Originally posted by wowclones What is the point of defending your house if you can "respawn it" with your blueprint at no cost(he said it will cost nothing). Some one burns your stucture down, so what, I got a blueprint. What is the risk, not to get pillaged while you are building your structure? Very unimpressive mechanics, it's just a way to rinse and repeat with no real risk. Why would I even bother to go burn some ones structure down if they are going to recreate it after I do so? Once you have a blueprint your structure is indestructable in a sense, thats pretty shallow.
he never said it will cost nothing, otoh the blueprint will cost nothing. so maybe u got confused there?
7:15 in the video, maybe misinterpreting his words? just sounded like the blueprints was like a free hard drive backup.
Don't like that so far all the PvP focus is about harassing / annoying other players.. this might be something FFA / gankers like, but it's not my idea of fun. Same with this last update, the only bit of PvP info that was in there, was about burning down somebody else's house. Doesn't sound "fun" to me (neither does spending 1-2-3 weeks gathering resources to build that sucker in the first place, only to have to redo it 1 week later)
As for crafter escort missions... no thanks. Replacing the crafter NPC by a human, doesn't make it any more fun.
The community needs to seriously move away from this absurd concept that somehow in any way slightly inconviencing someone is "griefing" them.
Attacking something owned by the enemy isnt "harrassing" them. This is a PvP game. Everyone is there to PvP. You are creating an opportunity for PvP when you attack something.
This is a super ambitious crafting system. Do we know if it still pretty much in the concept stage or are there a few renders of the basic system in action?
Originally posted by ZiftylrhavicAbout PvP being about harassing other players, what did you expect? It's a RvR game, the goal is to attack and capture/destroy enemy structures, for what other purpose would you fight? If there is no meaning then it's no better than instanced PvP. It's not like you can't protect your house with walls, towers and such. The players will probably get together and form cities protected by structures, and that won't be easy to take.
There is a difference between capturing forward points and fighting other people for teh realm! and for fun of the game vs. burning down houses, ganking, being a brat and other forms of "pseudo PvP" where the incentive of your actions is knowing you are making somebody else miserable.
The first form of PvP I like.. the second form, not so much. And we all know how the second form usually ends up.. empty servers and ghost towns (Mordred anyone?!)
Originally posted by wowclones What is the point of defending your house if you can "respawn it" with your blueprint at no cost(he said it will cost nothing). Some one burns your stucture down, so what, I got a blueprint. What is the risk, not to get pillaged while you are building your structure? Very unimpressive mechanics, it's just a way to rinse and repeat with no real risk. Why would I even bother to go burn some ones structure down if they are going to recreate it after I do so? Once you have a blueprint your structure is indestructable in a sense, thats pretty shallow.
Where did he say that? Blueprints do not give you free "respawns." it's merely a way for you to save the layout/design of your structure, I would think it will still cost you the resources, etc to rebuild it again.
Originally posted by ZiftylrhavicAbout PvP being about harassing other players, what did you expect? It's a RvR game, the goal is to attack and capture/destroy enemy structures, for what other purpose would you fight? If there is no meaning then it's no better than instanced PvP. It's not like you can't protect your house with walls, towers and such. The players will probably get together and form cities protected by structures, and that won't be easy to take.
There is a difference between capturing forward points and fighting other people for teh realm! and for fun of the game vs. burning down houses, ganking, being a brat and other forms of "pseudo PvP" where the incentive of your actions is knowing you are making somebody else miserable.
The first form of PvP I like.. the second form, not so much. And we all know how the second form usually ends up.. empty servers and ghost towns (Mordred anyone?!)
No one forces you to build your house out there, as MJ pointed out there's the safe area where you can build your house.
However building a house on the RVR area, the frontier, will give you bonuses for doing so.
Also you seem to be forgetting, by people building houses out there naturally they will want them to be protected. I mean if you go out into the wild and plop down your house near the enemy realm what would you expect to happen?
It would make more logical sense for people to say "hey, I want to build my house out here in the frontier but I don't want it to be a sitting target for the enemy realm! Ss I'll go build it here with the nearby keep and walls around it so that it is protected!"
Then you have blue prints, which allows people who lose their house to rebuild it witht he same layout/design, so it's not like they "lose" all the work they put into customizing the house, rather they just lose the money/resources.
It's a Risk vs Reward thing to build out there. WE don't know what the "bonuses" are for doing so yet nor the finer detail sin terms of cost, blueprints, etc.
I failt o see how that's considered "griefing." it's a PVP game, you will kill other players. There's a difference between camping someone's corpse and PVP'ing them in the wild.
Originally posted by wowclones What is the point of defending your house if you can "respawn it" with your blueprint at no cost(he said it will cost nothing). Some one burns your stucture down, so what, I got a blueprint. What is the risk, not to get pillaged while you are building your structure? Very unimpressive mechanics, it's just a way to rinse and repeat with no real risk. Why would I even bother to go burn some ones structure down if they are going to recreate it after I do so? Once you have a blueprint your structure is indestructable in a sense, thats pretty shallow.
he never said it will cost nothing, otoh the blueprint will cost nothing. so maybe u got confused there?
7:15 in the video, maybe misinterpreting his words? just sounded like the blueprints was like a free hard drive backup.
He was only talking about the custom house you get when you pledge and choose the "Living Large" tier of KS. Beside, i think to recall he said something about it in the comment. Go check that FAQ, maybe it'll be recorded there.
I failt o see how that's considered "griefing." it's a PVP game, you will kill other players. There's a difference between camping someone's corpse and PVP'ing them in the wild.
My point is.. for an RvR focused game.. all we know to this day is.. crafting crafting crafting.. and harass style PvP.
I'm sort of longing for decent info on classes, groups, combat systems, info on how the maps will work, solo / small man / group v group potential, etc.
I failt o see how that's considered "griefing." it's a PVP game, you will kill other players. There's a difference between camping someone's corpse and PVP'ing them in the wild.
My point is.. for an RvR focused game.. all we know to this day is.. crafting crafting crafting.. and harass style PvP.
I'm sort of longing for decent info on classes, groups, combat systems, info on how the maps will work, solo / small man / group v group potential, etc.
We all are but I don't think this update isn't important (not saying you were infering that with your statement). This update basically expands the options you have in the game as far as PvP objectives go. This gives players more options in what they want to do if they aren't playing a crafter.
"Rather than love, than money, than fame, give me truth."
The updates with TriRealm™ combat, classes, etc will come within the next week. MJ is keeping the best for the end, hoping for a huge pike of donations in the last couple of days.
I'm extremely relieved that he mentioned the system that will have the best resources in the most dangerous places meaning we will see a supply line form.
Oh, and hauling, lots of dangerous hauling!
Maybe you should be playing EVE Online instead :-)
(which, I'm getting the impression, is the source of these systems. Really not looking forward to an EVE Online clone on the ground... if I wanted that, I'd be playing perpetuum online).
Comments
7:15 in the video, maybe misinterpreting his words? just sounded like the blueprints was like a free hard drive backup.
The community needs to seriously move away from this absurd concept that somehow in any way slightly inconviencing someone is "griefing" them.
Attacking something owned by the enemy isnt "harrassing" them. This is a PvP game. Everyone is there to PvP. You are creating an opportunity for PvP when you attack something.
Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape
There is a difference between capturing forward points and fighting other people for teh realm! and for fun of the game vs. burning down houses, ganking, being a brat and other forms of "pseudo PvP" where the incentive of your actions is knowing you are making somebody else miserable.
The first form of PvP I like.. the second form, not so much. And we all know how the second form usually ends up.. empty servers and ghost towns (Mordred anyone?!)
Where did he say that? Blueprints do not give you free "respawns." it's merely a way for you to save the layout/design of your structure, I would think it will still cost you the resources, etc to rebuild it again.
No one forces you to build your house out there, as MJ pointed out there's the safe area where you can build your house.
However building a house on the RVR area, the frontier, will give you bonuses for doing so.
Also you seem to be forgetting, by people building houses out there naturally they will want them to be protected. I mean if you go out into the wild and plop down your house near the enemy realm what would you expect to happen?
It would make more logical sense for people to say "hey, I want to build my house out here in the frontier but I don't want it to be a sitting target for the enemy realm! Ss I'll go build it here with the nearby keep and walls around it so that it is protected!"
Then you have blue prints, which allows people who lose their house to rebuild it witht he same layout/design, so it's not like they "lose" all the work they put into customizing the house, rather they just lose the money/resources.
It's a Risk vs Reward thing to build out there. WE don't know what the "bonuses" are for doing so yet nor the finer detail sin terms of cost, blueprints, etc.
I failt o see how that's considered "griefing." it's a PVP game, you will kill other players. There's a difference between camping someone's corpse and PVP'ing them in the wild.
He was only talking about the custom house you get when you pledge and choose the "Living Large" tier of KS. Beside, i think to recall he said something about it in the comment. Go check that FAQ, maybe it'll be recorded there.
My point is.. for an RvR focused game.. all we know to this day is.. crafting crafting crafting.. and harass style PvP.
I'm sort of longing for decent info on classes, groups, combat systems, info on how the maps will work, solo / small man / group v group potential, etc.
We all are but I don't think this update isn't important (not saying you were infering that with your statement). This update basically expands the options you have in the game as far as PvP objectives go. This gives players more options in what they want to do if they aren't playing a crafter.
"Rather than love, than money, than fame, give me truth."
Maybe you should be playing EVE Online instead :-)
(which, I'm getting the impression, is the source of these systems. Really not looking forward to an EVE Online clone on the ground... if I wanted that, I'd be playing perpetuum online).
Sounds interesting and fresh, not likely that I'll play a crafter though...