It looks like you're new here. If you want to get involved, click one of these buttons!
Finally it took some years to bleed it to near death, now we have plenty of MMOs in the making that is not a WoW clone and for me I find this trend most interesting.'
Go 2014
If it's not broken, you are not innovating.
Comments
If we will use terms like WoW clones, then yeah, all games that are putting great efforts in raiding without giving it a fundamental twist could be called WoW clones. Why not?
What's the definition of a WoW clone? Meh nevermind, it doesn't matter.
Prove it.
We'll see when they release.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
While I agree with this as a somewhat general statement with the influx of sandbox games on the horizon...
Apparently there is this game called Wildstar... and speaking from experience it's WOW-tastic...
What are your other Hobbies?
Gaming is Dirt Cheap compared to this...
Completely agree. Wildstar is far from WoW even down to just the movement. I guess the similarity is that it is a theme-park/raid MMO. For me anyways, it is closer to what GW2 should have done rather than the whole "No Trinity, No Endgame". Though GW2 is still nice for those who enjoy it.
(Not sure how being like WoW is a bad thing anyways...people always talk about how WoW was the last good MMO released and then when someone tries to improve on its ideas they normally just get yelled at for even THINKING of doing that...common let the market evolve.)
(Please be good)
Totally agree.
Whilst I've even seen eve online called wow in space, isn't wildstar meant to be a 'wow clone', albeit a sort of 'vanilla wow' clone rather than a 'current wow' clone?
and when it does the game that does it will be the one cloned for the next 10 years and flood the market.
Yeh .. i have high hopes for Destiny, and may be division.
I'm skeptical, not that other types of games are coming, but that other types of games will be well received.
The way I figure it. MMORPG population is semi-static with little shrink or growth, and consists mainly of players who move from game to game. My *guess* (that means I don't have data that backs this up, so don't ask) is that maybe 50% of the MMORPG playerbase defines MMORPG by WoW or WoW-like games.
This begs the question of how will those people respond to something different?
Really hoping it follows through with being able to just be a crafter/gathered. I really would like to just run my own farm/business and support those who do go out and about with combat and such. Really missed those days back on UO sitting in town all day and helping people to repair/craft new gear and then going about mining in my spare time.
Really? Yellow '!' above quest givers' heads, hub-based questing system, trinity-based group PvE combat, progression raiding, a level 60 cap originally planned (later changed to 50), two competing factions, PvP servers with faction-specific safe zones and PvE servers with optional flagging, one-word naming scheme, race-restricted classes, fixed body models for each race, (mostly) seamless world with strongly-themed zones ... but you're right, the only reason people make the comparison between WildStar and WoW is the levels and login screen and shares "very little" with anything that WoW has done.
Before you drop your "WoW didn't invent those things" straw man, I never said it did. I'm saying the comparisons with WoW are WAY more significant than the "login screen and levels" idiocy. WildStar does a lot of its own things, but c'mon man.
Also disagree about the graphics. Carbine has even embraced the visual comparisons to WoW: "I actually find it flattering, because WoW has been out for nine years now, right? And there's still people playing it, and it's still a beautiful game. Sure it's dated, but it has lasted nearly a decade and people still love it. The art has evolved over time, but Blizzard created a great foundation for a style that could last that long, because it's about craftsmanship and the art of it, not the latest new graphics or high-tech tricks." - Matt Mocarski, Art Director for WildStar
There is a difference between WoW inspired and WoW clone.
Wildstar is clearly WoW inspired, but there is a great enough difference in its systems to not be a clone. Rift on the other hand at launch is the textbook example of WoW clone. Almost all of its systems were directly out of, or a small twist on, a WoW mechanic.
There are other ways to craft than gather/click/guaranteed combine/guaranteed skill up. There are other ways to level than assign a point in one of 3 trees and buy upgrades every 2 levels. There are other ways to PvP than battlegrounds for currency. their are other ways to gear than grind dungeons for currency. raids dont have to be strictly tiered with gear designed by a ilevel formula. There are other ways to position your UI than the WoW default. There are other ways to design rogues than 5 combo points. there are other ways to do combat than GCD/priority system (aka rotation) based. there are other ways to have differing gear strength then white -> green -> blue -> purple.
Of course there are people that try to call WoW an EQ clone when the two games are so drastically different. Compare EQ and WoW on all the points above. The only match is the dungeon/currency grind, which EQ used only for LDoN pre-WoW. otherwise entirely different in every aspect.
Launch Rift and Wotlk WoW? direct match on everything.
Yes I agree, some of the upcoming games are very niche oriented. Not sure the mass market will like them. (I see this as a plus in terms of possible gameplay quality)
Also, I am sure they were planned accordingly.
And most of these are genre staples (beyond the genre in most cases), not systems. Yellow ! is a good one though. But 2 factions is pretty common in all media formats and PvP servers with optional PvE flagging is another common sense thing. Fixed body models just makes designing gear easier. And one word name scheme? now you are grasping at straws.
You know when "WoW syndrome" will be over?
The moment people play a beta/launch of a new game and you DON'T see anyone incessantly talking about WoW.
If you hear "Go back to WoW." You know WoW is still going strong.
If you hear "at least this game isn't for WoWkiddies." You know WoW is still going strong.
If you hear "this game reminds me of Vanilla WoW." You know WoW is still going strong.
If you hear "This is a breath of fresh air, Goodbye WoW!" You know WoW is still going strong.
If you hear "Finally, a game that isn't easymode WoW." You know WoW is still going strong.
Basically, we'll only ever get past WoW once people treat it with indifference. You know how everyone won't shut up about Aion during every game's beta? Exactly, no one talks about it, cause no one cares about it. Stop talking about WoW and watch it lose it's hold over the psyche of the community. Keep talking about it and it lives on.
In some ways your right, but not Wow as a game, it's more trying to re-live nostalgia and create the feeling people had when playing in Vanila and TBC.
i saw a question in the Q&A with Frost where some asked "What were your influences" and i noticed he said "Team fortress", and i must say i can see the similarities much more than i can with wow in some ways (classes, quarky-ness and maybe design?).
Edit: syriinx beat me to it, explained it better as well :P
WoW Clone to me is the combination of at least three of these...
1. UI presentation. Though I can only fault so much because its damn good UI style.
2. Quest Hubs: NPCs standing around in groups designed to give you convenient quest.
3. Quest Progression: Progression by questing which is done through quest hubs.
4. Battlegrounds: E-Sport style PvP.
5. Gear treadmill raiding: Raiding for new gear or requirements to raid revolving around getting gear or both.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.