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The fact that this game is under NDA says more about the state of the game than anyone breaking the

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  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by JJ82
    Originally posted by Sovrath

    utilzing this IP means that they have lore, art assets, cities, locales to then "paint" their game upon as opposed to coming up with lore, art assets, cities, locales completely from scratch.

    he said there was zero reason to use an ip unless you were making a game for fans and I am saying that the reason they used the ip was becasue it was a pre-established rich world where they can then build their game.

    Or do you think that's incorrect?

     Of course its incorrect as only the FANS would recognize the lore, art and locales.

    hahaha.....you did it again.

    I suspect you should read greenreen's post as she has your number.

    So, once again, taking established wold and story and utizling that as the spine for your game is easier than creating a world and story from scratch. The developers have to learn them in both cases, it just so happens that one doesn't have to be created first.

    But you don't seem to understand that.

    If I said "make a game in sherlock holme's world" the developerrs would study taht and create the game.

    If I said "make a detective game set in the victorian efra" you would have to create everyting first and then the developers would study it to  make the game.

    None of this resonates?

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • grimfallgrimfall Member UncommonPosts: 1,153
    Originally posted by Sovrath
    Originally posted by grimfall
    Originally posted by Sovrath
    Originally posted by JJ82
    Originally posted by Sovrath
    Originally posted by JJ82
     

    I never said they made the same game.

    I said they are taking lore, art design, characters, cities, other locales etc.

    remember, we are talking about using the IP. They used the IP so that they didn't have to come up with a completely new IP.

    utilzing this IP means that they have lore, art assets, cities, locales to then "paint" their game upon as opposed to coming up with lore, art assets, cities, locales completely from scratch.

    he said there was zero reason to use an ip unless you were making a game for fans and I am saying that the reason they used the ip was becasue it was a pre-established rich world where they can then build their game.

    Or do you think that's incorrect?

    Yes, that is incorrect.  I am pretty sure, even your assumptions about the re-using of things like cities and locales is inaccurate.  To get a good feel for what you're saying, look at a building from Skyrim and then try to re-create it using Blender, textures and all.  You'll find that slavishly trying to copy someone else's work is much harder than just making it like you want.

    The reason they used the IP is because they want to drive demand for their game.  It doesn't have anything to do with saving time.  It has to do with box sales.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by grimfall
    Originally posted by Sovrath Originally posted by grimfall Originally posted by Sovrath Originally posted by JJ82 Originally posted by Sovrath Originally posted by JJ82  





    I never said they made the same game. I said they are taking lore, art design, characters, cities, other locales etc. remember, we are talking about using the IP. They used the IP so that they didn't have to come up with a completely new IP. utilzing this IP means that they have lore, art assets, cities, locales to then "paint" their game upon as opposed to coming up with lore, art assets, cities, locales completely from scratch. he said there was zero reason to use an ip unless you were making a game for fans and I am saying that the reason they used the ip was becasue it was a pre-established rich world where they can then build their game. Or do you think that's incorrect?
    Yes, that is incorrect.  I am pretty sure, even your assumptions about the re-using of things like cities and locales is inaccurate.  To get a good feel for what you're saying, look at a building from Skyrim and then try to re-create it using Blender, textures and all.  You'll find that slavishly trying to copy someone else's work is much harder than just making it like you want.

    The reason they used the IP is because they want to drive demand for their game.  It doesn't have anything to do with saving time.  It has to do with box sales.




    Using the IP doesn't mean creating an exact copy of existing art assets in a new development tool. They are creating their own art assets from scratch, and making them look the way they want them to look. They are doing it within an existing framework of ideas and with a consistent narrative that they don't need to create from scratch.

    However, they are using the IP to generate sales. I mean, there's no possible way this game isn't going to sell millions of copies on the name alone, regardless of how well it is put together.

    I can not remember winning or losing a single debate on the internet.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Sovrath
    Originally posted by JJ82

     Of course its incorrect as only the FANS would recognize the lore, art and locales.

    hahaha.....you did it again.

    I suspect you should read greenreen's post as she has your number.

     Ahh, so that's your troll account.

    Must be since you once again ignore everything that points out your argument has no basis.

    Your entire point that they would take an IP for its lore, art and locales to refute that they wouldn't take it for the fans is mute because only fans would recognize it. Remove the fans, remove all need for the IP.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by lizardbones

     


    Originally posted by grimfall
    Yes, that is incorrect.  I am pretty sure, even your assumptions about the re-using of things like cities and locales is inaccurate.  To get a good feel for what you're saying, look at a building from Skyrim and then try to re-create it using Blender, textures and all.  You'll find that slavishly trying to copy someone else's work is much harder than just making it like you want.

     

    The reason they used the IP is because they want to drive demand for their game.  It doesn't have anything to do with saving time.  It has to do with box sales.



    Using the IP doesn't mean creating an exact copy of existing art assets in a new development tool. They are creating their own art assets from scratch, and making them look the way they want them to look. They are doing it within an existing framework of ideas and with a consistent narrative that they don't need to create from scratch.

    However, they are using the IP to generate sales. I mean, there's no possible way this game isn't going to sell millions of copies on the name alone, regardless of how well it is put together.

     

     Exactly the point I was making earlier. The amount of time invested in the creation of the game is not diminished just because the IP already exists, in fact it increases the amount of time due to having to work within the work of other games, learning it, and constantly fact checking when you normally wouldn't have to.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by grimfall
    Originally posted by Sovrath
    Originally posted by grimfall
    Originally posted by Sovrath
    Originally posted by JJ82
    Originally posted by Sovrath
    Originally posted by JJ82
     

    I never said they made the same game.

    I said they are taking lore, art design, characters, cities, other locales etc.

    remember, we are talking about using the IP. They used the IP so that they didn't have to come up with a completely new IP.

    utilzing this IP means that they have lore, art assets, cities, locales to then "paint" their game upon as opposed to coming up with lore, art assets, cities, locales completely from scratch.

    he said there was zero reason to use an ip unless you were making a game for fans and I am saying that the reason they used the ip was becasue it was a pre-established rich world where they can then build their game.

    Or do you think that's incorrect?

    Yes, that is incorrect.  I am pretty sure, even your assumptions about the re-using of things like cities and locales is inaccurate.  To get a good feel for what you're saying, look at a building from Skyrim and then try to re-create it using Blender, textures and all.  You'll find that slavishly trying to copy someone else's work is much harder than just making it like you want.

    The reason they used the IP is because they want to drive demand for their game.  It doesn't have anything to do with saving time.  It has to do with box sales.

    Except actual talented artists can copy things. Heck that's what you spend so much time with figure drawing, drawing objects etc. Heck, my mother, who is an artist, can do an exact oil painting from a photo and then create pratically the exact same thing again. And she doesn't do it for a living.

    But I'm not talking about creating photo copied replicas. I'm talking about taking a desing of the world, the map, the lore the buildings and then "buildign" from that.

    As opposed to creating everything from scratch. Having everything work together, tie into the lore, etc.

    As far as your last sentence, I can agree with that because it does not exclude what I have said it just adds another reason.

     

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by sketocafe
    Yeah, because people wouldn't have a field day posting videos purposefully designed to make the game look bad. Take a moment to look around you at the internet, that it is the way it is is reason enough to go with an NDA. It's still early yet, we'll hear and see enough about  how shit this game is as time goes on that we don't need to speculate about what they may be hiding behind an NDA.

    Well, there are a couple from this weekend that show a big open world where a player just runs around looking for stuff and having fun. There aren't a lot of mobs where you have to fight every two feet like you see in many games. Graphics look great and chat was all positive looking forward to playing the game.

     

    There was a hour long video a while back where a player was running through a zone trying to get to Cyrodiil. Lot's of open spaces, nice graphics, looks like something I will be enjoying.

     

    Saw a good video with a player actually using his block to stun two mobs to gain distance. Then use a snare for more range attacks. Then swapped out his weapons for melee when they got close. Looked like tactical combat and not just button mashing.

     

    But that is not breaking the NDA because I am not in the beta. image

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by JJ82
    Originally posted by lizardbones

     


    Originally posted by grimfall
    Yes, that is incorrect.  I am pretty sure, even your assumptions about the re-using of things like cities and locales is inaccurate.  To get a good feel for what you're saying, look at a building from Skyrim and then try to re-create it using Blender, textures and all.  You'll find that slavishly trying to copy someone else's work is much harder than just making it like you want.

     

    The reason they used the IP is because they want to drive demand for their game.  It doesn't have anything to do with saving time.  It has to do with box sales.



    Using the IP doesn't mean creating an exact copy of existing art assets in a new development tool. They are creating their own art assets from scratch, and making them look the way they want them to look. They are doing it within an existing framework of ideas and with a consistent narrative that they don't need to create from scratch.

    However, they are using the IP to generate sales. I mean, there's no possible way this game isn't going to sell millions of copies on the name alone, regardless of how well it is put together.

     

     Exactly the point I was making earlier. The amount of time invested in the creation of the game is not diminished just because the IP already exists, in fact it increases the amount of time due to having to work within the work of other games, learning it, and constantly fact checking when you normally wouldn't have to.

    Why wouldn't you fact check if you made somethign from scratch? You are assuming that eveyrone working on the project will somehow know everything that is being created by osmosis?

    You have to constantly be fact checking, constantly be referring to waht the writers and artists are creating. The difference is that one is being created while the other is arleady created.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
This discussion has been closed.