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Realistic vs. stylized aesthetic. Which would you prefer? (poll)

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Comments

  • BBPD766BBPD766 Member UncommonPosts: 98
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien

    There will be a lot of unhappy people for those expecting a realistic look.

    Senior Art Director discussing the visuals for EQN

    I dunno how you can say there won't be a realistic look or otherwise as of yet. That was three years ago and things may have changed since then..

    True, but I'll stick to facts, no matter how old they are, until we know otherwise.

    original design was scrapped...it's no longer a fact "until we know otherwise."

  • IadienIadien Member UncommonPosts: 638
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien

    There will be a lot of unhappy people for those expecting a realistic look.

    Senior Art Director discussing the visuals for EQN

    I dunno how you can say there won't be a realistic look or otherwise as of yet. That was three years ago and things may have changed since then..

    True, but I'll stick to facts, no matter how old they are, until we know otherwise.

    original design was scrapped...it's no longer a fact

    Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so?

    John Smedley: A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.

  • BBPD766BBPD766 Member UncommonPosts: 98
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien

    There will be a lot of unhappy people for those expecting a realistic look.

    Senior Art Director discussing the visuals for EQN

    I dunno how you can say there won't be a realistic look or otherwise as of yet. That was three years ago and things may have changed since then..

    True, but I'll stick to facts, no matter how old they are, until we know otherwise.

    original design was scrapped...it's no longer a fact

    Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so?

    John Smedley: A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.

    uhm..yeah

  • IadienIadien Member UncommonPosts: 638
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien

    There will be a lot of unhappy people for those expecting a realistic look.

    Senior Art Director discussing the visuals for EQN

    I dunno how you can say there won't be a realistic look or otherwise as of yet. That was three years ago and things may have changed since then..

    True, but I'll stick to facts, no matter how old they are, until we know otherwise.

    original design was scrapped...it's no longer a fact

    Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so?

    John Smedley: A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.

    uhm..yeah

    Read the first part of that sentence again. game design...

    If SoE scrapped all of the art, this game isn't releasing any time soon, which would go against what SoE has claimed about not wanting to tip off their competitors too soon before they can release the game.

  • SilverbarrSilverbarr Member Posts: 306
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien

    There will be a lot of unhappy people for those expecting a realistic look.

    Senior Art Director discussing the visuals for EQN

    I dunno how you can say there won't be a realistic look or otherwise as of yet. That was three years ago and things may have changed since then..

    True, but I'll stick to facts, no matter how old they are, until we know otherwise.

    original design was scrapped...it's no longer a fact

    Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so?

    John Smedley: A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.

    uhm..yeah

    BBPD, I very much doubt that they would scrap all of the model designs, and art due to shifting the games focus to emergent gameplay, to even try and argue your point is crazy.

    "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
    - Sun Tzu, the Art of War

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  • thedood123thedood123 Member UncommonPosts: 150
    The whole point of them scrapping it was to make it into a Sandbox, why would that have anything to do with changing the art style/graphics? I'm sure it will be stylized.
  • RoxtarrRoxtarr Member CommonPosts: 1,122
    I like the 'idea' of realistic, but I've yet to see it pulled off in a way that doesn't look plastic or dated after a couple of years. The lack of millions of players playing realistic games show that stylized games sell better.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • BBPD766BBPD766 Member UncommonPosts: 98
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien

    There will be a lot of unhappy people for those expecting a realistic look.

    Senior Art Director discussing the visuals for EQN

    I dunno how you can say there won't be a realistic look or otherwise as of yet. That was three years ago and things may have changed since then..

    True, but I'll stick to facts, no matter how old they are, until we know otherwise.

    original design was scrapped...it's no longer a fact

    Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so?

    John Smedley: A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.

    uhm..yeah

    Read the first part of that sentence again. game design...

    may wanna read it yourself. it doesn't say game design. The ONLY place it has the word 'design'' at all is where it has been highlighted.

  • modusmodus Member UncommonPosts: 69

    Stylized like WoW, FFX14 and the like is meh.  Stylized like Borderlands 2, is epic.

    TBH the graphics on Borderlands 2 put me off awhile for buying, but went on sale and bam, epic.

  • IadienIadien Member UncommonPosts: 638
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien

    There will be a lot of unhappy people for those expecting a realistic look.

    Senior Art Director discussing the visuals for EQN

    I dunno how you can say there won't be a realistic look or otherwise as of yet. That was three years ago and things may have changed since then..

    True, but I'll stick to facts, no matter how old they are, until we know otherwise.

    original design was scrapped...it's no longer a fact

    Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so?

    John Smedley: A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.

    uhm..yeah

    Read the first part of that sentence again. game design...

    may wanna read it yourself. it doesn't say game design. The ONLY place it has the word 'design'' at all is where it has been highlighted.

    He is specifically talking about gameplay in that quote. Anyway, you can be right if you want to be. =p

  • WaterlilyWaterlily Member UncommonPosts: 3,105

    If EQNext is stylized / cartoony, whatever you want to call it, I don't understand the incentive behind it.

    The biggest potential playerbase for EQNext are players who played EQ, EQ2 or Vanguard, people used to realistic / semi-realistic graphics.

    Maybe EQNext will be a huge success amongst teens or WoW players, but I really doubt it. SoE hasn't shown they are capable of recreating EQ's success story. Vastly different teams now too.

  • AceshighhhhAceshighhhh Member Posts: 185
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien

    There will be a lot of unhappy people for those expecting a realistic look.

    Senior Art Director discussing the visuals for EQN

    I dunno how you can say there won't be a realistic look or otherwise as of yet. That was three years ago and things may have changed since then..

    True, but I'll stick to facts, no matter how old they are, until we know otherwise.

    original design was scrapped...it's no longer a fact

    Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so?

    John Smedley: A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.

    uhm..yeah

    Read the first part of that sentence again. game design...

    may wanna read it yourself. it doesn't say game design. The ONLY place it has the word 'design'' at all is where it has been highlighted.

    He is specifically talking about gameplay in that quote. Anyway, you can be right if you want to be. =p

    Design is a very broad term. It could easily include art/graphic design

  • BBPD766BBPD766 Member UncommonPosts: 98
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien

    There will be a lot of unhappy people for those expecting a realistic look.

    Senior Art Director discussing the visuals for EQN

    I dunno how you can say there won't be a realistic look or otherwise as of yet. That was three years ago and things may have changed since then..

    True, but I'll stick to facts, no matter how old they are, until we know otherwise.

    original design was scrapped...it's no longer a fact

    Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so?

    John Smedley: A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.

    uhm..yeah

    Read the first part of that sentence again. game design...

    may wanna read it yourself. it doesn't say game design. The ONLY place it has the word 'design'' at all is where it has been highlighted.

    He is specifically talking about gameplay in that quote. Anyway, you can be right if you want to be. =p

    Has nothing to do with me being right or wrong. It has everything to do with the fact that you made a comment that has old information to support it when nobody knows since the design was scrapped. I would ask why you're quoting Smedley about "gameplay" as you say when we are talking about art style. Please make up your mind.

  • IadienIadien Member UncommonPosts: 638
    Originally posted by BBPD766

    Has nothing to do with me being right or wrong. It has everything to do with the fact that you made a comment that has old information to support it when nobody knows since the design was scrapped. I would ask why you're quoting Smedley about "gameplay" as you say when we are talking about art style. Please make up your mind.

    .... I guess you don't remember stating that they scrapped the original design? I was just correcting you, is all.

  • BBPD766BBPD766 Member UncommonPosts: 98
    Originally posted by Iadien
    Originally posted by BBPD766

    Has nothing to do with me being right or wrong. It has everything to do with the fact that you made a comment that has old information to support it when nobody knows since the design was scrapped. I would ask why you're quoting Smedley about "gameplay" as you say when we are talking about art style. Please make up your mind.

    .... I guess you don't remember stating that they scrapped the original design? I was just correcting you, is all.

    I remember it well. Which was followed by you quoting Smedley from an article talking about gameplay. Which, btw, is NOT an art style. Art style , however, is a design element. Please stay on topic.

  • thedood123thedood123 Member UncommonPosts: 150
    Originally posted by Waterlily

    If EQNext is stylized / cartoony, whatever you want to call it, I don't understand the incentive behind it.

    The biggest potential playerbase for EQNext are players who played EQ, EQ2 or Vanguard, people used to realistic / semi-realistic graphics.

    Maybe EQNext will be a huge success amongst teens or WoW players, but I really doubt it. SoE hasn't shown they are capable of recreating EQ's success story. Vastly different teams now too.

    Its already been stated that they aren't trying to compete with EQ1 or EQ2, they are still making money no matter which of the company's games are being played.

  • IadienIadien Member UncommonPosts: 638
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766

    Has nothing to do with me being right or wrong. It has everything to do with the fact that you made a comment that has old information to support it when nobody knows since the design was scrapped. I would ask why you're quoting Smedley about "gameplay" as you say when we are talking about art style. Please make up your mind.

    .... I guess you don't remember stating that they scrapped the original design? I was just correcting you, is all.

    I remember it well. Which was followed by you quoting Smedley from an article talking about gameplay. Which, btw, is NOT an art style. Art style , however, is a design element. Please stay on topic.

    lol, you tried to refute my point about the art style by stating the design was scrapped. Please stay on topic? really? lol

    I'm linking sources to back my argument, you have none.

  • BBPD766BBPD766 Member UncommonPosts: 98
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766

    Has nothing to do with me being right or wrong. It has everything to do with the fact that you made a comment that has old information to support it when nobody knows since the design was scrapped. I would ask why you're quoting Smedley about "gameplay" as you say when we are talking about art style. Please make up your mind.

    .... I guess you don't remember stating that they scrapped the original design? I was just correcting you, is all.

    I remember it well. Which was followed by you quoting Smedley from an article talking about gameplay. Which, btw, is NOT an art style. Art style , however, is a design element. Please stay on topic.

    lol, you tried to refute my point about the art style by stating the design was scrapped. Please stay on topic? really? lol

    I'm linking sources to back my argument, you have none.

     The game design was scrapped in the source you linked. Thanks for proving my point.

  • thedood123thedood123 Member UncommonPosts: 150
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766

    Has nothing to do with me being right or wrong. It has everything to do with the fact that you made a comment that has old information to support it when nobody knows since the design was scrapped. I would ask why you're quoting Smedley about "gameplay" as you say when we are talking about art style. Please make up your mind.

    .... I guess you don't remember stating that they scrapped the original design? I was just correcting you, is all.

    I remember it well. Which was followed by you quoting Smedley from an article talking about gameplay. Which, btw, is NOT an art style. Art style , however, is a design element. Please stay on topic.

    lol, you tried to refute my point about the art style by stating the design was scrapped. Please stay on topic? really? lol

    I'm linking sources to back my argument, you have none.

     The game design was scrapped in the source you linked. Thanks for proving my point.

    The game is going to be stylized they only scrapped what they thought they had to change to make it less themepark and turn it into a sandbox, why would that involve having to change the art style? Would be a waste of resources and time because they had obviously chosen that from the start for a reason.

  • IadienIadien Member UncommonPosts: 638
    Originally posted by BBPD766

     The game design was scrapped in the source you linked. Thanks for proving my point.

    Exactly, not the art. I'm amazed that you think I helped your argument. I have no idea how you think that, but okay.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766

    Has nothing to do with me being right or wrong. It has everything to do with the fact that you made a comment that has old information to support it when nobody knows since the design was scrapped. I would ask why you're quoting Smedley about "gameplay" as you say when we are talking about art style. Please make up your mind.

    .... I guess you don't remember stating that they scrapped the original design? I was just correcting you, is all.

    I remember it well. Which was followed by you quoting Smedley from an article talking about gameplay. Which, btw, is NOT an art style. Art style , however, is a design element. Please stay on topic.

    lol, you tried to refute my point about the art style by stating the design was scrapped. Please stay on topic? really? lol

    I'm linking sources to back my argument, you have none.

     The game design was scrapped in the source you linked. Thanks for proving my point.

    So FFXIV scrapped their design and started fresh.....but note how the art didn't change one bit. Same avatars, same zones, same mobs, same everything - they didn't change their graphic style, they changed the game. That's his point which you are missing.

    Not a good enough illustration? - head over to the SWG vet forums. 

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Why do you think we have this shift towards instanced content? Why do you think there is a push for latest and greatest hardware? Why do most new MMOs get crappy frame rates even though player's PCs are high end? Why do you think WoW can run on a dial-up toaster?

    Stylized aesthetics are so much easier to render than realistic art directions. Games run smoother, FRs are higher, Games don't require every 10 paces to be a new instance. Or a phased zone (Or whatever it's called like the way it is in Rift) It also allows a very wide range of hardware options for players.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by GeezerGamer

    Why do you think we have this shift towards instanced content? Why do you think there is a push for latest and greatest hardware? Why do most new MMOs get crappy frame rates even though player's PCs are high end? Why do you think WoW can run on a dial-up toaster?

    Stylized aesthetics are so much easier to render than realistic art directions. Games run smoother, FRs are higher, Games don't require every 10 paces to be a new instance. Or a phased zone (Or whatever it's called like the way it is in Rift) It also allows a very wide range of hardware options for players.

    Shift?

    You realize that 'shift' happened in 2003 with LDoN and Solidified in WoW/EQ2 in 2004. So, like close to 10 years ago.

    I know that's not your point....just had to comment - you are a geezer /wink (me too).

  • BBPD766BBPD766 Member UncommonPosts: 98
    Originally posted by thedood123
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766

    Has nothing to do with me being right or wrong. It has everything to do with the fact that you made a comment that has old information to support it when nobody knows since the design was scrapped. I would ask why you're quoting Smedley about "gameplay" as you say when we are talking about art style. Please make up your mind.

    .... I guess you don't remember stating that they scrapped the original design? I was just correcting you, is all.

    I remember it well. Which was followed by you quoting Smedley from an article talking about gameplay. Which, btw, is NOT an art style. Art style , however, is a design element. Please stay on topic.

    lol, you tried to refute my point about the art style by stating the design was scrapped. Please stay on topic? really? lol

    I'm linking sources to back my argument, you have none.

     The game design was scrapped in the source you linked. Thanks for proving my point.

    The game is going to be stylized they only scrapped what they thought they had to change to make it less themepark and turn it into a sandbox, why would that involve having to change the art style? Would be a waste of resources and time because they had obviously chosen that from the start for a reason.

    Really? Show me the supporting documentation where they DIDNT change how it was stylized. You can't. Know why? BECAUSE WE DONT KNOW WHAT THEY CHANGED OR WHAT THEY KEPT. Why would scrapping the design NOT have to involve the art design? Because you say so? The game itself was scrapped and that was also a waste of time but yet here we are after they changed it; also a complete waste of resources and time but obviously they changed it for a reason. So it shouldnt be a shocker if part of that change is regarding the art style as well.

     

    The point is, we dont know JACK until Aug. 2 and to make comments like, "There will be a lot of unhappy people for those expecting a realistic look" is absolute fodder and nothing more than opinion; to pass it off as fact with zero information to support it  is nothing more than that...fodder.

  • BBPD766BBPD766 Member UncommonPosts: 98
    Originally posted by Zorgo
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766
    Originally posted by Iadien
    Originally posted by BBPD766

    Has nothing to do with me being right or wrong. It has everything to do with the fact that you made a comment that has old information to support it when nobody knows since the design was scrapped. I would ask why you're quoting Smedley about "gameplay" as you say when we are talking about art style. Please make up your mind.

    .... I guess you don't remember stating that they scrapped the original design? I was just correcting you, is all.

    I remember it well. Which was followed by you quoting Smedley from an article talking about gameplay. Which, btw, is NOT an art style. Art style , however, is a design element. Please stay on topic.

    lol, you tried to refute my point about the art style by stating the design was scrapped. Please stay on topic? really? lol

    I'm linking sources to back my argument, you have none.

     The game design was scrapped in the source you linked. Thanks for proving my point.

    So FFXIV scrapped their design and started fresh.....but note how the art didn't change one bit. Same avatars, same zones, same mobs, same everything - they didn't change their graphic style, they changed the game. That's his point which you are missing.

    Not a good enough illustration? - head over to the SWG vet forums. 

    That doesnt mean EQN didnt change their art. This isnt FFXIV or SWG. That a good enough illustration?

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