turning off does not mean that they are desinged to play without markers)
As I said, I haven't done much PvP in GW2 yet but I'm the type of player that needs/likes to have goals and get a lot of satisfaction from meeting them.
Well, I'm the type of player who also played UO and AC1, and can adapt to both gear carrot and other games... I don't need some purple crap with better stats as reward, just something unique.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
no game can ever permanently change things (except for the odd live on-off events) for everyone based on a few, or one players actions.
Actually, a game can, and in fact has, done exactly that before.
Blizzard did it in WoW.
The gates of Ahn'qiraj were closed, and on each server a few players opened them, making a permanent change to the game for that server.
If Blizzard could do something like that way back when in WoW, then surely it can be done again, in other MMOs, including GW2.
Actually, ANet has already mentioned that they'll be having one-time events that do indeed leave a permanent mark on the world. I think the post was over on their official forums... not sure, I'll have to dig.
As I said, I haven't done much PvP in GW2 yet but I'm the type of player that needs/likes to have goals and get a lot of satisfaction from meeting them.
Well, I'm the type of player who also played UO and AC1, and can adapt to both gear carrot and other games... I don't need some purple crap with better stats as reward, just something unique.
Honestly man, I sometimes wonder if I've forgotten how to have fun without it.
UO was a long, long time ago for me... hard to overcome 8 years of themepark carrot chase brain washing.
I may be far too damaged to every truly appreciate the fun for the sake of fun.
Even all the modern FPS games have you chasing the carrot in multiplayer.
They've figured out exactly what formula to use to hook us like addicts... even things like acheivement points are a carrot.
I don't know if I'm strong enough to resist - or just too old to care anymore.
As I said, I haven't done much PvP in GW2 yet but I'm the type of player that needs/likes to have goals and get a lot of satisfaction from meeting them.
Well, I'm the type of player who also played UO and AC1, and can adapt to both gear carrot and other games... I don't need some purple crap with better stats as reward, just something unique.
Honestly man, I sometimes wonder if I've forgotten how to have fun without it.
UO was a long, long time ago for me... hard to overcome 8 years of themepark carrot chase brain washing.
I may be far too damaged to every truly appreciate the fun for the sake of fun.
Even all the modern FPS games have you chasing the carrot in multiplayer.
They've figured out exactly what formula to use to hook us like addicts... even things like acheivement points are a carrot.
I don't know if I'm strong enough to resist - or just too old to care anymore.
Those old sandbox games weren't completely without chase the carrot either. It was just a different carrot.
In UO, you could spend MONTHS grinding money to get a castle or whatever. And even raising some skills in UO was quite grindy. You could also spend a long time grinding monsters in an attempt to get a vanquishing sword or something.
And AC had no hard skill cap, so you could spend a LOT of time grinding your skills up. I recall there being items in AC that you had to grind as well...but I had more experience playing UO than AC, so I'm not sure.
So yeah...those old games still had carrot chases. People seem to forget that though and think they were from an era where we only played games for fun and there was no notion of progression .
what about the main storyline quests? I think that's enough single player stuff; dynamic events are much better than the boring crap most MMOs have out there
As I said, I haven't done much PvP in GW2 yet but I'm the type of player that needs/likes to have goals and get a lot of satisfaction from meeting them.
Well, I'm the type of player who also played UO and AC1, and can adapt to both gear carrot and other games... I don't need some purple crap with better stats as reward, just something unique.
Honestly man, I sometimes wonder if I've forgotten how to have fun without it.
UO was a long, long time ago for me... hard to overcome 8 years of themepark carrot chase brain washing.
I may be far too damaged to every truly appreciate the fun for the sake of fun.
Even all the modern FPS games have you chasing the carrot in multiplayer.
They've figured out exactly what formula to use to hook us like addicts... even things like acheivement points are a carrot.
I don't know if I'm strong enough to resist - or just too old to care anymore.
Those old sandbox games weren't completely without chase the carrot either. It was just a different carrot.
In UO, you could spend MONTHS grinding money to get a castle or whatever. And even raising some skills in UO was quite grindy. You could also spend a long time grinding monsters in an attempt to get a vanquishing sword or something.
And AC had no hard skill cap, so you could spend a LOT of time grinding your skills up. I recall there being items in AC that you had to grind as well...but I had more experience playing UO than AC, so I'm not sure.
So yeah...those old games still had carrot chases. People seem to forget that though and think they were from an era where we only played games for fun and there was no notion of progression .
Point is, those "grinds" or carrot chases were not mandatory to be competitive. In the theme park or EQ clones, they are mandatory.
In both AC1 and UO, you didn't need to raid 3 hours a night 3 days a week to get the best gear of the game.
I don't have rose colored glasses - AC1's leveling system was a quite big grind. There are some things from AC1 I would never do again in a MMORPG - keep in mind I was a 'legit' player, not a cheater who macroed dungeon 24/24. And about UO, yeah, the castle could be a grind - but just like legendaries in GW2, you did not NEED a castle, you had smaller housing options which were very affordable.
There was no real gear grind. You didn't have to jump through hoops to become competitive. Yet people were still running all the quests - because the rewards were unique, not the best gear of the game, just unique.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Not with you on this one OP. Really would not like to see GW2 have quests. I really enjoy what the game has to offer. I understand the feeling of repetion on DEs specifically if you stay in one area but I tend to rome around so I don't see it unless I want to ( still like taking down dragons occationally) .
Also, there are story lines in the DEs if you listen to the NPCs.
I look at tho differently, no quests in gw2 gives me a fresh way of playing which has ironically given me a taste for classic questing which Is why the rift expansion seriously appeals now. I plan to do both , winwin
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Either they should simply be re-doable at level 80, or have an alternate set of objectives. Possibly they should re-set monthly or something, with a graphic that makes it clear you completed them once, but the are currently 're-activated'.
Ye I would go with that, not any more hearts though, they stay interesting because they are a nice wee find when exploring. You could randomly reset them as an alternative - you should never be farming them anyway.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I have read recently that the OP is done with MMOs so why do you OP open another barrel?
The OP shows signs of increasing inconsequence...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
When we go "Old School" mode. We look back at the early games we played. My 1st MMO was AO then SWG. Back then we didn't really use terms like Sandbox and Theme Park. Or if you did, I wasn't aware of them until after playing WoW.
Anyway, when we look back at these games. THe ones such as UO and SWG had focuses on the world. What you did affected the world itself. You built something that lasted. The whole game was getting together to build something that didn't re spawn in 10 minutes. But hte focus was building the world.
Then along comes other games like EQ and WoW. The world is built. You can't build anything lasting in the world, so you focus on building your character. Skills, Gear, Rep. Etc.
GW2 has nothing in the world to build, But even the personal character building is limited. It's capped at a single tier. That keeps things level for all players. but it also keeps things permanently static.
In Old MMOs. We (Or I'll just speak for myself here and say I) didn't play them for fun. We played them to accomplish a goal. In traditional MMOs we did things that weren't fun in order to create our own events that were fun. So the fun that was experienced was directly proportional to the "prep work" that was invested.
Now GW2's concept was to take the "prep work" and make that more fun. And to an extent, it succeeded, but it was at the cost of us having something we built. All of todays MMOs are now allowing players to cheat themselves out of the experience of accomplishments. Without persistent accomplishments, the MMO might as well be Mario Bros.
Edit: Hey MMORPG, Please put a spell checker in the WYSIWYG editor. I have to use the BBML function to get it and I lose functionality. But I am horrible with typos.
Well. For my part, I like the new system, you know why? - Because less quests suck.
There are just overall less quests that are "kill 10 wolves" style. I absolutely love doing the non-combat part of the quests, even if its watering the flowers and collecting chicken. The quests seem overall more logical and more diverse. Examples:
Blazeridge steppes ash legion sneak quest
Ascalonian refuge fetching packets and lighting candles
dregde mining and gathering stuff
pig transform and truffle searching
laser-rifle to collect harpy feathers
inquest sabotaging equipment
tell of lazy kids in beetletun
lure ascalonian ghosts into fighting dragonbrand creatures
bombard trashmobswith 20 inch steam cannons
I'm sorry, but in my world, my book, in which I've played LotRO for a long time, and WoW, and Rift, and EQ2, and SWG and and and, these quests are more fun, by aeons, than anything I've been presented before.
I don't really get how you can just pass over the quality of the quests unrecognizing babbling about how the quests are similar to traditional style questing, where 99/100 quests were involving "kill X of X for Z"
When go go "Old School" mode. We look back at the early games we played. My 1st MMO was AO then SWG. Back then we didn't realy use terms like Sandbox and Theme Park. Or if you did, I wasn't aware of them until after playing WoW.
Anyway, when we look back at these games. THe ones such as UO and SWG had focuses on the world. What you did affected the world itself. You built something tha tlasted. The whole game was getting together to build something that didn't respawn in 10 minutes. But hte focus was building the world.
Then along comes other games like EQ and WoW. The world is built. You can't build anything lasting in the world, so you focus on building your character. Skills, Gear, Rep. Etc.
GW2 has nothing in the world to build, But even the personal character building is limited. It's capped at a singel tier. That keeps things level for all players. but it also keeps things permanently static.
In Old MMOs. We (Or I'll just speak for myself here and say I) didn't play them for fun. We (I) played them to accomplish a goal. In traditional MMOs we (I) did things that weren't fun in order to create our (my) own events that were fun. So the fun that was experienced we directly proportinal to the "prep work" that was invested.
Now GW2's concept was to take the "prep work" and make that more fun. And to an extent, it succeeded, but it was at the cost of us having something we built. All of todays MMOs are now allowing players to cheat themselves out of the experience of accomplishments. Without persistant accomplishments, the MMO might as well be Mario Bros.
Well. For my part, I like the new system, you know why? - Because less quests suck.
There are just overall less quests that are "kill 10 wolves" style. I absolutely love doing the non-combat part of the quests, even if its watering the flowers and collecting chicken. The quests seem overall more logical and more diverse. Examples:
Blazeridge steppes ash legion sneak quest
Ascalonian refuge fetching packets and lighting candles
dregde mining and gathering stuff
pig transform and truffle searching
laser-rifle to collect harpy feathers
inquest sabotaging equipment
tell of lazy kids in beetletun
lure ascalonian ghosts into fighting dragonbrand creatures
bombard trashmobswith 20 inch steam cannons
I'm sorry, but in my world, my book, in which I've played LotRO for a long time, and WoW, and Rift, and EQ2, and SWG and and and, these quests are more fun, by aeons, than anything I've been presented before.
I don't really get how you can just pass over the quality of the quests unrecognizing babbling about how the quests are similar to traditional style questing, where 99/100 quests were involving "kill X of X for Z"
M
Because GW2 DE's are kill xo fo x for z too....they just dont have someone asking you to do that...instead 20 of x come in waves while you kill them...
Comments
OP, I now have no doubt that you are burnt out on themeparks and its affecting your judgement ha. I must confess I too am starting to consider single player games over mmos as this genre is REALLY stale right now (even with the nice changes gw2 brought).
I think quests should either be really involved like EQ epic quests or for introductory purposes only....freedom is good.
I know you are being sacrastic with the "playing it wrong" statement, but what game is perfect? I don't play raids in WoW, I don't like them. Am I playing the game wrong? I don't complete every rift event to it's end in Rift, and most of the time I try and get around them when questing. Is this wrong too?
All the folks that condemn GW2 never ever enlighten the rest of us on what game is superior. I am playing WoW, Vanguard, and GW2 right now. GW2 is the best imho.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Sorry, missed this!
I didn't ask for company because you don't need it. If you want company in any game, you need to ask. GW2, Rift, SWToR, on and on, there is no system that I know of that you just start chatting in a group without inviting or being invited other than world/region chat. If you are in an event that lasts for a while in GW2 there is more than a good chance you can move on and do things with them, strike up a conversation, and have new friends. In WoW or Rift, most every quest is done by yourself. In fact, I don't want others playing in my quest area because they take my mobs/quest items and gathering nodes.
GW2 is no different than any other for chat or grouping! I still don't understand why folks keep saying the converstation is lacking because it is the same system.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Well I disagree with the OP...at this point I HATE quest hubs. Like seriously, seriously, HATE them. In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason. I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.
Every time I play a quest hub game I feel like I am getting groceries for a bunch of people.
"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"
"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"
Yes dear.
To me, this is like the most tedious and boring thing you can do in a game. There is zero freedom, you just get directions and go to them.
So I'm really happy that there is a game for folks like me that has ZERO quest hubs. I'm also happy that there are games for people that like quest hubs, like MoP .
Are you team Azeroth, team Tyria, or team Jacob?
I think like most people I don't like the cannon fodder part but it feels pretty good once you do reach your goals.
As I said, I haven't done much PvP in GW2 yet but I'm the type of player that needs/likes to have goals and get a lot of satisfaction from meeting them.
I am trying really hard to not buy Pandaria - but we'll see.
I'm looking forward to Halo 4, new CoD, maybe new MOH: Warfighter.
No good single player RPG's right now though I've played the sh!t out of Skyrim, Borderlands 2 is a maybe I enjoyed the 1st one but could't find the motivation to really stick to it.
I'm just getting too old for hardcore gaming.
I still plan on getting my toon to 80 in GW2 and playing around with all the dungeons and PvP, definitely want to finish my toons personal story - but we'll see going forward.
I really hope Anet's promise of Live Events and content additions (more DE's, more chains, more Meta's) comes to fruition. Right now I just feel like I'm grinding zone completion as my motivation to explore/DE hunt is not very high.
Actually, a game can, and in fact has, done exactly that before.
Blizzard did it in WoW.
The gates of Ahn'qiraj were closed, and on each server a few players opened them, making a permanent change to the game for that server.
If Blizzard could do something like that way back when in WoW, then surely it can be done again, in other MMOs, including GW2.
A creative person is motivated by the desire to achieve, not the desire to beat others.
Well, I'm the type of player who also played UO and AC1, and can adapt to both gear carrot and other games... I don't need some purple crap with better stats as reward, just something unique.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Actually, ANet has already mentioned that they'll be having one-time events that do indeed leave a permanent mark on the world. I think the post was over on their official forums... not sure, I'll have to dig.
Oderint, dum metuant.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Honestly man, I sometimes wonder if I've forgotten how to have fun without it.
UO was a long, long time ago for me... hard to overcome 8 years of themepark carrot chase brain washing.
I may be far too damaged to every truly appreciate the fun for the sake of fun.
Even all the modern FPS games have you chasing the carrot in multiplayer.
They've figured out exactly what formula to use to hook us like addicts... even things like acheivement points are a carrot.
I don't know if I'm strong enough to resist - or just too old to care anymore.
Those old sandbox games weren't completely without chase the carrot either. It was just a different carrot.
In UO, you could spend MONTHS grinding money to get a castle or whatever. And even raising some skills in UO was quite grindy. You could also spend a long time grinding monsters in an attempt to get a vanquishing sword or something.
And AC had no hard skill cap, so you could spend a LOT of time grinding your skills up. I recall there being items in AC that you had to grind as well...but I had more experience playing UO than AC, so I'm not sure.
So yeah...those old games still had carrot chases. People seem to forget that though and think they were from an era where we only played games for fun and there was no notion of progression .
Are you team Azeroth, team Tyria, or team Jacob?
Point is, those "grinds" or carrot chases were not mandatory to be competitive. In the theme park or EQ clones, they are mandatory.
In both AC1 and UO, you didn't need to raid 3 hours a night 3 days a week to get the best gear of the game.
I don't have rose colored glasses - AC1's leveling system was a quite big grind. There are some things from AC1 I would never do again in a MMORPG - keep in mind I was a 'legit' player, not a cheater who macroed dungeon 24/24. And about UO, yeah, the castle could be a grind - but just like legendaries in GW2, you did not NEED a castle, you had smaller housing options which were very affordable.
There was no real gear grind. You didn't have to jump through hoops to become competitive. Yet people were still running all the quests - because the rewards were unique, not the best gear of the game, just unique.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Not with you on this one OP. Really would not like to see GW2 have quests. I really enjoy what the game has to offer. I understand the feeling of repetion on DEs specifically if you stay in one area but I tend to rome around so I don't see it unless I want to ( still like taking down dragons occationally) .
Also, there are story lines in the DEs if you listen to the NPCs.
Remember... all I'm offering is the truth. Nothing more.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I would like to see some re-use of the hearts.
Either they should simply be re-doable at level 80, or have an alternate set of objectives. Possibly they should re-set monthly or something, with a graphic that makes it clear you completed them once, but the are currently 're-activated'.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I have read recently that the OP is done with MMOs so why do you OP open another barrel?
The OP shows signs of increasing inconsequence...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
When we go "Old School" mode. We look back at the early games we played. My 1st MMO was AO then SWG. Back then we didn't really use terms like Sandbox and Theme Park. Or if you did, I wasn't aware of them until after playing WoW.
Anyway, when we look back at these games. THe ones such as UO and SWG had focuses on the world. What you did affected the world itself. You built something that lasted. The whole game was getting together to build something that didn't re spawn in 10 minutes. But hte focus was building the world.
Then along comes other games like EQ and WoW. The world is built. You can't build anything lasting in the world, so you focus on building your character. Skills, Gear, Rep. Etc.
GW2 has nothing in the world to build, But even the personal character building is limited. It's capped at a single tier. That keeps things level for all players. but it also keeps things permanently static.
In Old MMOs. We (Or I'll just speak for myself here and say I) didn't play them for fun. We played them to accomplish a goal. In traditional MMOs we did things that weren't fun in order to create our own events that were fun. So the fun that was experienced was directly proportional to the "prep work" that was invested.
Now GW2's concept was to take the "prep work" and make that more fun. And to an extent, it succeeded, but it was at the cost of us having something we built. All of todays MMOs are now allowing players to cheat themselves out of the experience of accomplishments. Without persistent accomplishments, the MMO might as well be Mario Bros.
Edit: Hey MMORPG, Please put a spell checker in the WYSIWYG editor. I have to use the BBML function to get it and I lose functionality. But I am horrible with typos.
Well. For my part, I like the new system, you know why? - Because less quests suck.
There are just overall less quests that are "kill 10 wolves" style. I absolutely love doing the non-combat part of the quests, even if its watering the flowers and collecting chicken. The quests seem overall more logical and more diverse. Examples:
Blazeridge steppes ash legion sneak quest
Ascalonian refuge fetching packets and lighting candles
dregde mining and gathering stuff
pig transform and truffle searching
laser-rifle to collect harpy feathers
inquest sabotaging equipment
tell of lazy kids in beetletun
lure ascalonian ghosts into fighting dragonbrand creatures
bombard trashmobswith 20 inch steam cannons
I'm sorry, but in my world, my book, in which I've played LotRO for a long time, and WoW, and Rift, and EQ2, and SWG and and and, these quests are more fun, by aeons, than anything I've been presented before.
I don't really get how you can just pass over the quality of the quests unrecognizing babbling about how the quests are similar to traditional style questing, where 99/100 quests were involving "kill X of X for Z"
M
you're a smart geezer...this is it in a nutshell.
Because GW2 DE's are kill xo fo x for z too....they just dont have someone asking you to do that...instead 20 of x come in waves while you kill them...