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http://massively.joystiq.com/2012/11/12/guild-wars-2s-lost-shores-content-primer/#continued
"Fractals of the Mists
ArenaNet's Colin Johanson briefly introduced the brand-new dungeon as one that gets more challenging the farther in you go. Conventional wisdom would suggest that that's nearly always the case, but Johanson left out a key detail: In the Fractals of the Mists dungeon, you can go indefinitely farther in.
The Fractals of the Mists is made up of nine mini-dungeons, each with its own story and environment. A party of five will enter the dungeon and be faced with a random set of three of these dungeons at a time. Upon completing those three, the party will be transported to a hub to rest, repair, and merch -- and the difficulty scale for the dungeon will be raised. Every time the difficulty scale is at an even number, players will face a special boss encounter.
With great challenges come great rewards. The patch will introduce ascended items. Ascended armors are "slightly more powerful than exotics" and can, in some cases, hold slots for infusions. Infusions will allow you to increase your character's power. Guild Wars players are familiar with infusing armor, although I'll be my hat that the process doesn't involve creepy Seers this time 'round."
I'm very surpriced tbh o_O
Comments
There are already three tiers of armor in GW2 this is tier 4.
Looks like end game is shaping up to go vertical
So now everyone will need to grind these dungeons to get top tier armor. lol!!
I had to read it again because i couldn't believe my eyes.
Jesus lol!!
I agree with this. However, some GW2 fans don't want anything better. We better put some security on bridges as this is sure to make the cosmetics rule crowd very upset.
Its better to have gear to grind for than just having the grind
Now if they could just add some progression to leveling beyond 40 the game might actually manage to keep my interest beyond a couple of hours a month (if that)
You don't have to grind for the gear.
You don't have to grind gear in any MMO. And yet GW2 fans make it sound that dungeon grind is compulsory in other MMOS.
Sorry but i am enjoying the sweet irony here. Do not disturb
Hahahahahh
Sorry - now GW2 is just like EVERY other game out there. They caved to the hardcore whiners and not worrying about the casual player. That is sad.
I Rift, which I have played, YES you have to grind to get end game or you really can't play, So the grind IS compulosry.
So, it's an infinite arena-style dungeon? Sounds alright. I'm a bit wary of the new armor quality, but it could be done well.
I wonder if those items (and infusions) will make their way into sPvP, too.
It's not even that, Its logical sense in an rpg to have continual character progression.
Striving for statistical parity is nonsense in a rpg, May as well play a shooter.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
End game is not just dungeon grind. That is your own problem if that is the only thing you saw in rift. I haven't entered one dungeon in Rift and still lasted for 6 months in that game.
Anyways, topic is about GW2, and better armor is better. Ascended gear gives advantage our exotics. ..by doign that Anet took the word 'optional grind' out of equation.
I always wanted a random dungeon like that in MMOs that I played.
A dungeon with 9 variations but you only get 3 when you zone in? thats a lot of replay value.
I dont know how I feel about the powerful gear but i hope more open world, crafting and pvp items are introduced that are equal in power for those that don't like dungeons.
Playing: Nothing
Looking forward to: Nothing
wow i'm Really and kinda pissed at the same time , I am not playing anymore but I got my full flamearmor set before leaving KNOWING that they said that end game gear will be best for a lot of time because progression will be horizontal.
Now I know that all the time I "wasted" doing cathedral of flame again and again to grind a set was "useless" since if I relog in 6 months my gear will probably be outdated by a lot.. Wow..
So this game really is like the other ones..
Meh.
Still use the skin?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Yes and it would be foolish to think that GW2 would have survived only on basis of cosmetic grind. GW2 isn't GW1.
When Anet said they want to beat WOW in sales it should have set alarm bells off for a lot of fans but hey 'Anet can do no wrong' right?
They wouldnt have caved without reason tho, at the heart of all RPG's is progression, theyre about improving the strength of your toon, without the knowledge that the next "carrot" is just around the corner people lose interest and gw2 tends to run out of "carrots" around level 40 (once you unlock your elite).
In structured PvP it makes sence for everyone to be even because its all about competition rather than progression, so everyone should be equal. Where as PvE is all about progression and world pvp can never be balanced anyway due to number fluctuations, so stats there dont matter as much.
It does sound suspiciously like that "small team content" Blizzard promised, lo, those many years ago. Except without the big team content.
A scalable model swiped more from CoH than from WoW, really. A WoW 5-man heroic, less the fixed loot tables.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.