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Housing update, April 20th.

StilerStiler Member Posts: 599

http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/459705

Watching now.

 

edit - "Minecraft" style building using "cells."

Houses can be lost/destoryed.

You can take "Blueprints" of structures which allow you to rebuild it (and faster), this sounds like bascialyl a way for crafters to "design" a house/structure and then to rebuild it like they saved it and thus don't have to go through the whole thing again

Realms can not only burn houses, but they can also "Salvage" houses, a crafter from the enemy realm can "deconstruct" houses to salvage the materials.

Supply lines/Caravans are confirmed! "Pre fab" built things can be hauled using these (IE siege engines,).

Items will decay if not kept up, plot of lands will be returned to the realm if someone leaves the game and isn't active for so long.

Walls have height ceilings.

You can build Walls,keeps, towers, "special items," Mentions magic users helping as well.

Structures can be captured, destoryed, deconstructed.

There are some materials that can be found in safe zones, but the rarer materials are found in the RVR areas.

 

 

 

 

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Comments

  • AerowynAerowyn Member Posts: 7,928
    sad the actual render didn't work out for the update but still a lot of info was passed which was nice.. sounds pretty good.. i really like that blueprints are player made instead of just set ones the devs make for people to get.. probably my #1 thing I dislike about most all MMO crafting is its basically all the same when recipies are already determined..

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • tenfoldedmighttenfoldedmight Member Posts: 54
    Yeah it sounds awesome. Not going to be a crafter my self but it does seem like you will have a lot of cool stuff to do hehe
  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472
    yeah if it turns out that everthing mentionned is doable in game, that will be totally awesome, crafters will be very popular i think !

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • ArbroathArbroath Member UncommonPosts: 176
    So, is there a seperation between builder and crafter? As a crafter of armor or weapons, will I also be able to create structures? Or is this something that is reserved for dedicated builders?

    It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom — for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    If they pull this off correctly, I'll buy this game just to play a crafter.
  • LaeeshLaeesh Member UncommonPosts: 95
    this is plain awesome... played planet explorer´s and man CU is finally there to be the MMO that take´s this building system and does go the creative way

    image
  • morfidonmorfidon Member Posts: 245

    That's amazing, that video must be now promoted everywhere and we might hit 2$mln easy. 

    Who the hell needs PvE with so great crafting system? 

  • NanulakNanulak Member UncommonPosts: 372

    Awesome update!  I love building stuff.  I wonder if we can transform the land to any degree.  Like flatten an area to build in.  And can we tunnel?

    Nanulak

  • tinuelletinuelle Member UncommonPosts: 363
    Droolalicious!!!!!!

    image
  • LaeeshLaeesh Member UncommonPosts: 95
    Originally posted by morfidon

    That's amazing, that video must be now promoted everywhere and we might hit 2$mln easy. 

    Who the hell needs PvE with so great crafting system? 

    your totally right, this news (update) has to be promoted a lot!

    image
  • meddyckmeddyck Member UncommonPosts: 1,282
    Is there going to be any RvR combat in this game at all or is it just crafting and building? Mark has really lost the plot during this Kickstarter. I'm starting to think this game isn't for me and I may need to rethink how much I am donating.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • morfidonmorfidon Member Posts: 245
    Originally posted by meddyck
    Is there going to be any RvR combat in this game at all or is it just crafting and building? Mark has really lost the plot during this Kickstarter. I'm starting to think this game isn't for me and I may need to rethink how much I am donating.

    Well I also thought like you for a sec.

    But man imagine how many things you can do as a person who doesn't craft. Defend crafters, escort them, take down noobish crafters with noobish zergs around them with one good quality grp, sieging, burning etc.

  • ArbroathArbroath Member UncommonPosts: 176
    Originally posted by meddyck
    Is there going to be any RvR combat in this game at all or is it just crafting and building? Mark has really lost the plot during this Kickstarter. I'm starting to think this game isn't for me and I may need to rethink how much I am donating.

    To think there won't be enough RvR to do is crazy. Even though the update has shown some amazing things for crafters, they are still secondary to the PvP'rs which is what the game is centered around. Just not as secondary as in other MMOs. ><

    It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom — for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath

  • tenfoldedmighttenfoldedmight Member Posts: 54
    Originally posted by meddyck
    Is there going to be any RvR combat in this game at all or is it just crafting and building? Mark has really lost the plot during this Kickstarter. I'm starting to think this game isn't for me and I may need to rethink how much I am donating.

    The next big update is an RvR one

     

    I my self aint exactly a crafting guy or one who runs in the zerg for king arthur!1!! Only for the first year or so in daoc heh.

     

    But i do appreciate the fact that these stuff are in the game and that they are pushing it to the next level.

     

    I think the 8man community will be awesome in CU, just like it was in dark age. And dark age was designed around all this other stuff as well. Only difference now is they are improving everything to the max.

     

     

    Been a lot of focus on Crafters and so but as CU does not have PvE in the old form they do need to explain that there will be other things to do then just RvR.

     

    I think they are doing great with their promo and i can't wait for the big RvR update to come

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472

    Yeah somehow i would love to see that even crafters cannot build/create everything. i would like to see some specialties.

    1- weapons n armors

    2- buildings

    3- alchemy/spellcrafting (if its implemented)

     

    Traps and the likes would be doable by all 3

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • tauraktaurak Member Posts: 174

    Dude, I am drooling.

    Minecraft like building... Oh My God...

    Thats exactly what I was hopeing for. The possibilities are endless.

    We can build out own milegates with even a double milegate, where archers and casters can wait on the second gate to kill the enemies as they run through.

    This is going to be absolutely sick!

  • TumblebutzTumblebutz Member UncommonPosts: 322
    Originally posted by tenfoldedmight
    Originally posted by meddyck  d
    Is there going to be any RvR combat in this game at all or is it just crafting and building? Mark has really lost the plot during this Kickstarter. I'm starting to think this game isn't for me and I may need to rethink how much I am donating.

    ...

    I think the 8man community will be awesome in CU, just like it was in dark age. And dark age was designed around all this other stuff as well. Only difference now is they are improving everything to the max.

    Oh gawd, I hope not.  8v8 was the beginning of the end of the DAoC Community.  Don't get me wrong, I support anyone putting together a nice, balanced, coordinated group to run RvR.  But, when the REALM is sacrificed for the 8-man pwnage, the game will die.

    If I sense the 8v8 mentality arising, I will make it my life's mission to add on every 8v8 fight I find... and I'm guessing I'm not the only one who feels that way.

    Been a lot of focus on Crafters and so but as CU does not have PvE in the old form they do need to explain that there will be other things to do then just RvR.

     

    I think they are doing great with their promo and i can't wait for the big RvR update to come

    I like what MJ has to say, so far.  I wish they could do it in a more "buzz-worthy" way, but the information itself is exciting for me.  The game sounds better and better!

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

    RED IS DEAD!

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Can't wait
    "The King and the Pawn return to the same box at the end of the game"

  • tenfoldedmighttenfoldedmight Member Posts: 54
    Originally posted by Tumblebutz
    Originally posted by tenfoldedmight
    Originally posted by meddyck  d
    Is there going to be any RvR combat in this game at all or is it just crafting and building? Mark has really lost the plot during this Kickstarter. I'm starting to think this game isn't for me and I may need to rethink how much I am donating.

    ...

    I think the 8man community will be awesome in CU, just like it was in dark age. And dark age was designed around all this other stuff as well. Only difference now is they are improving everything to the max.

    Oh gawd, I hope not.  8v8 was the beginning of the end of the DAoC Community.  Don't get me wrong, I support anyone putting together a nice, balanced, coordinated group to run RvR.  But, when the REALM is sacrificed for the 8-man pwnage, the game will die.

    If I sense the 8v8 mentality arising, I will make it my life's mission to add on every 8v8 fight I find... and I'm guessing I'm not the only one who feels that way.

    Been a lot of focus on Crafters and so but as CU does not have PvE in the old form they do need to explain that there will be other things to do then just RvR.

     

    I think they are doing great with their promo and i can't wait for the big RvR update to come

    I like what MJ has to say, so far.  I wish they could do it in a more "buzz-worthy" way, but the information itself is exciting for me.  The game sounds better and better!

    Bring it on:) never had any problems with people adding. It's a part of it all and something you have to learn to be good at dealing with

  • StilerStiler Member Posts: 599
    Originally posted by Arbroath
    So, is there a seperation between builder and crafter? As a crafter of armor or weapons, will I also be able to create structures? Or is this something that is reserved for dedicated builders?

    I think that's en'tirely up to the player.

    Everyone (non-crafters) have access to the 1st tier of crafting, but crafters have access to the higher tiers.

    I think it will be open (for crafters) to pick what you want to skill up in, if you want to just focus on armour/weapons and selling them to people, go ahead. If you want to build structures (walls/buildings, etc) you can focus on that.

     

    Originally posted by meddyck
    Is there going to be any RvR combat in this game at all or is it just crafting and building? Mark has really lost the plot during this Kickstarter. I'm starting to think this game isn't for me and I may need to rethink how much I am donating.

    Where did you get that idea? Did you see the mention of invading realms burning down structures, capturing them, etc. The entire point of having "forts/walls/siege weapons" is to promote RVR, rather through offense or defensive purposes, this all builds into the RVR combat aspect.

    You make it seem like this will some how "take away" from RVr, when to me it sounds like it will have the opposite affect and help promote RVR an dmake it stronge.r

     

    When people are helping defend their actual HOMES from invading realms you will CARE about it a lot mor ethen some random "npc" controlled keep that you keep flipping for realm points (like in GW2 for example). Being able to lose your home will give defending (and taking) structures a much more meaningful impact on the players an drive RVR home better then most any other mmo.

     

  • neoryudoneoryudo Member Posts: 15
    Quote from Mark Jacobs, (Official Kickstart Comment's)
    [MJ] Okay, first. There's a reason I called out the LL tier in my presentation, I knew some people would worry. Second, I also knew that they would worry a lot which is why I'm here instead of having a Sat. night off. Third, don't panic and please listen carefully.
    This is an RvR game which means that things get burned down BUT, some of you are thinking of CU as a tiny world where raiders can go anywhere and everywhere they want easily. That is your first misconception.
    Travel times, obstacles, other things will slow down the enemy realms the deeper that they push into your territory. This is not other games where you can run from one side of the world to another in no time. Even if tried, it would take you a lot longer that you think. This will limit the chance of raiding parties making it all the way through to the main cities and the area around it. 
    Part of your job as crafters and builders will be to build the first forts in this new land (this will make sense later). You will be establishing footholds, taming the world, etc. The world is yours to build but the way the main cities are laid out, they cannot be attacked as I've said from day one. Thus, places in the city are safe.
    Even though there will be limited (due to size) safe zones (cities), I never said that they can't be anything right next to the cities did I? It would not be impossible for raiders to get there but it will be a lot harder than you fear. Keep in mind my rather well developed cynical/paranoid nature when it comes to what players can do when they put their mind to it. :) It will be neigh on impossible for raiders to get through all that and even reach the cities. That's not what THIS game is about.
    When it comes to the map (which I'll talk about next week), I think you'll understand why I am thinking this way.
    If you build your LL house right in the middle of a contested area, there's a good chance it will be burned down (as it should be) but there are also rewards for anyone (not just LL people) who build their houses in dangerous territory, in other words, homesteaders. :) If you want to take a risk by doing so, there will be rewards for that from the realm.

    Finally, housing is NOT meant to be a money sink, not at all.

    Done.

    Does this make more sense now?

  • SpeelySpeely Member CommonPosts: 861

    My brain just came.

    Seriously... if they can pull this off, this will be unlike any game out there EVER. Great idea with the cells built from mined materials. So many possibilities. Traps built into cells that can be activated if you think you are going to get invaded, magical buff cells, etc.

    Plus, the mining process is going to be STRESSFUL! Imagine not knowing if the Arthurians will roll up on you while you are mining materials... I picture roaming 8mans patrolling the area to guard a dangerous mining expedition and defending the miners against just such a thing.

    So. Pumped.

  • ArbroathArbroath Member UncommonPosts: 176
    Can I has client now?!?!?!?!? Please !!

    It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom — for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath

  • redcappredcapp Member Posts: 722
    Originally posted by neoryudo
    Quote from Mark Jacobs, (Official Kickstart Comment's)
    [MJ] Okay, first. There's a reason I called out the LL tier in my presentation, I knew some people would worry. Second, I also knew that they would worry a lot which is why I'm here instead of having a Sat. night off. Third, don't panic and please listen carefully.
    This is an RvR game which means that things get burned down BUT, some of you are thinking of CU as a tiny world where raiders can go anywhere and everywhere they want easily. That is your first misconception.
    Travel times, obstacles, other things will slow down the enemy realms the deeper that they push into your territory. This is not other games where you can run from one side of the world to another in no time. Even if tried, it would take you a lot longer that you think. This will limit the chance of raiding parties making it all the way through to the main cities and the area around it. 
    Part of your job as crafters and builders will be to build the first forts in this new land (this will make sense later). You will be establishing footholds, taming the world, etc. The world is yours to build but the way the main cities are laid out, they cannot be attacked as I've said from day one. Thus, places in the city are safe.
    Even though there will be limited (due to size) safe zones (cities), I never said that they can't be anything right next to the cities did I? It would not be impossible for raiders to get there but it will be a lot harder than you fear. Keep in mind my rather well developed cynical/paranoid nature when it comes to what players can do when they put their mind to it. :) It will be neigh on impossible for raiders to get through all that and even reach the cities. That's not what THIS game is about.
    When it comes to the map (which I'll talk about next week), I think you'll understand why I am thinking this way.
    If you build your LL house right in the middle of a contested area, there's a good chance it will be burned down (as it should be) but there are also rewards for anyone (not just LL people) who build their houses in dangerous territory, in other words, homesteaders. :) If you want to take a risk by doing so, there will be rewards for that from the realm.

    Finally, housing is NOT meant to be a money sink, not at all.

    Done.

    Does this make more sense now?

     

    Sounds awesome.  Happy with the direction this is taking.

     

    No idea where the other poster got the impression that there wouldn't be as much RvR in this game.  Can't wait for the big RvR update next week.

  • NanulakNanulak Member UncommonPosts: 372

    Today’s update was awesome new.  And the follow-up Q&A on KS was terrific as well.  But now I have questions that I will try to get answered in the following days.  If someone finds this info out there feel free to return here and fill me in.

    What is the NPC Helper?

    Assuming Blueprints cost money, is there a system where a Blueprint can be updated (smaller fee) due to modifications.  This way a builder can save a day’s work on a blueprint update versus having to buy a new one each time changers are made?

    Are all Blueprints for structures built on flat ground or will the land therefrom to fit the blueprint structure you bought?

    Nanulak

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