It's too bad WoW was such an amazing hit. If WoW had never came to be, the MMO populations might still be a small niche market with small communities instead of a thriving, multi-billion dollar industry with millions of players of all ages and personality types.
Could we get a Form Letter version of the classic Generation Gap rant stickied? It would save a lot of time, and these guys would not have to re-type the whole novel out again several times a week.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Games are kind of like transportation. Have a slow game, you have community. Have a fast-paced game, you get strangers.
MMO's have to slow down and give folks a reason to coordinate efforts, in order for community to build.
Then don't build communities. Players seem to prefer fast-paced games with strangers.
Plus, you can always bring your friends. Why do i need to get to know strangers if i have more than enough friends to play with?
Title of the post:
"The quality of communities has dropped since WOW (a tirade)"
My answer:
such and such reasons are why
Your comment:
".....don't build communities..."
I swear, if you walked into a pizza joint, you'd order a hamburger.
i think i am right on ...
The title of the post "The quality of communities has dropped since WOW (a tirade)". So it is pretty logical to do away with community, and focus on something else that add to the fun.
Another natural conclusion from the title is that no one cares much about the quality of communities .. because the market/industry let it slide.
Again, the path forward is clear from that .. do less community stuff, and focus on what people want instead.
Players have become much more "professional" over the years. In the old days the main goal of an MMO was to socialize with other people. But now you can (and must) read guides on content before it has even been released. Everybody just wants better gear as fast as possible. Groups, raids and guilds are not a for having fun with others anymore - they are tools you use to get better gear. And everybody knows everything better than anybody else, always complaining about noobs, casuals, etc.
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
Games are kind of like transportation. Have a slow game, you have community. Have a fast-paced game, you get strangers.
Take an Old West travel stage as an example. You would have sat with four or five passengers for a week, stopping to eat or tend to needs, but basically, you would have been chatting, playing cards, and somewhat getting to know folks, maybe even making a friend by the end of the journey.
Fast forward to a modern subway, where the seat rows are situated back-to-back. You go in, sit down, catch your fast train, with hardly a "hello" to anyone. (i.e., Dungeon Finder, anyone?)
MMO's have to slow down and give folks a reason to coordinate efforts, in order for community to build.
Perfect example.. It actually reminds me of my military training of EVERYONE works as a team,, and not just for 10 minutes.. BTW.. I love your other post too about ordering a hamburger in a pizza joint.. Funny, damn funny..
Games are kind of like transportation. Have a slow game, you have community. Have a fast-paced game, you get strangers.
MMO's have to slow down and give folks a reason to coordinate efforts, in order for community to build.
Then don't build communities. Players seem to prefer fast-paced games with strangers.
Plus, you can always bring your friends. Why do i need to get to know strangers if i have more than enough friends to play with?
Title of the post:
"The quality of communities has dropped since WOW (a tirade)"
My answer:
such and such reasons are why
Your comment:
".....don't build communities..."
I swear, if you walked into a pizza joint, you'd order a hamburger.
i think i am right on ...
The title of the post "The quality of communities has dropped since WOW (a tirade)". So it is pretty logical to do away with community, and focus on something else that add to the fun.
Another natural conclusion from the title is that no one cares much about the quality of communities .. because the market/industry let it slide.
Again, the path forward is clear from that .. do less community stuff, and focus on what people want instead.
YOU mean YOU don't care about the quality of communities.. Your own post from early said you don't play to make friends and you couldn't care less about who you are playing with.. Some of us enjoy getting to know the people we spend time with, whether it be in an online game or golf leagues, or bowling leagues.. YES, I have met people in both those sports, that come and go, and never talk or hang around afterwards.. Try to keep from making sweeping global generalizations about YOUR opinions TY
Originally posted by Biskop There have always been rude, immature people. They existed before the internet, they exist now, and they will exist after the internet is gone.
When the internet was young and the online arenas fewer and smaller, you didn't notice them too often - online gaming back then was the equivalent of a rural village where everyone knew each other and the few psychos and bullies stood out against the general population, who worked hard and had to cooperate to make a living under those primitive conditions.
Now the quiet countryside has transformed into a bustling megapolis where enormous masses of people mix everyday, and just like in our great cities, life is mostly shallow, easy and comfortable, and people become strangers to each other. The guy you bump into on the subway might be a friendly type or a total asshole, but most likely he'll just do his best to ignore you. And you don't care since there are millions of other people all around you.
Crying about this change us like crying about the industrial revolution. It's just the way historical changes works, and if you dislike big cities you can always move to the countryside (i.e play on private servers, old school emulators and so on). Whining like an oldtimer about 'em good ol' days will just make you bitter, and possibly the target of the younger generation's ridicule.
I am a college professor and I hear other instructors complaining all the time about how it use to be. I get so tired of this. I discovered a long time ago that it is my responsibility to learn how to work with each new generation of students. What I found is they are very different from ones before but they are brilliant and respectful, not the rabble I hear talked about in the faculty lounge, when you learn how to work with them. Well said Biskop, I agree, things change.
I remember in FFXI it was considered rude to invite someone to a party without asking first. People would say hello when joining a party and when the time came to leave they would find a replacement and say goodbye to everyone.
Imagine my surprise when I played WoW for the first time. Random invite out of the blue. Join party and say hello, the other person doesn't say anything. Kill about 5 monsters and they drop the party without ever saying a word. Almost every group I joined went down this way in WoW, and every other MMO after.
I think the main reason is that in FFXI you had one character with a reputation to uphold. The thought of re-rolling in FFXI would make you dizzy thinking of everything that you have to do again, years worth of content in some cases. If you ripped someone off or did something bad your best bet was to come clean or quit, because the thought of restarting was insane.
the problem is it takes time to build a community and most new games have pre built communities join them. Remember when you played 1 MMO and that was it you were the game and the game was you.
Now most people flit between 2 or more mmos or game, the boundaries between multiplayer RPG and multiplayer game have blured to the point where you cant tell the difference.
I remember the daoc community it was over all very good (until cross over servers and trials of atlantis killed it off) . You had your three realms and god forbid you rolled on another realm on another server.
You had hibernians who normally were the underdog, albion mindless zergers and midgard omg aoe stun overpowered.
but within that community you had the sub sets of elites and roleplayers and raid leaders. and you all knew who the "leader" of the realm was that one person that galvanised you into action who you would follow into the dragons den.
Nowadays most people are already part of gaming groups of friends they met in other games who say "hey lets all go play xxx together". so instead of having loads of new people in the starter zones you get pre built guilds with a leadership structure and rules and requirments.at day one.
That's not a bad thing I keep in touch with 50% of the gamers I meet I would class them as friends I hope they would see me the same which is why I always keep my ingame name the same across all MMO's people may encounter me and say "hey did you used to play xxx" and I would reply "yes I did".
I digress the problem with modern games is how they are marketed normally with a really cool tv comerical or youtube flash or something that shows a group of awesome players fighting something huge and going OMG I want to be that person.
how many new games have been released and there is a complete Wikipedia guide on "how to level fast" I played a few games from the release date to encounter these power players who skip past 99% of the content of the game to get to end game to find nothing there. They may find the challenge of getting to end game first but I remember warhammer online the tears in the forum of the people saying "hey we hit end game and there is no one else here" they couldn't do anything because no one else was the same level.
Comunities are something you build over time the problem is that people want stuff NOW and they want it Yesterday and sitting around chatting around the forge doesn't get you levelled and doesn't get you the cool kit (unless your a crafter). modern mmos I think make grouping and dungeon runs way to easy with insta teleport to dungeons and insta raid groups. I think community has been lacking in most mmos for a long time.
OP in answer to your question: It is worth it, because even though the general community in many of these games is unfriendly there are still great people to meet and get to know out there! I met one of my best friends on World of Warcraft in its early days.
Now my question is this: How can we help developers create a better community?
And: Are we willing to pay enough to have a developer create a mature game, with a smaller community on smaller servers with more immersive smaller populations? I think, for this to work, we'd have to be willing to pay twice or even thrice current prices. (And I feel like the primary contributor to lack of community is general chat and the immense size of the game populations.)
Most of the games I've played since WoW had a friendlier community than WoW. Possibly all of them; no counterexamples come to mind. That's not to say that the communities were great; it's only that "better than WoW" is an awfully low bar.
The larger the playerbase, the more scumbags you will have. WoW had the most scumbags because WoW had the most people. Now F2P is here with more players than before, so more scumbags have arrived in those games as well.
Originally posted by Vermillion_Raventhal Its not the same. Even a lot of the trolls, pks and douches would talk and communicate. I was a pk in UO and at least I knew people and hated people. Rivalries and hatred and having my corpse chopped up or even being ghost spammed was more social and interactive then what we have now.
Superior communication from PKs in UO:
I say that's top notch socialization.
Lol, I would show you picture of current socialization but it doesn't exist.
My point was that social interaction was there and without global chat or anything. Even as a PK you banded together, fought rivals, made friends, killed anti's. Games now are so sterile to not step on anyones toes or inconvenience anyone. You kill, loot, (!), (?).
The only differece to today is, that in fact the people to not communicate. Couse they dont need to, they can level all the way alone.
.. and when the level cap in EQ was 50... you could solo all the way as well. The only difference in grouping was speed on xp.. but the first 50 I knew was still a Druid that solo'd the entire way.
So I guess then the next argument is the group finder or LFR... even tho you could join pugs anyway if your server had enough population interested in items.
Community is arguably what keeps people in an MMORPG, or at least one of the major drivers. And, IMO, the entire purpose of an MMORPG is a shared world with a community. Otherwise, why not just stick with single player or coop games?
Obviously community is not what keep me in a MMORPG. Furthermore, with this deterioration of community over the years, MORE instead of fewer people are playing MMOs. So i think your assumption is wrong.
And the "entire purpose" of an MMORPG is to entertain. WOW, the most successful one, is the pioneer in putting gameplay in instances, not a shared world. So whatever purpose you attributes to MMOs is not shared by me, and many others.
And why not just stick with SP or co-op games? I answer that many times. Here is a recap of one such topic.
Back in the UO/EQ days, online games were directed at the geek crowd because they were typically the only ones with the home computers powerful enough and the online connections fast enough to play these games.
i played and raided in EQ for 4 years on a 56k dialup until 2004
earthlink / aol / mindspring were all nationwide providers for dial up
EQ didnt require much to run -- I remember using Win95 on a Pentium 3
former players discussing PC specs they had back in 1999
Games are kind of like transportation. Have a slow game, you have community. Have a fast-paced game, you get strangers.
MMO's have to slow down and give folks a reason to coordinate efforts, in order for community to build.
Then don't build communities. Players seem to prefer fast-paced games with strangers.
Plus, you can always bring your friends. Why do i need to get to know strangers if i have more than enough friends to play with?
Title of the post:
"The quality of communities has dropped since WOW (a tirade)"
My answer:
such and such reasons are why
Your comment:
".....don't build communities..."
I swear, if you walked into a pizza joint, you'd order a hamburger.
The problem is, you have your own personal fantasy version of what MMOs are supposed to be, the overwhelming majority of players in modern games disagree with you and you can't understand why everyone isn't carrying you around on their shoulders because you're absolutely right. You are welcome to your own opinion. You are not welcome to your own facts. Learn the difference.
Could we get a Form Letter version of the classic Generation Gap rant stickied? It would save a lot of time, and these guys would not have to re-type the whole novel out again several times a week.
Yeah, I get tired of doing it, especially since nobody listens.
Players have become much more "professional" over the years. In the old days the main goal of an MMO was to socialize with other people. But now you can (and must) read guides on content before it has even been released. Everybody just wants better gear as fast as possible. Groups, raids and guilds are not a for having fun with others anymore - they are tools you use to get better gear. And everybody knows everything better than anybody else, always complaining about noobs, casuals, etc.
Today there's no need to socialize with people in a game. You have massive communities and social networks where people can communicate with others, it's just not necessary at all in a game.
Community is arguably what keeps people in an MMORPG, or at least one of the major drivers. And, IMO, the entire purpose of an MMORPG is a shared world with a community. Otherwise, why not just stick with single player or coop games?
Obviously community is not what keep me in a MMORPG. Furthermore, with this deterioration of community over the years, MORE instead of fewer people are playing MMOs. So i think your assumption is wrong.
And the "entire purpose" of an MMORPG is to entertain. WOW, the most successful one, is the pioneer in putting gameplay in instances, not a shared world. So whatever purpose you attributes to MMOs is not shared by me, and many others.
And why not just stick with SP or co-op games? I answer that many times. Here is a recap of one such topic.
When WoW was most popular it didn't have as much convenience creep as current games do. It's trended down as the game has gotten more shallow. Age is a factor as well.
But this is ignoring the fact that we don't really know how many players actually play games anymore since subs are basically accounts created because they never deactivate. Not only that but the games are essentially given away. I have free accounts all over but never really play any of them.
Players have become much more "professional" over the years. In the old days the main goal of an MMO was to socialize with other people. But now you can (and must) read guides on content before it has even been released. Everybody just wants better gear as fast as possible. Groups, raids and guilds are not a for having fun with others anymore - they are tools you use to get better gear. And everybody knows everything better than anybody else, always complaining about noobs, casuals, etc.
Today there's no need to socialize with people in a game. You have massive communities and social networks where people can communicate with others, it's just not necessary at all in a game.
Why is that so hard to understand?
I don't think they don't understand. They just choose to ignore the facts, and argue desperate as a means to compensate the hopelessness that what they want are gone forever.
Personally i don't play games for a community. I doubt anyone i met in games does. And it serves us well. We have fun.
And this discussion is just for fun, and have little impact on the industry, which is just fine by me.
Players have become much more "professional" over the years. In the old days the main goal of an MMO was to socialize with other people. But now you can (and must) read guides on content before it has even been released. Everybody just wants better gear as fast as possible. Groups, raids and guilds are not a for having fun with others anymore - they are tools you use to get better gear. And everybody knows everything better than anybody else, always complaining about noobs, casuals, etc.
Today there's no need to socialize with people in a game. You have massive communities and social networks where people can communicate with others, it's just not necessary at all in a game.
Why is that so hard to understand?
early 2010. first time in EVE.
I ask in the 'rookie channel" where the button for the journal was.
I get replies. several. with good grammar and specific directions.
I wondered myself...are these scripted bot 'help replies' going off key words ? they can't be players...not a single "lol" or "noob" ? wha...whats going on here ? If I'd ask a UI question in WOW, it would take 5 minutes for chat to go back to trolling.
The responses were so on-point that I did not believe they were coming from humans. Is that sad ?
That's not what most people think whey they say they want communication in a game. They want to have a conversation, not answer simple questions. I don't think there are many games you could go to and post a question to a chat channel and not get a response. Don't expect an extended discussion about it though.
Comments
It's too bad WoW was such an amazing hit. If WoW had never came to be, the MMO populations might still be a small niche market with small communities instead of a thriving, multi-billion dollar industry with millions of players of all ages and personality types.
Darn it!!
Then don't build communities. Players seem to prefer fast-paced games with strangers.
Plus, you can always bring your friends. Why do i need to get to know strangers if i have more than enough friends to play with?
Could we get a Form Letter version of the classic Generation Gap rant stickied? It would save a lot of time, and these guys would not have to re-type the whole novel out again several times a week.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
i think i am right on ...
The title of the post "The quality of communities has dropped since WOW (a tirade)". So it is pretty logical to do away with community, and focus on something else that add to the fun.
Another natural conclusion from the title is that no one cares much about the quality of communities .. because the market/industry let it slide.
Again, the path forward is clear from that .. do less community stuff, and focus on what people want instead.
The main problem:
Players have become much more "professional" over the years. In the old days the main goal of an MMO was to socialize with other people. But now you can (and must) read guides on content before it has even been released. Everybody just wants better gear as fast as possible. Groups, raids and guilds are not a for having fun with others anymore - they are tools you use to get better gear. And everybody knows everything better than anybody else, always complaining about noobs, casuals, etc.
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
Perfect example.. It actually reminds me of my military training of EVERYONE works as a team,, and not just for 10 minutes.. BTW.. I love your other post too about ordering a hamburger in a pizza joint.. Funny, damn funny..
YOU mean YOU don't care about the quality of communities.. Your own post from early said you don't play to make friends and you couldn't care less about who you are playing with.. Some of us enjoy getting to know the people we spend time with, whether it be in an online game or golf leagues, or bowling leagues.. YES, I have met people in both those sports, that come and go, and never talk or hang around afterwards.. Try to keep from making sweeping global generalizations about YOUR opinions TY
Again, I ask if players prefer faster past games then why do they not stick with them without literally giving the game away?
In fact, it seems to show the opposite that casual MMORPG's can only survive by catering to a small percentage of the gaming population.. the whales.
I am a college professor and I hear other instructors complaining all the time about how it use to be. I get so tired of this. I discovered a long time ago that it is my responsibility to learn how to work with each new generation of students. What I found is they are very different from ones before but they are brilliant and respectful, not the rabble I hear talked about in the faculty lounge, when you learn how to work with them. Well said Biskop, I agree, things change.
I ordered a burger at a taco joint once...I don't know why and it wasn't very good....but it WAS on the menu!!
It's how the games are made.
I remember in FFXI it was considered rude to invite someone to a party without asking first. People would say hello when joining a party and when the time came to leave they would find a replacement and say goodbye to everyone.
Imagine my surprise when I played WoW for the first time. Random invite out of the blue. Join party and say hello, the other person doesn't say anything. Kill about 5 monsters and they drop the party without ever saying a word. Almost every group I joined went down this way in WoW, and every other MMO after.
I think the main reason is that in FFXI you had one character with a reputation to uphold. The thought of re-rolling in FFXI would make you dizzy thinking of everything that you have to do again, years worth of content in some cases. If you ripped someone off or did something bad your best bet was to come clean or quit, because the thought of restarting was insane.
the problem is it takes time to build a community and most new games have pre built communities join them. Remember when you played 1 MMO and that was it you were the game and the game was you.
Now most people flit between 2 or more mmos or game, the boundaries between multiplayer RPG and multiplayer game have blured to the point where you cant tell the difference.
I remember the daoc community it was over all very good (until cross over servers and trials of atlantis killed it off) . You had your three realms and god forbid you rolled on another realm on another server.
You had hibernians who normally were the underdog, albion mindless zergers and midgard omg aoe stun overpowered.
but within that community you had the sub sets of elites and roleplayers and raid leaders. and you all knew who the "leader" of the realm was that one person that galvanised you into action who you would follow into the dragons den.
Nowadays most people are already part of gaming groups of friends they met in other games who say "hey lets all go play xxx together". so instead of having loads of new people in the starter zones you get pre built guilds with a leadership structure and rules and requirments.at day one.
That's not a bad thing I keep in touch with 50% of the gamers I meet I would class them as friends I hope they would see me the same which is why I always keep my ingame name the same across all MMO's people may encounter me and say "hey did you used to play xxx" and I would reply "yes I did".
I digress the problem with modern games is how they are marketed normally with a really cool tv comerical or youtube flash or something that shows a group of awesome players fighting something huge and going OMG I want to be that person.
how many new games have been released and there is a complete Wikipedia guide on "how to level fast" I played a few games from the release date to encounter these power players who skip past 99% of the content of the game to get to end game to find nothing there. They may find the challenge of getting to end game first but I remember warhammer online the tears in the forum of the people saying "hey we hit end game and there is no one else here" they couldn't do anything because no one else was the same level.
Comunities are something you build over time the problem is that people want stuff NOW and they want it Yesterday and sitting around chatting around the forge doesn't get you levelled and doesn't get you the cool kit (unless your a crafter). modern mmos I think make grouping and dungeon runs way to easy with insta teleport to dungeons and insta raid groups. I think community has been lacking in most mmos for a long time.
OP in answer to your question: It is worth it, because even though the general community in many of these games is unfriendly there are still great people to meet and get to know out there! I met one of my best friends on World of Warcraft in its early days.
Now my question is this: How can we help developers create a better community?
And: Are we willing to pay enough to have a developer create a mature game, with a smaller community on smaller servers with more immersive smaller populations? I think, for this to work, we'd have to be willing to pay twice or even thrice current prices. (And I feel like the primary contributor to lack of community is general chat and the immense size of the game populations.)
Bring back local only chat PLEASE!
The larger the playerbase, the more scumbags you will have. WoW had the most scumbags because WoW had the most people. Now F2P is here with more players than before, so more scumbags have arrived in those games as well.
But it's all WoW's fault. Everything is. Always.
Lol, I would show you picture of current socialization but it doesn't exist.
My point was that social interaction was there and without global chat or anything. Even as a PK you banded together, fought rivals, made friends, killed anti's. Games now are so sterile to not step on anyones toes or inconvenience anyone. You kill, loot, (!), (?).
.. and when the level cap in EQ was 50... you could solo all the way as well. The only difference in grouping was speed on xp.. but the first 50 I knew was still a Druid that solo'd the entire way.
So I guess then the next argument is the group finder or LFR... even tho you could join pugs anyway if your server had enough population interested in items.
Obviously community is not what keep me in a MMORPG. Furthermore, with this deterioration of community over the years, MORE instead of fewer people are playing MMOs. So i think your assumption is wrong.
And the "entire purpose" of an MMORPG is to entertain. WOW, the most successful one, is the pioneer in putting gameplay in instances, not a shared world. So whatever purpose you attributes to MMOs is not shared by me, and many others.
And why not just stick with SP or co-op games? I answer that many times. Here is a recap of one such topic.
http://www.mmorpg.com/discussion2.cfm/thread/390333/Reasons-OTHER-than-social-for-playing-MMORPGs.html
That's nice and all, now compare it to the number of people who had no Internet access at all.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
The problem is, you have your own personal fantasy version of what MMOs are supposed to be, the overwhelming majority of players in modern games disagree with you and you can't understand why everyone isn't carrying you around on their shoulders because you're absolutely right. You are welcome to your own opinion. You are not welcome to your own facts. Learn the difference.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Yeah, I get tired of doing it, especially since nobody listens.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Today there's no need to socialize with people in a game. You have massive communities and social networks where people can communicate with others, it's just not necessary at all in a game.
Why is that so hard to understand?
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
When WoW was most popular it didn't have as much convenience creep as current games do. It's trended down as the game has gotten more shallow. Age is a factor as well.
But this is ignoring the fact that we don't really know how many players actually play games anymore since subs are basically accounts created because they never deactivate. Not only that but the games are essentially given away. I have free accounts all over but never really play any of them.
I don't think they don't understand. They just choose to ignore the facts, and argue desperate as a means to compensate the hopelessness that what they want are gone forever.
Personally i don't play games for a community. I doubt anyone i met in games does. And it serves us well. We have fun.
And this discussion is just for fun, and have little impact on the industry, which is just fine by me.
That's not what most people think whey they say they want communication in a game. They want to have a conversation, not answer simple questions. I don't think there are many games you could go to and post a question to a chat channel and not get a response. Don't expect an extended discussion about it though.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None