There is nothing wrong with having dedicated PvE zones. If you don't like it, don't play.
AKA, I no longer can defend my points, im telling mommy.
Defend my points? Your argument at this point is, essentially, "I don't like the kind of game they decided to make." That is fine. I don't care if you like it, I'm not going to try to convince you that you should.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
There is nothing wrong with having dedicated PvE zones. If you don't like it, don't play.
AKA, I no longer can defend my points, im telling mommy.
Defend my points? Your argument at this point is, essentially, "I don't like the kind of game they decided to make." That is fine. I don't care if you like it, I'm not going to try to convince you that you should.
No, your argument is "I like the game so I am going to make crazy remarks and then not back them up in any way, then cry".
I don't care if you like the game, if you cant say things that make sense, you have no reason to ever reply to anyone directly. Come into the thread. Say you like the game. Leave. Allow the rest of us actually capable of making points to do so to each other. You are not doing a single thing to advance the topic and make real fans of the game look bad.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
How can we increase pre-order sales? Put one of the perks as play any alliance as any race and sell the imperial race in the collectors edition.
Does the lore matter? How about faction pride? How about not having pay walls? Integrity?
Screw that if they can increase sales the person who came up with this pre-order plan knows gamers are just begging to throw money at this. People are just pouring fuel on the fire that's going to burn them. I wasn't planning on buying it before this and now it just cements it even more. So sad since I love the Elder Scrolls games.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
How can we increase pre-order sales? Put one of the perks as play any alliance as any race and sell the imperial race in the collectors edition.
Does the lore matter? How about faction pride? How about not having pay walls? Integrity?
Screw that if they can increase sales the person who came up with this pre-order plan knows gamers are just begging to throw money at this. People are just pouring fuel on the fire that's going to burn them. I wasn't planning on buying it before this and now it just cements it even more. So sad since I love the Elder Scrolls games.
Umm, the lore has always, always not had race / faction locking. In Morrowind, you could be any race and still be the The Nerevarine. This has been the case in every TESO game. Hell, you could be an elf and side with Ulfric. If you do like the game, fine. But talking about lore when you do not know that the lore supports choice of faction is pretty silly.
Btw, this was one of the most requested ideas on the boards right up there with first person view.
I get turned off by a game that's blatantly designed around getting as much money from consumers as possible. So now it's clear that this faction/race thing is not a vital game mechanic (In the first place it was pointless, but that's for another topic). It's just a shackle made for the sole purpose of having a reason to charge people for more.
How can we increase pre-order sales? Put one of the perks as play any alliance as any race and sell the imperial race in the collectors edition.
Does the lore matter? How about faction pride? How about not having pay walls? Integrity?
Screw that if they can increase sales the person who came up with this pre-order plan knows gamers are just begging to throw money at this. People are just pouring fuel on the fire that's going to burn them. I wasn't planning on buying it before this and now it just cements it even more. So sad since I love the Elder Scrolls games.
Umm, the lore has always, always not had race / faction locking. In Morrowind, you could be any race and still be the The Nerevarine. This has been the case in every TESO game. Hell, you could be an elf and side with Ulfric. If you do like the game, fine. But talking about lore when you do not know that the lore supports choice of faction is pretty silly.
Btw, this was one of the most requested ideas on the boards right up there with first person view.
I know what the lore is and never said anything about lore supporting anything. It was more about the 180 going from defending faction locked races with lore to hey here's a pre-order perk that contradicts everything we tried to validate with the lore they made up for the ESO timeline to support faction locked races. They just fit the lore to whatever the game mechanic is they are pushing with no consistency.
Hence my question. Does the lore matter? Not if you just make it up to fit whatever promotion your doing at the time.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
I get turned off by a game that's blatantly designed around getting as much money from consumers as possible. So now it's clear that this faction/race thing is not a vital game mechanic (In the first place it was pointless, but that's for another topic). It's just a shackle made for the sole purpose of having a reason to charge people for more.
All games are designed with that purpose, some are just better at hiding it than others.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
I get turned off by a game that's blatantly designed around getting as much money from consumers as possible. So now it's clear that this faction/race thing is not a vital game mechanic (In the first place it was pointless, but that's for another topic). It's just a shackle made for the sole purpose of having a reason to charge people for more.
All games are designed with that purpose, some are just better at hiding it than others.
I said blatant. There are games out there that are designed differently, but I'm not the first to tell you this today.
I think we can all admit that this information has pissed off a lot of TESO fans, if nothing else.
It doesn't matter your stance, or if you don't understand how people can believe this or that.
There is some serious negative feedback from this. I wonder if it will have an effect on sales.
Seriously doubt it.
I'm seeing a lot of surprise and even shock based on getting something totally unexpected. People seem to be using the forums to work through it... sort of like an ugly public group therapy session.
When the dust settles people will realize that Imperials and players playing in a different alliance than normal will both be relatively rare because of the pre-order and CE gating... which, if you haven't figured this out by now, is the real reason for the way they added both of these unexpected features: keep the numbers low to maintain the integrity of the original race/faction lock and NPC-only Imperials while allowing some wiggle room for those who just hated either or both of those things..
People can think it's all just a cash grab but get real, there was always going to be a Collector's Edition that cost a bit more. That pat of this was totally expected. The other part, the "pre-order gating" of any race any faction doesn't cost any extra $ at all... pre-order if this is important to you...or not. Or pre-order for the 5 day early access and ignore the any race any alliance part. It's not compulsory that you play an Orc in the Aldmeri Dominion.
It'll work itself out soon and then we'll be back to bitching and moaning about the normal stuff... you know, "floaty melee", "zergs", linear questing, etc.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think we can all admit that this information has pissed off a lot of TESO fans, if nothing else.
It doesn't matter your stance, or if you don't understand how people can believe this or that.
There is some serious negative feedback from this. I wonder if it will have an effect on sales.
Well from all the forum posts here and everywhere else when the faction lock was announced , you could have asked the same question when they didn't allow this for preorders. Personally I didn't care either way. I never get hung up on race in any game. I've always felt interesting classes and skill progression is what keeps me . This game goes a step further where I can make up my own classes.
it's going to be team red vs team blue vs team yellow now. People are going to wonder why they're so fn bored playing the PVP after a month. That's because they just lost their soul. Every alliance is made up of half dark elves yay! Drizzt for everyone!
"Zenimax, let us play any race in any alliance!!!"
"No."
"Boo. you guys are so stupid."
"Ok, you can play any race in any alliance."
"Boo. you guys are so stuipid."
Pretty much.
As it is in life, things aren't always that simple. Though I see where you ignored logic to get someone to laugh.
The intelligent people will recognize that it has nothing to do with the decision to allow it, nor does it have anything to do with the people who wanted it.
It has everything to do with the fact that it should have been implemented day one of development. The lore should have supported it, rather than directly going against it entirely. They would have had so many different options on how to display the choice of alliance to the player. The vast majority of the early game would likely have been different. Now, you'll be born into an alliance as an 'enemy race', with no explanation as to how that came about in your story line.
This isn't a big deal to me, as I actually prefer having *some* room for personal input on the pre-game backgrounds for my characters over having the designers tell me who I am and why I'm there. Others will differ of course, and I'm not saying they're wrong to do so; I'm merely expressing my own opinion and preference on that particular subject.
OTOH... while I agree it should have been implemented day one, I disagree that it's "directly going against (the lore) entirely." The hard faction-lock itself was always *at best* questionable lore-wise, and made worse when it was discovered that it only applied to PCs. From the start, it was always clear to me that it was nothing more than a mechanical design constraint inherited from the DAoC roots of the devs, an artifact they believed necessary to maintain faction integrity that existed outside of the lore.
Some people like the immersive factor of an experience. This really hurts immersion. The lore in this story does not support the reality in the game. Imperial enemy, racial alliances, now making completely no sense. And no additional story to explain the change. People aren't bitching about playing imperials or any race in any faction as much as they are bitching that it makes zero sense and it appears that ZOS is trying to literally steal our money in a P2W fashion.
Hard racially based faction locks are what never made sense in the first place, lore-wise at least. Yes, the leaders of each racial group made some alliance decisions and took the bulk of their people along with them - no problems there. What didn't make sense was the jump from "most" to "all." The idea of every Nord being loyal to the Skald-King and every Khajit being willing to bow down to an Aldmeri queen... always struck me as artificial.
And it's only "P2W" if you're buying an actual advantage.
That said, I am a bit perturbed by the execution of the turnabout. I can tolerate a degree of 'artificial,' if it is truly necessary to improve the gameplay. ZOS seemed to believe faction-locks were essential to the RvRvR model they were building, and while I disagreed I could at least respect their motivation. Offering any-race-any-faction as a premium feature *without* addressing their previous opposition to the idea reeks of sacrificing integrity.
All the discussions and arguments that took place on these forums surrounding their design decision to faction lock races...so many justifying the decision...now the guys that said the faction lock was wrong get what they want but at a cost....and all those saying zenimax could do no wrong still think that is true despite the 180 taken about why faction locked races was integral to their game design...funny to watch and take notes.
Good, then I shouldn't have to point out that the lore does not state that there is an invisible barrier between the faction lands and that Cyrodiil is also not in some fantasy land disconnected from the world making the entire base game of TESO a piss poor design.
A world at war, where every alliance homeland is completely safe from harm.
If lore were the only consideration, or if this were a single player game, you would have a very important point here. Unfortunately MMOs are full of complete asshats, so in order to keep the people playing (and paying) who don't want to be constantly at the mercy of stanky neckbeards who would gank them "4 teh lulz," it is necessary to have areas that are PvP free. It's a business, and they would lose more money than they would gain by making it FFA PvP in every zone.
FFA PvP and open world PvP are not the same. One you must PvP, the other is optional anywhere.
However I do thank you for once again showing you have extremely limited knowledge of the genre.
As nearly everyone else who has brought up the point you were making in the past was advocating for *both* FFA and open-world PvP, there was little reason to believe you weren't doing so as well.
The game been riddled with nonsense since the early talks just about everything in the game.
Just forget about the game, and let it become F2P in less than a year if you really want to try it.
Maybe, just maybe, this is the reason why Beth said during Morrowind times, and later on on Oblivion times... "No online Elder Scrolls ever" for a reason. Nothing seems right on this game branded with the ES name.
I totally agree with you there. From the start this game been under fire and if you are a fan of ES you would know already that this isn't gonna be your game. Now people are upset about the pre order stuff. I can see why, but euhm....didn't we already knew this game was not gonna be great? Really it's been a huge joke so far, they kept going left and right with things.
Its utter BS that you can only play any race in every faction if you pre order but as others said this is probably a action of desperation. Just like they did add first person view after all when they first gave a reason why it wasn't gonna be in TESO (and with that giving a clear signal that they weren't making a ES game at all).
Maybe people still had hope this would be a worthy ES game, or maybe hoping for some fresh wind in the MMO genre. But i fear you will come out betrayed if you where hoping for any of them. The NDA prevents people from telling their experience with the beta. And seeing its suppose to come out in a few months (not merly enough to change anything drasticly), the NDA still being up and they starting pre orders already you should be alarmed. Remember this game called Alien Collonial marines? SEGA had a NDA till the day of release. Many nice stories from the press who where only allowed to write previews based on a preview demo. A demo that looked different then the real game, much better then the real game. Anyway that game sucked, it was full of bugs, many things that where in the demo and promises where not there. They knew the game was gonna suck, they and gearbox both knew that the game they where gonna release was crap. Thats why they didn't want any reviews released until the day of release. And that's what you see happening with TESO now. They know that this game isn't gonna please the ES fan, its not gonna please those who look for the next big thing. It will be all big talk till its released. And sure some game sites are rather positive, cause you can count on it that they aren't allowed to write crap about it. Wouldn't be the first time a game gets many great previews and then on release its utter crap and nothing near what it promised it to be.
They should have never added the Elder Scrolls to it. Had it been a game on its own it would have been met with more positivity. Although these choices remain utter idiocy. And they should have just left a option to have people join your game in Skyrim. Oblivion and Skyrim both got a multiplayer mod, making you able to play with friends. Its not perfect, but you get to fool around in worlds with a buddy. They wouldn't even have to change a thing about that to make some ES fans happy. But a MMO was a stupid idea. How many hero's should there be? Cause that's what you are, you are that one special person in the world...next to all other players.
I just hope this isn't gonna be a WoW thing, where we won't see any singleplayer ES anymore. Cause that is my biggest fear, that they won't release a new ES anymore for quiet some time to make sure the MMO gets the attention it needs. We haven't seen a new Warcraft anymore either
Guys, I know it is a bit a bummer on faction pride, but PVP is a vital part of the game, and it is quite apparent, that some races are way more popular. They try to open a window for faction swapping to keep the balance. Nothing kills open PVP more than severe faction imbalance, and most polls seemed to indicate a lot of people would play Nords and Dunmer.
I admit it's not ideal, but better this than severe faction imbalance.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Guys, I know it is a bit a bummer on faction pride, but PVP is a vital part of the game, and it is quite apparent, that some races are way more popular. They try to open a window for faction swapping to keep the balance. Nothing kills open PVP more than severe faction imbalance, and most polls seemed to indicate a lot of people would play Nords and Dunmer.
I admit it's not ideal, but better this than severe faction imbalance.
To be honest the ability to play any faction with any race is what I thought should have been the situation from the start. In fact I would have loved it if faction choice was something you CHOSE to do if you wanted to get involved in the war as part of playing rather then at creation. It would have been nice to wander the world, listen to all sides of the argument, find a place you like, and choose a side.
So the ability to now choose any race and any faction isn't the issue I have.
The issue I have is the fact that at every step the developers have show that they don't really have a clue how to design and manage a game let alone an MMO that should have years of continued shelf life. I have ZERO faith in the developers based on the long list of poor design descisions, making choices then backing out of them and just a general display of incompetence.
The game now, with all races playable in all factions is what I wanted to game to be from the start. But the way in which we finally got there leaves me absolutely no faith in the game designers and Zenimax as a whole. So while I am tempted to get the game sinply because the money isn't an issue and the design is finally acceptable I am probably not going to get it through lack of faith in their ability to provide a long lasting and worthwhile MMO world to play in.
Holding whole races back from public information despite great demand, as well as locking off significant features to pre-order is not alright.
It's a simple cash-grab, nothing more.
Don't start with the apologetic "They're a company and need to make money" stuff please, you can make money while respecting your customers or you can choose to screw them over. Which is what they just did.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
You never know they might have the races unlocked by completing the relevant faction later. Say completing the level 50 Aldmeri Dominion would give you the altmer bosmer and khajit on race select screen. Pre-ordering would just give you them from the beginning maybe. We'd have to wait and see
Guys, I know it is a bit a bummer on faction pride,
I don't see why it's a "bummer" on faction pride.
People will still "be" of that faction and will revel or commiserate on each win and loss the same as before.
Not only that but I have my doubts that it will even be a common occurrence. I've always been a moderate on this issue and have been saying all along that if they found a way to have a limited number of players playing as defectors in the "wrong" faction. I'd like that.
Seems to me like they found a way to do just that - not quite as limited as I would have liked but close enough.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
Defend my points? Your argument at this point is, essentially, "I don't like the kind of game they decided to make." That is fine. I don't care if you like it, I'm not going to try to convince you that you should.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
No, your argument is "I like the game so I am going to make crazy remarks and then not back them up in any way, then cry".
I don't care if you like the game, if you cant say things that make sense, you have no reason to ever reply to anyone directly. Come into the thread. Say you like the game. Leave. Allow the rest of us actually capable of making points to do so to each other. You are not doing a single thing to advance the topic and make real fans of the game look bad.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
How can we increase pre-order sales? Put one of the perks as play any alliance as any race and sell the imperial race in the collectors edition.
Does the lore matter? How about faction pride? How about not having pay walls? Integrity?
Screw that if they can increase sales the person who came up with this pre-order plan knows gamers are just begging to throw money at this. People are just pouring fuel on the fire that's going to burn them. I wasn't planning on buying it before this and now it just cements it even more. So sad since I love the Elder Scrolls games.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Umm, the lore has always, always not had race / faction locking. In Morrowind, you could be any race and still be the The Nerevarine. This has been the case in every TESO game. Hell, you could be an elf and side with Ulfric. If you do like the game, fine. But talking about lore when you do not know that the lore supports choice of faction is pretty silly.
Btw, this was one of the most requested ideas on the boards right up there with first person view.
Sleazy
I get turned off by a game that's blatantly designed around getting as much money from consumers as possible. So now it's clear that this faction/race thing is not a vital game mechanic (In the first place it was pointless, but that's for another topic). It's just a shackle made for the sole purpose of having a reason to charge people for more.
I know what the lore is and never said anything about lore supporting anything. It was more about the 180 going from defending faction locked races with lore to hey here's a pre-order perk that contradicts everything we tried to validate with the lore they made up for the ESO timeline to support faction locked races. They just fit the lore to whatever the game mechanic is they are pushing with no consistency.
Hence my question. Does the lore matter? Not if you just make it up to fit whatever promotion your doing at the time.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/All games are designed with that purpose, some are just better at hiding it than others.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
ArcheAge, ESO, Rift & other MMORPG Gameplays https://www.youtube.com/user/MMONerdStomper
I said blatant. There are games out there that are designed differently, but I'm not the first to tell you this today.
That they need to get as much of the 300m they invested back as possible, before it is publically reviewed.
My blog:
I think we can all admit that this information has pissed off a lot of TESO fans, if nothing else.
It doesn't matter your stance, or if you don't understand how people can believe this or that.
There is some serious negative feedback from this. I wonder if it will have an effect on sales.
Seriously doubt it.
I'm seeing a lot of surprise and even shock based on getting something totally unexpected. People seem to be using the forums to work through it... sort of like an ugly public group therapy session.
When the dust settles people will realize that Imperials and players playing in a different alliance than normal will both be relatively rare because of the pre-order and CE gating... which, if you haven't figured this out by now, is the real reason for the way they added both of these unexpected features: keep the numbers low to maintain the integrity of the original race/faction lock and NPC-only Imperials while allowing some wiggle room for those who just hated either or both of those things..
People can think it's all just a cash grab but get real, there was always going to be a Collector's Edition that cost a bit more. That pat of this was totally expected. The other part, the "pre-order gating" of any race any faction doesn't cost any extra $ at all... pre-order if this is important to you...or not. Or pre-order for the 5 day early access and ignore the any race any alliance part. It's not compulsory that you play an Orc in the Aldmeri Dominion.
It'll work itself out soon and then we'll be back to bitching and moaning about the normal stuff... you know, "floaty melee", "zergs", linear questing, etc.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Well from all the forum posts here and everywhere else when the faction lock was announced , you could have asked the same question when they didn't allow this for preorders. Personally I didn't care either way. I never get hung up on race in any game. I've always felt interesting classes and skill progression is what keeps me . This game goes a step further where I can make up my own classes.
There Is Always Hope!
They just ruined the PVP and turned it into GW2.
it's going to be team red vs team blue vs team yellow now. People are going to wonder why they're so fn bored playing the PVP after a month. That's because they just lost their soul. Every alliance is made up of half dark elves yay! Drizzt for everyone!
This isn't a big deal to me, as I actually prefer having *some* room for personal input on the pre-game backgrounds for my characters over having the designers tell me who I am and why I'm there. Others will differ of course, and I'm not saying they're wrong to do so; I'm merely expressing my own opinion and preference on that particular subject.
OTOH... while I agree it should have been implemented day one, I disagree that it's "directly going against (the lore) entirely." The hard faction-lock itself was always *at best* questionable lore-wise, and made worse when it was discovered that it only applied to PCs. From the start, it was always clear to me that it was nothing more than a mechanical design constraint inherited from the DAoC roots of the devs, an artifact they believed necessary to maintain faction integrity that existed outside of the lore.
Hard racially based faction locks are what never made sense in the first place, lore-wise at least. Yes, the leaders of each racial group made some alliance decisions and took the bulk of their people along with them - no problems there. What didn't make sense was the jump from "most" to "all." The idea of every Nord being loyal to the Skald-King and every Khajit being willing to bow down to an Aldmeri queen... always struck me as artificial.
And it's only "P2W" if you're buying an actual advantage.
That said, I am a bit perturbed by the execution of the turnabout. I can tolerate a degree of 'artificial,' if it is truly necessary to improve the gameplay. ZOS seemed to believe faction-locks were essential to the RvRvR model they were building, and while I disagreed I could at least respect their motivation. Offering any-race-any-faction as a premium feature *without* addressing their previous opposition to the idea reeks of sacrificing integrity.
As nearly everyone else who has brought up the point you were making in the past was advocating for *both* FFA and open-world PvP, there was little reason to believe you weren't doing so as well.
I totally agree with you there. From the start this game been under fire and if you are a fan of ES you would know already that this isn't gonna be your game. Now people are upset about the pre order stuff. I can see why, but euhm....didn't we already knew this game was not gonna be great? Really it's been a huge joke so far, they kept going left and right with things.
Its utter BS that you can only play any race in every faction if you pre order but as others said this is probably a action of desperation. Just like they did add first person view after all when they first gave a reason why it wasn't gonna be in TESO (and with that giving a clear signal that they weren't making a ES game at all).
Maybe people still had hope this would be a worthy ES game, or maybe hoping for some fresh wind in the MMO genre. But i fear you will come out betrayed if you where hoping for any of them. The NDA prevents people from telling their experience with the beta. And seeing its suppose to come out in a few months (not merly enough to change anything drasticly), the NDA still being up and they starting pre orders already you should be alarmed. Remember this game called Alien Collonial marines? SEGA had a NDA till the day of release. Many nice stories from the press who where only allowed to write previews based on a preview demo. A demo that looked different then the real game, much better then the real game. Anyway that game sucked, it was full of bugs, many things that where in the demo and promises where not there. They knew the game was gonna suck, they and gearbox both knew that the game they where gonna release was crap. Thats why they didn't want any reviews released until the day of release. And that's what you see happening with TESO now. They know that this game isn't gonna please the ES fan, its not gonna please those who look for the next big thing. It will be all big talk till its released. And sure some game sites are rather positive, cause you can count on it that they aren't allowed to write crap about it. Wouldn't be the first time a game gets many great previews and then on release its utter crap and nothing near what it promised it to be.
They should have never added the Elder Scrolls to it. Had it been a game on its own it would have been met with more positivity. Although these choices remain utter idiocy. And they should have just left a option to have people join your game in Skyrim. Oblivion and Skyrim both got a multiplayer mod, making you able to play with friends. Its not perfect, but you get to fool around in worlds with a buddy. They wouldn't even have to change a thing about that to make some ES fans happy. But a MMO was a stupid idea. How many hero's should there be? Cause that's what you are, you are that one special person in the world...next to all other players.
I just hope this isn't gonna be a WoW thing, where we won't see any singleplayer ES anymore. Cause that is my biggest fear, that they won't release a new ES anymore for quiet some time to make sure the MMO gets the attention it needs. We haven't seen a new Warcraft anymore either
Guys, I know it is a bit a bummer on faction pride, but PVP is a vital part of the game, and it is quite apparent, that some races are way more popular. They try to open a window for faction swapping to keep the balance. Nothing kills open PVP more than severe faction imbalance, and most polls seemed to indicate a lot of people would play Nords and Dunmer.
I admit it's not ideal, but better this than severe faction imbalance.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
To be honest the ability to play any faction with any race is what I thought should have been the situation from the start. In fact I would have loved it if faction choice was something you CHOSE to do if you wanted to get involved in the war as part of playing rather then at creation. It would have been nice to wander the world, listen to all sides of the argument, find a place you like, and choose a side.
So the ability to now choose any race and any faction isn't the issue I have.
The issue I have is the fact that at every step the developers have show that they don't really have a clue how to design and manage a game let alone an MMO that should have years of continued shelf life. I have ZERO faith in the developers based on the long list of poor design descisions, making choices then backing out of them and just a general display of incompetence.
The game now, with all races playable in all factions is what I wanted to game to be from the start. But the way in which we finally got there leaves me absolutely no faith in the game designers and Zenimax as a whole. So while I am tempted to get the game sinply because the money isn't an issue and the design is finally acceptable I am probably not going to get it through lack of faith in their ability to provide a long lasting and worthwhile MMO world to play in.
Holding whole races back from public information despite great demand, as well as locking off significant features to pre-order is not alright.
It's a simple cash-grab, nothing more.
Don't start with the apologetic "They're a company and need to make money" stuff please, you can make money while respecting your customers or you can choose to screw them over. Which is what they just did.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
You never know they might have the races unlocked by completing the relevant faction later. Say completing the level 50 Aldmeri Dominion would give you the altmer bosmer and khajit on race select screen. Pre-ordering would just give you them from the beginning maybe. We'd have to wait and see
I don't see why it's a "bummer" on faction pride.
People will still "be" of that faction and will revel or commiserate on each win and loss the same as before.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Not only that but I have my doubts that it will even be a common occurrence. I've always been a moderate on this issue and have been saying all along that if they found a way to have a limited number of players playing as defectors in the "wrong" faction. I'd like that.
Seems to me like they found a way to do just that - not quite as limited as I would have liked but close enough.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED