Originally posted by untatkiestyer I'll go for Star wars old repub.The Old Republic has no structured tutorial. Rather, there's a tip system that offers help about an aspect of gameplay whenever the context calls for it. In any other MMO, that would probably suffice, but the moment you set foot in The Old Republic you are faced with quest-givers, future quest-givers with grey quest icons, class-specific story areas that you can't enter, vendors, dialogue trees, half a dozen abilities and hostile NPCs who will attack on sight. That's a whole lot to take in within the span of about five minutes, and while many of the systems that The Old Republic uses are familiar to MMO players, I can't help but think how overwhelmed I was by my first MMO, and just how much more The Old Republic throws at the you from the get-go.
MMOs do throw a lot at you, I started with EQ, My brother made me read the entire book and quizzed me on it before I could enter the game. The reason? So I would look capable and not oppress myself on others when i can learn it myself. Now I didn't know everything but i knew quite a bit. Now you can have a tutorial but you gotta be careful not to front load all the info at once and lose the person, as well as the likeihood you remember half of it is low especially if you are not focused on it like i was with that book i mentioned earlier.
Most of the time if you simply search through the help menu and read carefully (I do this with every game, most of the time i know 90% of the stuff in it anyway, but learning should be on player as long as the info is handy. what you don't understand you find that way you are much better off and it's somewhat rewarding as well, least to me it is.
Point of this post? Tutorials are tricky you can't not lead the customer but you can't make them feel like a child either. You gotta draw a fine line, also as long as the info is there in game then it should be on the player to try and figure it out on their own (by looking in help menus the game provides) or ask in game.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Guild Wars 2 failed so much for original Guild Wars players especially in PvP as ArenaNet catered to the masses instead of their loyal fanbase. In the end I think they shot themselves in the foot. It's still a great MMO but not what most had hoped for regardless of updates.
Neverwinter at #3 is interesting but I'd have to agree. Although I've never tried EvE I know it has a die hard following. I would have put Star Wars at #7.
As a former Guild Wars player, Guild Wars 2 may be the #1 MMO for this year, but I promise, this game is so flawed at its core that I can't even get myself to like it. My friends have all stopped playing. Maybe it's just with the old Guild Wars crowd, but I get the feeling the game is about to get really, really boring for everyone in the next year or two.
And since when is a game, Neverwinter, a top pick due to not quality but being free and a certain feature? Forget all the other glaring defects because its FREE!!!
No WoW or Rift and yet you have the most craptastic MMOs like SWTOR, Neverwitner, and likey Age of Washu that for the most part is not any much of Western radars at all.
More and more the ignorance of the MMORPG.com staff gets more blatant every day.
And since when is a game, Neverwinter, a top pick due to not quality but being free and a certain feature? Forget all the other glaring defects because its FREE!!!
No WoW or Rift and yet you have the most craptastic MMOs like SWTOR, Neverwitner, and likey Age of Washu that for the most part is not any much of Western radars at all.
Honestly it seems like its trying to put the Spotlight onto F2P games or B2P.
Sadly all these games should only be Honorable mentions, but none of them succeed in a way that could be called a "Top of List".
If all you have to do to be on a Top list now days in MMOs is to wave your flag high, and make sure a lot of people talk about your game. MMORPG.com is slowly becoming only a place for News and nothing else.
5) Defiance ( bumpy start but kudos for trying something new.)
4) Age of Wushu (It may not look very good but the graphics do not make a game. It is a very good f2p mmo.)
3) Rift (Just because its going f2p I prefer this game over WoW.)
2) The Secret World (I enjoy the missions and story line one of the best mmo's on the market after Eve online. )
1) Eve Online. ( For being the only true pay to play sandbox on the market and for a great dev team that listens to its player base and works with them.)
Why all the neverwinter hate? Nearly everything in the shop is cosmetic. All the best items in the game are craftable, and while I will admit its HARD to get some of the crafting items, it's still quite possible. Plus theres the fact that you can buy stuff in their item mall without paying a dime (I must have earned the equivalent of $500 in zen from selling my astral diamonds)
Obviously people, including our reviewer, never looked closer into the end-game features of neverwinter, as thats where you can do things like selling loot for 400k AD (approx 1k zen).
Now all that being said, with the recent spew of major exploits (2 that let you hit 60 in an hour, and one that let the great weapons fighter one hit any boss) the market is very unstable as of late. Only time will tell if the game can bounce back from that
Originally posted by Ozmodan Agree with the list except for Neverwinter. With it's predatory cash shop the game is a instant no play for many of us. Sure you can have fun in the game, but isn't the idea of a MMO to develop your character to end game. You really can't have an end game with what is only in their cash shop, so why waste the time? There are plenty of fun MMO's out there.
Uh..you are all that is wrong with the MMO community. The goal is not to develop your character to end game. The goal is to explore a vast virtual world that is shared with thousands of other adventurers. The goal is to fight monsters for great loot, gain powers, always trying to get an extra advantage. If you play to get your character to "end-game" and repeat the same static 5 dungeons over and over with the same party of guildies, then you are playing to no longer play. If you wanna beat a game, stick with an offline adventure that has a clear end....I don't understand these people. Call me a minority.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
Why all the neverwinter hate? Nearly everything in the shop is cosmetic. All the best items in the game are craftable, and while I will admit its HARD to get some of the crafting items, it's still quite possible. Plus theres the fact that you can buy stuff in their item mall without paying a dime (I must have earned the equivalent of $500 in zen from selling my astral diamonds)
Obviously people, including our reviewer, never looked closer into the end-game features of neverwinter, as thats where you can do things like selling loot for 400k AD (approx 1k zen).
Now all that being said, with the recent spew of major exploits (2 that let you hit 60 in an hour, and one that let the great weapons fighter one hit any boss) the market is very unstable as of late. Only time will tell if the game can bounce back from that
I agree with you SO much. I am terrifically enjoying NWO. I don't pay for anything and it has brought back a world of adventure and exploration for me. I am not speed leveling to "end-game" but instead taking my time, earning stuff that to some, takes too long (wawawa). NWO is kind of neat in my mind. It has catered to the lame 'new age' MMOers who want instant grat and instant 'end-game' by giving it to them for $$ to let me play for free in a way that I can earn my rewards, RP, fight tactically (instead of spamming an endless supply of pots) and really explore this awesome world that some see as a blur while they speed by! And shockingly, I (non cash-shop twink) remain VERY competitive and balanced in PvP! That's something even sub MMOs could never do. Everyone kinda wins if you look at it that way. I would even argue for NWO to hit #1 or 2.
Also, great call on SWTOR, MMORPG. Though I am deathly bored of the game and no longer play. WOW, it was a great story telling MMO before it got stale!
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
Originally posted by toxicmango Eve's growth is false growth. With the majority of their users having 2 or more accounts, it gives a falsely inflated number. Also there was the notable Incarna debacle aka Monoclegate that cost them many accounts. Wooing back somebody who left is not growth. That's just retention after a mea culpa.
At that time they had about 350k subs. Now they have over 500k subs. They've done a heck of a lot more than just wooing back the couple thousand people who left two years ago.
No WoW, no Rift, ditch DFUW (really niche) and if you really have to Neverwinter as well, though I know little about the title. The others all have their merrits, even Wushu isn't half bad coming out of nowhere even if some of those are looming under the threat of changing cash shops.
Overall a decent list, but leaving both WoW and Rift out of the picture is just not right, even if you could say that WoW has been around for too long to still be remarkable this year, Rift is still doing pretty well.
Ah! You're making the classic sophomoric mistake if assuming that reading comprehension is purely the responsibility of the reader--it isn't. It's the writer's responsibility to be unambiguous and only then is the reader responsible for understanding.
The use of the preposition contextually in the title implies a possessive relationship as in "belonging to 2013" which implies that 2013 is an important descriptor. It is most logical to assume that the importance of 2013 in the title relates to a very significant event for what is being described, an MMO. Release date can be further assumed to be that significant event. Still being around in 2013 is not nearly as significant for the MMO in question (especially since 95% of the releases in the past 15 years are still around in 2013) as is being released in 2013.
"In" really is the superior and less ambiguous choice of prepositions.
In your rush to make us believe that your command of the English language is superior to ours, you have in fact posited an awkward and more unusual contextual interpretation of the word "of" as being synonymous with "in."
So... good try but not kewpie doll for you.
(On a related note... God I just love this new spell checker in the enhanced editor! )
You are almost correct, its the writers job to create headlines that coerce the reader into not only reading but engaging in the content. Which he, by the number of replies this thread contains, he most certainly has done his job very well.
Most if not all good headlines are somewhat ambiguous, and that is kind of the point: Make the reader interested. Now I am not saying IN isn't superior, but it is just as effective (if not more so) when you consider the writers role in this context. Some, such as yourself, may have read it one way then discovered it was another. Maybe that upset you, maybe that confused you, maybe not... regardless you were obviously engaged enough to have a reaction worthy of your time to post your statement & interaction. Writer gets a gold star.
The point here being: A headline that is ambiguous, yes, but misleading no.
Nowhere in my reply did i attempt to "rush to make" anyone "believe that" my "command of the English language was superior to" any one. Those are words you are using in an obvious effort to discredit my very direct reply your initially rather weak attempt at being a grammar Nazi. Do not try to make my reply look like it was directed at anyone other than you.
I read the headline, I understood what it meant. You seemingly did not, then say you did. I fail at not quoting your original post before you edited it into the more civilized and coherent statement that it is now.
I'm sorry you initially got confused, I am even more sorry I said something because in hindsight replying to this has been meaningless (likely to everyone here) and will likely spawn a further debate. One that I will I care even less about than this one I am typing a response to now.
(on a related note... reading comprehension is absolutely the responsibility of the reader or everything would be written like a Little Golden Book. )
My list represent games that people get the most value out of with respect to genre. The genre's basically cover the entire MMO community so there's at least one game everybody loves on this list, and that's how a Game of the year list should look like.
1. Best Overall MMO: Guild Wars 2
2. Best Old School MMO: Rift
3. Best P2P game: WoW
4. Best Sandbox game: Eve Online
5. Best MMOFPS: Planetside 2
6. Best F2P model + Best Combat game: Tera
7. Best Super-Hero / Multi-platform MMO: DC Universe Online
Darkfall and Age of Wushu is good, but putting 2 Sandbox titles on your list is redundant, there aren't that many people that even care about Sandbox titles to have more than one on the list.
SW:TOR is not a bad game, but Rift does everything better, and Rift is going to be F2P as well Rift deserves a shot at game of the year and SW:TOR does not.
of the F2P entries: Tera beats all the F2P games hands down, the Secret Wars and Neverwinter simply do not give you enough bang for your F2P buck. Neverwinter isn't even a good game by any stretch of the imagination.
SWTOR should be #1. It is by far the most fun MMO to play out of most those games. I haven't played Age of Wushu or DFUW to be fair but I've seen videos and, no thanks.
Comments
MMOs do throw a lot at you, I started with EQ, My brother made me read the entire book and quizzed me on it before I could enter the game. The reason? So I would look capable and not oppress myself on others when i can learn it myself. Now I didn't know everything but i knew quite a bit. Now you can have a tutorial but you gotta be careful not to front load all the info at once and lose the person, as well as the likeihood you remember half of it is low especially if you are not focused on it like i was with that book i mentioned earlier.
Most of the time if you simply search through the help menu and read carefully (I do this with every game, most of the time i know 90% of the stuff in it anyway, but learning should be on player as long as the info is handy. what you don't understand you find that way you are much better off and it's somewhat rewarding as well, least to me it is.
Point of this post? Tutorials are tricky you can't not lead the customer but you can't make them feel like a child either. You gotta draw a fine line, also as long as the info is there in game then it should be on the player to try and figure it out on their own (by looking in help menus the game provides) or ask in game.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Thanks for this, between the "of 2013" and Guild Wars 2, I had a good laugh..
Is this even serious...?
Srsly?
[mod edit]
And since when is a game, Neverwinter, a top pick due to not quality but being free and a certain feature? Forget all the other glaring defects because its FREE!!!
No WoW or Rift and yet you have the most craptastic MMOs like SWTOR, Neverwitner, and likey Age of Washu that for the most part is not any much of Western radars at all.
OMFG this list is so full of fail......
SWTOR in the top 5 ?
SWTOR in front of TSW ?
Someone didn´t check the user ratings here and on meta critic.. come on, really...
Oh and GW2 on #1 in front of EvE..
Woah this is really special taste folks.
Whatever thread tile should be *MY best MMOs of 2013* because it´s nothing more than opinion
Sinister Savant MMORPG Community
Honestly it seems like its trying to put the Spotlight onto F2P games or B2P.
Sadly all these games should only be Honorable mentions, but none of them succeed in a way that could be called a "Top of List".
If all you have to do to be on a Top list now days in MMOs is to wave your flag high, and make sure a lot of people talk about your game. MMORPG.com is slowly becoming only a place for News and nothing else.
My top 5 would of been.
5) Defiance ( bumpy start but kudos for trying something new.)
4) Age of Wushu (It may not look very good but the graphics do not make a game. It is a very good f2p mmo.)
3) Rift (Just because its going f2p I prefer this game over WoW.)
2) The Secret World (I enjoy the missions and story line one of the best mmo's on the market after Eve online. )
1) Eve Online. ( For being the only true pay to play sandbox on the market and for a great dev team that listens to its player base and works with them.)
Why all the neverwinter hate? Nearly everything in the shop is cosmetic. All the best items in the game are craftable, and while I will admit its HARD to get some of the crafting items, it's still quite possible. Plus theres the fact that you can buy stuff in their item mall without paying a dime (I must have earned the equivalent of $500 in zen from selling my astral diamonds)
Obviously people, including our reviewer, never looked closer into the end-game features of neverwinter, as thats where you can do things like selling loot for 400k AD (approx 1k zen).
Now all that being said, with the recent spew of major exploits (2 that let you hit 60 in an hour, and one that let the great weapons fighter one hit any boss) the market is very unstable as of late. Only time will tell if the game can bounce back from that
Uh..you are all that is wrong with the MMO community. The goal is not to develop your character to end game. The goal is to explore a vast virtual world that is shared with thousands of other adventurers. The goal is to fight monsters for great loot, gain powers, always trying to get an extra advantage. If you play to get your character to "end-game" and repeat the same static 5 dungeons over and over with the same party of guildies, then you are playing to no longer play. If you wanna beat a game, stick with an offline adventure that has a clear end....I don't understand these people. Call me a minority.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
-Massive-Industries- Heavy Duty
I agree with you SO much. I am terrifically enjoying NWO. I don't pay for anything and it has brought back a world of adventure and exploration for me. I am not speed leveling to "end-game" but instead taking my time, earning stuff that to some, takes too long (wawawa). NWO is kind of neat in my mind. It has catered to the lame 'new age' MMOers who want instant grat and instant 'end-game' by giving it to them for $$ to let me play for free in a way that I can earn my rewards, RP, fight tactically (instead of spamming an endless supply of pots) and really explore this awesome world that some see as a blur while they speed by! And shockingly, I (non cash-shop twink) remain VERY competitive and balanced in PvP! That's something even sub MMOs could never do. Everyone kinda wins if you look at it that way. I would even argue for NWO to hit #1 or 2.
Also, great call on SWTOR, MMORPG. Though I am deathly bored of the game and no longer play. WOW, it was a great story telling MMO before it got stale!
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
At that time they had about 350k subs. Now they have over 500k subs. They've done a heck of a lot more than just wooing back the couple thousand people who left two years ago.
Ranking MMOs in some order is a bad idea anway.
You could have put up 10 MMOs you like in no special order and be done with it.
BTW I wonder why a massive title like Age of Conan is not in there, that MMO totally rocks and soon has its 5 year anniversary too.
Neverwinter is in BETA status so it cant be on the list at all.
And I would keep position 1 locked cause non of this games deserve to sit on the throne.
No WoW, no Rift, ditch DFUW (really niche) and if you really have to Neverwinter as well, though I know little about the title. The others all have their merrits, even Wushu isn't half bad coming out of nowhere even if some of those are looming under the threat of changing cash shops.
Overall a decent list, but leaving both WoW and Rift out of the picture is just not right, even if you could say that WoW has been around for too long to still be remarkable this year, Rift is still doing pretty well.
You are almost correct, its the writers job to create headlines that coerce the reader into not only reading but engaging in the content. Which he, by the number of replies this thread contains, he most certainly has done his job very well.
Most if not all good headlines are somewhat ambiguous, and that is kind of the point: Make the reader interested. Now I am not saying IN isn't superior, but it is just as effective (if not more so) when you consider the writers role in this context. Some, such as yourself, may have read it one way then discovered it was another. Maybe that upset you, maybe that confused you, maybe not... regardless you were obviously engaged enough to have a reaction worthy of your time to post your statement & interaction. Writer gets a gold star.
The point here being: A headline that is ambiguous, yes, but misleading no.
Nowhere in my reply did i attempt to "rush to make" anyone "believe that" my "command of the English language was superior to" any one. Those are words you are using in an obvious effort to discredit my very direct reply your initially rather weak attempt at being a grammar Nazi. Do not try to make my reply look like it was directed at anyone other than you.
I read the headline, I understood what it meant. You seemingly did not, then say you did. I fail at not quoting your original post before you edited it into the more civilized and coherent statement that it is now.
I'm sorry you initially got confused, I am even more sorry I said something because in hindsight replying to this has been meaningless (likely to everyone here) and will likely spawn a further debate. One that I will I care even less about than this one I am typing a response to now.
(on a related note... reading comprehension is absolutely the responsibility of the reader or everything would be written like a Little Golden Book. )
"Guild Wars 2 failed so much for original Guild Wars players especially in PvP as ArenaNet catered to the masses instead of their loyal fanbase."
That is the story of MMO's since WoW came out.
My list represent games that people get the most value out of with respect to genre. The genre's basically cover the entire MMO community so there's at least one game everybody loves on this list, and that's how a Game of the year list should look like.
1. Best Overall MMO: Guild Wars 2
2. Best Old School MMO: Rift
3. Best P2P game: WoW
4. Best Sandbox game: Eve Online
5. Best MMOFPS: Planetside 2
6. Best F2P model + Best Combat game: Tera
7. Best Super-Hero / Multi-platform MMO: DC Universe Online
Darkfall and Age of Wushu is good, but putting 2 Sandbox titles on your list is redundant, there aren't that many people that even care about Sandbox titles to have more than one on the list.
SW:TOR is not a bad game, but Rift does everything better, and Rift is going to be F2P as well Rift deserves a shot at game of the year and SW:TOR does not.
of the F2P entries: Tera beats all the F2P games hands down, the Secret Wars and Neverwinter simply do not give you enough bang for your F2P buck. Neverwinter isn't even a good game by any stretch of the imagination.
On the contrary, the moral outrage that results generates a lot of extra hits.