Originally posted by Iadien Brasse is NOT on the EQN team...
Technically, she is. She's the Director of Global Community Relations for SOE, so she speaks for EQ, EQ2, EQN, etc in that regard. Anyway, you are splitting hairs and avoiding the message to banter semantics.
Originally posted by Iadien Brasse is NOT on the EQN team...
Technically, she is. She's the Director of Global Community Relations for SOE, so she speaks for EQ, EQ2, EQN, etc in that regard. Anyway, you are splitting hairs and avoiding the message to banter semantics.
She is not a dev.. is that better?
Nobody really talked about her comment, because it holds very little weight.
Originally posted by Iadien Brasse is NOT on the EQN team...
Technically, she is. She's the Director of Global Community Relations for SOE, so she speaks for EQ, EQ2, EQN, etc in that regard. Anyway, you are splitting hairs and avoiding the message to banter semantics.
She is not a dev.. is that better?
Nobody really talked about her comment, because it holds very little weight.
Nobody talked about it..here. Like I said, on the EQ fansites it was discussed months ago. But, I'm not going to indulge you any further. You can selectively listen to whatever you choose to.
Originally posted by Iadien Brasse is NOT on the EQN team...
Technically, she is. She's the Director of Global Community Relations for SOE, so she speaks for EQ, EQ2, EQN, etc in that regard. Anyway, you are splitting hairs and avoiding the message to banter semantics.
She is not a dev.. is that better?
Nobody really talked about her comment, because it holds very little weight.
Nobody talked about it..here. Like I said, on the EQ fansites it was discussed months ago. But, I'm not going to indulge you any further. You can selectively listen to whatever you choose to.
I'm not selectively listening, I just put the President and Georgeson's (head of the eq franchise) comments ahead of a community manager's comments.
I'm not saying she's right or wrong, because I obviously have no idea.
My argument is that Smed mentioned we'd be able to play something, Georgeson has said they didn't want to show EQN too early and allow their competitors to implement their ideas before they had a chance to launch, and marketing for EQN is starting up around SOE Live.
Originally posted by Iadien Brasse is NOT on the EQN team...
Technically, she is. She's the Director of Global Community Relations for SOE, so she speaks for EQ, EQ2, EQN, etc in that regard. Anyway, you are splitting hairs and avoiding the message to banter semantics.
She is not a dev.. is that better?
Nobody really talked about her comment, because it holds very little weight.
Nobody talked about it..here. Like I said, on the EQ fansites it was discussed months ago. But, I'm not going to indulge you any further. You can selectively listen to whatever you choose to.
I'm not selectively listening, I just put the President and Georgeson's (head of the eq franchise) comments ahead of a community manager's comments.
You make it sound like Brasse is some 3rd rate secretary. She's a Director for SOE. I'm pretty sure she's in the know. But hey, you can get caught up in Smed's word games all you want. He likes people that disperse his hype.
Originally posted by mrshroom89 The game is using the same engine as Planetside 2 right? Stress test done
Yeah which clearly tells me we wont be able to change the landscape as much as I hoped we could like Minecraft.
I think that the only changes we can make are to objects in the game like trees which could have different states ( tree sap , small tree , big , burning , burnt )
Given that we know a lot about Story Bricks it appears most customisation will be NPC .
Thus I see the game more like EQ2 + Foundry ( which will be the end game )
Originally posted by mrshroom89 The game is using the same engine as Planetside 2 right? Stress test done
Yeah which clearly tells me we wont be able to change the landscape as much as I hoped we could like Minecraft.
I think that the only changes we can make are to objects in the game like trees which could have different states ( tree sap , small tree , big , burning , burnt )
Given that we know a lot about Story Bricks it appears most customisation will be NPC .
Thus I see the game more like EQ2 + Foundry ( which will be the end game )
Smedley's interviews suggest otherwise (or hopes, which happens a lot).
But imagine the entire world as part of the interaction. Imagine seasons changing. Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.
You’ll be able to destroy, massive, massive parts of this world, almost all of it. You can light the forest on fire; we have ambition with this thing. We want it to be something where the world you log into, might not be the world you log into in five days. What you saw in WoW’s Cataclysm could take place because someone cast a spell that is powerful enough to do something major. We want it to be meaningful. And that’s what we’re building. It’s actually what we’ve built, because we’ve got this now. It just isn’t quite at the level where we’re OK [to reveal it to the public]. We have a story that we want to tell for the announcement of it, we want it that you’re seeing every aspect of the gameplay, we’re one aspect short of that until we’re ready to show, so we’re close now.
Nobody really talked about her comment, because it holds very little weight.
You make it sound like Brasse is some 3rd rate secretary. She's a Director for SOE. I'm pretty sure she's in the know. But hey, you can get caught up in Smed's word games all you want. He likes people that disperse his hype.
Well actually at the time Brasse said she actually did not know because the folks doing EQ Next were telling her nothing. Since then she has become actively involved with EQ NEXT and (like everyone else at SOE) has said nothing more about a release date. This leaves us with the vague SMED statement about a playable version, and not a beta this year.
I think the main reason people are believing this is the case, including me (I think late this year or early next year) is because of how black boxed they have been to keep competition from stealing ideas. So they wouldn't reveal now then wait a long time to release. Georgensen said himself in the PAX interview that's the reason for the black box, and said "we didn't want to reveal until we had a really good head start on everybody." So while it may not be ready to hit beta or release right after the reveal, I HIGHLY doubt it would be very much longer.
Originally posted by mrshroom89 The game is using the same engine as Planetside 2 right? Stress test done
Yeah which clearly tells me we wont be able to change the landscape as much as I hoped we could like Minecraft.
I think that the only changes we can make are to objects in the game like trees which could have different states ( tree sap , small tree , big , burning , burnt )
Given that we know a lot about Story Bricks it appears most customisation will be NPC .
Thus I see the game more like EQ2 + Foundry ( which will be the end game )
Minecraft style fully changeable world in an RPG style setting? I think you are looking for Cubeworld.
EQ lore with a world that you can change.... that is what I understood EQN to be. Still reading on it though.
Comments
Brasse is NOT on the EQN team...
People taking the word of a community manager over the President... oh my.
Technically, she is. She's the Director of Global Community Relations for SOE, so she speaks for EQ, EQ2, EQN, etc in that regard. Anyway, you are splitting hairs and avoiding the message to banter semantics.
She is not a dev.. is that better?
Nobody really talked about her comment, because it holds very little weight.
Not sure if smed's word is of much more use either..
Need august 2!
SWG, Eve, Planetside 2, EQN, Star Citizen
Nobody talked about it..here. Like I said, on the EQ fansites it was discussed months ago. But, I'm not going to indulge you any further. You can selectively listen to whatever you choose to.
I'm not selectively listening, I just put the President and Georgeson's (head of the eq franchise) comments ahead of a community manager's comments.
I'm not saying she's right or wrong, because I obviously have no idea.
My argument is that Smed mentioned we'd be able to play something, Georgeson has said they didn't want to show EQN too early and allow their competitors to implement their ideas before they had a chance to launch, and marketing for EQN is starting up around SOE Live.
You make it sound like Brasse is some 3rd rate secretary. She's a Director for SOE. I'm pretty sure she's in the know. But hey, you can get caught up in Smed's word games all you want. He likes people that disperse his hype.
C
Yeah which clearly tells me we wont be able to change the landscape as much as I hoped we could like Minecraft.
I think that the only changes we can make are to objects in the game like trees which could have different states ( tree sap , small tree , big , burning , burnt )
Given that we know a lot about Story Bricks it appears most customisation will be NPC .
Thus I see the game more like EQ2 + Foundry ( which will be the end game )
Smedley's interviews suggest otherwise (or hopes, which happens a lot).
http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/
But imagine the entire world as part of the interaction. Imagine seasons changing. Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.
http://www.zam.com/story.html?story=30916&storypage=2You’ll be able to destroy, massive, massive parts of this world, almost all of it. You can light the forest on fire; we have ambition with this thing. We want it to be something where the world you log into, might not be the world you log into in five days. What you saw in WoW’s Cataclysm could take place because someone cast a spell that is powerful enough to do something major. We want it to be meaningful. And that’s what we’re building. It’s actually what we’ve built, because we’ve got this now. It just isn’t quite at the level where we’re OK [to reveal it to the public]. We have a story that we want to tell for the announcement of it, we want it that you’re seeing every aspect of the gameplay, we’re one aspect short of that until we’re ready to show, so we’re close now.
Well the way that I see it is..
The game will be F2P anyway,so unless you go all gung ho and blow $200 in a matter of a day,none of us have anything to lose..
except SOE themselves.
Well actually at the time Brasse said she actually did not know because the folks doing EQ Next were telling her nothing. Since then she has become actively involved with EQ NEXT and (like everyone else at SOE) has said nothing more about a release date. This leaves us with the vague SMED statement about a playable version, and not a beta this year.
Minecraft style fully changeable world in an RPG style setting? I think you are looking for Cubeworld.
EQ lore with a world that you can change.... that is what I understood EQN to be. Still reading on it though.