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Medieval Sandbox MMO from independent team

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Comments

  • DhalDhal Member Posts: 3

    This is just in response to the OP. I have not read all 18 pages.

    The game has a lot of potential. There are a lot of aspects of the game that are nostalgic. On the PC end movement is much like UO, or if you prefer it Diablo. I feel compelled to continuously click nodes and gather, bringing materials back to base frequently. It really seems as if someone is clicking on me and assigning me these tasks that I just do from reflex. Before you know it another Tier 3 something or other is up and functional with plans for the next one to go up.

     

    The siege system is great. With limited placement it's a natural desire to want to expand and grab more tiles in your cluster to continue towards grander pastures. Lessons be learned with your first tile in strategically placing structures for minimizing travel time in order to efficiently progress your guild. By tile 2 you will be sure to think long term if you've run out of room in your first tile.

     

    The fact that a friend can join the game late, can easily be equipped with tools to go gather resources for the gear your guild is able to craft can almost immediately get him on the same "level"; ready to play with you. There's no level grind in the way acting as an inconvenience to play with your friends. This is probably the best aspect of the game right now. Once a guild is a couple days in, it is likely they will just have the stuff needed in Guild Storage for him to grab and get going with everyone else.

     

    The fact that you can build things anywhere on the map (not just in your tile) gives friendly players a way to create havens for new or un-guilded players if they're looking to add to their empire through cooperative means. It may not fit my personal playstyle but in a sandbox this is essential to have a robust, diverse population. I'm glad it can be done, and create a place of contention for notoriety battles between PK's and players policing players. Don't have a guild? Find a nice spot to hide a tent for a little bit of storage.

     

    The speccing of your character/spells coming from gear, created by progression as a guild instead of an individual basis is great. In a full loot game like this it's important to make those items meaningful, while not losing any real progression as those resources can just be gathered again and recreated, maybe this time trying something a little different.

     

    There are a lot of mechanical things that need to be worked out, it is alpha and that goes without saying. But as far as the "fun meter" goes for this game, intuitive design, etc. those are just growing pains that can be worked out in the long ru. The things that need work can be done in time, and do not get in the way too much of the games current state. Balance is an issue, and there needs to be a notoriety system that identifies players who police other players, and those who hunt other players. But to remain a sandbox there can be no way that mechanics prevent or handicap a player for choosing to play a specific way.

  • MyrdynnMyrdynn Member RarePosts: 2,484
    Originally posted by LoD-Murdock

    You want sandbox?  Albion delivers. 

    Lords of Death (www.lordsofdeath.com) was lucky to get invited to an alpha testing event, and every one of us had a blast!  Of course the game is not complete, and I will reserve final judgement for the release version, but what I saw was a very smooth running game with TONS of potential.   The developers/administrators are also extremely competent as we noticed several instances of them fixing bugs while the game was still live...and they did it within minutes of the bug/issue being reported. 

    LoD has always been a PvP/PK guild, and this game promises to be right up our alley.   Here's why we liked it:

    Gear based - friends can join late and not be behind a level grind.  Yet, it takes some group commitment to earn improved gear. 

    Full loot - risk v. reward.  'Nuff said.  Nothing is worth having if there's no real risk of losing it.  We literally had guard patrols during our harvesting sessions so that we weren't ambushed.  Cool stuff.

    Building/item progression - this game presents a strong desire to stay ahead of the competition.  Once i encountered an enemy with a tier 3 item, i couldn't rest until we matched his technology in the field. 

    I'll be watching this game, and hope it stays on course with it's original vision...we have enough "easy mode" games...we need a true sandbox entry to this genre.

    Murdock

    LoD

    huh?? utterly confused, this leads me to a guild page about Darkfall, not a game called lords of death, a crappy game called Darkfall

  • DhalDhal Member Posts: 3
    Originally posted by Myrdynn
    Originally posted by LoD-Murdock

    You want sandbox?  Albion delivers. 

    Lords of Death (www.lordsofdeath.com) was lucky to get invited to an alpha testing event, and every one of us had a blast!  Of course the game is not complete, and I will reserve final judgement for the release version, but what I saw was a very smooth running game with TONS of potential.   The developers/administrators are also extremely competent as we noticed several instances of them fixing bugs while the game was still live...and they did it within minutes of the bug/issue being reported. 

    LoD has always been a PvP/PK guild, and this game promises to be right up our alley.   Here's why we liked it:

    Gear based - friends can join late and not be behind a level grind.  Yet, it takes some group commitment to earn improved gear. 

    Full loot - risk v. reward.  'Nuff said.  Nothing is worth having if there's no real risk of losing it.  We literally had guard patrols during our harvesting sessions so that we weren't ambushed.  Cool stuff.

    Building/item progression - this game presents a strong desire to stay ahead of the competition.  Once i encountered an enemy with a tier 3 item, i couldn't rest until we matched his technology in the field. 

    I'll be watching this game, and hope it stays on course with it's original vision...we have enough "easy mode" games...we need a true sandbox entry to this genre.

    Murdock

    LoD

    huh?? utterly confused, this leads me to a guild page about Darkfall, not a game called lords of death, a crappy game called Darkfall

    Says the guy with The Secret World sig. Nice derail btw, I'm sure all 1000 of  your posts are as valuable as this one.

  • GrailerGrailer Member UncommonPosts: 893
    Originally posted by Crunchy222
    Originally posted by MMOExposed

    Why always have to have full loot FFA PvP?

    when will a sandbox developer do something original with the PvP for once. 

     

    Anyway, its a interesting concept. I will check it out.

     

    Full loot adds so much to a game imo. 

     

    I know a lot of people cant look past it, and envision a world where high level players are ganking them non stop for their loot.

     

    Its sad really, considering full loot does wonders for a games economy and makes crafting vital.

     

    In the end, full loot games always make gear very easy to obtain and stockpile.  Trade off for potentially losing stuff is pvp that has risk, which is good...pve that has some excitement...crafting made a key component of the game rather than a side dish.

     

     

    People need to get over the fear of losing pixles.  Your never losing that putple raid set that took 3 months to get....and only those who refuse to adapt get griefed.  It does take some getting use to...learning when to bank, learning to perhaps scout an area first, learning to stay by freindlies or clan member, and learning to accept loss of improve.

     

    Its exactly this crowd of people who begs for something different yet refuses to play games that dont follow the same old trend.  Its different and risk is involved...which imo, give the game a layer of depth that no themepark can match.

     

    Game looks good btw.

     

    Better to just add full loot and perma death , I mean seriously harden up already guys :)

  • DhalDhal Member Posts: 3

    Here's a video of what an offensive siege is like in the games current state (alpha)

    http://www.youtube.com/watch?v=5MJ0tgZD7q8

  • MyrdynnMyrdynn Member RarePosts: 2,484
    Originally posted by Dhal
    Originally posted by Myrdynn
    Originally posted by LoD-Murdock

    You want sandbox?  Albion delivers. 

    Lords of Death (www.lordsofdeath.com) was lucky to get invited to an alpha testing event, and every one of us had a blast!  Of course the game is not complete, and I will reserve final judgement for the release version, but what I saw was a very smooth running game with TONS of potential.   The developers/administrators are also extremely competent as we noticed several instances of them fixing bugs while the game was still live...and they did it within minutes of the bug/issue being reported. 

    LoD has always been a PvP/PK guild, and this game promises to be right up our alley.   Here's why we liked it:

    Gear based - friends can join late and not be behind a level grind.  Yet, it takes some group commitment to earn improved gear. 

    Full loot - risk v. reward.  'Nuff said.  Nothing is worth having if there's no real risk of losing it.  We literally had guard patrols during our harvesting sessions so that we weren't ambushed.  Cool stuff.

    Building/item progression - this game presents a strong desire to stay ahead of the competition.  Once i encountered an enemy with a tier 3 item, i couldn't rest until we matched his technology in the field. 

    I'll be watching this game, and hope it stays on course with it's original vision...we have enough "easy mode" games...we need a true sandbox entry to this genre.

    Murdock

    LoD

    huh?? utterly confused, this leads me to a guild page about Darkfall, not a game called lords of death, a crappy game called Darkfall

    Says the guy with The Secret World sig. Nice derail btw, I'm sure all 1000 of  your posts are as valuable as this one.

    my sig is from a year ago, relax, I was just stating a fact, a dude with 1 post comes in and spams his guild website, and calls it a game, then on the website it talks about nothing but Darkfall.

  • MyrdynnMyrdynn Member RarePosts: 2,484

    I now see a mention of Albion from reading the entire post, that was all that needed to be clarified, when I have 4 pages of 100 posts per thread, things can get confused

     

  • MyrdynnMyrdynn Member RarePosts: 2,484

    is this only a facebook/twitter sign up for Alpha/beta thing?

     

  • nogarenogare Albion OnlineMember UncommonPosts: 2
    You can also send an email to alpha@sandbox-interactive.com
  • empaempa Member UncommonPosts: 9

    Hey guys!

     

    My name is Empa (well Emil..) and I'm one of the team members of Albion Online, we are very excited about all of your interest in the game and so far we have progressed very far with the game and will hopefully soon be able to make largere tests with more people in them.

     

    Like you probably know we had a test recently with several known clans who for the most part enjoyed the game despite it being in a very rough shape, we are allways looking for more potential clans and testers feel free to mail us over at alpha@sandbox-interactive.com and we will hopefully be able to include you in a upcomming test.

     

    But for the meanwhile I would love to hear your thoughts, impressions and overall opinions of what you have witnessed so far, so write down your unfiltered opinion and questions here and i will get back to you asap, you can also pm me if you prefer to do that.

     

    Best regards

    Empa

    Freelance team member for Sandbox Interactive currently developing Albion Online.

This discussion has been closed.