First, world size... One zone in GW2 is several times the size of the average Wow zone. In Wow you have like 2 or 3 cave models used all over the world, while every GW2 zone has subterranean area which are not only bigger than any Wow cave, but are also all unique.
Second, about content. Wow focuses it's end game content in dungeons, while gw2 prioritizes the world. That's also why in gw2 the world is still full of players while in Wow people sit in cities waiting for a dungeon queue. Gw2's world is full of activities Wow can only dream of, not only puzzles, events, vistas, world bosses, but also non instanced dungeons. And to finish about content, in Wow only a few max level areas are relevant while the rest of the world is dead after the leveling rush of an expansion while in gw2 the whole world remains your playground.
Oh and let's not forget Wow didn't have PvP at all at release (except world mindless ganking with no purpose and griefing). GW2 not only has sPvP but also a huge scale world vs world activity which makes alterac valley look like a kindergarten courtyard.
I don't really care what you believe. I played what I play on one character and saw everything I need to see. I don't consider achievement filling or getting legendaries or jumping puzzles part of a progression system that I am looking for. Those are fluff systems that don't make or break the game. So technically, my statement about completing everything is legit only due to the fact that everything is never defined. Sorry for not making it clear [mod edit]
Uhm, no. "Completing everything" does not all of a sudden become "legit" just because everything is never defined. Everything is just plain everything.
IN a world that's black and white maybe, this isn't that kind of world, "everything" could simply imply "everything I wanted to do". To me titles are of no importance, grinding an instance over and over to gain it is even less important, if I did it once, I did it, that's how I look at it anyway. I can pvp for over a year in a game and never attain some top rank spot, doesn't mean I didn't do the PVP.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
8 months into WoW, it felt like everybody that was playing it was trying to get their friends to play it as well. Thats how I gave in. I was playing EQ2 before WoW but a bunch of kids I went to school with would talk about WoW EVERDAY and eventually I joined them.
I can't really say the same thing about GW2, but then again, i'm not in high school anymore and surrounded by people with a ton of free time on their hands
Originally posted by Neo_Viper You comparison method doesn't work, Serenes.
First, world size... One zone in GW2 is several times the size of the average Wow zone. In Wow you have like 2 or 3 cave models used all over the world, while every GW2 zone has subterranean area which are not only bigger than any Wow cave, but are also all unique.
Second, about content. Wow focuses it's end game content in dungeons, while gw2 prioritizes the world. That's also why in gw2 the world is still full of players while in Wow people sit in cities waiting for a dungeon queue. Gw2's world is full of activities Wow can only dream of, not only puzzles, events, vistas, world bosses, but also non instanced dungeons. And to finish about content, in Wow only a few max level areas are relevant while the rest of the world is dead after the leveling rush of an expansion while in gw2 the whole world remains your playground.
If you are arguing that GW2 world is nearly as large as World of Warcraft you would be sadly mistaken, I do agree on the cave thing but it is easier for world that is a fraction of the size to create unique caves, but Guild Wars 2 world is actually about 1/2 the size of Vanilla WoWs. I will also agree that one Guild Wars 2 Zone is a few WoW zones but Blizzard has more zones and 2 continents which one continent would be the size of the Guild Wars 2 world but they have two.
All of MoP Zones are populated, at least on my server Stormrage.
While I can't disagree that content stays more relevant in GW2, you can go back and complete achievements and gain battle pets and other rare quest rewards by going back to old zones and doing them, while not as relevant at max level it is still content.
If we are nit-picking what we can call content then I don't call doing the same "Dynamic" events 10+ time is "content" either.
For me, WoW is still the best MMO out. More bang for your buck and end game is far better then any MMO that has come out.. Rift did a good job at end game later on.. but WoW still takes the lead and new MMO's need to follow. Thats just my opinion.
I think faster progression makes games more quickly consumable. This might seem like an overstatement of something obvious but if one can do most of the content in a few weeks, the trip may seem less significant.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
@serenes: you realize that link of yours proves that Gw2's world is at least as big as vanilla wow, right? Not to mention the calculation method is flawed since gw2 zones use all the space while wow continents are dented. Kryta+magma are as big as kalimdor, and shiverpreak+Ascalon as big as eastern kingdoms.
About zones being populated... As you say, mop zones, and that's it. And even then, when I leveled my dk the zones were dead empty, so I think you are slightly exaggerating.
And don't make it sound like you are forced to repeat events, that is simply not true. How shall we discuss raid bosses on farm status you kill dozens of times in Wow?
@vectrexevo: I played wow for 8 years, it's a great game, but we have enough wow clones, we don't need more. We need new concepts, not bad copies.
Originally posted by Neo_Viper @serenes: you realize that link of yours proves that Gw2's world is at least as big as vanilla wow, right? Not to mention the calculation method is flawed since gw2 zones use all the space while wow continents are dented. Kryta+magma are as big as kalimdor, and shiverpreak+Ascalon as big as eastern kingdoms.
About zones being populated... As you say, mop zones, and that's it. And even then, when I leveled my dk the zones were dead empty, so I think you are slightly exaggerating.
And don't make it sound like you are forced to repeat events, that is simply not true. How shall we discuss raid bosses on farm status you kill dozens of times in Wow?
@vectrexevo: I played wow for 8 years, it's a great game, but we have enough wow clones, we don't need more. We need new concepts, not bad copies.
Umm, no that link I posted would prove that WoWs landmass would take a longer time to travel.
Guild Wars 2
crossing distance:Tyria world map from North to South 38 min by 46 min (E -> W)
= 84 minutes to travel the continent both ways North-South/East-West
World of Warcraft
size: Kalimdor N => S coast and E=>W coast = 10 x 4 miles
Eastern Kingdoms (WoW vanilla) N => S and E => W coast = 9.5 x 3.5 miles
crossing distance: Kalimdor from N => S coast 42 min, from E => W coast 17 min
= 59+59=118(Because two continents of roughly the same size) meaning it takes a longer time to travel the distances of the continents in a straight line, meaning there is less landmass in Guild Wars 2.
I'll give you the dented zones and Guild Wars 2 using all the zone so lets cut out the "dents" in the zones and Vanilla WoW would still be larger then GW2 in landmass.
And where do you get that these zones are as big as Kalimdor or Eastern Kingdom?
If you want to calculate landmass, you want to calculate surfaces. Not to mention you add both continents up in both directions, which is wrong. The two wow continents are only twice as large, not also twice as high. Using your addition method based on perimeters the final result is the same: Gw2 perimeter : 38+46=84 Wow both continents perimeter : 42 + (17*2) = 76 17*2 is because both continents indeed add up in width, but they don't add in height. First grade maths.
It's fair to look at content added but you also have to take into consideration that it took a heck of a lot longer to reach level cap in vanilla WoW compared to GW2.
I would say that GW2's aggressive content delivery was brought about out of necessity since most players were hitting cap within the first month.
Blizzard shipped WoW with way more content than most players were able to experience in the first year or two which really says a lot about how aggresively they still pushed significant updates out.
Both games are good but this contest goes to Blizz hands down.
Endless repeating of same content =/= lot of content.
Endless repeating of same content = crappy abbysmal grind experience (reference: WoW vanilla endgame, EQ, Lineage 2...)
Contest goes to ANet without even thinking about it.
How is GW2 any better in this area? do a zone from hub to hub, move to the next zone, do the exact same thing every 10-15 level till you hit 80. Grind explorable dungeons (3 of them) for the set of your choice, then hang around in LA because there is nothing more, WvW is a zergfest cat-n-mouse days on end and has no reason to participate in the first place.
@Serenes : sorry if I offended you in any way, but your maths were wrong, according to your calculations, Wow would have 4 continents and not two. If you add up both width and height, you multiply by 4 and not 2. Ask someone with math knowledge in your family if you don't believe me.
If you put into context the years they were released I'd say WoW is light years ahead. WoW didn't really do anything new, but they did everything better. It had it's on distinct character, it felt "alive" it was responsive and most of all it was great fun. It's easy to forget what a revelation the game was when it first came out, it was the first MMO that invited you into to the world and didn't take itself too seriously. It was a helluva lot more user friendly than any title that came before it. All in all, for it's time WoW was special. However, the game draws a lot of hatred and snobbery and some of it is deserved. It's lost it's way a bit over the years in pursuit of commercial success and has dumbed down far too much which has alienated large sections of it's playerbase.
GW2 on the other hand is a good game, however it lacks the long term appeal that WoW had. It looks great, plays solidly and has brought some fresh ideas into the genre that badly needed it. However it doesn't feel like an MMO, it actually feels very contained at times and is also one of the most "on the rails" MMOs I've come across. Some of it's best features such as RvRvR and world bosses have a tendency to turn into zergfests. But I loved the dynamic events and some of the explorations.
Originally posted by Neo_Viper @Serenes : sorry if I offended you in any way, but your maths were wrong, according to your calculations, Wow would have 4 continents and not two. If you add up both width and height, you multiply by 4 and not 2. Ask someone with math knowledge in your family if you don't believe me.
Oh hun, don't think you offended me in anyway, just amused.
People who can't admit being wrong and learn from those who know don't amuse me, they make me sad. I'm good at maths but I suck at repairing a car, and I have no problems admitting it. As I said, ask someone in you know and who is better with maths than you if you don't believe me.
Originally posted by Neo_Viper Gw2 : 38*46=1748. Wow : 42*17=714 - 714*2=1428. Even without removing the dents, Gw2's world is about 20% bigger than wow vanilla.
And Vanguard trumps both of them and has no instances.
It's fair to look at content added but you also have to take into consideration that it took a heck of a lot longer to reach level cap in vanilla WoW compared to GW2.
I would say that GW2's aggressive content delivery was brought about out of necessity since most players were hitting cap within the first month.
Blizzard shipped WoW with way more content than most players were able to experience in the first year or two which really says a lot about how aggresively they still pushed significant updates out.
Both games are good but this contest goes to Blizz hands down.
Endless repeating of same content =/= lot of content.
Endless repeating of same content = crappy abbysmal grind experience (reference: WoW vanilla endgame, EQ, Lineage 2...)
Contest goes to ANet without even thinking about it.
How is GW2 any better in this area? do a zone from hub to hub, move to the next zone, do the exact same thing every 10-15 level till you hit 80. Grind explorable dungeons (3 of them) for the set of your choice, then hang around in LA because there is nothing more, WvW is a zergfest cat-n-mouse days on end and has no reason to participate in the first place.
Lol, the person you quoted is in denial. GW2= follow the zerg from zone to zone doing hart quests and collecting your winnings off those npc's with the quest markers over their heads, yes GW2 harts are quests.
I like to compare my video games with what is available to me at the present. Cold hard reality is Guild Wars 2 and any other game has to compete with World of Warcraft and all it's expansions. Mind you I'm not saying you can't have your historical comparison but it seems to me the important part of this is what one gets now.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
@SavageHorizon : what you describe is the typical way WoW clone players who aren't used to anything else are playing Gw2. That doesn't mean it's the only way to play it, it only means that you were unable to adapt to a different game.
Comments
First, world size... One zone in GW2 is several times the size of the average Wow zone. In Wow you have like 2 or 3 cave models used all over the world, while every GW2 zone has subterranean area which are not only bigger than any Wow cave, but are also all unique.
Second, about content. Wow focuses it's end game content in dungeons, while gw2 prioritizes the world. That's also why in gw2 the world is still full of players while in Wow people sit in cities waiting for a dungeon queue. Gw2's world is full of activities Wow can only dream of, not only puzzles, events, vistas, world bosses, but also non instanced dungeons. And to finish about content, in Wow only a few max level areas are relevant while the rest of the world is dead after the leveling rush of an expansion while in gw2 the whole world remains your playground.
My computer is better than yours.
My computer is better than yours.
IN a world that's black and white maybe, this isn't that kind of world, "everything" could simply imply "everything I wanted to do". To me titles are of no importance, grinding an instance over and over to gain it is even less important, if I did it once, I did it, that's how I look at it anyway. I can pvp for over a year in a game and never attain some top rank spot, doesn't mean I didn't do the PVP.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
8 months into WoW, it felt like everybody that was playing it was trying to get their friends to play it as well. Thats how I gave in. I was playing EQ2 before WoW but a bunch of kids I went to school with would talk about WoW EVERDAY and eventually I joined them.
I can't really say the same thing about GW2, but then again, i'm not in high school anymore and surrounded by people with a ton of free time on their hands
How does vanilla Toyota Corolla 2013 compare to vanilla Toyota Corolla 2004?
Exactly.
"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius
If you are arguing that GW2 world is nearly as large as World of Warcraft you would be sadly mistaken, I do agree on the cave thing but it is easier for world that is a fraction of the size to create unique caves, but Guild Wars 2 world is actually about 1/2 the size of Vanilla WoWs. I will also agree that one Guild Wars 2 Zone is a few WoW zones but Blizzard has more zones and 2 continents which one continent would be the size of the Guild Wars 2 world but they have two.
http://www.mmorpg.com/discussion2.cfm/thread/306052
All of MoP Zones are populated, at least on my server Stormrage.
While I can't disagree that content stays more relevant in GW2, you can go back and complete achievements and gain battle pets and other rare quest rewards by going back to old zones and doing them, while not as relevant at max level it is still content.
If we are nit-picking what we can call content then I don't call doing the same "Dynamic" events 10+ time is "content" either.
I think faster progression makes games more quickly consumable. This might seem like an overstatement of something obvious but if one can do most of the content in a few weeks, the trip may seem less significant.
About zones being populated... As you say, mop zones, and that's it. And even then, when I leveled my dk the zones were dead empty, so I think you are slightly exaggerating.
And don't make it sound like you are forced to repeat events, that is simply not true. How shall we discuss raid bosses on farm status you kill dozens of times in Wow?
@vectrexevo: I played wow for 8 years, it's a great game, but we have enough wow clones, we don't need more. We need new concepts, not bad copies.
My computer is better than yours.
Umm, no that link I posted would prove that WoWs landmass would take a longer time to travel.
Guild Wars 2
crossing distance: Tyria world map from North to South 38 min by 46 min (E -> W)
= 84 minutes to travel the continent both ways North-South/East-West
World of Warcraft
size: Kalimdor N => S coast and E=>W coast = 10 x 4 miles
Eastern Kingdoms (WoW vanilla) N => S and E => W coast = 9.5 x 3.5 miles
crossing distance: Kalimdor from N => S coast 42 min, from E => W coast 17 min
= 59+59=118(Because two continents of roughly the same size) meaning it takes a longer time to travel the distances of the continents in a straight line, meaning there is less landmass in Guild Wars 2.
I'll give you the dented zones and Guild Wars 2 using all the zone so lets cut out the "dents" in the zones and Vanilla WoW would still be larger then GW2 in landmass.
And where do you get that these zones are as big as Kalimdor or Eastern Kingdom?
Wow : 42*17=714 - 714*2=1428.
Even without removing the dents, Gw2's world is about 20% bigger than wow vanilla.
My computer is better than yours.
My computer is better than yours.
Not to mention you add both continents up in both directions, which is wrong. The two wow continents are only twice as large, not also twice as high.
Using your addition method based on perimeters the final result is the same:
Gw2 perimeter : 38+46=84
Wow both continents perimeter : 42 + (17*2) = 76
17*2 is because both continents indeed add up in width, but they don't add in height.
First grade maths.
My computer is better than yours.
How is GW2 any better in this area? do a zone from hub to hub, move to the next zone, do the exact same thing every 10-15 level till you hit 80. Grind explorable dungeons (3 of them) for the set of your choice, then hang around in LA because there is nothing more, WvW is a zergfest cat-n-mouse days on end and has no reason to participate in the first place.
My computer is better than yours.
If you put into context the years they were released I'd say WoW is light years ahead. WoW didn't really do anything new, but they did everything better. It had it's on distinct character, it felt "alive" it was responsive and most of all it was great fun. It's easy to forget what a revelation the game was when it first came out, it was the first MMO that invited you into to the world and didn't take itself too seriously. It was a helluva lot more user friendly than any title that came before it. All in all, for it's time WoW was special. However, the game draws a lot of hatred and snobbery and some of it is deserved. It's lost it's way a bit over the years in pursuit of commercial success and has dumbed down far too much which has alienated large sections of it's playerbase.
GW2 on the other hand is a good game, however it lacks the long term appeal that WoW had. It looks great, plays solidly and has brought some fresh ideas into the genre that badly needed it. However it doesn't feel like an MMO, it actually feels very contained at times and is also one of the most "on the rails" MMOs I've come across. Some of it's best features such as RvRvR and world bosses have a tendency to turn into zergfests. But I loved the dynamic events and some of the explorations.
Oh hun, don't think you offended me in anyway, just amused.
As I said, ask someone in you know and who is better with maths than you if you don't believe me.
My computer is better than yours.
And Vanguard trumps both of them and has no instances.
Lol, the person you quoted is in denial. GW2= follow the zerg from zone to zone doing hart quests and collecting your winnings off those npc's with the quest markers over their heads, yes GW2 harts are quests.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/My computer is better than yours.