If you ask anyone weather they want to play a game with vast open world, the freedom to do anything and be anything, unbound imagination, play a game like you are a character in for example game of throne. Pretty much most people will say ya, I want to play that.
But the reality is when the developer actually make that, people just complain about long travel time, monster, event either undoable since no one do them. Or boss mob being over camped. People who dont' want to be ganked getting ganked. Either FFA full loot pvp where many carebear shy away. Or unrewarding world pvp, since if it is rewarding, people just kill trade and exploit as much as possible. And don't get me started talking about class balance.
Ask anyone in GW2, weather they like open world or dungeon. Most will say open world. Yet the open world is always empty mainly because dungeon offer better rewards. Or even if the open world is more rewarding, people just camp the sphinx event, and everyone is trying to tag as much monster as possible to get the most drop. And there is no challenging in open world event since the only challenge is try to tag monster as fast as you can for better reward. Since if it is rewarding, everyone will be there. And if it is not rewarding no one ever do them.
A lot of this has to do with over-romanticizing the open world concept. When you think abotu it Game Of Thrones is actually an extremely crappy world to live in no matter who you are. Similarly game concepts which sound great when you read about them, often turn out to be not-so-great when put into practice. In addition the repetive nature of MMORPG gameplay means that even the most epic things will become routine and trite if you repeat them enough times.
It's not due to "over-romanticizing". It's due to bad developmental decisions. Why should dungeons be more rewarding, for example. And why should travel be boring? And why should there be but one rewarding place to be so that "everyone will be there".
You guys take the bad and think that's the only way to do things.
i wouldnt consider those games all sandbox. but its good, finally, that we also get some more sandboxy games in the near future.
for me, a sandbox is an open seamless world with absolutley no instances. you can build wherever you want, but you have to count in people or mobs who want to destroy what you build.
you can be a merchant, a thief, a fighter, politician, murder, hero, constructor, crafter, tamer, gatherer, socialicer......
players can give quests, and there are only random npc quests to do
day and nigh cycle, and an alive world with npcs who do their things, own their house or appartment, sleep there....
and there must be evil npcs too, mobs and monsters, and evil players. of course some kind of world bosses or raid mobs, but those only gm played.
my idea would be playable mobs too. you gain exp while playing a rat and when you level up, you can be a wolf and some day perhaps a world boss?!
I love your creativity! Especially playable npc idea where you can grow in strength/ability and eventually become a world boss if you lived long enough.
This happens in Age Of Wushu with its offline system. When you log out in the game your character becomes an npc in the virtual world. He/she has a choice of 30 activitys that he can do in the world while you are offline.
Man your stall as a merchant or do activitys for your faction and be rewarded. All this
comes with its risks because you can also be kidnapped by pks who can sell you into slavery. This is a good way to make cash in the game , the more advanced the player you are kidnapping the more they are worth.
The pk who is doing the kidnapping is also risking a lot because they can be hunted down as well.
There are safe places to go offline. if you do that in your school there is a good chance you wont get Kidnapped. I learned that the hard way, I logged out in a small town and woke up a prostitute and had to pay my way out. now i never log out anywhere but my School Emei.
Yeah, make sure you log off in a safe area but what i'm saying to the person i quoted is you can become an NPC in Age Of Wushu.
It's not due to "over-romanticizing". It's due to bad developmental decisions. Why should dungeons be more rewarding, for example. And why should travel be boring? And why should there be but one rewarding place to be so that "everyone will be there".
You guys take the bad and think that's the only way to do things.
MMORPG.com community is the old and tired of the MMO genre, they want something different but when they get it, their old stomachs can't handle it becauses its not mashed potatoes.
Well looking at the list of the most hyped MMOs in development the top 6 are Sandboxes.
Popular IPs like TES and Neverwinter can't even match the popularity of Earthrise(what?) and Darkfall, which are old games repackaged.
And the Top spot is taken by a Korean MMO which is not even released in its original country and which might take another 2 years to get to the NA/EU/OZ, how crazy is that?
Is it that the members of this site are actually Sandboxers at heart or maybe people are truly bored of Themeparks (TESO/Neverwinter to name few)?
Personally I would pay $15 a month to play the Korean Beta of Archeage.........and I am deadly serious
I look at your sig: ArcheAge - themepark / sandbox hybrid, TESO - no idea but hopefully a little sandbox in there, EQ III - very sandboxy according to John smedley, GW2 - themepark all the way.
Originally posted by TheHavok Online - much more so then GW2, Tera, and SWTOR when those games were in beta.
3)The vocal minority who have been disappointed with everygame released in the last 8 year (and will probably continue to be disappointed..) are trying to blame themepark mmos for the current state of the mmorpg genre. In reality, there have been multiple sandbox mmos released as well, but they just get nitpicky and start listing reasons why they aren't playing those sandboxes, saying things like
A)They aren't 'true sandboxes'
B)they have annoying features (ex: FFA pvp).
I think it really comes down to the fact that there's pretty much no way to please the players lost in nostalgia.
By all means, rattle off recent sandbox/hybrid MMORPGs that are well funded, well supported and developed by a notable developer. How many AAA sandbox titles have there been? On the flip side, how many AAA themeparks have there been? A lot.
I'm personally not too caught up on labels, as I prefer MMORPGs with options that go beyond combat, combat and more combat. Sandbox, sandpark, whatever. I just want more variety, depth and sense of place in my MMO.
i wouldnt consider those games all sandbox. but its good, finally, that we also get some more sandboxy games in the near future.
for me, a sandbox is an open seamless world with absolutley no instances. you can build wherever you want, but you have to count in people or mobs who want to destroy what you build.
you can be a merchant, a thief, a fighter, politician, murder, hero, constructor, crafter, tamer, gatherer, socialicer......
players can give quests, and there are only random npc quests to do
day and nigh cycle, and an alive world with npcs who do their things, own their house or appartment, sleep there....
and there must be evil npcs too, mobs and monsters, and evil players. of course some kind of world bosses or raid mobs, but those only gm played.
my idea would be playable mobs too. you gain exp while playing a rat and when you level up, you can be a wolf and some day perhaps a world boss?!
I love your creativity! Especially playable npc idea where you can grow in strength/ability and eventually become a world boss if you lived long enough.
This happens in Age Of Wushu with its offline system. When you log out in the game your character becomes an npc in the virtual world. He/she has a choice of 30 activitys that he can do in the world while you are offline.
Man your stall as a merchant or do activitys for your faction and be rewarded. All this
comes with its risks because you can also be kidnapped by pks who can sell you into slavery. This is a good way to make cash in the game , the more advanced the player you are kidnapping the more they are worth.
The pk who is doing the kidnapping is also risking a lot because they can be hunted down as well.
There are safe places to go offline. if you do that in your school there is a good chance you wont get Kidnapped. I learned that the hard way, I logged out in a small town and woke up a prostitute and had to pay my way out. now i never log out anywhere but my School Emei.
Yeah, make sure you log off in a safe area but what i'm saying to the person i quoted is you can become an NPC in Age Of Wushu.
I'v only been kidnapped once.
i meant being a npc or mob in a different way. becoming it activly and playing it active! as a new player you can log into the lv 1 rat with just the bite or whatever skill, alone with no "pets". while playing it (special rules of course, so no map and you have to stay in a certain area... has to be thought of). doing damage and chasing people will give you exp. of course you will die a lot, but surviving isnt the purpose. its being an annoying player intelligence mob. the next levels could be the poison fart attack and another level could be the rat swarm. later you gain the wolf or whatever. it may be a welcome sidekick to the game, adding fun and something else to do. perhaps players could meet up with rat swarms and go for a player town rush.... :-)
I like most game types. Just not crappy games. Most MMO's with sandbox gameplay turn out to be real crappy where the devs expect you to pay for promises for future content/features. My impression is that MMORPG.com always had many members that like sandbox games. But I guess just like me, they don't like bad games.
Then there is the FFA PVP part, which some players see as mandatory for a sandbox MMO. Which makes no sense, because it is just one of many features that can be put in any MMO. FFA PVP is just a preference. So if ppl dont like a game because it has FFA PVP, it doesn't automatically mean that they also don't like sandbox MMO's. Recent sandbox MMO's are FFA PVP. So to any fan of FFA PVP, this might have lead to the impression that MMORPG.com didn't have many sandbox players because the FFA PVP part got so much criticism.
If you ask anyone weather they want to play a game with vast open world, the freedom to do anything and be anything, unbound imagination, play a game like you are a character in for example game of throne. Pretty much most people will say ya, I want to play that.
But the reality is when the developer actually make that, people just complain about long travel time, monster, event either undoable since no one do them. Or boss mob being over camped. People who dont' want to be ganked getting ganked. Either FFA full loot pvp where many carebear shy away. Or unrewarding world pvp, since if it is rewarding, people just kill trade and exploit as much as possible. And don't get me started talking about class balance.
Ask anyone in GW2, weather they like open world or dungeon. Most will say open world. Yet the open world is always empty mainly because dungeon offer better rewards. Or even if the open world is more rewarding, people just camp the sphinx event, and everyone is trying to tag as much monster as possible to get the most drop. And there is no challenging in open world event since the only challenge is try to tag monster as fast as you can for better reward. Since if it is rewarding, everyone will be there. And if it is not rewarding no one ever do them.
A lot of this has to do with over-romanticizing the open world concept. When you think abotu it Game Of Thrones is actually an extremely crappy world to live in no matter who you are. Similarly game concepts which sound great when you read about them, often turn out to be not-so-great when put into practice. In addition the repetive nature of MMORPG gameplay means that even the most epic things will become routine and trite if you repeat them enough times.
It's not due to "over-romanticizing". It's due to bad developmental decisions. Why should dungeons be more rewarding, for example. And why should travel be boring? And why should there be but one rewarding place to be so that "everyone will be there".
You guys take the bad and think that's the only way to do things.
Originally posted by Enigmatus
Originally posted by Amaranthar
It's not due to "over-romanticizing". It's due to bad developmental decisions. Why should dungeons be more rewarding, for example. And why should travel be boring? And why should there be but one rewarding place to be so that "everyone will be there".
You guys take the bad and think that's the only way to do things.
There is still over-romanticizing, is there not?
There's a little bit of everything. But by cutting out the posts that I was replying to, you left my quote without context. (Yeah, I know, all these new pocket pokers that don't handle these boards well.) So I included them here.
The conversation was about whether players like "open world" or not, and a statement made that it's really just about "over-romanticizing" the idea. But it's not, so I said so. And the proof offered was relating to problems some games had that don't have to be there, problems that can be fixed and are often part of the overall talk about having a massive open world game. So I pointed that out too.
Originally posted by NorseGod Maybe both? I think there is a shift coming....
I would bet that you are correct sir
I think that's where the games are going, yes. But that's not the answer, as they'll find out.
If a game is a combination, then the dominant game play will still be the same old game play that gamers are tired of. It will offer new Sandbox features, and so these games might be better Themepark games. But they will still be Themepark games.
And that means that all the things players want, social game play aspects, open worlds that feel "realistic" (in a fantasy sense), vibrant economics, meaning, etc., all these things will still be hampered by the Themepark game play.
But I know most of you won't believe me at this point. You're going to have to see it in action. Then you'll realize what I and some others are saying is true.
Have always been a sandbox junkie. Just hasnt been any major releases of them lately. Now with a huge amount coming, its much better. And finaly have something worthwhile to read about on these forums. Now atleast there will be some major competition and hopefuly we will get better games on both side because of it!
Well looking at the list of the most hyped MMOs in development the top 6 are Sandboxes.
Popular IPs like TES and Neverwinter can't even match the popularity of Earthrise(what?) and Darkfall, which are old games repackaged.
And the Top spot is taken by a Korean MMO which is not even released in its original country and which might take another 2 years to get to the NA/EU/OZ, how crazy is that?
Is it that the members of this site are actually Sandboxers at heart or maybe people are truly bored of Themeparks (TESO/Neverwinter to name few)?
Personally I would pay $15 a month to play the Korean Beta of Archeage.........and I am deadly serious
Why do we all have to be divided into categories? i like to play all kind of MMOS.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Well looking at the list of the most hyped MMOs in development the top 6 are Sandboxes.
Popular IPs like TES and Neverwinter can't even match the popularity of Earthrise(what?) and Darkfall, which are old games repackaged.
And the Top spot is taken by a Korean MMO which is not even released in its original country and which might take another 2 years to get to the NA/EU/OZ, how crazy is that?
Is it that the members of this site are actually Sandboxers at heart or maybe people are truly bored of Themeparks (TESO/Neverwinter to name few)?
Personally I would pay $15 a month to play the Korean Beta of Archeage.........and I am deadly serious
Why do we all have to be divided into categories? i like to play all kind of MMOS.
Some of us have more refined tastes.
And judging by the lack of retention in games over the last years, "some of us" means "many of us."
Companies have done a great job creating a more diverse mmo in recent years (keep reading so i can break down what i mean by that). There have been a lot of advancements in the ways that players can interact online as most current games try to come up with fresh and interesting new gameplay designs to include in their games.
Where companies have failed (for me anyway) in recent years, is they have taken too much of the Rpg out of mmorpg gaming. A lot of gamers (especially traditional mmorpg players) want more depth and immersion in their games and that has been the trade off in recent years to lure non-traditional mmo gamers to the market. Game companies have been trying to give a more "console" type experience in their gaming where it's less time consuming with many small rewards and victories in the game progression rather than say, the traditional mmorpg design where a quest could take weeks and raids could take half a day, or multi day gaming sessions (think xbox live vs everquest). Mmorpg is an acronym that is used as a blanket to cover a lot of games that are not always all that similar. The Mmo works on a lot of levels, but newer games are either rpg-lite or maybe the games of yore would be more accuratly described as Mmorig, role immersive game, or maybe "wig" world immersive game.
What companies dont understand is that the people that were playing Everquest and Meridian 59 and Ultima Online, started out with a DnD book or even a Zelda game and worked up to that. Now that we have a generation of mmo players that have played WoW and Swtor, many of them want to move to something more immersive and challenging as well. There is a bigger market potential than ever for a more difficult immersive gaming IP, and if a company can take the many advances in game design and just add in those old school principles, they'd have a really successful game on their hands.
Well looking at the list of the most hyped MMOs in development the top 6 are Sandboxes.
Popular IPs like TES and Neverwinter can't even match the popularity of Earthrise(what?) and Darkfall, which are old games repackaged.
And the Top spot is taken by a Korean MMO which is not even released in its original country and which might take another 2 years to get to the NA/EU/OZ, how crazy is that?
Is it that the members of this site are actually Sandboxers at heart or maybe people are truly bored of Themeparks (TESO/Neverwinter to name few)?
Personally I would pay $15 a month to play the Korean Beta of Archeage.........and I am deadly serious
Why do we all have to be divided into categories? i like to play all kind of MMOS.
Some of us have more refined tastes.
And judging by the lack of retention in games over the last years, "some of us" means "many of us."
Yeah refined taste..rofl!!
Did you type that while your nose was pointed towards the ceiling?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
I think it's crazy that there are people that are actually against sandbox MMOs. I mean in sandboxes you can build houses and other structures, and actually change the world around you. You change the world. Not the developers! In themeparks everything is created and changed by the developers.
I think being able to impact the world around you in a game makes it that much more immersive and realistic.
Well looking at the list of the most hyped MMOs in development the top 6 are Sandboxes.
Popular IPs like TES and Neverwinter can't even match the popularity of Earthrise(what?) and Darkfall, which are old games repackaged.
And the Top spot is taken by a Korean MMO which is not even released in its original country and which might take another 2 years to get to the NA/EU/OZ, how crazy is that?
Is it that the members of this site are actually Sandboxers at heart or maybe people are truly bored of Themeparks (TESO/Neverwinter to name few)?
Personally I would pay $15 a month to play the Korean Beta of Archeage.........and I am deadly serious
Why do we all have to be divided into categories? i like to play all kind of MMOS.
Some of us have more refined tastes.
And judging by the lack of retention in games over the last years, "some of us" means "many of us."
Yeah refined taste..rofl!!
Did you type that while your nose was pointed towards the ceiling?
I included the little to show I was joking. Lighten up doogie, like you play on TV.
I think it's crazy that there are people that are actually against sandbox MMOs. I mean in sandboxes you can build houses and other structures, and actually change the world around you. You change the world. Not the developers! In themeparks everything is created and changed by the developers.
I think being able to impact the world around you in a game makes it that much more immersive and realistic.
You could do that in a Themeaprk game, if they had the code.
That's not what makes for Sandbox game play. That particular thing (construction and terraforming the world) would be an excellent addition to ANY game type.
This is a hard issue to explain. But you have to look at the game world as a whole.
In a Themepark game, the game play is "paint by numbers" because of the levels and the divisions caused by those levels. It doesn't matter if you can build a house or bridge, or not. That doesn't change the game play.
In a Sandbox game, the world-play is dominant (as opposed to levelling). Economies work, territorial controls work, resources and trade work, all the things that don't work in Themeparks due to the level separations.
Sandboxes are "go anywhere, do anything" game play, where Themeparks are zoned content controlled.
That doesn't mean you don't have skill advancement in Sandbox games, just not the world division of content by god-moding level advancement of Themepark design.
But construction would tend to work much better in a Sandbox game, just like anything else than the levels and big numbers of Themepark games.
Is it that the members of this site are actually Sandboxers at heart or maybe people are truly bored of Themeparks (TESO/Neverwinter to name few)?
My first MMO was a Korean grinder. Then WoW got me completely hooked to the genre. The king of all themeparks!
But now I've outgrown themeparks. The longest I played recently was 3 months, about half a year ago. I'm craving for more to do in my MMORPGs. I have a problem that I like sweet graphics too. More to do aside from combat combat combat, sweet graphics, good quality...I seem to be asking for too much it seems.
Personally I would pay $15 a month to play the Korean Beta of Archeage.........and I am deadly serious
I've been thinking about it (and there's an ENG patch I read) but I have way too many games I bought off of Steam I'd like to get into at one point.
I personally like alot of elements of sandbox games but I prefer the structure and polish of a themepark. I would say a hybrid is more uto my liking but the game still has to have enough polish and high production quality and be published under a triple-A studio. No more indie, no more crap, and no more ugly games like Age of Wushu. I want a WoW/GW2 styled hybrid.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Still, at least we can check off every new game as it's delivered, and for each new game invent a thousand reasons why it sucks.
Situation normal, in other words.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Well looking at the list of the most hyped MMOs in development the top 6 are Sandboxes.
Popular IPs like TES and Neverwinter can't even match the popularity of Earthrise(what?) and Darkfall, which are old games repackaged.
And the Top spot is taken by a Korean MMO which is not even released in its original country and which might take another 2 years to get to the NA/EU/OZ, how crazy is that?
Is it that the members of this site are actually Sandboxers at heart or maybe people are truly bored of Themeparks (TESO/Neverwinter to name few)?
Personally I would pay $15 a month to play the Korean Beta of Archeage.........and I am deadly serious
I look at your sig: ArcheAge - themepark / sandbox hybrid, TESO - no idea but hopefully a little sandbox in there, EQ III - very sandboxy according to John smedley, GW2 - themepark all the way.
Don't know what is the meaning of your comment.
Anyway I love MMOs, it is my hobby.
I prefer Sandboxes but I don't dislike good Themeparks, I played WoW for 3 years after all.
Themeparks are content driven, while Sandboxes are player driven, that's why I believe Sandboxes suit the MMO format much better than Themeparks.
I am surprised that the Themepark/Sandbox ratio in the MMO industry is 80/20, but I understand that developers goes with the market so if the players buy Themeparks, developers will make themeparks.
The reason why I made this thread is that I notice a big shift in the last 2 years towards Sandboxes (In this site), and I was wandering if the reason is that Thempark players moved to other sites or because MMO player start to understand the appeal of Sandboxes.
I've been always a Sandboxer at heart so I cannot answer my question, I hoped some of the Themepark can confirm that actually the taste of MMO players is really changing.
Smedley that decided to make EQ3 a Sandbox instead of another Themepark is actually rather revealing in itself.
Originally posted by Scarfe I think the users of sites like this are more sandbox orientated than most.
imo they still dont know what a sandbox actually is.
they heard it's cool, and that's why they want it.
they got into WoW the same way.
now something else is cool, and they want their mommies to buy it for them, so they can tell everyone at school that they play the next cool thing too.
ps: neverwinter is not a sandbox. next theory?
"I'll never grow up, never grow up, never grow up! Not me!"
Themepark hype games already got released, Elder Scrolls was a sandbox offline game and now is a themepark Online mmorpg maybe not the best time to do this.
The values for the sandbox games are lower then the themepark previous ones
People that still play the games they like aren't even reading this forum or site
MMORPG gamers has a sad problem....
THEY'RE ALWAYS SEARCHING FOR NEW GAMES__ like a vampire always in a hunger for blood.
Comments
It's not due to "over-romanticizing". It's due to bad developmental decisions. Why should dungeons be more rewarding, for example. And why should travel be boring? And why should there be but one rewarding place to be so that "everyone will be there".
You guys take the bad and think that's the only way to do things.
Once upon a time....
Yeah, make sure you log off in a safe area but what i'm saying to the person i quoted is you can become an NPC in Age Of Wushu.
I'v only been kidnapped once.
There is still over-romanticizing, is there not?
I look at your sig: ArcheAge - themepark / sandbox hybrid, TESO - no idea but hopefully a little sandbox in there, EQ III - very sandboxy according to John smedley, GW2 - themepark all the way.
By all means, rattle off recent sandbox/hybrid MMORPGs that are well funded, well supported and developed by a notable developer. How many AAA sandbox titles have there been? On the flip side, how many AAA themeparks have there been? A lot.
I'm personally not too caught up on labels, as I prefer MMORPGs with options that go beyond combat, combat and more combat. Sandbox, sandpark, whatever. I just want more variety, depth and sense of place in my MMO.
i meant being a npc or mob in a different way. becoming it activly and playing it active! as a new player you can log into the lv 1 rat with just the bite or whatever skill, alone with no "pets". while playing it (special rules of course, so no map and you have to stay in a certain area... has to be thought of). doing damage and chasing people will give you exp. of course you will die a lot, but surviving isnt the purpose. its being an annoying player intelligence mob. the next levels could be the poison fart attack and another level could be the rat swarm. later you gain the wolf or whatever. it may be a welcome sidekick to the game, adding fun and something else to do. perhaps players could meet up with rat swarms and go for a player town rush.... :-)
you can add to this idea a lot or tweak it....
I like most game types. Just not crappy games. Most MMO's with sandbox gameplay turn out to be real crappy where the devs expect you to pay for promises for future content/features. My impression is that MMORPG.com always had many members that like sandbox games. But I guess just like me, they don't like bad games.
Then there is the FFA PVP part, which some players see as mandatory for a sandbox MMO. Which makes no sense, because it is just one of many features that can be put in any MMO. FFA PVP is just a preference. So if ppl dont like a game because it has FFA PVP, it doesn't automatically mean that they also don't like sandbox MMO's. Recent sandbox MMO's are FFA PVP. So to any fan of FFA PVP, this might have lead to the impression that MMORPG.com didn't have many sandbox players because the FFA PVP part got so much criticism.
There's a little bit of everything. But by cutting out the posts that I was replying to, you left my quote without context. (Yeah, I know, all these new pocket pokers that don't handle these boards well.) So I included them here.
The conversation was about whether players like "open world" or not, and a statement made that it's really just about "over-romanticizing" the idea. But it's not, so I said so. And the proof offered was relating to problems some games had that don't have to be there, problems that can be fixed and are often part of the overall talk about having a massive open world game. So I pointed that out too.
Once upon a time....
I would bet that you are correct sir
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I think that's where the games are going, yes. But that's not the answer, as they'll find out.
If a game is a combination, then the dominant game play will still be the same old game play that gamers are tired of. It will offer new Sandbox features, and so these games might be better Themepark games. But they will still be Themepark games.
And that means that all the things players want, social game play aspects, open worlds that feel "realistic" (in a fantasy sense), vibrant economics, meaning, etc., all these things will still be hampered by the Themepark game play.
But I know most of you won't believe me at this point. You're going to have to see it in action. Then you'll realize what I and some others are saying is true.
The wait for "worlds" is going to continue.
Once upon a time....
Why do we all have to be divided into categories? i like to play all kind of MMOS.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Some of us have more refined tastes.
And judging by the lack of retention in games over the last years, "some of us" means "many of us."
Once upon a time....
Companies have done a great job creating a more diverse mmo in recent years (keep reading so i can break down what i mean by that). There have been a lot of advancements in the ways that players can interact online as most current games try to come up with fresh and interesting new gameplay designs to include in their games.
Where companies have failed (for me anyway) in recent years, is they have taken too much of the Rpg out of mmorpg gaming. A lot of gamers (especially traditional mmorpg players) want more depth and immersion in their games and that has been the trade off in recent years to lure non-traditional mmo gamers to the market. Game companies have been trying to give a more "console" type experience in their gaming where it's less time consuming with many small rewards and victories in the game progression rather than say, the traditional mmorpg design where a quest could take weeks and raids could take half a day, or multi day gaming sessions (think xbox live vs everquest). Mmorpg is an acronym that is used as a blanket to cover a lot of games that are not always all that similar. The Mmo works on a lot of levels, but newer games are either rpg-lite or maybe the games of yore would be more accuratly described as Mmorig, role immersive game, or maybe "wig" world immersive game.
What companies dont understand is that the people that were playing Everquest and Meridian 59 and Ultima Online, started out with a DnD book or even a Zelda game and worked up to that. Now that we have a generation of mmo players that have played WoW and Swtor, many of them want to move to something more immersive and challenging as well. There is a bigger market potential than ever for a more difficult immersive gaming IP, and if a company can take the many advances in game design and just add in those old school principles, they'd have a really successful game on their hands.
Not all who wander are lost...
Yeah refined taste..rofl!!
Did you type that while your nose was pointed towards the ceiling?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
I think it's crazy that there are people that are actually against sandbox MMOs. I mean in sandboxes you can build houses and other structures, and actually change the world around you. You change the world. Not the developers! In themeparks everything is created and changed by the developers.
I think being able to impact the world around you in a game makes it that much more immersive and realistic.
Smile
I included the little to show I was joking. Lighten up doogie, like you play on TV.
Once upon a time....
You could do that in a Themeaprk game, if they had the code.
That's not what makes for Sandbox game play. That particular thing (construction and terraforming the world) would be an excellent addition to ANY game type.
This is a hard issue to explain. But you have to look at the game world as a whole.
Once upon a time....
My first MMO was a Korean grinder. Then WoW got me completely hooked to the genre. The king of all themeparks!
But now I've outgrown themeparks. The longest I played recently was 3 months, about half a year ago. I'm craving for more to do in my MMORPGs. I have a problem that I like sweet graphics too. More to do aside from combat combat combat, sweet graphics, good quality...I seem to be asking for too much it seems.
I've been thinking about it (and there's an ENG patch I read) but I have way too many games I bought off of Steam I'd like to get into at one point.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
This Year's Bullet Point.
Still, at least we can check off every new game as it's delivered, and for each new game invent a thousand reasons why it sucks.
Situation normal, in other words.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Don't know what is the meaning of your comment.
Anyway I love MMOs, it is my hobby.
I prefer Sandboxes but I don't dislike good Themeparks, I played WoW for 3 years after all.
Themeparks are content driven, while Sandboxes are player driven, that's why I believe Sandboxes suit the MMO format much better than Themeparks.
I am surprised that the Themepark/Sandbox ratio in the MMO industry is 80/20, but I understand that developers goes with the market so if the players buy Themeparks, developers will make themeparks.
The reason why I made this thread is that I notice a big shift in the last 2 years towards Sandboxes (In this site), and I was wandering if the reason is that Thempark players moved to other sites or because MMO player start to understand the appeal of Sandboxes.
I've been always a Sandboxer at heart so I cannot answer my question, I hoped some of the Themepark can confirm that actually the taste of MMO players is really changing.
Smedley that decided to make EQ3 a Sandbox instead of another Themepark is actually rather revealing in itself.
But I wanted to hear it from the players.
imo they still dont know what a sandbox actually is.
they heard it's cool, and that's why they want it.
they got into WoW the same way.
now something else is cool, and they want their mommies to buy it for them, so they can tell everyone at school that they play the next cool thing too.
ps: neverwinter is not a sandbox. next theory?
"I'll never grow up, never grow up, never grow up! Not me!"
i find this post most dangerous, well
Themepark hype games already got released, Elder Scrolls was a sandbox offline game and now is a themepark Online mmorpg maybe not the best time to do this.
The values for the sandbox games are lower then the themepark previous ones
People that still play the games they like aren't even reading this forum or site
MMORPG gamers has a sad problem....
THEY'RE ALWAYS SEARCHING FOR NEW GAMES__ like a vampire always in a hunger for blood.