I doubt there's another player like you. That's because the rest of us don't sweat the really, really small stuff and agonise over it.
Players like me realize that it's the small stuff that truly gives a game staying power. Is this a huge feature? No, but its things like this that matter and I choose not to support devs that choose to cripple the scope and potential of their game.
Players like me realize that it's the small stuff that truly gives a game staying power. Is this a huge feature? No, but its things like this that matter and I choose not to support devs that choose to cripple the scope and potential of their game.
I realize you've been getting alot of flack for this thread (and the parody thread), but if it means that much to you, and you are serious about it and won't purchase it out of principle...I can only applaud your dedication.
Whether or not it matters to me is irrelevant. One must be true to oneself. On the other hand, if you do end up buying and playing it, then woe is you for making such a stink about this.
Players like me realize that it's the small stuff that truly gives a game staying power. Is this a huge feature? No, but its things like this that matter and I choose not to support devs that choose to cripple the scope and potential of their game.
I realize you've been getting alot of flack for this thread (and the parody thread), but if it means that much to you, and you are serious about it and won't purchase it out of principle...I can only applaud your dedication.
Whether or not it matters to me is irrelevant. One must be true to oneself. On the other hand, if you do end up buying and playing it, then woe is you for making such a stink about this.
Thanks. No I truly intend to not buy this game out of principle. I do want to keep my eye on it though due to the love I have for the franchise.
Players like me realize that it's the small stuff that truly gives a game staying power. Is this a huge feature? No, but its things like this that matter and I choose not to support devs that choose to cripple the scope and potential of their game.
I realize you've been getting alot of flack for this thread (and the parody thread), but if it means that much to you, and you are serious about it and won't purchase it out of principle...I can only applaud your dedication.
Whether or not it matters to me is irrelevant. One must be true to oneself. On the other hand, if you do end up buying and playing it, then woe is you for making such a stink about this.
Thanks. No I truly intend to not buy this game out of principle. I do want to keep my eye on it though due to the love I have for the franchise.
This thread reminds me of the Seinfeld "man hands" episode.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Eso should introduce invisible walls as well that way those that don't find it an issue can run into the wall over and over while they slowly glide to the side declaring 'doesn't break immersion'. More money available to add instances and combat
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
while i get what the op is saying it dosnt bother me. there is no mmo that has or will please everyone but for me the good points far outway the bad ,as yet not run into an invisible wall nice map layout plenty to do and explore good crafting etc etc. if the game does well and i think it will maybe in an expansion or 2 they will add water zones /housing etc, for now there seems to be enough to immerse my self in ps no grind either yet tho i only reached lvl 10 in beta
Players like me realize that it's the small stuff that truly gives a game staying power. Is this a huge feature? No, but its things like this that matter and I choose not to support devs that choose to cripple the scope and potential of their game.
I realize you've been getting alot of flack for this thread (and the parody thread), but if it means that much to you, and you are serious about it and won't purchase it out of principle...I can only applaud your dedication.
Whether or not it matters to me is irrelevant. One must be true to oneself. On the other hand, if you do end up buying and playing it, then woe is you for making such a stink about this.
Thanks. No I truly intend to not buy this game out of principle. I do want to keep my eye on it though due to the love I have for the franchise.
Aw c'mon! Ya know you're going to buy it.
Besides with all those dangerous fish out there, who would want to go swimming?
Before you get defensive; Gaijin Goombah is a respectable youtuber who has made it his mission to educate gamers about the cultures behind the games we love to play. This particular video may be a rant but it's not what he typically does and he happens to be right. I expect better out of my MMORPG's if they're gonna ask me for a large box price and subscription. The little details like this may not matter to you but it shows the shallow approach that the developers are taking towards their product. I may very well not be their target audience, but I'm not going to give them the illusion that I am by paying for something that ultimately disappoints me (coming from a franchise that has always put a smile on my face). I'm voting with my wallet.
You guys are using basic to mean different things. Anyway this is irrelevant. What matters is that yes, swimming is a basic gameworld interaction and has been around for a long time. What I find more interesting and would like to point out is that as far as I'm concerned I find all the games that did have swimming to be better than their counterparts. I thought EQ was better than Lineage II, or LOTRO (though I did kind of forgive them since they implemented the pipe smoking and an awesome music playing system that I think more devs should strive to include), or Aion. I also liked Kingdoms of Amalur (despite its many faults) and TES games more than the Witcher and Dragon Age. Is swimming the REASON that I liked these games more? I don't think so, but it certainly helped and the inclusion of it was indicative of the developers intentions for the overall feel of their games (which I was highly in agreement with).
well 'great' but as I've pointed out not every game has had swimming therefore it's not really a feature that one would say "well sure, every game has it." How basic can it be when not every game has it? Not every game has sitting in chairs either and if one wanted to, they could refer to that as a "basic" game world interaction. One that is more rare than swimming it seems.
Baldur's gate and neverwinter nights didn't have it either. and those games are consdidered rpg pillars.
The way I'm interpreting it yes I would consider sitting in chairs to be a "basic" interaction as well. One that I also lament the loss of. One thing I want to point out is the reason I choose to play an MMORPG as opposed to a single player RPG is for these types of features. I consider Ni No Kuni to be an RPG masterpiece but I would never be able to play it for as long nor be convinced to pay a subscription for it (even if they expanded it constantly) because it lacks even the most rudimentary gameworld interactions. On the other hand you could convince me to pay a subscription for an ever expanding GTA V or Skyrim (even if there's no other people in it).....DOUBLY so if they had multiplayer gameplay options. My point is a game can be a great game without these features, but I don't see the value in an MMORPG that asks for a subscription without them. At the core of every genre is WHY we play those games and for MMORPG's my reason is that....take it out and I'd rather play a different genre.
Most of the people who frequent this site these days have ZERO idea how these games have been dumbed-down since the earlier days. They have no idea how social it can be to sit in chairs with your MMO friends, in a virtual world, and chat or RP. The don't understand why in-game, decoratable housing is far better than instanced housing with placement "slots", or why non-combat classes should be a thing again, or why some people love really deep crafting and resource gathering. They don't get why a game should have a ton of different emote, emergent gameplay features, social features, food, weather/environment hindrances, etc. They don't want dark night time gameplay where lights and torches are required to see where you are going. They want fast travel, very few action bar slots/bags, no consumables they have to make or pay for, etc.
That's just a short list of some of the things missing from MMORPG games these days, where the setting has become just a static, unusable Disneyland prop, instead of an interactive feature. They grew up on these modern, lamed MMORPG games, and speak negatively about the types of granular interactive features we miss, even though they haven't spent any significant time in a game that offers them up.
Someone's going to get it right again, sooner or later, and a lot of these newer players are going to get it. Yes, some people really do want a more casual, simplified Farmville-like MMORPG, but there's a growing number of people who want more now. And many of us who started off with more in our games, never really enjoyed these simplified ones in the first place.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
It's a matter of principle. I'm voting with my wallet. I may not care about making much use of diving but them deciding that it's ok to allow less interaction in our virtual worlds is not something I want to support. It's disappointing to see how the voices of real MMORPG players have been drowned out in this sea of nouveau MMO recruits who don't really understand or care about the principles that brought this genre to life. And no I'm not being a conservative or with rose-tinted glasses. Unlike all the other arguments regarding old vs new, I can see merit in all kinds of perspectives, but when it comes to interacting with the world you can't convince me that less is better. An MMORPG is a virtual world for me; not being able to run, jump, sit, swim, dive, dance, walk, smile, laugh, wave, sleep etc. is not something I can settle on. Some interactions restrict gameplay and those I can accept being left out, but interactions that actually ENHANCE gameplay potential and whose absence actually cripples the potential of the game? I can't support it.
Also from reading some of these posts it occurred to me that maybe the point of contention is actually a philosophical one about what an MMORPG is to me or you. For me it's a virtual world. I play MMORPG's for a breadth of experience and group play outside the scope of single player games. For me its that wide scope that justifies the demand for a subscription (since the game can essentially serve to replace all other games while I'm playing it). Without that wide scope I can't even see how the game can be worth a subscription (maybe that's why subscription MMO's are on the decline). If single player or local multiplayer games are offering me more breadth of play than the genre that DEFINED for me what I consider to be wide scope of gameplay then I'll just support those games instead. If you see the MMORPG genre as something less grand and don't care much about it realizing its potential then of course you wouldn't agree with me.
I completely agree with everything you wrote.
Favorite part:
"It's disappointing to see how the voices of real MMORPG players have been drowned out in this sea of nouveau MMO recruits who don't really understand or care about the principles that brought this genre to life. "
I agree too. The biggest problem with these "mmo" games now, is that they are all lumped together under one genre, when really they aren't even remotely similar other than being a 3D game. SWTOR is in a completely different game genre than SWG, for example. There would be a lot less arguing if these guys would just start an "MMOG" site where all the simplified non-RPG games can go.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp. I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.
I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No. Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.
Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.
You know what is game breaking to me? Being able to fight under water, while wearing full plate armor...or any armor for that matter. Good riddance.
I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp. I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.
I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No. Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.
Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.
You know what is game breaking to me? Being able to fight under water, while wearing full plate armor...or any armor for that matter. Good riddance.
When you finish the "story driven" anti-social game content in 30 days and get bored, come back and tell us all about it.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
You know what is game breaking to me? Being able to fight under water, while wearing full plate armor...or any armor for that matter. Good riddance.
That's fine if that bothers you. That's a real world limitation placed in a virtual space. I can respect your opinion if that bothers you. But how can you be mad at me when you feel that, yet support a game that opts to restrict what you can do in the game world based on what? Why shouldn't I dive underwater? I can swim can't I? There's tons of water here. The control scheme is feasible... They're choosing to limit the potential of the game and you're mad at me for what? For being willing to believe you can wear armor in the water? I'm willing to believe it cause it lets me do more in the gameworld. Why do you want even deeper realism yet criticize me for wanting something less difficult to implement, yet still game-expanding? You're supporting the even weaker version of our two desires.
I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp. I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.
I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No. Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.
Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.
You know what is game breaking to me? Being able to fight under water, while wearing full plate armor...or any armor for that matter. Good riddance.
When you finish the "story driven" anti-social game content in 30 days and get bored, come back and tell us all about it.
Lol... "anti-social"... theme of the week: "ESO phasing dooms the MMO to a sociopath-only audience. You heard it here first!" Gotta love the exaggerations and melodrama around here.
Of course, if it only had swimming underwater all would be good and people could socialize down there at the bottom of the sea.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
HAHA 26 pages!! About 5 parodies (why do they only get shut down?) and its all about fighting underwater LMAO. The best part is this has probably drawn more interest to the game than take interest away from the game.
Well enjoy fighting underwater in what ever game you find.
I've said it numerous times now. It''s not just about underwater combat. In fact it's not even MAINLY about it. This is about underwater exploration. I've had many a pleasant surprise finding things underwater in the ES series (not to mention many games in general). There's something special about that experience where you want to explore but you don't know if you should keep going because you're running out of air, or about the kinds of things you can create in underwater environments in general. Let's make this clear once and for all: I am not against underwater combat, but THAT I could live without. Not being able to dive underwater at all when I can swim and there's so much water in the world? Unacceptable. It limits what this game can be quite a bit.
I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp. I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.
I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No. Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.
Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.
You know what is game breaking to me? Being able to fight under water, while wearing full plate armor...or any armor for that matter. Good riddance.
When you finish the "story driven" anti-social game content in 30 days and get bored, come back and tell us all about it.
Lol... "anti-social"... theme of the week: "ESO phasing dooms the MMO to a sociopath-only audience. You heard it here first!" Gotta love the exaggerations and melodrama around here.
Of course, if it only had swimming underwater all would be good and people could socialize down there at the bottom of the sea.
We could all be gather around black smokers, eat seaweed and crabs, and pick our teeth sea urchins. Then lock arms and sing Kumbaya. Oh wait, we can't swim underwater can we? /rage quit.
"Most of the people who frequent this site these days have ZERO idea how these games have been dumbed-down since the earlier days. They have no idea how social it can be to sit in chairs with your MMO friends, in a virtual world, and chat or RP. The don't understand why in-game, decoratable housing is far better than instanced housing with placement "slots", or why non-combat classes should be a thing again, or why some people love really deep crafting and resource gathering. They don't get why a game should have a ton of different emote, emergent gameplay features, social features, food, weather/environment hindrances, etc. They don't want dark night time gameplay where lights and torches are required to see where you are going. They want fast travel, very few action bar slots/bags, no consumables they have to make or pay for, etc.
That's just a short list of some of the things missing from MMORPG games these days, where the setting has become just a static, unusable Disneyland prop, instead of an interactive feature. They grew up on these modern, lamed MMORPG games, and speak negatively about the types of granular interactive features we miss, even though they haven't spent any significant time in a game that offers them up.
Someone's going to get it right again, sooner or later, and a lot of these newer players are going to get it. Yes, some people really do want a more casual, simplified Farmville-like MMORPG, but there's a growing number of people who want more now. And many of us who started off with more in our games, never really enjoyed these simplified ones in the first place."
AMEN TO THAT! Well written and 100% true!
I myself care nothing for the "modern" games with instant action and no interactions with the world.
Comments
-Azure Prower
http://www.youtube.com/AzurePrower
Underwater combat....? not really a gamebreaker for me... in fact I hate underwater combat. I did expect to be able to explore underwater tho.
To buy or not to buy. Ill wait for the last beta to make up my mind.
Players like me realize that it's the small stuff that truly gives a game staying power. Is this a huge feature? No, but its things like this that matter and I choose not to support devs that choose to cripple the scope and potential of their game.
I realize you've been getting alot of flack for this thread (and the parody thread), but if it means that much to you, and you are serious about it and won't purchase it out of principle...I can only applaud your dedication.
Whether or not it matters to me is irrelevant. One must be true to oneself. On the other hand, if you do end up buying and playing it, then woe is you for making such a stink about this.
Thanks. No I truly intend to not buy this game out of principle. I do want to keep my eye on it though due to the love I have for the franchise.
This I can respect. More power to you.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Aw c'mon! Ya know you're going to buy it.
Besides with all those dangerous fish out there, who would want to go swimming?
This video is partly the inspiration for my stance:
http://www.youtube.com/watch?v=JJpy4HRoEFo
Before you get defensive; Gaijin Goombah is a respectable youtuber who has made it his mission to educate gamers about the cultures behind the games we love to play. This particular video may be a rant but it's not what he typically does and he happens to be right. I expect better out of my MMORPG's if they're gonna ask me for a large box price and subscription. The little details like this may not matter to you but it shows the shallow approach that the developers are taking towards their product. I may very well not be their target audience, but I'm not going to give them the illusion that I am by paying for something that ultimately disappoints me (coming from a franchise that has always put a smile on my face). I'm voting with my wallet.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Most of the people who frequent this site these days have ZERO idea how these games have been dumbed-down since the earlier days. They have no idea how social it can be to sit in chairs with your MMO friends, in a virtual world, and chat or RP. The don't understand why in-game, decoratable housing is far better than instanced housing with placement "slots", or why non-combat classes should be a thing again, or why some people love really deep crafting and resource gathering. They don't get why a game should have a ton of different emote, emergent gameplay features, social features, food, weather/environment hindrances, etc. They don't want dark night time gameplay where lights and torches are required to see where you are going. They want fast travel, very few action bar slots/bags, no consumables they have to make or pay for, etc.
That's just a short list of some of the things missing from MMORPG games these days, where the setting has become just a static, unusable Disneyland prop, instead of an interactive feature. They grew up on these modern, lamed MMORPG games, and speak negatively about the types of granular interactive features we miss, even though they haven't spent any significant time in a game that offers them up.
Someone's going to get it right again, sooner or later, and a lot of these newer players are going to get it. Yes, some people really do want a more casual, simplified Farmville-like MMORPG, but there's a growing number of people who want more now. And many of us who started off with more in our games, never really enjoyed these simplified ones in the first place.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I agree too. The biggest problem with these "mmo" games now, is that they are all lumped together under one genre, when really they aren't even remotely similar other than being a 3D game. SWTOR is in a completely different game genre than SWG, for example. There would be a lot less arguing if these guys would just start an "MMOG" site where all the simplified non-RPG games can go.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
You know what is game breaking to me? Being able to fight under water, while wearing full plate armor...or any armor for that matter. Good riddance.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
When you finish the "story driven" anti-social game content in 30 days and get bored, come back and tell us all about it.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
That's fine if that bothers you. That's a real world limitation placed in a virtual space. I can respect your opinion if that bothers you. But how can you be mad at me when you feel that, yet support a game that opts to restrict what you can do in the game world based on what? Why shouldn't I dive underwater? I can swim can't I? There's tons of water here. The control scheme is feasible... They're choosing to limit the potential of the game and you're mad at me for what? For being willing to believe you can wear armor in the water? I'm willing to believe it cause it lets me do more in the gameworld. Why do you want even deeper realism yet criticize me for wanting something less difficult to implement, yet still game-expanding? You're supporting the even weaker version of our two desires.
Lol... "anti-social"... theme of the week: "ESO phasing dooms the MMO to a sociopath-only audience. You heard it here first!" Gotta love the exaggerations and melodrama around here.
Of course, if it only had swimming underwater all would be good and people could socialize down there at the bottom of the sea.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I've said it numerous times now. It''s not just about underwater combat. In fact it's not even MAINLY about it. This is about underwater exploration. I've had many a pleasant surprise finding things underwater in the ES series (not to mention many games in general). There's something special about that experience where you want to explore but you don't know if you should keep going because you're running out of air, or about the kinds of things you can create in underwater environments in general. Let's make this clear once and for all: I am not against underwater combat, but THAT I could live without. Not being able to dive underwater at all when I can swim and there's so much water in the world? Unacceptable. It limits what this game can be quite a bit.
man the lack of underwater really ruins the xp for me, don't think il buy it.
Ah interesting, can't say I agree but I get it, many modern games have it, it's a limitation.
Instead after op we get:
Omg lame arguements
Omg worst thread
Thrash thrash.
Really?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
We could all be gather around black smokers, eat seaweed and crabs, and pick our teeth sea urchins. Then lock arms and sing Kumbaya. Oh wait, we can't swim underwater can we? /rage quit.
"Most of the people who frequent this site these days have ZERO idea how these games have been dumbed-down since the earlier days. They have no idea how social it can be to sit in chairs with your MMO friends, in a virtual world, and chat or RP. The don't understand why in-game, decoratable housing is far better than instanced housing with placement "slots", or why non-combat classes should be a thing again, or why some people love really deep crafting and resource gathering. They don't get why a game should have a ton of different emote, emergent gameplay features, social features, food, weather/environment hindrances, etc. They don't want dark night time gameplay where lights and torches are required to see where you are going. They want fast travel, very few action bar slots/bags, no consumables they have to make or pay for, etc.
That's just a short list of some of the things missing from MMORPG games these days, where the setting has become just a static, unusable Disneyland prop, instead of an interactive feature. They grew up on these modern, lamed MMORPG games, and speak negatively about the types of granular interactive features we miss, even though they haven't spent any significant time in a game that offers them up.
Someone's going to get it right again, sooner or later, and a lot of these newer players are going to get it. Yes, some people really do want a more casual, simplified Farmville-like MMORPG, but there's a growing number of people who want more now. And many of us who started off with more in our games, never really enjoyed these simplified ones in the first place."
AMEN TO THAT! Well written and 100% true!
I myself care nothing for the "modern" games with instant action and no interactions with the world.
/Z