You can take "Blueprints" of structures which allow you to rebuild it (and faster), this sounds like bascialyl a way for crafters to "design" a house/structure and then to rebuild it like they saved it and thus don't have to go through the whole thing again
Realms can not only burn houses, but they can also "Salvage" houses, a crafter from the enemy realm can "deconstruct" houses to salvage the materials.
Supply lines/Caravans are confirmed! "Pre fab" built things can be hauled using these (IE siege engines,).
Items will decay if not kept up, plot of lands will be returned to the realm if someone leaves the game and isn't active for so long.
Walls have height ceilings.
You can build Walls,keeps, towers, "special items," Mentions magic users helping as well.
Structures can be captured, destoryed, deconstructed.
There are some materials that can be found in safe zones, but the rarer materials are found in the RVR areas.
I was expecting something along these lines just based on the hints he has been dropping, but this update definitely set some impressive goals. They are really going all the way with the player contructed world which is very awesome.
Anyone who thinks the crafting elements take away from RvR at all is really missing the point. All of these robust crafting mechanics are motivations for PvP. Since the gear, fortifications, etc are all created by crafters in a player driven economy, these crafting related elements within contested areas take the place of things like contested boss mobs that would be used as motivators in games with PvE progression.
Such an amazing update crafting could be a living breathing part of the world which will be awesome. And of course will be player driven massive undercutting or over pricing will be so cutthroat i love it.
I'm pumped about the metagame sort of possibilities this system could open up.
Just think about the player cities that will develop.. and the fortresses/defenses that crafters create to defend those cities. If they're in valuable locations, the battles over them will truly be epic. Should be fun stuff if it works out.
I'm extremely relieved that he mentioned the system that will have the best resources in the most dangerous places meaning we will see a supply line form.
Oh, and hauling, lots of dangerous hauling!
Will need to be some sort of risk to the mats you're carrying for hauling to be a legitimate career choice. Hopefully this idea will be fleshed out very well as a contributing factor to the overall realm war aspect.
Amazing amazing update. Ughhhh. I've seen what people have done in Minecraft, and can only imagine the castles, walls, towers, bridges, etc. that players will create for their realms in Camelot Unchained. Even better, this makes RvR much more relevant. Fighting for your home, keep, castle just adds a whole new level to PvP.
Interesting, though still just words. Who knows how it will turn out and how it will come out to be. I guess cool idea but honestly its just a concept so anyone can pitch them out, its all about how it turns out that it might actually be good.
Originally posted by colddog04 If they pull this off correctly, I'll buy this game just to play a crafter.
if you like the idea then backed up even with a 1$ bcs if kickstarter failed they wont be able to do it correctly or badly
Actually, a $25 pledge gets you a copy of the game +first month. And some other cool stuff. Not a bad price for a great MMO. So if you are actually interested, this would be the way to go. And you aren't charged unless it funds.
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
Don't like that so far all the PvP focus is about harassing / annoying other players.. this might be something FFA / gankers like, but it's not my idea of fun. Same with this last update, the only bit of PvP info that was in there, was about burning down somebody else's house. Doesn't sound "fun" to me (neither does spending 1-2-3 weeks gathering resources to build that sucker in the first place, only to have to redo it 1 week later)
As for crafter escort missions... no thanks. Replacing the crafter NPC by a human, doesn't make it any more fun.
Don't like that so far all the PvP focus is about harassing / annoying other players.. this might be something FFA / gankers like, but it's not my idea of fun. Same with this last update, the only bit of PvP info that was in there, was about burning down somebody else's house. Doesn't sound "fun" to me (neither does spending 1-2-3 weeks gathering resources to build that sucker in the first place, only to have to redo it 1 week later)
As for crafter escort missions... no thanks. Replacing the crafter NPC by a human, doesn't make it any more fun.
I do like the twist here. It will put a slightly new spin, and some motivation into "defending your realm". This new thought process of keep trading as the path of least resistance for progression has really left a sour taste in my mouth with RvR these days.
When theres a call to arms, and the enemy has crossed your border, well i think this is going to be pretty exciting. Obviously the closer you are to the capital, the safer you are. He's also said the map is extremelly large..
There are a lot of details that need to brought to light of course, but i like what i see so far.
I wasn't aware there was actually a RvR update yet at all. This was more a housing update i thought. I'd be surprised if the extent of the warfare here was just burning houses down.
Don't like that so far all the PvP focus is about harassing / annoying other players.. this might be something FFA / gankers like, but it's not my idea of fun. Same with this last update, the only bit of PvP info that was in there, was about burning down somebody else's house. Doesn't sound "fun" to me (neither does spending 1-2-3 weeks gathering resources to build that sucker in the first place, only to have to redo it 1 week later)
As for crafter escort missions... no thanks. Replacing the crafter NPC by a human, doesn't make it any more fun.
I thought the same thing. I see no "fun" in it at all. People will be griefing construction sites like crazy. And...if they take your resources, you will be gathering them all over again before you can rebuild it...
I commend them on such a robust system, but I see no good coming out of it. I just wish MMO developers would make a crafting system this good for PVE games.
Don't like that so far all the PvP focus is about harassing / annoying other players.. this might be something FFA / gankers like, but it's not my idea of fun. Same with this last update, the only bit of PvP info that was in there, was about burning down somebody else's house. Doesn't sound "fun" to me (neither does spending 1-2-3 weeks gathering resources to build that sucker in the first place, only to have to redo it 1 week later)
As for crafter escort missions... no thanks. Replacing the crafter NPC by a human, doesn't make it any more fun.
I thought the same thing. I see no "fun" in it at all. People will be griefing construction sites like crazy. And...if they take your resources, you will be gathering them all over again before you can rebuild it...
I commend them on such a robust system, but I see no good coming out of it. I just wish MMO developers would make a crafting system this good for PVE games.
Don't like that so far all the PvP focus is about harassing / annoying other players.. this might be something FFA / gankers like, but it's not my idea of fun. Same with this last update, the only bit of PvP info that was in there, was about burning down somebody else's house. Doesn't sound "fun" to me (neither does spending 1-2-3 weeks gathering resources to build that sucker in the first place, only to have to redo it 1 week later)
As for crafter escort missions... no thanks. Replacing the crafter NPC by a human, doesn't make it any more fun.
I thought the same thing. I see no "fun" in it at all. People will be griefing construction sites like crazy. And...if they take your resources, you will be gathering them all over again before you can rebuild it...
I commend them on such a robust system, but I see no good coming out of it. I just wish MMO developers would make a crafting system this good for PVE games.
they did - its called wurm online pve server
Isn't that what minecraft did? If i recall correctly, you didn't have any skill but there was monsters.
About burning a house not being fun, did you forget you could also capture it? I don't think there will be that many houses, but a lot more keeps, and they won't be that easy to burn down.
Besides, if you take weeks to get some materials, i don't know about you, but i would use it for a weapon or an armor, not for a house...
About PvP being about harassing other players, what did you expect? It's a RvR game, the goal is to attack and capture/destroy enemy structures, for what other purpose would you fight? If there is no meaning then it's no better than instanced PvP. It's not like you can't protect your house with walls, towers and such. The players will probably get together and form cities protected by structures, and that won't be easy to take.
I think i get the problem. They used houses in the video for the examples, so you thought "Yay, i'll get to build a house!", then "But what is that system, my house will be burned down within a week!", and you totally forgot about the core of the game.
About human crafter not being different from NPC, i disagree. Although they won't have any fighting power, they won't have problems like stupid behavior or pathing, and they will be able to tell you if somebody try to get behind you. You will be able to focus on fighting without needing to watch over them. If they have a problem, they will tell you.
If you still don't like it, then just do something else. You'll get money for fighting for your realm, so you can just leave it to someone else and buy your stuff with the money you earned.
What is the point of defending your house if you can "respawn it" with your blueprint at no cost(he said it will cost nothing). Some one burns your stucture down, so what, I got a blueprint. What is the risk, not to get pillaged while you are building your structure? Very unimpressive mechanics, it's just a way to rinse and repeat with no real risk. Why would I even bother to go burn some ones structure down if they are going to recreate it after I do so? Once you have a blueprint your structure is indestructable in a sense, thats pretty shallow.
Originally posted by wowclones What is the point of defending your house if you can "respawn it" with your blueprint at no cost(he said it will cost nothing). Some one burns your stucture down, so what, I got a blueprint. What is the risk, not to get pillaged while you are building your structure? Very unimpressive mechanics, it's just a way to rinse and repeat with no real risk. Why would I even bother to go burn some ones structure down if they are going to recreate it after I do so? Once you have a blueprint your structure is indestructable in a sense, thats pretty shallow.
he never said it will cost nothing, otoh the blueprint will cost nothing. so maybe u got confused there?
Comments
Awesome!
I was expecting something along these lines just based on the hints he has been dropping, but this update definitely set some impressive goals. They are really going all the way with the player contructed world which is very awesome.
Anyone who thinks the crafting elements take away from RvR at all is really missing the point. All of these robust crafting mechanics are motivations for PvP. Since the gear, fortifications, etc are all created by crafters in a player driven economy, these crafting related elements within contested areas take the place of things like contested boss mobs that would be used as motivators in games with PvE progression.
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Me too and I hate crafting, the crafting class looks so fun, I'm worried there won't be any other classes played
MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/
I'm pumped about the metagame sort of possibilities this system could open up.
Just think about the player cities that will develop.. and the fortresses/defenses that crafters create to defend those cities. If they're in valuable locations, the battles over them will truly be epic. Should be fun stuff if it works out.
Will need to be some sort of risk to the mats you're carrying for hauling to be a legitimate career choice. Hopefully this idea will be fleshed out very well as a contributing factor to the overall realm war aspect.
More info.
http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/
Expresso gave me a Hearthstone beta key.....I'm so happy
DAoC - Excalibur & Camlann
But.. But... Winter is coming!
if you like the idea then backed up even with a 1$ bcs if kickstarter failed they wont be able to do it correctly or badly
Actually, a $25 pledge gets you a copy of the game +first month. And some other cool stuff. Not a bad price for a great MMO. So if you are actually interested, this would be the way to go. And you aren't charged unless it funds.
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
Don't like that so far all the PvP focus is about harassing / annoying other players.. this might be something FFA / gankers like, but it's not my idea of fun. Same with this last update, the only bit of PvP info that was in there, was about burning down somebody else's house. Doesn't sound "fun" to me (neither does spending 1-2-3 weeks gathering resources to build that sucker in the first place, only to have to redo it 1 week later)
As for crafter escort missions... no thanks. Replacing the crafter NPC by a human, doesn't make it any more fun.
I do like the twist here. It will put a slightly new spin, and some motivation into "defending your realm". This new thought process of keep trading as the path of least resistance for progression has really left a sour taste in my mouth with RvR these days.
When theres a call to arms, and the enemy has crossed your border, well i think this is going to be pretty exciting. Obviously the closer you are to the capital, the safer you are. He's also said the map is extremelly large..
There are a lot of details that need to brought to light of course, but i like what i see so far.
I wasn't aware there was actually a RvR update yet at all. This was more a housing update i thought. I'd be surprised if the extent of the warfare here was just burning houses down.
I thought the same thing. I see no "fun" in it at all. People will be griefing construction sites like crazy. And...if they take your resources, you will be gathering them all over again before you can rebuild it...
I commend them on such a robust system, but I see no good coming out of it. I just wish MMO developers would make a crafting system this good for PVE games.
they did - its called wurm online pve server
Isn't that what minecraft did? If i recall correctly, you didn't have any skill but there was monsters.
About burning a house not being fun, did you forget you could also capture it? I don't think there will be that many houses, but a lot more keeps, and they won't be that easy to burn down.
Besides, if you take weeks to get some materials, i don't know about you, but i would use it for a weapon or an armor, not for a house...
About PvP being about harassing other players, what did you expect? It's a RvR game, the goal is to attack and capture/destroy enemy structures, for what other purpose would you fight? If there is no meaning then it's no better than instanced PvP. It's not like you can't protect your house with walls, towers and such. The players will probably get together and form cities protected by structures, and that won't be easy to take.
I think i get the problem. They used houses in the video for the examples, so you thought "Yay, i'll get to build a house!", then "But what is that system, my house will be burned down within a week!", and you totally forgot about the core of the game.
About human crafter not being different from NPC, i disagree. Although they won't have any fighting power, they won't have problems like stupid behavior or pathing, and they will be able to tell you if somebody try to get behind you. You will be able to focus on fighting without needing to watch over them. If they have a problem, they will tell you.
If you still don't like it, then just do something else. You'll get money for fighting for your realm, so you can just leave it to someone else and buy your stuff with the money you earned.
he never said it will cost nothing, otoh the blueprint will cost nothing. so maybe u got confused there?
The tip for
The win is
cooperation.
Somehow, i doubt there is no penalty for having your house burnt to a crisp, or, that burning folks homes is the only "reward" for RvR.
But maybe thats just me being overly optimistic.
/shrug