What's not to love about their design concepts? These ideas are core building blocks which they will build and develop the game upon. I'm of the opinion that it will be difficult to live up to the hype, but it shouldn't be hard for it to overcome the negativity.
All that said, I was under the impression that we'd have more news about the game itself as time went on. Not necessarily defined game systems or features, but more transparency then I've seen. Unless they're putting news in social media outlets (which I don't belong to), the most I've seen are odd little discussions about female beards (had them before? Well, should have them now), complexity of a tool (Of COURSE it should be complex!), something about customizable armor (it's a sandbox, right. Nuff said.), and our favorite little race (I don't even...).
But it's only been a month and change. I'll adjust my level of expectations... (there. done).... and wait to see what comes next. SOE games have always been well crafted, fairly original, and fun. I've taken umbrage with the post-launch management and direction of their games at times, but when I purchase into an SOE game I am aware that I'll receive a quality product when compared to many of it's AAA peers.
Originally posted by donpopuki Even though I really want to play EQN and like the art style I am pissed off they mislead the public prior to SOE Live. They made it sound the game was just around the corner and beta testing was immeninet. All we got was crumbs of actual game play and a bunch of promises.
Absolutely. There were various pre-E3 'hints' directly attributed to SOE staff that stated outright that fans would have playable access to EQ:N before the end of the year. When the 2 internet sources decided to give EQ:N an award for Best of E3, it artificially heightened the belief that the game was imminent. When the presentations at SOE Live suggested that the game was very far off, and subsequent lack of information from SOE supported this, it became evident that both SOE and the 2 internet sources had effectively built a collaborative marketing buzz for a non-existent product.
I too am actually very interested in the concepts behind EQ:N, and want to see the game delivered as promised. My disappointment comes from the apparent breaking of the 'hands-on before year-end' promise which was authored by SOE and supported by web sites.
Logic, my dear, merely enables one to be wrong with great authority.
The technology for the voxel destruction is shown to work tech demo or not, which goes beyond being just an idea.
The tehnology for voxel destruction was used in the games regularly since 2005 at least, may be much earlier. Vangers, great little game, used voxel-based fully destructionable terrain, and they did it great.
Oh, and they had procedurally-generated terrain with noise maps and hand-designed objects on top of that, if I remember correctly.
And they've done at least 2 more games, I think, since then, where whole gameplay was based on destructible voxel terrain, both multiplayer games.
What we saw in EQN videos isn't just underwhelming; it's below that. It's nothing, especially for a mmorpg.
>>The implementation is a design decision just like the movement aspects and final graphics/graphical options for that matter lol.<<
Why the hell do I even talk to you, "lol".
I'm a total proponent for the genre taking a step back and focusing more on niche games instead of wasting everyone time and money on these stupid themepark kiddy games, but even I won't stand here bold-faced and claim that the innovative ideas proposed by SOE aren't noteworthy. Thats just ridiculous and make you sound like you're in denial.
Its ok man, you don't have to like EQ Next to like some of their ideas. In fact, you can dislike SOE and their ideas but pretending they aren't new or that they don't stand to drastically change the MMO scene is dumb.
I'm a total proponent for the genre taking a step back and focusing more on niche games instead of wasting everyone time and money on these stupid themepark kiddy games
nobody is stopping developers from making niche sandbox games, in fact we are starting to see a new trend of sandbox games in development currently.
i don't see a problem with themepark games continuing to be developed since people obviously like to play those style of games too.
I'm a total proponent for the genre taking a step back and focusing more on niche games instead of wasting everyone time and money on these stupid themepark kiddy games
nobody is stopping developers from making niche sandbox games, in fact we are starting to see a new trend of sandbox games in development currently.
i don't see a problem with themepark games continuing to be developed since people obviously like to play those style of games too.
There hasn't been a single non-themepark game developed by any major game studio since like the early 2000s with stuff like DAoC and Shadowbane. Games like Darkfall just haven't made the quality cut or had the fun factor, generally due to a lack of development funds.
People obviously don't like the brand of themeparks from the last 5 years because most of them have flopped and those still going other than WoW seem to be alive simply because people lack a better alternative.
Originally posted by Dullahan Originally posted by baphametOriginally posted by DullahanI'm a total proponent for the genre taking a step back and focusing more on niche games instead of wasting everyone time and money on these stupid themepark kiddy games
nobody is stopping developers from making niche sandbox games, in fact we are starting to see a new trend of sandbox games in development currently.i don't see a problem with themepark games continuing to be developed since people obviously like to play those style of games too.There hasn't been a single non-themepark game developed by any major game studio since like the early 2000s with stuff like DAoC and Shadowbane. Games like Darkfall just haven't made the quality cut or had the fun factor, generally due to a lack of development funds.
People obviously don't like the brand of themeparks from the last 5 years because most of them have flopped and those still going other than WoW seem to be alive simply because people lack a better alternative.
do you honestly think that would change if they stopped making themeparks? do you think they will instead spend millions of dollars developing a niche product that will also "flop" in terms of sales and subscription numbers?
also, there are still a lot of players playing many of the "flop" themneparks. themeparks still have the highest player populations in general and its always been that way, yet its still not enough to justify the development cost of a AAA mmo, which is why not as many are being developed anymore.
honestly, if you want a more niche mmo its not going to be made by a developer willing to spend a lot of money developing it, its just common sense.
EQN is about the closet thing to a AAA sandbox title you are going to get until one is successful enough to prove it can make enough money to justify the cost of developing a AAA sandbox MMO
especially a niche one. why should a game developer spend millions of dollars developing a product that few people will pay for and enjoy?
it doesn't make sense from a business standpoint. the forum posters here that demand their niche AAA quality sandbox mmo be developed don't think about those things, or they just don't care, they want what they want and that's all that matters! *rolls eyes*
Originally posted by DullahanI'm a total proponent for the genre taking a step back and focusing more on niche games instead of wasting everyone time and money on these stupid themepark kiddy games
nobody is stopping developers from making niche sandbox games, in fact we are starting to see a new trend of sandbox games in development currently.i don't see a problem with themepark games continuing to be developed since people obviously like to play those style of games too.
There hasn't been a single non-themepark game developed by any major game studio since like the early 2000s with stuff like DAoC and Shadowbane. Games like Darkfall just haven't made the quality cut or had the fun factor, generally due to a lack of development funds.
People obviously don't like the brand of themeparks from the last 5 years because most of them have flopped and those still going other than WoW seem to be alive simply because people lack a better alternative.
do you honestly think that would change if they stopped making themeparks? do you think they will instead spend millions of dollars developing a niche product that will also "flop" in terms of sales and subscription numbers?
also, there are still a lot of players playing many of the "flop" themneparks. themeparks still have the highest player populations in general and its always been that way, yet its still not enough to justify the development cost of a AAA mmo, which is why not as many are being developed anymore.
honestly, if you want a more niche mmo its not going to be made by a developer willing to spend a lot of money developing it, its just common sense.
EQN is about the closet thing to a AAA sandbox title you are going to get until one is successful enough to prove it can make enough money to justify the cost of developing a AAA sandbox MMO
especially a niche one. why should a game developer spend millions of dollars developing a product that few people will pay for and enjoy?
it doesn't make sense from a business standpoint. the forum posters here that demand their niche AAA quality sandbox mmo be developed don't think about those things, or they just don't care, they want what they want and that's all that matters! *rolls eyes*
If it doesn't make business sense to make a AAA sandbox MMO, then why is SOE doing it? SOE is betting millions of dollars that the gaming community will be interested in a more dynamic, sandbox-type MMO that offers a huge variety of types of gameplay.
Saying that EQN will be a niche game makes no sense. They have repeatedly said they are trying to attract all types of players. Thats why it is not limited to just fighting and raiding. That is also (partly) why it is going to be F2P. Every design decision is aimed at attracting as many players as possible from every genre. Hell, they are even taking ideas from LoL.
If it doesn't make business sense to make a AAA sandbox MMO, then why is SOE doing it?
Do they? What's your definition of sandbox? What's the definition of sandbox EQN developers use? So far, we have absolutely no information what SQN developers are planning to do or what they call "sandbox", except it's not pvp based.
Me, I'm okay with both themepark and sandbox, as long as it's fun.
If it doesn't make business sense to make a AAA sandbox MMO, then why is SOE doing it? SOE is betting millions of dollars that the gaming community will be interested in a more dynamic, sandbox-type MMO that offers a huge variety of types of gameplay.
Saying that EQN will be a niche game makes no sense. They have repeatedly said they are trying to attract all types of players. Thats why it is not limited to just fighting and raiding. That is also (partly) why it is going to be F2P. Every design decision is aimed at attracting as many players as possible from every genre. Hell, they are even taking ideas from LoL.
But But.. EQN is far from mainstream.. Having combat go total twitch non targeting is very selective.. I see that more of a turn off then turn on.. IF your goal is to attract the masses..
Originally posted by nisrakIf it doesn't make business sense to make a AAA sandbox MMO, then why is SOE doing it? SOE is betting millions of dollars that the gaming community will be interested in a more dynamic, sandbox-type MMO that offers a huge variety of types of gameplay.Saying that EQN will be a niche game makes no sense. They have repeatedly said they are trying to attract all types of players. Thats why it is not limited to just fighting and raiding. That is also (partly) why it is going to be F2P. Every design decision is aimed at attracting as many players as possible from every genre. Hell, they are even taking ideas from LoL.
But But.. EQN is far from mainstream.. Having combat go total twitch non targeting is very selective.. I see that more of a turn off then turn on.. IF your goal is to attract the masses..
They are going after Minecraft players, which is extremely mainstream.
So many MMORPGs have tried to go after WoW players, but this is going after a completely different market - Minecraft.
Sony completely missed the whole MOBA thing, but here they actually are being smart.
meh nothing lives up to the hype, instead its better to hope for a fun game, instead of letting the hype carry you and when it comes out getting burned right away
F2P may be the way of the future, but ya know they dont make them like they used to Proper Grammer & spelling are extra, corrections will be LOL at.
Comments
What's not to love about their design concepts? These ideas are core building blocks which they will build and develop the game upon. I'm of the opinion that it will be difficult to live up to the hype, but it shouldn't be hard for it to overcome the negativity.
All that said, I was under the impression that we'd have more news about the game itself as time went on. Not necessarily defined game systems or features, but more transparency then I've seen. Unless they're putting news in social media outlets (which I don't belong to), the most I've seen are odd little discussions about female beards (had them before? Well, should have them now), complexity of a tool (Of COURSE it should be complex!), something about customizable armor (it's a sandbox, right. Nuff said.), and our favorite little race (I don't even...).
But it's only been a month and change. I'll adjust my level of expectations... (there. done).... and wait to see what comes next. SOE games have always been well crafted, fairly original, and fun. I've taken umbrage with the post-launch management and direction of their games at times, but when I purchase into an SOE game I am aware that I'll receive a quality product when compared to many of it's AAA peers.
Absolutely. There were various pre-E3 'hints' directly attributed to SOE staff that stated outright that fans would have playable access to EQ:N before the end of the year. When the 2 internet sources decided to give EQ:N an award for Best of E3, it artificially heightened the belief that the game was imminent. When the presentations at SOE Live suggested that the game was very far off, and subsequent lack of information from SOE supported this, it became evident that both SOE and the 2 internet sources had effectively built a collaborative marketing buzz for a non-existent product.
I too am actually very interested in the concepts behind EQ:N, and want to see the game delivered as promised. My disappointment comes from the apparent breaking of the 'hands-on before year-end' promise which was authored by SOE and supported by web sites.
Logic, my dear, merely enables one to be wrong with great authority.
I'm a total proponent for the genre taking a step back and focusing more on niche games instead of wasting everyone time and money on these stupid themepark kiddy games, but even I won't stand here bold-faced and claim that the innovative ideas proposed by SOE aren't noteworthy. Thats just ridiculous and make you sound like you're in denial.
Its ok man, you don't have to like EQ Next to like some of their ideas. In fact, you can dislike SOE and their ideas but pretending they aren't new or that they don't stand to drastically change the MMO scene is dumb.
nobody is stopping developers from making niche sandbox games, in fact we are starting to see a new trend of sandbox games in development currently.
i don't see a problem with themepark games continuing to be developed since people obviously like to play those style of games too.
There hasn't been a single non-themepark game developed by any major game studio since like the early 2000s with stuff like DAoC and Shadowbane. Games like Darkfall just haven't made the quality cut or had the fun factor, generally due to a lack of development funds.
People obviously don't like the brand of themeparks from the last 5 years because most of them have flopped and those still going other than WoW seem to be alive simply because people lack a better alternative.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
There hasn't been a single non-themepark game developed by any major game studio since like the early 2000s with stuff like DAoC and Shadowbane. Games like Darkfall just haven't made the quality cut or had the fun factor, generally due to a lack of development funds.
People obviously don't like the brand of themeparks from the last 5 years because most of them have flopped and those still going other than WoW seem to be alive simply because people lack a better alternative.
do you honestly think that would change if they stopped making themeparks? do you think they will instead spend millions of dollars developing a niche product that will also "flop" in terms of sales and subscription numbers?
also, there are still a lot of players playing many of the "flop" themneparks. themeparks still have the highest player populations in general and its always been that way, yet its still not enough to justify the development cost of a AAA mmo, which is why not as many are being developed anymore.
honestly, if you want a more niche mmo its not going to be made by a developer willing to spend a lot of money developing it, its just common sense.
EQN is about the closet thing to a AAA sandbox title you are going to get until one is successful enough to prove it can make enough money to justify the cost of developing a AAA sandbox MMO
especially a niche one. why should a game developer spend millions of dollars developing a product that few people will pay for and enjoy?
it doesn't make sense from a business standpoint. the forum posters here that demand their niche AAA quality sandbox mmo be developed don't think about those things, or they just don't care, they want what they want and that's all that matters! *rolls eyes*
If it doesn't make business sense to make a AAA sandbox MMO, then why is SOE doing it? SOE is betting millions of dollars that the gaming community will be interested in a more dynamic, sandbox-type MMO that offers a huge variety of types of gameplay.
Saying that EQN will be a niche game makes no sense. They have repeatedly said they are trying to attract all types of players. Thats why it is not limited to just fighting and raiding. That is also (partly) why it is going to be F2P. Every design decision is aimed at attracting as many players as possible from every genre. Hell, they are even taking ideas from LoL.
Do they? What's your definition of sandbox? What's the definition of sandbox EQN developers use? So far, we have absolutely no information what SQN developers are planning to do or what they call "sandbox", except it's not pvp based.
Me, I'm okay with both themepark and sandbox, as long as it's fun.
But But.. EQN is far from mainstream.. Having combat go total twitch non targeting is very selective.. I see that more of a turn off then turn on.. IF your goal is to attract the masses..
They are going after Minecraft players, which is extremely mainstream.
So many MMORPGs have tried to go after WoW players, but this is going after a completely different market - Minecraft.
Sony completely missed the whole MOBA thing, but here they actually are being smart.
R.I.P. City of Heroes and my 17 characters there
F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.