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Enjoyed this amazing game that is... until today

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  • gylnnegylnne Member UncommonPosts: 322
    Originally posted by Hokie

    Cant fault his post or the reason why he quit. Although I wanted to at first. That is until I read the whole thing.

     

    I feel the same way with MMO in general. The developers are taking more and more away because they think they know what I want. The want to simplify everything because tehy think their core audience are 10-13 year olds and offering to many choices makes the game confusing.

    I get that feeling out of almost every MMO I play. What happened to complexity, allowing me to choose?

     

    You know why there isnt a two-handed ax in GW2? Because there doesnt need to be, doesnt matter if it adds depth, doesnt even matter if it could be made to mirror a two-handed sword in abilities and actions.

    And its the same reason you dont see pole arms in all their awesome variations, somewhere along the lines they decided "more choice" is bad for the game.

    Because they know what you want better than you do.

    Wow sometimes other people are better with words than I am, agree:)

  • azurreiazurrei Member UncommonPosts: 332
    Agreed, OP.  The game overall is very good but it has too many flaws.  One of larger flaws of the game is as you and others have described - the game feels hollow.  One of the reasons it feels hollow is, without a doubt, the lack of any real class roles.  Epic boss fights are...not so epic because they have to be designed with the idea that there will be zero coordination - essentially, everything becomes a zerg fest.  I also don't care for the downed mechanic, never have and never will.  It is very much a simple game for simple minds.
  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by azurrei
    Agreed, OP.  The game overall is very good but it has too many flaws.  One of larger flaws of the game is as you and others have described - the game feels hollow.  One of the reasons it feels hollow is, without a doubt, the lack of any real class roles.  Epic boss fights are...not so epic because they have to be designed with the idea that there will be zero coordination - essentially, everything becomes a zerg fest.  I also don't care for the downed mechanic, never have and never will.  It is very much a simple game for simple minds.

    Interesting how all those "simple minds" manage to do dungeons and bosses without zerging, whilst you apparantly cannot.  Now I am definately not saying that you're stupid. That is not at all what I am suggesting.  I'm just saying that you seem to find it difficult doing things that other people manage to do.  

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • MidBossMidBoss Member Posts: 93

    There's a lot of posts in this thread saying the lack of a trinity and defined roles means you need to have a strategy and play better at a result.

    While yes, this would be true, There are almost zero fights that actually require you to.  THAT is *my* problem with the game.

    Everything short of high level fractals you can simply throw yourself at until it falls, while the person the boss/mobs targets runs around.

    The game really needs to add fights and encounters that require something from the team, but they can't because they've backed themselves into a corner with their "everyone can play however they want" philosophy.

    Basically every instance and every encounter needs to be built so any group make up and build combination can finish it, this leads to very stale, generic encounters that are just plain uninteresting.

    I'm sure many of you may disagree, but as somone that plays MMOs for group instances and challenging encounters, that's what I feel.

     

  • KaiserPhoenixKaiserPhoenix Member Posts: 59
    Originally posted by MidBoss

    There's a lot of posts in this thread saying the lack of a trinity and defined roles means you need to have a strategy and play better at a result.

    While yes, this would be true, There are almost zero fights that actually require you to.  THAT is *my* problem with the game.

    Everything short of high level fractals you can simply throw yourself at until it falls, while the person the boss/mobs targets runs around.

    The game really needs to add fights and encounters that require something from the team, but they can't because they've backed themselves into a corner with their "everyone can play however they want" philosophy.

    Basically every instance and every encounter needs to be built so any group make up and build combination can finish it, this leads to very stale, generic encounters that are just plain uninteresting.

    I'm sure many of you may disagree, but as somone that plays MMOs for group instances and challenging encounters, that's what I feel.

     

     

    exactly. Classic rifts soul system ( not so much storm legion) gave you tons of utility by allowing you to change into many roles. Healer needs help with healing? Rogue changes to bard and supports with heals and buffs. Want a ranger with stealth? here you go. Want a cleric who can dps decently and heal the group when burst heals are required? There you go.

    tsw had a great role system aswell and nightmare dungeons are tons of fun and challenging without being zergy or mindless.

     

    gw2 on the other hand, everyone is a jack of all trades, no1 is special

  • VolnusVolnus Member UncommonPosts: 40

    The biggest issue with Guild Wars 2 like most mmo's there is no end game content nothing to strive for. I got 1 level 80 and said i don't want to make another class and play the same game again. So I got my guardian level 80. At the moment I hit 80 i had a full set of gear from AC with weapons and they had all the runes and sigils in. 

     

    After that I was like what now? I do not see the point of the game, WvW and get what? Legendary weapon? Is the time worth is to me no. Every theme park MMORPG fails, and no developer has figured this out. Why spend 5+ years making a game to were I can blow through it all in a month. It does not make sense. Then they give the players tools to make content but that fails BECAUSE those tools are very limited and not rewarding. 

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Deivos
    Originally posted by aesperus

    You're mostly right, but it wasn't because of symbolism / chivalry, though I can see where one might draw that conclusion.

    Swords are just a much more well balanced weapon. There's a reason the sword + shield combo was so common for so long, and it had nothing to do w/ symbolism. It's a VERY tough combo to beat in a melee fight 1 on 1. Heck, even the greatsword (claymore) was more balanced than bringing around a battle axe. Axes in general are very offensive weapons, with little-no defensive capabilities. They're main strength came from penetrating armor / shields, except they also had the annoying habit of getting wedged into both, in addition to being extremely heavy.

    In short axes are one of the slowest and most 1 dimensional weapons a fighter could use. It's main strength (armor / shield penetration) was often outshined by blunt weapons, which were not only easier to wield, but also recovered from strikes much faster. That's the reason why you don't see many true warriors running around with an axe. They almost always run with at least some type of sword, because of the versatility.

    Methinks you skipped the part where I mentioned that. :p

     

    "This is also a mindset that's coupled with the way in which a weapon would get used. The greatsword was again a common warrior weapon as it was dual purpose sword and pike. Likewise the longsword and bastard sword were common because they were 'hand and a half' blades, something a fighter could situationally alternate the way they weild the weapon."

     

    Symbolism wasn't the only aspect I mentioned, it was meerely the first.

     

    Also stevebombsquad, please don't make inane remarks.

    Please refrain from posting your unqualified "expert" opinion so that you disagree with someone. To him it is iconic.... did you really need to post your diatribe with the "let me educate you" tone...??? 

     

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • kjempffkjempff Member RarePosts: 1,760

    Sound like good ole burnout. You went all in and it was fun, you invested your time and energy. Unconciously you started looking for the flaws, and eventually it was too much. That burnout you describe reminds me on my last WoW burnout when cataclysm landed.

    Happened to me in many games and even several times in some games, returning, going nuts, burning out.. Tried it with Diablo2, Everquest, WoW, Vanguard, PoE and numerous older games from the 90ies. All games has its problems, and you seek them when you are burning out to have an excuse to quit.

    So you found GW2's problems. Maybe you will return some day and see what it does well. I dont play gw2 so I dont know the specifics, just that burning out happens but it is not always permanent.

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by KaiserPhoenix

     

    gw2 on the other hand, everyone is a jack of all trades, no1 is special

    That statement is completely wrong.  Sure you can make a rounded character, but you can also make a very specific character. 

    My necro is using a wells build - condition management, dps and heals.  This is an unconventional build that is not effective for solo play but makes a huge difference in group play.  This build makes melee tanks work as it is designed completely for utility.

     

    My warrior is running my own version of a dw tank build, focusing on stuns and kd. It's a low dps build but can handle alot of abuse. Can't heal hardly at all.

     

    My ranger runs sword and torch and is specifically a trap build. Simply fun to play dps with lots of condition damage.

     

    My ele is a support dps with a healing boosted up high instead of dps and cond damage.

     

    My thief is usually full out dps, but in some dungeons I've ended up having to run for cc instead.  Take for example the AC dungeon. When you come across the skelk groups the breeders can produce alot of extra mobs, but they themselves do little damage. As a thief, I interrupt the spawn skill and solo them down while the rest of the party works on the mobs that do substantially more damage.  In that fight, that is my role.  In other fights, my role will change. 

    There is distinct roles that can be played, and when you are working with a group, those roles need to be filled and be filled well or you end up wiping a lot.  Some people have problems understanding what they need to do, but that doesn't mean there isn't specific things they SHOULD be doing, and specific roles they should be fulfilling.

     

    GW2 works with the philosophy that there are many ways to approach a problem, but to do it well each player really should know his class, and know the fight and know what role they need to fulfill.

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • jpnzjpnz Member Posts: 3,529
    Biggest issue with the game is the lack of tutorials / information as shown in this thread. Players not knowing about how the game works because the game never tells you. Its all buried in fan sites. To Anet's credit they acknowledge the issue.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Lol the game takes you by the hand , what else do you need, breadcrumbs?

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by aesperus
    Originally posted by Vorthanion
    Originally posted by aesperus
    Originally posted by Vorthanion
    Originally posted by GenreNinja

    I think the best way I've heard it expressed is, although GW2 is a wonderful game, it lacks power. For me too, it has comprised a big part of my gaming life over the last several months... Once my Warrior hit 80... I was in the mid 40s of my elementalist when i began to feel the same disconnect. i logged off my elementalist to log into my warrorior to help some guild mates when I realized... i don't feel very strong. i don't feel powerful at all.

     **snip**

    You hit the nail on the head in my book.  The game has pointless progression as you are always at the same power level with current and past content.  There is no feeling of empowerment that is so critical to character progression.  At level 80, you can go back to earlier areas and still get your ass handed to you and there really is nothing epic or even special about having invested all that time into reaching the pinnacle of your character's abilities.  It's one thing for a game to offer challenge, it's another when everything is challenging and there is nothing there to give you at least the sense of being a powerful hero or even as an exceptional character within the story line. 

    I like versatility within a defined role, but I am not a fan of homogenized classes so while they may appear different, they don't really feel different.  For example, I'm a plate wearing, shield toting Guardian, but I still have to face combat as if I were a cloth wearing Elementalist, having to avoid physical attacks and using hit and run tactics or die horribly.  I'm sorry, but why have plate mail in the game at all if you can't stand toe to toe with your adversary any more than the ranged specialists.  I also can't stand the healing mechanic in this game.  I love to play healing classes, because they can really turn the tide of battle, but I never got that feeling with even the most healing friendly classes in this game.  The game play seemed to be centered more on timely rezzes and I just don't find that fun.

    Honestly, this is a problem of perspective.

    The reason why you don't feel powerful, is because relatively speaking most other games go out of their way to tell you 'you're powerful' without you actually doing anything.

    The sad thing is, as long as gamers need this imagined ego-injection to enjoy games, it'll be impossible for really deep games to pick up popularity. They'll remain a niche as long as players need games to make them feel competent. If you look at some of the better games that have come out recently, some of them (like dark souls) actually go out of their way to make you feel weak. It's the challenge of overcoming that which makes those games good.

    How arrogant of you to assume it's about ego.  Frankly, it's fun and interesting to be something that I am not in real life, thank you very much.

    Chill out w/ the insults, and look at how games have been designed over the past decade. Count how many achievements games give nowadays which are meaningless. Pay attention to how many games praise the user for every little thing.

    It is about ego, and I'm hardly the first person to notice this. This isn't a new phenomina, it's just much more apparent now that it's been going on for quite a long time. Just think about it.

    For example, God of War. Hugely successful game. But it rewards basic button mashing with a feeling of being a god. Nothing of the game really challenges you. It can be fun, but it rewards you for doing almost nothing. If you were to take away that feeling of badassery, and replace it with an actual challenge, how many people do you think would still enjoy it? After all people like to feel good about themselves, and that's what most of these games are designed to do.

    Combine the fact that people like to feel good about themselves, with the fact that people (in general) will always lean towards the easiest solution to any given situation, and it's no wonder that games like God of War are so popular. From this you can also see the problems with trying to introduce more challenging games in such a climate.

    Try to push a game that favors skilled player and challenges over a game where you can push a button and feel like a god, and you see the situation we're talking about right now. You can choose to be offended by that, but it's the reality of the gaming environment atm.

    GW2 is basically the MMO version of this. I'm not saying this is a game for everyone (and never have), but it is a game that sacrifices some of that feeling of being 'powerful' in favor of a system which allows more skilled players to shine on their own merits, instead of the game's.

    Your assumption was insulting dude, learn to make a point without belitting someone else's motives for playing a game.  By your analysis, all games are about ego, after all, they are about winning above anything else.  Whether they be board games like checkers and chess or single player games or MMOs.  Who are you to say games should only be about challenge and hard work?  If people like easier games, then so be it.  I don't judge you as egotisitical for being hardcore, at least not until you start flaunting your playstyle as the one and only.

    image
  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    OP

    I left the game  around August/September.For me..it was because of how shallow WvW was. How it lacked any meaning since anything you accomplished could and usually was undone by another guild in moments. My refuge...crafting ....became  simply work...as key items needed were random drops forcing you to grind for hours to continue crafting. I  always lagged way behind my characters needs/level.

    I think the lack of the two handed axe was a trigger for other feelings that had been accumulaing and then found a way to be expressed.

  • gessekai332gessekai332 Member UncommonPosts: 861
    GW2 is not a game for everyone, which was it was hyped up to be. especially for people who grew up with hardcore nature of older mmorpgs. i loved it for a couple of months, even bought a new computer to play it, but in the end it helped me to realize all the things i truly love about mmorpgs, which gw2 did not have.  Buts its fine. GW2 was definitely a new, worthwhile experience that was worth the money. 

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • SnigerknudSnigerknud Member UncommonPosts: 60

    I realy like GW2 alot but yes I understand what you are saying..

    Th trinity gives not only a good way of doing dungeons it all so give us a char progression...Tanks wanna get better gear so they dont take to much damage..Healers want better healing gear etc....

    Thats the one thing I miss in GW2 everything else is so polish..no other game can even compare with the polish of gw2 everything is so well made...

     

  • VolkonVolkon Member UncommonPosts: 3,748

    The nice thing about the system GW2 is using is that you never obsolete content so you wind up with far more end-game than a treadmill based system like WoW for example, which has very little end-game at all. (Seriously, the latest raid, some PvP and that's it.) With GW2 all dungeons, Fractals, Guild challenges and missions, WvW, sPvP, world bosses, exploration, legendary objectives... all these remain viable content at end-game which is far more than most MMOs offer once you max out. 

     

    Another benefit is the lack of a trinity which allows for more diversified and chaotic fights than the trinity system ever could. Again, let's look at WoW as an example of how the trinity is failing. All boss fights in WoW are scripted. They design the fight, design the script on how to win the fight, invite top guilds into beta test the fights giving them the script, then when the guilds learn the script they create YouTuve videos on how to win the fight and as a result you can watch the fight and know how to win long before you ever set foot in the raid. When you do, you have tons of add ons warning you of this or that happening in n seconds, some going so far as to tell you when and where to move to. It's embarassing and an insult on the intelligence of gamers and their abilities to figure out something for themselves and to adapt and react to changing situations. In GW2 every fight will play out a bit differently since you don't have a hard aggro mechanic or dedicated this or that. You can take any five and go and have a completely different experience as a result. Doing dungeons on my mesmer feels completely different than on my elementalist or necro even though all three are cloth wearers. You're required to be sitationally reactive instead of simply follow a script as a plug and play generic <insert role here>.

    Oderint, dum metuant.

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Bladestrom
    Lol the game takes you by the hand , what else do you need, breadcrumbs?

    Can you point to me where the game explains how a 'combo field' works?

    How about 'this char has an AOE Heal'?

    Also, I'm not sure if saying 'ANet are lying' is going to work out for you though.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Lol this is not a min max affair, you can allways do it old school, wander over to a dummy and play with combo fields to learn em (lot more fun and satisfying), or google 'combo field' - you dont need everything laid out on a plate, I would prefer Anet focused all resources on the big issues (imo)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • VolkonVolkon Member UncommonPosts: 3,748

    Fun little fact about "the game holds you by the hand". Initially, there were only dynamic events, no hearts. But the developers noticed a wierd tendancy amongst the play testers they'd brought in... they would see an event happening and keep right on going because they we so trained to look for a "quest giver" type of NPC that it didn't occur to them to simply take part on their own initiative. They've even quoted the testers, when asked why they didn't join in, and were basically told it was because they didn't have a quest for that.

    So, ANet realized that a large part of the community would need some degree of handholding, at least until they had their brain-washing reversed. As a result, hearts were added to give players that rely on such indicators a place to go. While at "hearts", events would kick off that would help train people to recognize and join in events. Scouts were added as well and even given the notorious "floating thing over their head" to help further guide people along.

    Now people complain about the game holding their hands.

    Oderint, dum metuant.

  • snapfusionsnapfusion Member Posts: 954

    You pretty much nailed it, thanks for taking the time to write it out, this game amounts to nothing more than a bunch of worker bees who are all expendedable.  No class is really needed to do anything in particular, everyone just moves with the tide all wrapped up in a nice gameworld with good animiations and graphics.

    Ive discussed this with some people that play and I think everyone agrees and just kind of shrugs it off as well thats the way it is but its still fun in other ways, but in time the feeling of being needed as nothing more than a mule to run supplies or the endless spamming of abiliies, or the endless dodging in dungeons just doesnt change, it makes everyone a clone, like you pointed out.

    I would rather be a clone of a smaller subset, of a class that people needed, wanted, that search for to accomplish something than be basically the same as every other person in the game.

  • FangrimFangrim Member UncommonPosts: 616
    I realised the shallowness of the game in BW1 and got my money back at the beginning of BW2.


    image

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Fangrim
    I realised the shallowness of the game in BW1 and got my money back at the beginning of BW2.

    I have found the game very indepth, way more than most AAA mmorpgs. It is not for everyone but there are thousands that find it very fun. I guess thats why it has scored high on almost all game site reviews. As they say, "to each, their own". /shrug

    edit: This is a clip from last night when I was playing WvWvW. The "zerg" tactics that were used the first couple of months after release have been mostly replaced by intelligent commander players. Although I enjoy playing the battlefield, my main love for the game is the PvE enviroment. There is no doubt that it is one of the most unique game worlds to date.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • Arathir86Arathir86 Member UncommonPosts: 442

    @OP

    I am surprised also. Not by the fact that it took you 6 months to realise there is no Two-handed Axes in the game, but rather, the fact you managed to spout so much inane crap and make it look like a legitimate post.

    Well done.

    "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  • RizelStarRizelStar Member UncommonPosts: 2,773

    All I will say GW2 sure brings out the realness in people lol.

    At least up to date, cause looking back at this you can tell who is really social and/or who really can be strategic and challenge themselves without being forced to form a Holy Trinity.

    In fact GW2 shows who can still function without being forced to do things and who just needs to be forced because without the game having them to do things they can't actually figure out alternatives.

    To be fair the big question is "What alternative?" Well my answer is just get with like minded people who love to challenge themselves and do more things like using combo fields and etc. I guess the next question is "Why challenge myself if I won't be rewarded." Well I would then say, if I truely enjoy challenging myself and being strategic in a MMORPG the best reward would be doing just that.

    I think to those who just absolutely need to be forced to do things, play those games...I mean how many MMORPGs out there are based on Holy Trinity ancd Forced Group play? I know there are plenty.

    Must I get started on how many out there are now F2P? 

    Cause GW2 doesn't need to have the Holy trinity nor forced social mechanics, it doesn't that's just being straight up and honest. I do think far as WvW they should show names or something along those lines, I do agree with some of the DAOC vets who have gripes over things. Though GW2 is just a MMORPG where is up to the player to form his/her own way to challenge themselves and to be strategic and for him/her to be social. 

    Now I understand the tired ass statement of "The game doesn't have moments where you have to think." Please keep telling yourself that if it makes you feel better.

    The tragic part is one day reading because the game is hard it needs the holy trinity and then the next day the game is so easy it needs the trinity. 

    Lol is actually a bit worse reading people want change one day and then those same people believe a MMORPG isn't one unless it has the Trinity. As if there are not plenty of MMORPGs(Some look good to me to be honest) that rely on it. 

    Eh well,  so be it ha ha.

    Edited: Forgot to mention great players can seperate themselves from the norm but that's based on your skill lol...eh well once again.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by RizelStar

    All I will say GW2 sure brings out the realness in people lol.

    At least up to date, cause looking back at this you can tell who is really social and/or who really can be strategic and challenge themselves without being forced to form a Holy Trinity.

    In fact GW2 shows who can still function without being forced to do things and who just needs to be forced because without the game having them to do things they can't actually figure out alternatives.

    To be fair the big question is "What alternative?" Well my answer is just get with like minded people who love to challenge themselves and do more things like using combo fields and etc. I guess the next question is "Why challenge myself if I won't be rewarded." Well I would then say, if I truely enjoy challenging myself and being strategic in a MMORPG the best reward would be doing just that.

    I think to those who just absolutely need to be forced to do things, play those games...I mean how many MMORPGs out there are based on Holy Trinity ancd Forced Group play? I know there are plenty.

    Must I get started on how many out there are now F2P? 

    Cause GW2 doesn't need to have the Holy trinity nor forced social mechanics, it doesn't that's just being straight up and honest. I do think far as WvW they should show names or something along those lines, I do agree with some of the DAOC vets who have gripes over things. Though GW2 is just a MMORPG where is up to the player to form his/her own way to challenge themselves and to be strategic and for him/her to be social. 

    Now I understand the tired ass statement of "The game doesn't have moments where you have to think." Please keep telling yourself that if it makes you feel better.

    The tragic part is one day reading because the game is hard it needs the holy trinity and then the next day the game is so easy it needs the trinity. 

    Lol is actually a bit worse reading people want change one day and then those same people believe a MMORPG isn't one unless it has the Trinity. As if there are not plenty of MMORPGs(Some look good to me to be honest) that rely on it. 

    Eh well,  so be it ha ha.

    Edited: Forgot to mention great players can seperate themselves from the norm but that's based on your skill lol...eh well once again.

    In WvWvW it is very evident. Folks think because they can't outgear one another they are all the same. I have seen and been part of battles where three of us have struggled to kill one person. This holds true in any game though I guess, but skill is more prevalent in this game than any other.

    If folks want to stand out among others, they can become a great leader on the field and play more of an authority in a tactial format.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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