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Would "gold battlecruisers" bring more casual players to eve ?

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  • SheistaSheista Member UncommonPosts: 1,203
    Originally posted by apanz3r
    Originally posted by Livnthedream
    Probably, but at what cost to the game? Both in terms of the ingame economy and how many players would quit in outrage.

    Ingame economy would grow if anything because more fights would happen and guess what most of players would want better ships.

    This days everybody is afraid of loosing ships and from here "spinning online"

    You don't understand how economies work.

    Sorry, it's the truth.  If you think artificially creating an item out of thin air is going to improve the economy, then you would be wrong.  Supply and demand does not function this way, and with the 'flow of ISK' working as it does in the game, this would be detrimental to the overall economy.  You would be simultaneously creating something out of nothing, as well as kill the demand for battlecruisers.  Manufacturers would stop producing them as much, prices would fluctuate wildly.

    I just really don't think you've thought this through in the context of EVE's Universe, both in-game and the out of game mechanics that would have to be considered for a change like this.

  • ChillbillyChillbilly Member Posts: 12

    Step 1: Train up Planetary Interaction skills

    Step 2: Gain passive income from your planets

    Unless you are going out of your way to get blown up the ISK you make from Planetary Interaction should more than cover the cost of replacement ships.

    There is your "Free" Battlecruiser, I know it sounds complicated, but if I can do it anybody can lol

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by Robokapp
    Originally posted by apanz3r

    >>cons: economic inflation.

    please explain this one . i am opened to listen an eventually accept your theory 

    an infinite number of ratting ships...oul considerably affect the costs of losing one. rats already spawn out of thin air. economic balance is acieved by keeping [gain - loss] around zero. naturally MMOs have inflation anyway since players lose less than they earn. I mean how could they lose MORE than they earn, right ?

     

    if they gain WAY MORE than they lose - which is what the idea of free ratting battlecruisers is aiming at - the economy would become high-gain low-loss. it'd inflate and devalue the isk.

     

    -----------------------------------------------------------

     

    I am going to write this part without a connection to above quote but...Please leave eve alone. I have joined eve to escape people lik you and I have seen what your kind does to MMOs. I'm begging you, find another MMO to 'fix'. WoW hardmodes need to be more accessible, there's a problem with purple crystals in SWTOR...just leave eve alone. I got nowhere else to go if you 'fix' this one too.

    >> I am going to write this part without a connection to above quote but...Please leave eve alone. I have joined eve to escape people lik you and I have seen what your kind does to MMOs. I'm begging you, find another MMO to 'fix'. WoW hardmodes need to be more accessible, there's a problem with purple crystals in SWTOR...just leave eve alone. I got nowhere else to go if you 'fix' this one too.

    I started to play eve probably before you started. When you could roam in a domi or mega in 00 and have some nice fights.

    Now let's see where is now : mega blobs of super caps. Literally hundreds of super caps in one fight. I know because i been in couple (in a carrier is true).

    Now please excuse me if dream to bring back the days where you could have a fight without superblobs, where 2 friends can get in 2 ships and have some fun. Where people don;t feel necessary to bring hundreds to kill  a small roam because they are afraid of consequences.

    Although is not politically correct  *I* can say i see what your kind did to eve.

     

     

    >>an infinite number of ratting ships...oul considerably affect the costs of losing one. rats already spawn out of thin air. economic balance is acieved by keeping [gain - loss] around zero. naturally MMOs have inflation anyway since players lose less than they earn. I mean how could they lose MORE than they earn, right ?

    everybody rats in ravens and hacs, maybe some t3 for nija ratting. anything else is just not productive as isk/hour because of low dps. I don;t recall to have seen many drakes in belts.

    loosing one of these gold battlecruisers will still have some costs on fitting for pvp and pvp will have all the incentive to grow.

     

     

     

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by Robokapp
    Originally posted by Chillbilly

    Step 1: Train up Planetary Interaction skills

    Step 2: Gain passive income from your planets

    Unless you are going out of your way to get blown up the ISK you make from Planetary Interaction should more than cover the cost of replacement ships.

    There is your "Free" Battlecruiser, I know it sounds complicated, but if I can do it anybody can lol

    http://www.eve-online-fan.co.uk/wp-content/uploads/2010/04/Eve_PI_Diagrams_v1_4.pdf

     

    might seem complicated but it's not. start at bottom and follow the lines up.

    Now this is indeed a constructive answer. Thank you very much.

    Please indulge me with a question. Can this produce enough isk to replace 5-6 pvp ships per week  including t2 fitt (even if those ships are regular battle cruisers).

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by Sheista
    Originally posted by apanz3r
    Originally posted by Livnthedream
    Probably, but at what cost to the game? Both in terms of the ingame economy and how many players would quit in outrage.

    Ingame economy would grow if anything because more fights would happen and guess what most of players would want better ships.

    This days everybody is afraid of loosing ships and from here "spinning online"

    You don't understand how economies work.

    Sorry, it's the truth.  If you think artificially creating an item out of thin air is going to improve the economy, then you would be wrong.  Supply and demand does not function this way, and with the 'flow of ISK' working as it does in the game, this would be detrimental to the overall economy.  You would be simultaneously creating something out of nothing, as well as kill the demand for battlecruisers.  Manufacturers would stop producing them as much, prices would fluctuate wildly.

    I just really don't think you've thought this through in the context of EVE's Universe, both in-game and the out of game mechanics that would have to be considered for a change like this.

    I am sorry but you don;t understand :) (see how ease is to say this )

    Nobody gets reach or makes a living in eve making battle-cruisers.

    The influx of gold ships will increase the number of fights. Not all the ships in the fights will be gold battlecruisers resulting that other ships will be lost. I would take any day 9 friends with me in rr battleships against 10 of those gold ships. Granted they  may kill 1-2 of us but we will win. Industry will win by having to replace our lost battleships and the lost fitting of the gold ships.

    How much does the industry get if we all spin ships in station ?

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by apanz3r
    Originally posted by Reklaw
    Originally posted by apanz3r

    Would "gold battlecruisers" bring more casual players to eve ? 

    When my time to play eve reduced due to job and family i had no other solution than to stop play eve because the logistic required to make/mantain a hangar filled with ships ready to fight was too much.

    I switched to World of Tanks because it was more friendly to casual players.

    I would love to return to eve if they would have gold batlecruisers - battlecruisers that spawn in your station like noob ships(with some time restrictions like 1 per hours or so). 

     No sorry, only my time seems to be today's term of casual, I still like my games somewhat hardcore, but I don't need to rush to get there.

    "Walking on stations" or just full avatar characters would bring me in. I tried Eve several time, love all of it's feature's, just me being a spaceship just doesn't click with me.

     

    How would a  battlecruiser  modestly fitted would stop  you beeing a hardcore player in a t3 ship fitted with faction and officer and killing entire armadas ?

     

    I am glad you like the "walking in station" at, least ccp didn;t 100%wasted the money.

    To me the "hardcore" part in a MMORPG doesn't come from what you instantly get but from how you actually get it while playing the game. So sure you getting a battlecruiser...me being in t3 ship you still might look like a ant. But still if I would be playing Eve I would carry much more gamers-pride in knowing what I have is what I have played for. And not what I have is what I have payed for or instantly got.

    Sorry I just don't play RPG type of games to instantly get everything, let me start weak and build up my skills/powers/ability's regardless if this might be none combat or a combat profession, kinda the whole reason why I play RPG's or MMORPG's.

     So if I would want to have that "gold battlecruiser" I expect it to be hard to aquire, taking me perhaps months and months to get one. But that's the great things about MMORPG's.....one day you will be on equal grounds, unless you (commonly speaking) dislike the journey...but then I think to myself why does such a person even play a RPG or MMORPG

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by Robokapp
    Originally posted by apanz3r
    Originally posted by Robokapp
    Originally posted by Chillbilly

    Step 1: Train up Planetary Interaction skills

    Step 2: Gain passive income from your planets

    Unless you are going out of your way to get blown up the ISK you make from Planetary Interaction should more than cover the cost of replacement ships.

    There is your "Free" Battlecruiser, I know it sounds complicated, but if I can do it anybody can lol

    http://www.eve-online-fan.co.uk/wp-content/uploads/2010/04/Eve_PI_Diagrams_v1_4.pdf

     

    might seem complicated but it's not. start at bottom and follow the lines up.

    Now this is indeed a constructive answer. Thank you very much.

    Please indulge me with a question. Can this produce enough isk to replace 5-6 pvp ships per week  including t2 fitt (even if those ships are regular battle cruisers).

    My planets produce coolant and robotics. My system lacks a plasma planet. Now how much you make varies with HOW MUCH PEOPLE BUY AND AT WHAT PRICE. So I don't know.

     

    My alliance reimburses losses. And I don't lose 6 pvp ships per week. First do the math how much 5-6 pvp ships/week means in isk. I can do the math how much 6 planets working on pos fuels or nanite paste would earn. then we can see where we are.

    If i recall loosing a t2 fitted batlecruiser was costing me like 40-50 mil (fell free to correct this). Now add to this a moderate cost of 20 mil for pod and assume you get poded in half of the cases when you lose your ship.

    I don;t think is unreasonable to want to have one roam per day  which have a good chance to eventually end in pods.

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by Reklaw
    Originally posted by apanz3r
    Originally posted by Reklaw
    Originally posted by apanz3r

    Would "gold battlecruisers" bring more casual players to eve ? 

    When my time to play eve reduced due to job and family i had no other solution than to stop play eve because the logistic required to make/mantain a hangar filled with ships ready to fight was too much.

    I switched to World of Tanks because it was more friendly to casual players.

    I would love to return to eve if they would have gold batlecruisers - battlecruisers that spawn in your station like noob ships(with some time restrictions like 1 per hours or so). 

     No sorry, only my time seems to be today's term of casual, I still like my games somewhat hardcore, but I don't need to rush to get there.

    "Walking on stations" or just full avatar characters would bring me in. I tried Eve several time, love all of it's feature's, just me being a spaceship just doesn't click with me.

     

    How would a  battlecruiser  modestly fitted would stop  you beeing a hardcore player in a t3 ship fitted with faction and officer and killing entire armadas ?

     

    I am glad you like the "walking in station" at, least ccp didn;t 100%wasted the money.

    To me the "hardcore" part in a MMORPG doesn't come from what you instantly get but from how you actually get it while playing the game. So sure you getting a battlecruiser...me being in t3 ship you still might look like a ant. But still if I would be playing Eve I would carry much more gamers-pride in knowing what I have is what I have played for. And not what I have is what I have payed for or instantly got.

    Sorry I just don't play RPG type of games to instantly get everything, let me start weak and build up my skills/powers/ability's regardless if this might be none combat or a combat profession, kinda the whole reason why I play RPG's or MMORPG's.

     So if I would want to have that "gold battlecruiser" I expect it to be hard to aquire, taking me perhaps months and months to get one. But that's the great things about MMORPG's.....one day you will be on equal grounds, unless you (commonly speaking) dislike the journey...but then I think to myself why does such a person even play a RPG or MMORPG

    EXCELENT POST. You can make this gold battlecruiser being a reward at the end of a mission arc that may take months to accomplish.

    Would this be acceptable?

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by Robokapp
    Originally posted by apanz3r
    Originally posted by Robokapp
    Originally posted by apanz3r
    Originally posted by Robokapp
    Originally posted by Chillbilly

    Step 1: Train up Planetary Interaction skills

    Step 2: Gain passive income from your planets

    Unless you are going out of your way to get blown up the ISK you make from Planetary Interaction should more than cover the cost of replacement ships.

    There is your "Free" Battlecruiser, I know it sounds complicated, but if I can do it anybody can lol

    http://www.eve-online-fan.co.uk/wp-content/uploads/2010/04/Eve_PI_Diagrams_v1_4.pdf

     

    might seem complicated but it's not. start at bottom and follow the lines up.

    Now this is indeed a constructive answer. Thank you very much.

    Please indulge me with a question. Can this produce enough isk to replace 5-6 pvp ships per week  including t2 fitt (even if those ships are regular battle cruisers).

    My planets produce coolant and robotics. My system lacks a plasma planet. Now how much you make varies with HOW MUCH PEOPLE BUY AND AT WHAT PRICE. So I don't know.

     

    My alliance reimburses losses. And I don't lose 6 pvp ships per week. First do the math how much 5-6 pvp ships/week means in isk. I can do the math how much 6 planets working on pos fuels or nanite paste would earn. then we can see where we are.

    If i recall loosing a t2 fitted batlecruiser was costing me like 40-50 mil (fell free to correct this). Now add to this a moderate cost of 20 mil for pod and assume you get poded in half of the cases when you lose your ship.

    I don;t think is unreasonable to want to have one roam per day  which have a good chance to eventually end in pods.

    i'm sorry, i cant work with those numbers.

     if you get podded 3 times per week why are you not in a combat clone ? and why are you flying t2 instead of meta 4s. 

     

    that's not game design that needs changes, thats your playstyle that's inappropriate. 


    I don;t want to be mean or to insult you but if you don;t know why T2 is used in pvp it simply means that you are are not a pvper.

    And usually meta4 is way more expensive than t2 due to skills (or used to be).

    And anyway what is a combat clone ? 20 mil was the cost for a clone without implants.

  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by Robokapp

    that's not game design that needs changes, thats your playstyle that's inappropriate. 

    I thought that was immediately obvious when he wanted to turn a hardcore game into a casual one.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by Robokapp
    Originally posted by apanz3r
     


    I don;t want to be mean or to insult you but if you don;t know why T2 is used in pvp it simply means that you are are not a pvper.

    And anyway what is a combat clone ? 20 mil was the cost for a clone without implants.

    no i'm not a pvp'er. i only do it when the alliance calls to arms.

     

    so enlighten me how are you getting podded 3 times/week when interdictors can't bubble outside nullsec / w-space. why are you letting them point you ?

     

     

    I was living in 00 ....

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by jimdandy26
    Originally posted by Robokapp

    that's not game design that needs changes, thats your playstyle that's inappropriate. 

    I thought that was immediately obvious when he wanted to turn a hardcore game into a casual one.

    fair enough.

    Is ccp game and my money. I used to give them about 500eoros per year. Now i give this money to other company , including pledges for incoming games like star citizen and elite dangerous.

    At the end of the day less money for ccp means less development for game.

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by Robokapp
    Originally posted by apanz3r
    Originally posted by Robokapp
    Originally posted by apanz3r
     


    I don;t want to be mean or to insult you but if you don;t know why T2 is used in pvp it simply means that you are are not a pvper.

    And anyway what is a combat clone ? 20 mil was the cost for a clone without implants.

    no i'm not a pvp'er. i only do it when the alliance calls to arms.

     

    so enlighten me how are you getting podded 3 times/week when interdictors can't bubble outside nullsec / w-space. why are you letting them point you ?

     

     

    I was living in 00 ....

    I was afraid of that...

     

    makes 50mil/hour in forsaken hubs.

     

    asks for free battlecruisers.

     

    back to 'fix another gme' comment I go. 

     


    Be assured that eve is doing so well because is pretty much the only mmo in space and this is because the game industry moved away from the space genre. But it only takes 1-2 successes before the real sharks move the attention to the genre and you may see the success of world of tanks in space.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    apanz3r, you're looking at it only from the side of combat. You seem to be under the impression that if people are given free ships more people will be out PvPing. Let's pretend for a moment that the cost of losing a ship is the main reason people who don't already PVP aren't PVPing. It damages the market for minerals, manufacturing and ships in general. The more popular your free ships are the more damage it is to the game economy because each free ship that is created from thin air is minerals that weren't expended, manufacturing that wasn't done and ships that weren't sold. It's also ships that weren't risked in the entire process and gameplay that is now less valuable or profitable.

    You're not looking beyond "give everyone free ships and they'll go PVP." Listen to some of the EVE players here. I know you've been playing since domis in 0.0 or whatever your eCred was, but it is clear you really don't know the game. Re-read some of their posts because they're looking at the bigger picture here and they've been doing a good job of explaining it so far.

    I'm not going to touch any of the other assumptions because they are exactly that, but in complete denial of actual math - like the fact that the Drake has been one of the top 10 flown ships since its release, and that's only one of the 12 Tech 1 battleships. Also not going to ask why you think veteran players are regularly PVPing in faction fit Tech 3 Cruisers.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by apanz3r

    fair enough.

    Is ccp game and my money. I used to give them about 500eoros per year. Now i give this money to other company , including pledges for incoming games like star citizen and elite dangerous.

    At the end of the day less money for ccp means less development for game.

    Yes, the classic "make sweeping changes to the game and I will give you my money" comment. Totally legit!

    You claim this change would actually increase the economy, with an example that has been proven to be incorrect every time its been tried in reality. You cannot make such a sweeping change without alienating atleast a part of its playerbase. And considering just how much of a change this is I would say that would be large based on just how much of the player base IS tied into the logistics and therefore the economy.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • NetSageNetSage Member UncommonPosts: 1,059
    Originally posted by apanz3r
    Originally posted by jimdandy26
    Originally posted by Robokapp

    that's not game design that needs changes, thats your playstyle that's inappropriate. 

    I thought that was immediately obvious when he wanted to turn a hardcore game into a casual one.

    fair enough.

    Is ccp game and my money. I used to give them about 500eoros per year. Now i give this money to other company , including pledges for incoming games like star citizen and elite dangerous.

    At the end of the day less money for ccp means less development for game.

    Considering EVE is one of the few games that has sub numbers consistently increasing still I'm sure they'll be fine.

  • hfztthfztt Member RarePosts: 1,401

    The original OP question is a bit hard to answer in full.

    As it stands, yes, having gold ships would bring more casuals to the game.

    Real question is does the game NEED to have gold ships and thus get mroe casual players. Personally my answer to that question is no. I dont mind casual players. I am somewhat that myself. What I dont want is the kind of casual players that need gold ships to keep playing, be course the game they crave is not the game EVE is at its core.

  • sunshadow21sunshadow21 Member UncommonPosts: 357
    Originally posted by apanz3r


    Be assured that eve is doing so well because is pretty much the only mmo in space and this is because the game industry moved away from the space genre. But it only takes 1-2 successes before the real sharks move the attention to the genre and you may see the success of world of tanks in space.

    EVE is doing well because CCP has a clear vision of what they want to make, and they stick to it. Other space games may well come along that are equally successful, but they won't likely poach much of EVE's population because the only way they will be successful is by being different from EVE, and therefore, appeal to a different kind of player for the most part. Even if they do get the attention of EVE players, it will likely be because those players like both games, not because they are abandoning EVE for something else.

  • hfztthfztt Member RarePosts: 1,401
    Originally posted by apanz3r
    Originally posted by Robokapp
    Originally posted by Chillbilly

    Step 1: Train up Planetary Interaction skills

    Step 2: Gain passive income from your planets

    Unless you are going out of your way to get blown up the ISK you make from Planetary Interaction should more than cover the cost of replacement ships.

    There is your "Free" Battlecruiser, I know it sounds complicated, but if I can do it anybody can lol

    http://www.eve-online-fan.co.uk/wp-content/uploads/2010/04/Eve_PI_Diagrams_v1_4.pdf

     

    might seem complicated but it's not. start at bottom and follow the lines up.

    Now this is indeed a constructive answer. Thank you very much.

    Please indulge me with a question. Can this produce enough isk to replace 5-6 pvp ships per week  including t2 fitt (even if those ships are regular battle cruisers).


    The Core of EVE is that when you enter combat, you ahve something on the line. If you COULD replace ships at that rate without any efford, there would be no real danger in eve, and the game experience changes completely. Death has a cost. Remove that cost and you kill the soul of the game. If you wnat not risk play WoW or similar. Dont try to turn EVE into something that other are doing far better.

    Losses in EVE should be a pain. A pretty big one.

    No other game I play can ever give me cold sweats like EVE still can after 10 years.  Real loss is the key to that. Gold ships goes directly against that, and is why I would oppose such a move.

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by sunshadow21
    Originally posted by apanz3r


    Be assured that eve is doing so well because is pretty much the only mmo in space and this is because the game industry moved away from the space genre. But it only takes 1-2 successes before the real sharks move the attention to the genre and you may see the success of world of tanks in space.

    EVE is doing well because CCP has a clear vision of what they want to make, and they stick to it. Other space games may well come along that are equally successful, but they won't likely poach much of EVE's population because the only way they will be successful is by being different from EVE, and therefore, appeal to a different kind of player for the most part. Even if they do get the attention of EVE players, it will likely be because those players like both games, not because they are abandoning EVE for something else.

    This was indeed a fun post to read.

    "EVE is doing well because CCP has a clear vision of what they want to make, and they stick to it".

    Walking in station 3d-avatar  eve needed it like fish needs bike.

    w space, barely used by anyone

    factional warfare  barely used by anyone

    incursions - a major annoyance in 0.0 for aliances

     

    The only vision ccp had was plex,  monocle and multi boxing

    Now let's see what will result from the bastard child with sony - dust 514

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by Loktofeit

    apanz3r, you're looking at it only from the side of combat. You seem to be under the impression that if people are given free ships more people will be out PvPing. Let's pretend for a moment that the cost of losing a ship is the main reason people who don't already PVP aren't PVPing. It damages the market for minerals, manufacturing and ships in general. The more popular your free ships are the more damage it is to the game economy because each free ship that is created from thin air is minerals that weren't expended, manufacturing that wasn't done and ships that weren't sold. It's also ships that weren't risked in the entire process and gameplay that is now less valuable or profitable.

    You're not looking beyond "give everyone free ships and they'll go PVP." Listen to some of the EVE players here. I know you've been playing since domis in 0.0 or whatever your eCred was, but it is clear you really don't know the game. Re-read some of their posts because they're looking at the bigger picture here and they've been doing a good job of explaining it so far.

    I'm not going to touch any of the other assumptions because they are exactly that, but in complete denial of actual math - like the fact that the Drake has been one of the top 10 flown ships since its release, and that's only one of the 12 Tech 1 battleships. Also not going to ask why you think veteran players are regularly PVPing in faction fit Tech 3 Cruisers.

    You forget one thing: not all the ships will be the gold ones.  There will be lost normal ones too. And like i mentioned i would love to be in a bs gang takiong on one of those gangs. They may kill some of us but they will be decimate.

    Result of battle : industry needs to replace the modules for everybody and the lost bses.

    Now let's analyze your scenario: we all stay docked. Nobody have fun. Nobody build everythinh.

    Please indulge me and tell me why the battles are so rare in eve in your opinion. You either gank somebody on gate or belt, you fight a blob or you have space holding fights.

    And they can balance the gold ship making it a bit worse than drake.

    >>Also not going to ask why you think veteran players are regularly PVPing in faction fit Tech 3 Cruisers.

    first it wasn;t veteran but hardcore.

    second: i was just ironic

    3rd  there are special fittings that require faction fits for t3. no point to enter in this if you don;t know it

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by hfztt
    Originally posted by apanz3r
    Originally posted by Robokapp
    Originally posted by Chillbilly

    Step 1: Train up Planetary Interaction skills

    Step 2: Gain passive income from your planets

    Unless you are going out of your way to get blown up the ISK you make from Planetary Interaction should more than cover the cost of replacement ships.

    There is your "Free" Battlecruiser, I know it sounds complicated, but if I can do it anybody can lol

    http://www.eve-online-fan.co.uk/wp-content/uploads/2010/04/Eve_PI_Diagrams_v1_4.pdf

     

    might seem complicated but it's not. start at bottom and follow the lines up.

    Now this is indeed a constructive answer. Thank you very much.

    Please indulge me with a question. Can this produce enough isk to replace 5-6 pvp ships per week  including t2 fitt (even if those ships are regular battle cruisers).


    The Core of EVE is that when you enter combat, you ahve something on the line. If you COULD replace ships at that rate without any efford, there would be no real danger in eve, and the game experience changes completely. Death has a cost. Remove that cost and you kill the soul of the game. If you wnat not risk play WoW or similar. Dont try to turn EVE into something that other are doing far better.

    Losses in EVE should be a pain. A pretty big one.

    No other game I play can ever give me cold sweats like EVE still can after 10 years.  Real loss is the key to that. Gold ships goes directly against that, and is why I would oppose such a move.


    You lie yourself if you want that to have fun you need to risk something but half of the eve pvpers are playing world of tanks, a game that is 50 times bigger than eve. In world of tanks you don;t risk anything, you just have fun. (there are some death penality in certain casses)

  • RollerratRollerrat Member UncommonPosts: 200
    So called "gold ships" make absolutely no sense in a game like EVE. You worry about losses but at the same time you already have so many passive ways to make ISK more than enough to support your PvP.
  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by adeptuz
    So called "gold ships" make absolutely no sense in a game like EVE. You worry about losses but at the same time you already have so many passive ways to make ISK more than enough to support your PvP.

    So far everybody who tried to conovince me that make no sense turned out to be carebear who only cared about his business and does pvp only when the alliance give him a free ship.

    So how i can have passive incime in eve of about 1 bil/month to cover my pvp ?

  • apanz3rapanz3r Member UncommonPosts: 273
    Originally posted by NetSage
    Originally posted by apanz3r
    Originally posted by jimdandy26
    Originally posted by Robokapp

    that's not game design that needs changes, thats your playstyle that's inappropriate. 

    I thought that was immediately obvious when he wanted to turn a hardcore game into a casual one.

    fair enough.

    Is ccp game and my money. I used to give them about 500eoros per year. Now i give this money to other company , including pledges for incoming games like star citizen and elite dangerous.

    At the end of the day less money for ccp means less development for game.

    Considering EVE is one of the few games that has sub numbers consistently increasing still I'm sure they'll be fine.

    eve got to these numbers in 10 years and in conditions where everybody and his dog have 2-4 accounts it's pretty much the only aaa game on the market.

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