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http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/459705
Watching now.
edit - "Minecraft" style building using "cells."
Houses can be lost/destoryed.
You can take "Blueprints" of structures which allow you to rebuild it (and faster), this sounds like bascialyl a way for crafters to "design" a house/structure and then to rebuild it like they saved it and thus don't have to go through the whole thing again
Realms can not only burn houses, but they can also "Salvage" houses, a crafter from the enemy realm can "deconstruct" houses to salvage the materials.
Supply lines/Caravans are confirmed! "Pre fab" built things can be hauled using these (IE siege engines,).
Items will decay if not kept up, plot of lands will be returned to the realm if someone leaves the game and isn't active for so long.
Walls have height ceilings.
You can build Walls,keeps, towers, "special items," Mentions magic users helping as well.
Structures can be captured, destoryed, deconstructed.
There are some materials that can be found in safe zones, but the rarer materials are found in the RVR areas.
Comments
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
That's amazing, that video must be now promoted everywhere and we might hit 2$mln easy.
Who the hell needs PvE with so great crafting system?
Awesome update! I love building stuff. I wonder if we can transform the land to any degree. Like flatten an area to build in. And can we tunnel?
Nanulak
your totally right, this news (update) has to be promoted a lot!
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Well I also thought like you for a sec.
But man imagine how many things you can do as a person who doesn't craft. Defend crafters, escort them, take down noobish crafters with noobish zergs around them with one good quality grp, sieging, burning etc.
To think there won't be enough RvR to do is crazy. Even though the update has shown some amazing things for crafters, they are still secondary to the PvP'rs which is what the game is centered around. Just not as secondary as in other MMOs. ><
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
The next big update is an RvR one
I my self aint exactly a crafting guy or one who runs in the zerg for king arthur!1!! Only for the first year or so in daoc heh.
But i do appreciate the fact that these stuff are in the game and that they are pushing it to the next level.
I think the 8man community will be awesome in CU, just like it was in dark age. And dark age was designed around all this other stuff as well. Only difference now is they are improving everything to the max.
Been a lot of focus on Crafters and so but as CU does not have PvE in the old form they do need to explain that there will be other things to do then just RvR.
I think they are doing great with their promo and i can't wait for the big RvR update to come
Yeah somehow i would love to see that even crafters cannot build/create everything. i would like to see some specialties.
1- weapons n armors
2- buildings
3- alchemy/spellcrafting (if its implemented)
Traps and the likes would be doable by all 3
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
Dude, I am drooling.
Minecraft like building... Oh My God...
Thats exactly what I was hopeing for. The possibilities are endless.
We can build out own milegates with even a double milegate, where archers and casters can wait on the second gate to kill the enemies as they run through.
This is going to be absolutely sick!
I like what MJ has to say, so far. I wish they could do it in a more "buzz-worthy" way, but the information itself is exciting for me. The game sounds better and better!
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
Bring it on:) never had any problems with people adding. It's a part of it all and something you have to learn to be good at dealing with
I think that's en'tirely up to the player.
Everyone (non-crafters) have access to the 1st tier of crafting, but crafters have access to the higher tiers.
I think it will be open (for crafters) to pick what you want to skill up in, if you want to just focus on armour/weapons and selling them to people, go ahead. If you want to build structures (walls/buildings, etc) you can focus on that.
Where did you get that idea? Did you see the mention of invading realms burning down structures, capturing them, etc. The entire point of having "forts/walls/siege weapons" is to promote RVR, rather through offense or defensive purposes, this all builds into the RVR combat aspect.
You make it seem like this will some how "take away" from RVr, when to me it sounds like it will have the opposite affect and help promote RVR an dmake it stronge.r
When people are helping defend their actual HOMES from invading realms you will CARE about it a lot mor ethen some random "npc" controlled keep that you keep flipping for realm points (like in GW2 for example). Being able to lose your home will give defending (and taking) structures a much more meaningful impact on the players an drive RVR home better then most any other mmo.
My brain just came.
Seriously... if they can pull this off, this will be unlike any game out there EVER. Great idea with the cells built from mined materials. So many possibilities. Traps built into cells that can be activated if you think you are going to get invaded, magical buff cells, etc.
Plus, the mining process is going to be STRESSFUL! Imagine not knowing if the Arthurians will roll up on you while you are mining materials... I picture roaming 8mans patrolling the area to guard a dangerous mining expedition and defending the miners against just such a thing.
So. Pumped.
http://www.mmorpg.com/blogs/PerfArt
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
Sounds awesome. Happy with the direction this is taking.
No idea where the other poster got the impression that there wouldn't be as much RvR in this game. Can't wait for the big RvR update next week.
Today’s update was awesome new. And the follow-up Q&A on KS was terrific as well. But now I have questions that I will try to get answered in the following days. If someone finds this info out there feel free to return here and fill me in.
What is the NPC Helper?
Assuming Blueprints cost money, is there a system where a Blueprint can be updated (smaller fee) due to modifications. This way a builder can save a day’s work on a blueprint update versus having to buy a new one each time changers are made?
Are all Blueprints for structures built on flat ground or will the land therefrom to fit the blueprint structure you bought?
Nanulak