OP, i know exactly where you're coming from, i quit for much the same reasons. Had a ton of fun did a bunch of dungeons and pvp and fractals and exploring but after a point i just couldnt log in anymore. Im the type of gamer who loves having a specialized role and i noticed the same kinda empty feeling, even when i was playing a heavy support role guardian. Actually just recently redownloaded WoW which i didnt think id ever be doing. GW2 is a great game just lacks depth for me to call it my MMO home.
TLDR; After playing the game for half a year OP suddenly realized there's no a particular weapon and that classic holy trinity is not there, and he decided to leave the game.
Oh well.. Good luck finding a new game you will enjoy.
Still, I don't get why you think I hate this game. I don't. I love the PvP aspects of it and DEs (for the most part) are rather interesting.
I just don't care for the dungeon play and I can sympathize with those that aren't a fan of the non trinity system. Sure there is a level of synergy needed to excel in group combat but I can see where it doesn't work or stand out for some. I've gone round and round with some here about those issues. I can respect their opinion. I just don't agree. Doesn't mean the game is bad or somehow I'm better than them. About the only thing that riles my feathers about the whole affair are when some claim people don't like the system in this game because they're too dense to figure it out.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I've seen complaints like this quite often and I can't say I can relate completely. Yes, your role in GW2 isn't defined as clearly as it is in most MMOs, but that just means you have to define it yourself. I know my Thief is fundamentally different from my Warrior. My Thief is a hit-and-run DPS character, while my Warrior is a tanky support character. Of course, I could build my Warrior to be a hit-and-run DPS character, too, but where's the fun in that?
As for greataxes, ANet said they want to add them in the future, although it's still uncertain and unclear when. I just found it funny you picked the one weapon they said they want to add.
The fundamental problem with couching a game this way is that it is the least efficient way to solve a problem. Following this logic, every office or organization should made up of random individuals, but not tasks or positions. Every person is doing something different, unpredictable, or in their own unique way, but nothing is organized or streamlined into a workable formula.
Working together requires delineating tasks by strengths and weaknesses and then fulfilling your part of the task to reach the end result. Our entire societal structure is set up this way, and it is by far the most efficient way to co-exist when solving specific and tangible problems. We then derive pleasure from identifying our role and fulfilling our tasks. It's really all anthropology 101-ish.
That's exactly what you're expected to do in GW2. It's just that the game doesn't do the work for you. You should figure out your team build yourself, instead of simply taking 1 tank, 1 healer and 3 DPS. The problem right now is that the majority of PvE content is so easy people don't need to spend time on making efficient team builds.
For example, in GW2 you could have a team in which a Mesmer does crowd control and condition removal, a Warrior gives offensive buffs and regen, an Elementalist provides support and combo fields, a Guardian gives defensive buffs and a Necromancer debuffs enemies. That's a balanced team setup with clear roles, without those roles being tank/healer/DPS.
Originally posted by KhinRunite Been saying this since pre-launch, but if you're so accustomed to being special and sought-after primarily due to your class, then this "No holy trinity" system will leave a bitter taste in your mouth. For me this works so well because Ive always been the DPS type. I always used to be last in priority. In this game we're all equally important.
This ^
GW2 is definitely one of those games where if you want to 'stand out' you need to do it on your own merits. I think part of the problem is that soo many games basically pat gamers on the back for doing nothing. Heck, look at some of the achievements we have in a lot of games 'hurray! you installed the game! what a total badass you are!', or 'your the best soldier on the planet, because you're able to kill an army of underpowered enemies funnelled down corridors where they can't outmatch you!'.
Furthermore, being actually good at your class does make you stand out. Being that mesmer or theif that outlasts your party, because you outplayed them usually earns you some props. I still run into newer players who picked up the game, and just pickup a cookie-cutter build expecting to dominate everything, only to blame the game when that doesn't work. It's definitely a mentallity issue.
Has nothing to do with standing out, and everything to do with having some sense of identity and purpose in the group, beyond just throwing up more numbers. I personally love the challenge and rythm and pacing that comes with being the tank, which is completely missing from GW2. I like to know that I have to do *this* and someone else has to do *that* in any given situation. Stuff like timing and coordinating interrupts or picking up extra adds, etc.. Without all of that, it just feels like we are all zerging.
The game is great for people who alway play DPS though, since not much of anything has changed for them. For the rest of us, it feels like perfectly good game mechanics stripped away for no reason.
you can play tank or healer or dps, there is a trinity, each person plays it ofc. I for example play a dedicated condition removal and cc elementalist build/role. The difference however is I do not need recognition from my team mates to vindicate the role I am playing, I just do it and the group gets the benefits. Equally there is nothing stopping you going for a pure tank build and focusing on trying to protected all your team mates in a group - its just a lot more dynamic than tank n spank.
As for Great Axe, it was in GW1 so it probably will appear at some point in the future - although its a trinity complaint here again.
PS a lot has changed for DPS - everyone does dps, but its still their for people who enjoy pure dps.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
They set to remove everything bad and annoying things about MMO.
But forgot that all those bad and annoying things are part of the what makes a MMO.
What you got is a very fun, albeit shallow game that is NOT MMO.
Except this , and go back having fun.
Or install Age of Wushu, EVE
Or TERA...even Vanguard.
Given the amazing succes both Tera and Vanguard had in past i would say you are absolutely right.
*rolls eyes*
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Originally posted by jskeets916 An opportunity to specialize and be proud of your character's unique qualities and capabilities is huge especially for a themepark mmo...
what you ppl need is a cookie cutter healer-dps-tank themepark.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
First of all there is a lot to love about this game. The graphics, music, questing, dungeons, dynamic events, cooperative atmosphere and fantastic community make this one of the best mmorpg games I have ever played. I have enjoyed my time in Guild wars 2 for over 6 months now leveling both Mesmer and Thief to 80, spending hundreds of hours in the game's immersive and dynamic PvE / PvP content.
I believe that this is by far one of the best mmorpg games developed to date hands down.
With all of the above said, in a matter of 90 minutes I went from being an officer to a guild of 104 players,doing WvW and leveling my alt characters to deciding to uninstall the game and likely leave for a very long period of time.
Now I am sure that everyone here is going to likely find my reasons for feeling the need to leave the game so spontaneously a bit bizarre and maybe just plain nuts; but the following two reasons for leaving hit me so hard and so fast that I simply lost every little bit of motivation to play the game. I went from wanting to advance my character and kicking butt in PvP to wanting nothing to do with the game all in a matter of minutes.
While having a great time leveling my newly created warrior today with a few of my guild members we decided to go to the vendors to sell and upgrade our gear / loot. When I arrived at the vendor I looked through the weapons list eager to get my hands on a very particular type of weapon. To my surprise this weapon was not only unavailable, but didn't actually exist in the game! What I am referring to is the two handed axe or Greataxe. Now I do not know how in the world I played the game for over 6 months and world cleared two characters to 80 without noticing this weapon was missing in the game. I immediately started feeling a very powerful sense of disconnect with my character, but I played along as if nothing was wrong all the while a heavy feeling of dissonance was taking hold within me. After about 30 min I began to notice that I didn't really feel like a warrior should feel in a game, or at least how I believe a warrior should feel. I was not using the quintessential warrior weapon! (e.g., I felt like a ranger would if he didn't have the option to choose a longbow as a weapon, only crossbows, short bows, and throwing weapons) — needless to say I just wasn't enjoying myself so I decided to go back to playing on my Mesmer. After about 15 min of playing on my Mesmer it hit me... I don't feel any different playing with a Mesmer vs. a Thief, vs. a Warrior, it all feels the same.
Now don't get the wrong idea, I don't mean the play style which is drastically different, I mean the inherent need to belong, the need to have a job, the feeling of being a necessary part of a cohort group of individuals. In my opinion this game lacks that feeling despite being such an immensely cooperative game. Everyone is a healer, everyone can do damage, everyone can essentially do everything.... that in turn makes me feel like anything I do has no purpose, no meaning, no real significance. I didn't notice it before but this beautifully crafted game suddenly felt as hollow as a Christmas sphere. The game felt like a shell, and suddenly, my entire perception and experience changed. Everything felt empty.
And so, I left. Just like that, I explained how I felt to my guild...naturally everyone was shocked. I ran the website for the guild and gave all of the necessary information to the GM so that she could appoint someone else to run it. I said my goodbyes and left.
Why am I posting here?
I have no idea, maybe I just want to hear what you guys have to say about my experience.
I still feel a very huge sense of emptiness when I think of GW2. There is no denying the fact that I loved the game for 6+ months. I was committed to the game, helped to run my own guild, had spent over 800 hours playing, and had formed a very successful WvW / PvE circle of close friends. The game was an absolutely phenomenal ride while I felt fulfilled, but once I started to really think about the game, once I started to think about my role, my class, my decisions, my choices, I began to realize how little it all mattered. In traditional mmos If I played a healer the entire guild would celebrate (healers are always needed) if I played a Warrior or a Tank I knew that I was responsible for keeping my group alive. It brought about a sense of duty and yes even pride after a successful dungeon run. All of these things feel missing from Guild Wars 2. What is surprising is that it took me that long to realize it. I guess I was too busy having fun with the game to notice it. It wasn't until that particular moment where I wanted to equip a Great Axe as a warrior and noticed it was not in the game that I began to think about the game's limitations and discovered how I felt.
So what do you guys think?
Am I nuts?
Are my conclusions legitimate in your opinion?
Has anything like this ever happened to you guys?
I would love to get a discussion going about this because I am really quite perplexed about the whole experience.
Looking forward to reading your replies.
Thanks.
While quitting a game for the sole sense of not having a particular is a bit silly I do empathize with you.
I feel the game has tons of growing it can still do, and at the rate its going now it will take 2-3 years before I even give it a second chance. I played for a solid 5 months so I definitely got my moneies worth.
Theres a bunch of small things that the game really needs to develop to get me back though, things like an Alternate Advancement system. Adiitional skill abilities, more varied loot (inlcuding new weapons) and a reason for actually including the home instance in the game in the first place.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Quiting over somthing you describe is typical of todays generation if its not going your way even as little as you describe you ragequit, rediculous but i think there is more to it then you saying here this is no reason to quit the game.
This has been done for years on forums, first praise something and then start trashing it down lol.
Hope you find what your looking for but pls dont be so demanding over such little things.
Well the real truth is soooo many people get bored then just buy the NEW kid on the block.Then they might find some cool people to hang with and start mistaking that with giving the game props,when in reality is was the feeling of belonging in a good guild with a good bunch of people.Ya i know i sound like a Psychiatrist,i just been gaming a long time and see it all.
Then after a while once they got to dissect the entire game completely they realize it was over hyped and not really that good.They were really enjoying the PEOPLE and no that is never a bad thing.
What bothers me though is the ATTITUDE so many take up when they hear anything negative about a game.not once did the OP ever sound like he was "TRASHING" the game,he made an extremely valid point becuase you are suppose to be ROLE playing a character and feeling like you are all the while important in that ROLE.
Notice i keep mentioning the word ROLE,this is a rpg you know?
Anyhow,people should not get so defensive when they hear others don't like something about a game.They act like someone is insulting them or someting,which is far from the truth.
You would have to be extremely naive if you did not realize devs are making games half assed and are trying to cater to everyone but not really making a game that is well suited for any individual,just bits and pieces.I truly beleive people are finding comfort inside of VERY averagfe games just becuase of the people,again that is always a good thing.
Never forget 3 mile Island and never trust a government official or company spokesman.
What bothers me though is the ATTITUDE so many take up when they hear anything negative about a game.not once did the OP ever sound like he was "TRASHING" the game,he made an extremely valid point becuase you are suppose to be ROLE playing a character and feeling like you are all the while important in that ROLE.
Notice i keep mentioning the word ROLE,this is a rpg you know?
The game that made RPGs popular was D&D. D&D doesn't have tanks or healers. It doesn't really have roles, either. Currently, the most influential edition of D&D is 3.5e, in which every character can learn every skill and you pick a class every level, so your character can be a mage, a warrior AND a thief.
Role-playing has absolutely nothing to do with the artificial, limited and dumb holy trinity system MMORPGs use nowadays. Role-playing is about defining your character. Not picking a pre-defined archetype and pressing some buttons in the correct order.
In fact, I'd say that, out of all MMOs I've played, the GW series is closest to D&D combat wise.
Eventually, with any MMO, one is bound to reach a point where the game just doesn't hold them any longer. The game's limitations and/or faults will become magnified and the love you once felt will be replaced by a general feeling of tedium towards it.
It happens with every game. Shelf the game and move on. You may find after some time has passed that the game can offer you its magic once again.
I agree... they need to implement THE battle axe. i mean... i am a Great Sword warrior but.. i tried the hammer but the skills sucked, but the Great Axe... THE GREAT AXE is a iconic weapon, i mean... its the last thing that prevents the Norn Warriors of becoming the ultimate ultra badass barbarians
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
What I am referring to is the two handed axe or Greataxe...
I don't feel any different playing with a Mesmer vs. a Thief, vs. a Warrior, it all feels the same...
Am I nuts?
OP, you may or may not be nuts, but that's irrelevant to your enjoying GW2, so stop changing the subject! (Yeah, told him.)
As far as not feeling the "need to belong"... I really can't quite grasp what you're talking about there. Trinity style games don't give you a sense of belonging (imo), only a job that any plug and play tank/healer/dps can do in your absence. You need a healer? Doesn't really matter what class healer you get, so long as they follow the script of the fight and keep the tank healed. Need a tank? Again, any class with a tank role will do, he only needs to follow the script and keep the boss' attention on him. DPS? Please. Any dps classes at all, do your job, don't stand in the fire, if you die it's your own fault yada yada.
I find the sense of belonging greater in the GW2 system because there are no set roles. You have to do a bit of everything while looking out for your allies at the same time. You see allies on fire, drop a null field around them to help them out. A feedback bubble in the right place protects everyone for a few seconds while providing a stylish means for cross-profession combos. Maybe you've chosen a profession with more support to it... well, you're still doing more than support (if you're doing it right) by adding your own damage and adding control, which should be reducing the need for heals.
BTW, we knew pre-beta that there weren't any two-handed swords in the game, so it's odd that it took you until now to realize that...
Understand totally what you are saying and its the reason why alot of us stopped playing. It simply lacks everything that makes you want want to log in to a mmo.
They set to remove everything bad and annoying things about MMO.
But forgot that all those bad and annoying things are part of the what makes a MMO.
What you got is a very fun, albeit shallow game that is NOT MMO.
Except this , and go back having fun.
Or install Age of Wushu, EVE
Or TERA...even Vanguard.
Ok, if thousands of people play a game at the same time, what is it called if not an MMO? I'm not trying to argue but it is an MMORPG. It's has Massive amounts of players, and you take on the role of a character that advances through play. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by Kenaoshi I agree... they need to implement THE battle axe. i mean... i am a Great Sword warrior but.. i tried the hammer but the skills sucked, but the Great Axe... THE GREAT AXE is a iconic weapon, i mean... its the last thing that prevents the Norn Warriors of becoming the ultimate ultra badass barbarians
That would be a good opportuntiy to give new skills to classes in a future expansion.
They will also find a new weapon to add for casters then though - maybe Orbs?
May the gods carry your wisdom to the makers (devs).
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
They set to remove everything bad and annoying things about MMO.
But forgot that all those bad and annoying things are part of the what makes a MMO.
What you got is a very fun, albeit shallow game that is NOT MMO.
Except this , and go back having fun.
Or install Age of Wushu, EVE
Or TERA...even Vanguard.
Ok, if thousands of people play a game at the same time, what is it called if not an MMO? I'm not trying to argue but it is an MMORPG. It's has Massive amounts of players, and you take on the role of a character that advances through play. /shrug
It is without question an MMO, but it is getting rid of many legacy PC-RPG mechanics. So I guess you can argue about the latter half of MMORPG.
They set to remove everything bad and annoying things about MMO.
But forgot that all those bad and annoying things are part of the what makes a MMO.
What you got is a very fun, albeit shallow game that is NOT MMO.
Except this , and go back having fun.
Or install Age of Wushu, EVE
Or TERA...even Vanguard.
Ok, if thousands of people play a game at the same time, what is it called if not an MMO? I'm not trying to argue but it is an MMORPG. It's has Massive amounts of players, and you take on the role of a character that advances through play. /shrug
It is without question an MMO, but it is getting rid of many legacy PC-RPG mechanics. So I guess you can argue about the latter half of MMORPG.
It is without question an MMO, but it is getting rid of many legacy PC-RPG mechanics. So I guess you can argue about the latter half of MMORPG.
Really? For instance, how many PC-RPG rely on a trinity system? Skyrim? Oblivion? Dragon Age? Neverwinter Nights? The old Ultima series? Icewind Dale? Baldur's Gate?
Dang... none of them has that trinity thing.
There not only one way to do things. It's not because EQ introduced stuff like the trinity and threat based combat that it's the best thing ever.
It was time a AAA MMORPG developer had the balls to make a game without these obsolete mechanics, since in the last 8 years, the genre stagnated producing bad WoW clones after worse WoW clones.
I think WoW is a glaring example of how the "trinity" is a pretty much failing system. Yes, WoW is madly successful and I had a blast playing it, but man, the fights... especially the boss fights... so damned stagnant. Each and every one. There's no variety or chaos within a fight at all, everything is tied to a script. You succeed by two things alone... having enough gear and following the script, and that's it. That's the plague the trinity has imposed on MMOs that people can't or won't see. You're not allowed to be you, just an actor on the stage following a script, and if you fail the script you fail the fight, period.
Removing the trinity allows you to think on your feet and react to situations as you need to by using the skills you have when you need to for the best effects. Skills have multiple facets to them, not only doing damage, control or support, usually a blend of each and many have post-cast effects that can change things up quite a bit. There's no script you simply must follow, you can take anyone and be successful through a variety of means.
Back in Lich King (I quit pre-Cata) I was a heck of a good pally tank or marksman hunter. But... that's all I was too... a pally tank or a marksman (dps) hunter. There was no variety. Just stagnant tanking or pew-pewing while staring at recount or the threat-meter. Every fight winds up exactly the same. Follow the script. The script may vary, but the fights wind up nothing more than muscle memory and a barely engaged mind. The curse of the trinity is that it comes at the expense of thought.
They set to remove everything bad and annoying things about MMO.
But forgot that all those bad and annoying things are part of the what makes a MMO.
What you got is a very fun, albeit shallow game that is NOT MMO.
Except this , and go back having fun.
Or install Age of Wushu, EVE
Or TERA...even Vanguard.
You know what, this is literally bullshit, when I mean literally I mean shit out of a bull's ass.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Comments
TLDR; After playing the game for half a year OP suddenly realized there's no a particular weapon and that classic holy trinity is not there, and he decided to leave the game.
Oh well.. Good luck finding a new game you will enjoy.
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
Lol...NP dude.
Still, I don't get why you think I hate this game. I don't. I love the PvP aspects of it and DEs (for the most part) are rather interesting.
I just don't care for the dungeon play and I can sympathize with those that aren't a fan of the non trinity system. Sure there is a level of synergy needed to excel in group combat but I can see where it doesn't work or stand out for some. I've gone round and round with some here about those issues. I can respect their opinion. I just don't agree. Doesn't mean the game is bad or somehow I'm better than them. About the only thing that riles my feathers about the whole affair are when some claim people don't like the system in this game because they're too dense to figure it out.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
That's exactly what you're expected to do in GW2. It's just that the game doesn't do the work for you. You should figure out your team build yourself, instead of simply taking 1 tank, 1 healer and 3 DPS. The problem right now is that the majority of PvE content is so easy people don't need to spend time on making efficient team builds.
For example, in GW2 you could have a team in which a Mesmer does crowd control and condition removal, a Warrior gives offensive buffs and regen, an Elementalist provides support and combo fields, a Guardian gives defensive buffs and a Necromancer debuffs enemies. That's a balanced team setup with clear roles, without those roles being tank/healer/DPS.
you can play tank or healer or dps, there is a trinity, each person plays it ofc. I for example play a dedicated condition removal and cc elementalist build/role. The difference however is I do not need recognition from my team mates to vindicate the role I am playing, I just do it and the group gets the benefits. Equally there is nothing stopping you going for a pure tank build and focusing on trying to protected all your team mates in a group - its just a lot more dynamic than tank n spank.
As for Great Axe, it was in GW1 so it probably will appear at some point in the future - although its a trinity complaint here again.
PS a lot has changed for DPS - everyone does dps, but its still their for people who enjoy pure dps.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
GW1 Warriors had 2h hammers, 1h swords and 1h axes.
Very similar to my own reasons for halting play. GW2 is a lovely game, but like you say - your toons just don't have real purpose. I 100% understand.
Amazinly I went back to WoW and have found the changes recently made have made it a good game again.
Well, that was until I played Defiance, which whilst it has some issues and lack of polish is a really good alternative.
Given the amazing succes both Tera and Vanguard had in past i would say you are absolutely right.
*rolls eyes*
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
what you ppl need is a cookie cutter healer-dps-tank themepark.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
While quitting a game for the sole sense of not having a particular is a bit silly I do empathize with you.
I feel the game has tons of growing it can still do, and at the rate its going now it will take 2-3 years before I even give it a second chance. I played for a solid 5 months so I definitely got my moneies worth.
Theres a bunch of small things that the game really needs to develop to get me back though, things like an Alternate Advancement system. Adiitional skill abilities, more varied loot (inlcuding new weapons) and a reason for actually including the home instance in the game in the first place.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Well the real truth is soooo many people get bored then just buy the NEW kid on the block.Then they might find some cool people to hang with and start mistaking that with giving the game props,when in reality is was the feeling of belonging in a good guild with a good bunch of people.Ya i know i sound like a Psychiatrist,i just been gaming a long time and see it all.
Then after a while once they got to dissect the entire game completely they realize it was over hyped and not really that good.They were really enjoying the PEOPLE and no that is never a bad thing.
What bothers me though is the ATTITUDE so many take up when they hear anything negative about a game.not once did the OP ever sound like he was "TRASHING" the game,he made an extremely valid point becuase you are suppose to be ROLE playing a character and feeling like you are all the while important in that ROLE.
Notice i keep mentioning the word ROLE,this is a rpg you know?
Anyhow,people should not get so defensive when they hear others don't like something about a game.They act like someone is insulting them or someting,which is far from the truth.
You would have to be extremely naive if you did not realize devs are making games half assed and are trying to cater to everyone but not really making a game that is well suited for any individual,just bits and pieces.I truly beleive people are finding comfort inside of VERY averagfe games just becuase of the people,again that is always a good thing.
Never forget 3 mile Island and never trust a government official or company spokesman.
The game that made RPGs popular was D&D. D&D doesn't have tanks or healers. It doesn't really have roles, either. Currently, the most influential edition of D&D is 3.5e, in which every character can learn every skill and you pick a class every level, so your character can be a mage, a warrior AND a thief.
Role-playing has absolutely nothing to do with the artificial, limited and dumb holy trinity system MMORPGs use nowadays. Role-playing is about defining your character. Not picking a pre-defined archetype and pressing some buttons in the correct order.
In fact, I'd say that, out of all MMOs I've played, the GW series is closest to D&D combat wise.
OP -
Eventually, with any MMO, one is bound to reach a point where the game just doesn't hold them any longer. The game's limitations and/or faults will become magnified and the love you once felt will be replaced by a general feeling of tedium towards it.
It happens with every game. Shelf the game and move on. You may find after some time has passed that the game can offer you its magic once again.
QFEx2
Well Said. Thank you.
Remember the first time you fell in love completely?
How many times have you experienced something quite like that since then?
No matter how wonderful and beautiful the person you fall in love with now - they can't quite measure up to that first experience.
So, maybe it's not the people you meet - but the person THEY meet.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
OP, you may or may not be nuts, but that's irrelevant to your enjoying GW2, so stop changing the subject! (Yeah, told him.)
As far as not feeling the "need to belong"... I really can't quite grasp what you're talking about there. Trinity style games don't give you a sense of belonging (imo), only a job that any plug and play tank/healer/dps can do in your absence. You need a healer? Doesn't really matter what class healer you get, so long as they follow the script of the fight and keep the tank healed. Need a tank? Again, any class with a tank role will do, he only needs to follow the script and keep the boss' attention on him. DPS? Please. Any dps classes at all, do your job, don't stand in the fire, if you die it's your own fault yada yada.
I find the sense of belonging greater in the GW2 system because there are no set roles. You have to do a bit of everything while looking out for your allies at the same time. You see allies on fire, drop a null field around them to help them out. A feedback bubble in the right place protects everyone for a few seconds while providing a stylish means for cross-profession combos. Maybe you've chosen a profession with more support to it... well, you're still doing more than support (if you're doing it right) by adding your own damage and adding control, which should be reducing the need for heals.
BTW, we knew pre-beta that there weren't any two-handed swords in the game, so it's odd that it took you until now to realize that...
Oderint, dum metuant.
Ok, if thousands of people play a game at the same time, what is it called if not an MMO? I'm not trying to argue but it is an MMORPG. It's has Massive amounts of players, and you take on the role of a character that advances through play. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
May the gods carry your wisdom to the makers (devs).
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
It is without question an MMO, but it is getting rid of many legacy PC-RPG mechanics. So I guess you can argue about the latter half of MMORPG.
Hair splitting.
A role-playing game (RPG and sometimes roleplaying game[1][2]) is a game in which players assume the roles of characters in a fictional setting.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I think WoW is a glaring example of how the "trinity" is a pretty much failing system. Yes, WoW is madly successful and I had a blast playing it, but man, the fights... especially the boss fights... so damned stagnant. Each and every one. There's no variety or chaos within a fight at all, everything is tied to a script. You succeed by two things alone... having enough gear and following the script, and that's it. That's the plague the trinity has imposed on MMOs that people can't or won't see. You're not allowed to be you, just an actor on the stage following a script, and if you fail the script you fail the fight, period.
Removing the trinity allows you to think on your feet and react to situations as you need to by using the skills you have when you need to for the best effects. Skills have multiple facets to them, not only doing damage, control or support, usually a blend of each and many have post-cast effects that can change things up quite a bit. There's no script you simply must follow, you can take anyone and be successful through a variety of means.
Back in Lich King (I quit pre-Cata) I was a heck of a good pally tank or marksman hunter. But... that's all I was too... a pally tank or a marksman (dps) hunter. There was no variety. Just stagnant tanking or pew-pewing while staring at recount or the threat-meter. Every fight winds up exactly the same. Follow the script. The script may vary, but the fights wind up nothing more than muscle memory and a barely engaged mind. The curse of the trinity is that it comes at the expense of thought.
Oderint, dum metuant.
You know what, this is literally bullshit, when I mean literally I mean shit out of a bull's ass.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.