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Would "gold battlecruisers" bring more casual players to eve ?

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  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Yamota
    Originally posted by apanz3r
    Originally posted by Gardavsshade
    Originally posted by Antiquated

    Is EVE seeking casual players?

    If so, why?

    More Players to slave out... More Players to Scam... more Players to Suicide Gank... more Players to Hunt...

    tldr; More Victims. All PvP MMOs need fresh meat. That's how PvP really works. The Strong feed off of the Weak. The Casuals are perfect.

    /sarcasm off

    Exactly. I would not be afraid to engage because of loosing ship unless i am 99% sure that i win.

    With a "free" ship i would undock even for 20% chance to win.

    We would both get a fight and one of us will get a KM.

    How is this worse than no fight and no km ?

    This is the reason why PvP in Eve is crap. It is either gank or be ganked as most people will be reluctant to engage into PvP unless they are sure they would win.

    If you would know that you had less to lose, then you would be more inclined to engage into PvP, even if you think you could lose. However gankers would feel less satisfied to gank someone if they knew their victim would not lose much, as they are somewhat of a sadist.

    And I dont think it is the price of the ship per se that is the issue here. It is more the price of the ship AND the price of all your modules, plus the hassle to get all that together. If I could pay a package price, every time I died, to get back my ships and all modules at the station of my choosing, then I would not mind as much the loss of price.

    But no, you have to spend 30 minutes, chasing down all the modules and crap, to get your ship back and that is why I felt Eve PvP was so bad. Essentially half an hour of downtime for every death, how is that "fun"?

     

    I don't know how long it is since you've actually played EVE, but maybe CCP didn't used to let you have multiple fitted ships ready in your hangar back then. Now they do, and the "downtime" is no longer than 'right-click, board ship, undock'.

    And because my alliance is well run, I can order fully doctrine fitted ships through our logistics program for a few percent over Jita price. The guys who run it make good ISk because of the volumes they move and we get hassle free logistics.

    It's almost like EVE sets constraints which can be worked through by players working together and playing the game as intended.

    Give me liberty or give me lasers

  • hfztthfztt Member RarePosts: 1,401

    EVE is designed to be "Das Boot" of computer games. Long, slow, boring waits, interrupted by short burst of action, pain and death.

    I happen to love that movie, so EVE is just my thing.

  • VassagoMaelVassagoMael Member Posts: 555
    I don't understand why such a thing would be necessary. You can just buy ships, and if you don't have the ISK you can sell PLEX...

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • VassagoMaelVassagoMael Member Posts: 555
    Originally posted by Yalexy

    Destroying the EvE-economy 101.

    A fully T2-fit battlecruiser costs some laughable 50mil (without insurance) and you can make that amount of money within two hours of casually flying LvL4 missions in highsec.
    Take insurance into account and you're down to some 30mil ISK.


    So within three days of casual two hours spent in LvL4 missions gives you four fully fit battlecruisers for the rest of the week. It can't be anymore easy than this actually.

    On another note... cruisers like the Thorax, Vexor or Rupture are way better for casual roaming and these cost only some 15mil fully T2-fitted (without insurance), so with the above example of flying LvL4-missions you can get allmost 10 of them to throw away in PvP.

    PvP and roaming through low/0.0 in T1 cruisers is the most enjoyable PvP in EvE anyways. It's a lesson learned during seven years of 0.0-warfare.
    Even more enoyable is roaming through low/0.0 with a small group (less than 10) of hardhitting inteceptors like the 'ranis, which are not really that much more expensive than a Thorax.

    Your numbers are way off. 

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by VassagoMael
    Originally posted by Yalexy Destroying the EvE-economy 101. A fully T2-fit battlecruiser costs some laughable 50mil (without insurance) and you can make that amount of money within two hours of casually flying LvL4 missions in highsec. Take insurance into account and you're down to some 30mil ISK. So within three days of casual two hours spent in LvL4 missions gives you four fully fit battlecruisers for the rest of the week. It can't be anymore easy than this actually. On another note... cruisers like the Thorax, Vexor or Rupture are way better for casual roaming and these cost only some 15mil fully T2-fitted (without insurance), so with the above example of flying LvL4-missions you can get allmost 10 of them to throw away in PvP. PvP and roaming through low/0.0 in T1 cruisers is the most enjoyable PvP in EvE anyways. It's a lesson learned during seven years of 0.0-warfare. Even more enoyable is roaming through low/0.0 with a small group (less than 10) of hardhitting inteceptors like the 'ranis, which are not really that much more expensive than a Thorax.
    Your numbers are way off. 

    I don't think so.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by VassagoMael
    I don't understand why such a thing would be necessary. You can just buy ships, and if you don't have the ISK you can sell PLEX...

    It falls into the same category of MMO posts claiming a new server will revitalize a game or that harsher, pvp-prohibitive penalties would make an FFA PVP game more funnerer for everyone - ideas offering a perceived short-term fix without taking long-term gameplay or actual player behavior beyond that first novel moment into consideration. It's definitely not necessary or even remotely desirable.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • RavingRabbidRavingRabbid Member UncommonPosts: 1,168
    I play both Eve Online and World of tanks. What works in one game doesnt work in another. Eve is a far more complex game than World of Tanks is. If you were to introduce "gold" ships in Eve you would ruin the economy, be boring to see millions of same ships fighting, ruin manufacturing runs etc etc. World of tanks gold tanks work because you arent in the same map contantly with the same players as the game ends at some wherein Eve online it doesnt.

    All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
    Playing: ESO, WOT, Smite, and Marvel Heroes

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by RavingRabbid
    I play both Eve Online and World of tanks. What works in one game doesnt work in another. Eve is a far more complex game than World of Tanks is. If you were to introduce "gold" ships in Eve you would ruin the economy, be boring to see millions of same ships fighting, ruin manufacturing runs etc etc. World of tanks gold tanks work because you arent in the same map contantly with the same players as the game ends at some wherein Eve online it doesnt.

    That's a very good point. What's a good solution for one game might prove game-breaking in another. The WoT/EVE comparison is a great one, as they are both PVP games with a reliance on consumables, however the presence of crafting, regional markets and player trade in one and not the other makes for very different approaches each can use when offering gifts, enticing new players, and supporting the initial learning experience.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Any kind of paid for content like this in games is bad and the wrong direction for MMORPGs to go..
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Caldrin
    Any kind of paid for content like this in games is bad and the wrong direction for MMORPGs to go..

    What paid for content?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Loktofeit

    Originally posted by RavingRabbid I play both Eve Online and World of tanks. What works in one game doesnt work in another. Eve is a far more complex game than World of Tanks is. If you were to introduce "gold" ships in Eve you would ruin the economy, be boring to see millions of same ships fighting, ruin manufacturing runs etc etc. World of tanks gold tanks work because you arent in the same map contantly with the same players as the game ends at some wherein Eve online it doesnt.
    That's a very good point. What's a good solution for one game might prove game-breaking in another. The WoT/EVE comparison is a great one, as they are both PVP games with a reliance on consumables, however the presence of crafting, regional markets and player trade in one and not the other makes for very different approaches each can use when offering gifts, enticing new players, and supporting the initial learning experience.

     

     



    Would it actually ruin the economy? I mean, how many people would actually take advantage of something like this in Eve? Considering they would have everything except a giant neon sign floating around with them declaring them to be easy targets, how long would those ships even survive?

    I'm not advocating for 'gold' ships in Eve. But would it actually have a measurable impact on the game?

    I can not remember winning or losing a single debate on the internet.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by lizardbones

     


    Originally posted by Loktofeit

    Originally posted by RavingRabbid I play both Eve Online and World of tanks. What works in one game doesnt work in another. Eve is a far more complex game than World of Tanks is. If you were to introduce "gold" ships in Eve you would ruin the economy, be boring to see millions of same ships fighting, ruin manufacturing runs etc etc. World of tanks gold tanks work because you arent in the same map contantly with the same players as the game ends at some wherein Eve online it doesnt.
    That's a very good point. What's a good solution for one game might prove game-breaking in another. The WoT/EVE comparison is a great one, as they are both PVP games with a reliance on consumables, however the presence of crafting, regional markets and player trade in one and not the other makes for very different approaches each can use when offering gifts, enticing new players, and supporting the initial learning experience.
    Would it actually ruin the economy? I mean, how many people would actually take advantage of something like this in Eve? Considering they would have everything except a giant neon sign floating around with them declaring them to be easy targets, how long would those ships even survive?

    I'm not advocating for 'gold' ships in Eve. But would it actually have a measurable impact on the game?

     

    A regular supply of free battlecruiser-class spaceships given out whenever a person's ship is destroyed - no matter what restrictions or convoluted rules one devises to surround it - would definitely have a measurable impact on a game based on manufacturing, buying, flying and destroying spaceships.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MalcanisMalcanis Member UncommonPosts: 3,297

    "Measurable impact". Heh.

     

    What a delightful euphemism.

     

    One "measurable impact" would be that I'd stop posting about EVE...

     

     

    Give me liberty or give me lasers

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Loktofeit

    Originally posted by lizardbones  

    Originally posted by Loktofeit

    Originally posted by RavingRabbid I play both Eve Online and World of tanks. What works in one game doesnt work in another. Eve is a far more complex game than World of Tanks is. If you were to introduce "gold" ships in Eve you would ruin the economy, be boring to see millions of same ships fighting, ruin manufacturing runs etc etc. World of tanks gold tanks work because you arent in the same map contantly with the same players as the game ends at some wherein Eve online it doesnt.
    That's a very good point. What's a good solution for one game might prove game-breaking in another. The WoT/EVE comparison is a great one, as they are both PVP games with a reliance on consumables, however the presence of crafting, regional markets and player trade in one and not the other makes for very different approaches each can use when offering gifts, enticing new players, and supporting the initial learning experience.
    Would it actually ruin the economy? I mean, how many people would actually take advantage of something like this in Eve? Considering they would have everything except a giant neon sign floating around with them declaring them to be easy targets, how long would those ships even survive? I'm not advocating for 'gold' ships in Eve. But would it actually have a measurable impact on the game?  
    A regular supply of free battlecruiser-class spaceships given out whenever a person's ship is destroyed - no matter what restrictions or convoluted rules one devises to surround it - would definitely have a measurable impact on a game based on manufacturing, buying, flying and destroying spaceships.

    *sigh*

    Noticeable impact then.

    I don't think there is anything about 'gold' ships that makes sense in Eve. CCP would have to set things up so that the gold ships did not adversely impact existing players, but setting things up so it doesn't adversely impact existing players means it becomes useless as a mechanic for bringing in new players.

    If CCP added the ships to the game and made them cheap, it wrecks the economy, so they have to be priced on par with player built ships. If they are on par with player built ships, then why not buy a player built ship? If the gold ships are flyable without the skills necessary to fly a normal battle cruiser class ship, then the new players aren't going to learn how to fly anything else. They will earn skills and have no idea what to do with them. The only aspect of the game they would get is flying a battle cruiser and they wouldn't know what to do with it. Can you mine with a battle cruiser? I have no idea. Would anyone hire a gold battle cruiser captain who has no experience doing anything? I don't play Eve and even I know that wouldn't end well. Even if CCP could manage the economic impact, that would not be a good new player experience.

    ** ** **

    Does CCP want casual players? At all?

    I can not remember winning or losing a single debate on the internet.

  • mastersomratmastersomrat Member UncommonPosts: 373
    They simply need to make this game faster...
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by mastersomrat
    They simply need to make this game faster...

    I can't speak to Eve, because I do not play the game. However, I did play Perpetuum for awhile and I can say that if the combat was more like Mechwarrior, I might still be playing. I don't know what the equivalent of Eve would be, but I've heard it said before that if the combat were a little faster, and a little more twitch based, it would be better.

    Then again, they might pick up another 100,000 people and lose 200,000 people by changing the combat up.

    I can not remember winning or losing a single debate on the internet.

  • BlueTiger33BlueTiger33 Member Posts: 158

    It's funny that the gamers and staff of EVE is now realizing they are getting no new subs and no new signups. People likely get pvp'd soon as they leave 0.0 and are just overwhelmed at their nothiness and uninstall.

     

    Casual gamers have nothing to lose in this and EVE online has nothing to gain until they bring something decent to the table. I highly doubt that casual gamers will ever get into spreadsheet games unless they deal with numbers/facts/formulas in their daily lives (or the counter--do nothing at all and need to force themselves into something.)

     

    So at the end of the day I think it's interesting that they are finally deciding to make EVE noob-friendly and less spreadsheet like but I don't think this game will ever get an increase in subs and hell 8 out of 10 players who play EVE says they figured out the way to never pay for sub and get sub benefits through in game currency.

     

    It's like a crazy catch-22 that's only doomed to fail, imho.

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  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by BlueTiger33

    It's funny that the gamers and staff of EVE is now realizing they are getting no new subs and no new signups.

     

      I don't think this game will ever get an increase in subs

     

    It's like a crazy catch-22 that's only doomed to fail, imho.

    The value of 6 is 4.

     

    *shrugs* I figured since we're making crazy stuff up with complete disregard for reality I might as well join in.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by lizardbones

     


    Originally posted by Loktofeit

    Originally posted by lizardbones  

    Originally posted by Loktofeit

    Originally posted by RavingRabbid I play both Eve Online and World of tanks. What works in one game doesnt work in another. Eve is a far more complex game than World of Tanks is. If you were to introduce "gold" ships in Eve you would ruin the economy, be boring to see millions of same ships fighting, ruin manufacturing runs etc etc. World of tanks gold tanks work because you arent in the same map contantly with the same players as the game ends at some wherein Eve online it doesnt.
    That's a very good point. What's a good solution for one game might prove game-breaking in another. The WoT/EVE comparison is a great one, as they are both PVP games with a reliance on consumables, however the presence of crafting, regional markets and player trade in one and not the other makes for very different approaches each can use when offering gifts, enticing new players, and supporting the initial learning experience.
    Would it actually ruin the economy? I mean, how many people would actually take advantage of something like this in Eve? Considering they would have everything except a giant neon sign floating around with them declaring them to be easy targets, how long would those ships even survive? I'm not advocating for 'gold' ships in Eve. But would it actually have a measurable impact on the game?  
    A regular supply of free battlecruiser-class spaceships given out whenever a person's ship is destroyed - no matter what restrictions or convoluted rules one devises to surround it - would definitely have a measurable impact on a game based on manufacturing, buying, flying and destroying spaceships.

    *sigh*

    Noticeable impact then.

    I don't think there is anything about 'gold' ships that makes sense in Eve. CCP would have to set things up so that the gold ships did not adversely impact existing players, but setting things up so it doesn't adversely impact existing players means it becomes useless as a mechanic for bringing in new players.

    If CCP added the ships to the game and made them cheap, it wrecks the economy, so they have to be priced on par with player built ships. If they are on par with player built ships, then why not buy a player built ship? If the gold ships are flyable without the skills necessary to fly a normal battle cruiser class ship, then the new players aren't going to learn how to fly anything else. They will earn skills and have no idea what to do with them. The only aspect of the game they would get is flying a battle cruiser and they wouldn't know what to do with it. Can you mine with a battle cruiser? I have no idea. Would anyone hire a gold battle cruiser captain who has no experience doing anything? I don't play Eve and even I know that wouldn't end well. Even if CCP could manage the economic impact, that would not be a good new player experience.

    ** ** **

    Does CCP want casual players? At all?

     


    What's with the *sigh*? You asked a reasonable question and I gave you a reasonable answer.

    Part of the problem here is that I don't think you understand what the OP is asking for. He's not talking about buying ships, but about giving players a free battlecruiser-class ship when their ship is blown up, as that is the only time you receive the noob ship.

    If your answer is that the free ship should be of lesser value than what they lost, then that already exists in game in the form of insurance.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • therealeasytherealeasy Member Posts: 36

    Everyone who pvps in EVE knows it's not about how much money you make or have, it's how your record shows it

     

    except on very rare occasions, scouting is by far the most important aspect to eve pvp

     

    it is a fun game but to enjoy it you need to dedicate hours and hours every week, and the gameplay can be slow at times, but great at others

     

    botting, whether belts or market bots, also dominate the game, possibly moreso than in any other mmo

     

     

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Loktofeit
    Originally posted by lizardbones   Originally posted by Loktofeit Originally posted by lizardbones   Originally posted by Loktofeit Originally posted by RavingRabbid I play both Eve Online and World of tanks. What works in one game doesnt work in another. Eve is a far more complex game than World of Tanks is. If you were to introduce "gold" ships in Eve you would ruin the economy, be boring to see millions of same ships fighting, ruin manufacturing runs etc etc. World of tanks gold tanks work because you arent in the same map contantly with the same players as the game ends at some wherein Eve online it doesnt.
    That's a very good point. What's a good solution for one game might prove game-breaking in another. The WoT/EVE comparison is a great one, as they are both PVP games with a reliance on consumables, however the presence of crafting, regional markets and player trade in one and not the other makes for very different approaches each can use when offering gifts, enticing new players, and supporting the initial learning experience.
    Would it actually ruin the economy? I mean, how many people would actually take advantage of something like this in Eve? Considering they would have everything except a giant neon sign floating around with them declaring them to be easy targets, how long would those ships even survive? I'm not advocating for 'gold' ships in Eve. But would it actually have a measurable impact on the game?  
    A regular supply of free battlecruiser-class spaceships given out whenever a person's ship is destroyed - no matter what restrictions or convoluted rules one devises to surround it - would definitely have a measurable impact on a game based on manufacturing, buying, flying and destroying spaceships.
    *sigh* Noticeable impact then. I don't think there is anything about 'gold' ships that makes sense in Eve. CCP would have to set things up so that the gold ships did not adversely impact existing players, but setting things up so it doesn't adversely impact existing players means it becomes useless as a mechanic for bringing in new players. If CCP added the ships to the game and made them cheap, it wrecks the economy, so they have to be priced on par with player built ships. If they are on par with player built ships, then why not buy a player built ship? If the gold ships are flyable without the skills necessary to fly a normal battle cruiser class ship, then the new players aren't going to learn how to fly anything else. They will earn skills and have no idea what to do with them. The only aspect of the game they would get is flying a battle cruiser and they wouldn't know what to do with it. Can you mine with a battle cruiser? I have no idea. Would anyone hire a gold battle cruiser captain who has no experience doing anything? I don't play Eve and even I know that wouldn't end well. Even if CCP could manage the economic impact, that would not be a good new player experience. ** ** ** Does CCP want casual players? At all?  
    What's with the *sigh*? You asked a reasonable question and I gave you a reasonable answer.

    Part of the problem here is that I don't think you understand what the OP is asking for. He's not talking about buying ships, but about giving players a free battlecruiser-class ship when their ship is blown up, as that is the only time you receive the noob ship.

    If your answer is that the free ship should be of lesser value than what they lost, then that already exists in game in the form of insurance.

     

     




    The *sigh* wasn't directed at you. Your answer makes perfect sense.

    And you're right about me not understanding what the OP wants. My guess on that is I didn't read the OP and assumed that a 'gold' battle cruiser was a battle cruiser purchased from CCP in a cash shop using real world money. What they want makes even less sense than what I thought they wanted. Maybe I should have read the OP. :-)

    I can not remember winning or losing a single debate on the internet.

  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by Loktofeit
    Originally posted by BlueTiger33

    It's funny that the gamers and staff of EVE is now realizing they are getting no new subs and no new signups.

     

      I don't think this game will ever get an increase in subs

     

    It's like a crazy catch-22 that's only doomed to fail, imho.

    The value of 6 is 4.

     

    *shrugs* I figured since we're making crazy stuff up with complete disregard for reality I might as well join in.

     

    ROFL, the cake is a lie.   Just keeping the crazy going for a Monday. image

     

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  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Antiquated

    Is EVE seeking casual players?

    If so, why?

    <Nose in the air>

    We don't need the likes of THEM, in this game... ^^  EVE has done rather well for itself over the years, but the PvP crowd hasn't had things all their own way.  I spent almost six years in the game, and I was there as Concord evolved to its current state, and as the high sec ROE changed.  NONE of that pleased CCP.  They did it simply to protect their business model, because they discovered (much to their distaste and horror, no doubt ^^) that they had almost twice as many CareBears, as they had PvP types.  And CareBear money is just as green as that of the PvP types... ^^

     

    "If you can't kill it, don't make it mad."
  • BladestromBladestrom Member UncommonPosts: 5,001
    Yup, care bear here that would LOVE to regularly subscribe - but alas weak long term pve goals, gate camping, multiple box shenanigans, and 'hulkagons' or whatever means alas my experience is ruined.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • NetSageNetSage Member UncommonPosts: 1,059
    It's really not that hard to be a carebear in EVE.  Sure bad things will happen but just stay away from heavily populated high sec (or on the border of low sec) and you'll be fine for the most part.  Now I still don't recommend going AFK but  it's not hard to go months without getting shot at by another player.
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