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German site ESOHub.de has a new interview with the Elder Scrolls Online team. The interview covers subscriptions and development but, most interestingly, item shop goods. Using Google's Chrome browser, it's possible to read the article relatively well.
ESO gets a classical subscription model. With the purchase of the game you get 30 days free game time, then the game will cost 12.99 euros per month.
According to Matt Firor will be available in The Elder Scrolls Online an item shop, where her character fun items and services you can buy as a renaming of the character.
The game and all its contents are however covered by the subscription model.
The reason why the developers have opted for a subscription model that ESO should feel like a big sandbox. You shall pay without any barriers can enjoy all content. Matt Firor is also of the opinion that this model best fits the Elder Scrolls series.
The developers have looked at many different payment models in advance and you can find free-to-play games are not inherently wrong. Matt Firor itself plays as World of Tanks and League of Legends.
The development of ESO is almost complete and it will be no more new great features for the release implements. Now the systems are tested and improved in beta.
Currently, the developers are busy building up the server environments and prepare for a large number of players. Finally, everything should run stable at launch.
The contents of the release of The Elder Scrolls Online're done. Currently, the teams are busy but have to develop content for future patches.
Watch the Gamescom interview at ESOHub.de.
Comments
What is it with people and them having to absolutely have raids? I don't understand why this is such a huge topic to begin with. WoW literally revolutionizes the way raiding works and now people act like you can't have a game without it. THERE ARE OPEN RAID ZONES. DO SOME RESEARCH.
Trials of Atlantis (Dark Age of Camelot) raid zones. That's what it is going to be. All of you crybabies are going to get your raids, it just won't look exactly like the raids that you are accustomed to.
Jesus, they change how something works and it completely throws all of you people off.
Aot dekcus !
LOL@ ZOS
This Weeks Headline ESO News!
Is it New Gameplay Video? Nope
New Crafting Walkthrough? Nope
Extensive Character Creation preview? Nope
Cyrodiil Campaign video? Nope
Maybe another Dungeon run? Nope
Its ITEM SHOP & SUBSCRIPTION NEWS
and all the other ways ZOS is going to make you PAY for this Awesome Elder Scrolls game that they never show anything of and no one knows much about.
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
This is great news!
Nothing wrong with a small CS for services, since there will be no items, its no big deal.
I am honestly wondering whether anybody is actually considering playing this game or not.
Box price + sub fee + cash shop for a mediocode MMO from what we have seen looks like a big scam to me.
This is awesome...all the p2p fans were so happy ESO was going with a sub. Now they can enjoy a cash shop as well and experience the fun of double dipping.
Even better, having the foundation of an in-game cash shop sets up the game for its eventual turn to f2p.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You answered your own questions. Look at Wow, it has raids and look at the population it has. Sad but true but people love raiding despite what the vocal minority thinks.
I'm pretty sure ESO is only interested in customers that see the value in a quality P2Pgame with a sub, in which there are many Their not chasing after the F2P or B2P crowd. This should be obvious.
"fun items and services"
.. worth reading.
sounds to me like their 'item shop' is their testing to see how it plays out after many subs drop and they need to rely on B2p model further down the road.
and there is nothing wrong with that.
It better be worth the sub or people wont play it no matter what crowd they focus on.
Personally the way I see it's the correct way to go.
GW2 and it's BTP for me resulted in badly or not tested instances and no end game goal, there was things to do but nothing compelling.
FTP suffers from WALL syndrome, the game is designed to suck you in and then, due to the company needing to make money, you reach a wall where you now need to buy something to move on. Inevitably all the interesting or worthwhile content is placed behind this wall and you end up paying something to get it only to find that it wasn't worth it.
Take World of Tanks as an example, great game, but once you get out of the baby tanks you reach a point where it would take weeks to get anywhere whilst you suffer getting squashed. Buy premium, progress into newer better tanks and now the people in even better tanks who have paid more into the game squash you.
(This is my personal opinion, feel free to disagree, your wrong, but you can disagree all the same)
About ESO, are people really that jaded that they can't see it's at least trying to be different, even if it fails it at least tried and it didn't use some silly unachievable gimmick to get there.
(See previous brackets)
60$ box + sub + cashshop = NO.
I would never EVER play a sub based game that includes a cash shop i don't care what they are trying to sell, it should all be included in the sub.
"Matt Firor is also of the opinion that this model best fits the Elder Scrolls series."
...Is it opposite day? The last I checked the majority of the Elder Scroll fanbase was on Console, and many of them aren't exactly fond of "renting" their games after buying it. Add to that there is no precedence of this happening for a Elder Scrolls game, and that the console crowd is more acclimated to DLC or microtransactions, and this is just a recipe for disaster.
They push it back to make it more "Elders Scrolls" and to attract that community in saying they should now consider it the next iteration of the series... Yet they commit to a payment model only a MMO audience is used to (with most either outright rejecting it or saying it has to be worth it and beat out their current choice). Alienating your franchise's fanbase is incompetent unless there is a hidden agenda to milk the starting crowed for all their worth before adopting B2P or F2P once this game is finally released on the Next Generation Consoles (if they are to be released at different times).
Wildstar I could understand (though still think they'll change after a year if their legalized gold selling falls apart), and FFXIV is a given considering they're self publishing and a bit old school in traditions... But this just misses the boat completely on what Elder Scrolls has been to the majority of it's fans. What audience are they aiming for?
I am really disappointed with this news box + sub + cash shop :'(
I will play the game after a few months of release to see if they get their stuff in order, or trial it...but the business model alone is so lame I don't want to support this company. I vote with my wallet, the company culture, and business model are factored into my buying decisions for games.
Box + Sub = Ok, IF, they actually use the subscription money to provide live support in game, and out of game with consistent content released...not only as boxed expansions. Hopefully one day professional GM/DMa to manage and create events on servers.
Box + Cash Shop = This is ok, including charging for expansions. GW2 works out fine, but I think there is room for improvement.
Cash shop only (F2P) = Meh, not too big a fan of this one, I haven't personally played a really good F2P yet. Which makes sense since the company has to eat alot of risk.
Box + Sub + Cash shop = Cash grab on release imo, there is little justification for this combination anymore. Especially if they charge for paid services (Name, race, gender, server changes), and charge for expansions frequently.
Box is the cost of the original game, and box expansions. I thought the whole point of the sub was to provide everything in game and avoid cash shop items, even if vanity or "fun" items.
Reallllllllly makes me think they are going to launch a decent game/average game and cash in as much as they can on the release hype, which is fine, but suggests to me they aren't overly confident in their own product in the market for them to do this.
Although MMOs are cost efficient entertainment, even if you charge sub, box, cash shop, and paid services, I still do not like wasting money on greed...especially when most companies fire so much of their staff post launch.
I would gladly pay $40 a month for an MMO with AAA everything if the company had the integrity to use most of it back on the game itself, there is always room to improve and create content. unfortunately, most companies hit that tipping point in profit and use it on other projects which is smart for them, but as a customer I say, screw that!
Gonna put a pin in TESO for now until they make some changes by release, or I will wait well after launch to try it during trial periods...and if its the same business model the game better be phenomenal with amazing customer support.