Originally posted by Rob personally I’d rather pay a nominal monthly fee not to have to deal with all the in game annoyances that come with microtransaction-based games.
These sort of statements really make me say HUH, come again! It's like people fail to understand the limitations and roadblocks developers instill in their game to keep you playing and paying. Everything from limited inventories to slower travel speeds. Everything to keep you logged in 1 more minute and in essence paying that subscription.
On top of this you are paying and subsidizing other gamers and hardly ever getting what you want. I'd rather pay for what I want when I want in a F2P business model and start out with large inventory and the ability to ride a mount right away. It gets me in the action quicker and keeps me entertained far longer.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
4 months ago adventure zones would be ready for launch
Finally, at launch, we’ll have what we call adventure zones for larger groups of up to twelve, and we’ll be releasing more details on those zones a little bit later. The latter might be compared to what people usually call raids, but they are a little bit different than what people are used to. They are still a lot of fun to play with a number of other players.
I've preordered ESO collector's edition and I'm pretty excited, but there are some flaws I really worry could hurt their player base and survivability.
- The skill trees are not nearly as customizable as they claim. I'm sorry, but the emperor of Cyrodiil has no clothes. There are four classes and maybe four feasible general builds each class which can safely survive their difficulty increases in PvE as well as PvP. For example, there are far too many bonuses to stealth in say, Medium armor, to make it beneficial to a battlemage. I hope they add more skill trees on a regular basis.
- The quests are really buggy, still. It didn't feel like the final beta. I mean, I've done a lot of betas and they are all buggy, but almost all of the < level 10 main quests were bottlenecked to impossible to complete due to spawning issues. What does that mean for higher level quests? They don't have much time to fix that many quest problems. This was worse than usual and concerned me.
- I'm cautiously ambivalent about their changes to the intro of the game. I understand why they felt the need to start characters in main cities, but I think they did it backwards. One should have started in the intro area and have been given the ability to leave instead of the other way around. Even Oblivion and Skyrim have guided starting quests that span multiple areas.
- I also think the new starting weapon wasn't implemented neatly. Sure, only getting a sword makes storyline sense. However, I wasn't able to make enough money or get to an unlooted chest in the crowded starting zones to get my choice of weapon until level 4 or so on each character.
- Armor, weapon, and gold drop rates are low, and chests were ferociously camped and looted. I really apologize if I sound like a whiner about this. However, I don't have a ton of time to play a MMO anymore. One gold per mob, quests, and a few scattered drops made me under 1200 gold in the beta weekend. This was barely enough to repair armor, fast travel, and buy needed equipment and potions. It was not enough to even buy a basic set of armor at level 8. I understand some people did better, but I would assume my experience was average for people who played for 8 hours or so. I strongly feel that during early levels in an MMO, one should be able to equip a base set of armor and weapons and not feel too broke to repair items. Farming should start later. That's why most games provide quests that give class-specific armor at various levels. ESO does not provide reward options, so a lot of the rewards aren't useful to every player.
- Factions are going to be a problem, somehow. I just know it. Notably, I have a fear there are going to be a ton more people in Ebonheart than any other faction because of Skyrim. Also, cross play (if any) between factions has not been clarified officially. The preorder ability to cross-faction races somewhat mitigates this.
- Again, an old fogey gamer complaint - leveling seems abnormally slow at low levels. Not a deal breaker, and maybe beloved by some. I wonder what other people's thoughts on this are.
Now, the things I really liked:
- The story - I was intrigued by the Ebonheart and Daggerfall city and starting zone storylines. I want to find out what happens next and the characters were interesting. I think this is TESO's strongest point and hopefully one that will keep it afloat.
- The game is not free-to-play. This is a major selling point to me.
- Character creation - I was impressed with the Skyrim-like ability to build a character however you like. I even screenshot my character sliders so I can recreate her on launch. (Hopefully they don't move them.)
- Grouping - Grouping felt very dynamic and fluid as I went through areas and worked with other players. The exp and loot per player seemed fair and balanced (no kill-stealing).
- World skill trees - It's great that all classes and races have access to separate skill sets for guilds and other factions. This may add a lot of diversity to builds, so I am keeping my hopes high.
- GM interaction and fluid world - So far, the GMs have been very involved, and players are able to have a significant effect (supposedly) on world events. I hope this remains the case.
- Crafting and resource gathering also feel dynamic and open. There aren't restrictions on who can gather resources, and there's potential to have hirelings as skills who gather resources while we're logged off.
Leveling will take long enough that a portion of the players will be just hitting 50 and some not even near 50 by the time Craglorn is out by then. Some people will rush through content and some will take their time. I for one will be taking my time, why the rush?
Unlike some of these other games where you're max level in 2-3 days ESO changes it up by having a huge story campaign and slower leveling. Im all for 130+ hours of leveling needed to hit max! So what it's collect/fetch quest, as long as its disguised in a cool story then im all for it. There's plenty to do until the first update and if you burn through the content that fast then that's your fault. Cyrodil is endless
Can't really see the point in complaining about something not being there at launch that you can't experience til long after endgame. If they can't get it out within the first 2-3 months yeah, that may be a problem, however as islen pointed out this is late game, really late game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don't think it really matters, they've got the end-game PvE , that's the real thing that matters as many MMO's launch without much to do at the top at all. They've said since day one what this game was going to be, and what their plans were in terms of content and updates coming in a DLC format (focuses mostly on one area of the game at large) instead of spread out across the board. Also, if they focus on lateral progression as an ES game should, then i don't think players will particularly feel the absence of a standard "raid". Especially if they're delivering on new, fun content regularly enough.
Content is not always suited for powerleveling. TERA is a nice example. I heard it pretty often that in the later levels (early 50ies) you have to grind mobs because there no quests for your level range. Funny thing is if you do all the quests and be constantly like 3-5 levels over the content youre actually quite fine all the time.
I welcome the option to skip the starter islands. But the implementation is crappy. Putting the player on the starter islands with the usual quests and stuff and give them the Option just to leave at any time would be way better than to fling the new playerss into a big city with no quests at all.
Its funny to see how the term beta has be deluded and it is becoming more and more a demo. The testqeekends actually felt like there were testing some things. The first stresstest had half hour long loading screens and later one a hour long queue. They did that on purpose but some dont understand that. Gyzar made some really nice posts about that topic.
If the last weekend BETA test was any indication, the game still suffers from quest bugs and server lag. It was by far the worst eleventh hour BETA I have ever be part of.
IMO creating advanced level raid zones are something that can wait a little while until the base game is running well.
In reality, the percentage of players that attain level 50 within the first three weeks will be small so they can wait an extra week or two.
I'd rather know I will be able to run the main quest line without skipping bugged quests because they cannot be completed.
I have gone from fanboi to hesitant preorder customer in a short two week cycle . I got burned by SWTOR and SimCity with preorders, I should have learned by now to not bite on the marketing. As it is right now I have an Imperial edition prepaid waiting for launch day, but I fear the game isn't ready and I once again will be unhappy with my purchase.
While I enjoy all the features of mmo's I am at my core a hardcore pvper. I have played the beta for 8 months and will be one of those players rushing to the level cap for max performance in Cyrodiil.
Also if bugged quests on a non-updated version of the game if your biggest complaint, then yeah maybe some research should be put into your posts.
Cya on the field, level 50 or not
Haxus Council Member 21 year MMO veteran PvP Raid Leader Lover of The Witcher & CD Projekt Red
ESO has a severe case of the "not created here" mentality. They've decided that they won't use anything that is considered standard in the MMO genre, regardless of practicality, and instead are sticking to "their way" of doing things.
Well we shall see how this pans out for them but I think the only thing that will draw anyone to this game is that it's Elder Scrolls. But no one will be sticking around long and there's going to be vastly empty towns not long after launch.
I have never understand point of be 1st in mmo to hit max lvl of game and if people are stupid to do with in 1st month of game dont blame company for not put out content reminder that this a new mmo and it take time for them put out content at start for also need fix bug that have not yet been fix.
ESO is not an mmo you need to rush though. It actually gives out small rewards for exploration. I have played MMO's since Ultima Online was released and have never understood the need to power level through the content. As a player people just end up missing half the game.
Content locusts are not a stable and healthy community for MMO's and the quicker they level up and get out of the game the better for the rest of us who wish to stay.
Never understood the "I have to be the first one there" mentality. It reminds me of those guys who race you at the lights but what they are missing is that you aren't actually racing them.
In before the many trolls come out.
Some people are just very good at MMOS. You might feel they are rushing but they are not. For them its normal playstyle. Also remember that players who have been playing beta for months now already familiar with content and will hit level cap in no time.
Sorry but there is zero connection between how fast someone gets to end game and how skilled they are at MMO's.
Never understood the "I have to be the first one there" mentality. It reminds me of those guys who race you at the lights but what they are missing is that you aren't actually racing them.
In before the many trolls come out.
Some people are just very good at MMOS. You might feel they are rushing but they are not. For them its normal playstyle. Also remember that players who have been playing beta for months now already familiar with content and will hit level cap in no time.
Sorry but there is zero connection between how fast someone gets to end game and how skilled they are at MMO's.
Thats not true at all. Someone who has much experience with mmos will know what to look for and how to play and level more efficiently than somenone whos never played and mmo or only played a little bit. However. I do agree that the enemies in the quests are pretty easy in this game and mmos in particular so there isnt a high skill cap in that.
Never understood the "I have to be the first one there" mentality. It reminds me of those guys who race you at the lights but what they are missing is that you aren't actually racing them.
In before the many trolls come out.
Some people are just very good at MMOS. You might feel they are rushing but they are not. For them its normal playstyle. Also remember that players who have been playing beta for months now already familiar with content and will hit level cap in no time.
Sorry but there is zero connection between how fast someone gets to end game and how skilled they are at MMO's.
Thats not true at all. Someone who has much experience with mmos will know what to look for and how to play and level more efficiently than somenone whos never played and mmo or only played a little bit. However. I do agree that the enemies in the quests are pretty easy in this game and mmos in particular so there isnt a high skill cap in that.
Of course there is a connection. I know there are alway somebody who spend as much time lvling as i do but they progress faster. why? is it because they are more skilled at combat? may be. may be not. is it because they are more skilled at finding a faster route to lvling? more skilled at picking up small details thus help them lvl faster? most likely yes.
i say if a person spend the same amount of time playing as i do but lvl faster then he is definitely more skilled in lvling. now some will say hey lvling is not a skill. whatever suit you best i guess. we can argue non stop what define skill. is running fast a skill? is working for longer hours a skill? (some will say working longer hours is not a skill. but others can also say his endurance, his willpower count as skills... )
i will say again if a person spend the same amount of time playing as i do but lvl faster then i respect him for that skill he has.
Originally posted by Rob personally I’d rather pay a nominal monthly fee not to have to deal with all the in game annoyances that come with microtransaction-based games.
These sort of statements really make me say HUH, come again! It's like people fail to understand the limitations and roadblocks developers instill in their game to keep you playing and paying. Everything from limited inventories to slower travel speeds. Everything to keep you logged in 1 more minute and in essence paying that subscription.
On top of this you are paying and subsidizing other gamers and hardly ever getting what you want. I'd rather pay for what I want when I want in a F2P business model and start out with large inventory and the ability to ride a mount right away. It gets me in the action quicker and keeps me entertained far longer.
These sort of statements really make me say HUH, come again?! It's like people fail to understand the limitations and roadblocks developers instill in their F2P games to keep you paying and paying. Everything from limited inventories to slower travel speeds to epic 6 month grinds to "earn" items via game play. Everything to keep you spending $1 more per minute and in essence using that Cash Shop for "convenience".
On top of this you are paying and subsidizing most of the other players (in your F2P game) and hardly ever getting what you want (unless what you want is sold in the Cash Shop). I'd rather pay a fixed amount and get everything I want when I want in a monthly sub business model and start out with large inventory and the ability to ride a mount right away. It gets me in the action quicker and keeps me entertained far longer.
There's always 2 ways of looking at everything, isn't there ?
The pve content is quite generic, theres not enough innovation and not much appeal to mmo veterans, the pvp is amazing but what I was lookin for was a persistent world with exploration as a deep part of it like the skyrim and other Elder scrolls single player games.. this wasnt delivered.. the zones are really small specially the first ones and its all aboutquest hubs just like wow and all other wow clones lately.. without raids or anything to substitute them the only real cherry at the end of the boring pve leveling is the pvp, and that wont last for long or appeal to everyone so I sense a 6 month change to free to play or total flop unless they deliver new content fast.
I'm a MMO veteran, and I found the early to mid PVE refreshing. This wasn't the same questing nor the same combat I've grown sick of over the past decade. I also explored the shit out of this game. There may be quest hubs, but there are a large amount of quests you aren't led to but rather have to explore to find. You can't walk into a dungeon and clear it and walk out with all the gear the bandits wore because enemies only drop a few coins, but you can walk into a dungeon and find a quest to do. That is what exploration is in this game. I'm hoping that ZOS not releasing the first adventure zone due to bugs means that the bugged as fuck main alliance quest lines from the last beta aren't indicators of the best build they have, but I do realize that Bethesda is involved here. I'm also hoping this doesn't delay further adventure zones, I want to be spoiled for choice of things to do when I hit cap.
I plan on listening to every quest and every NPC I interact with. People that rush to 50 aren't, and that's ok. I just don't want to hear it when they hit 50 in a week and cry about, there's only PvP to do or something like that. Content locust always cry about not having content lol. To me, rushing around trying to be first is no fun at all. I'd much rather get lost in the game's lore. I probably won't hit 50 before the Adventure zones start coming out, and I'm fine they aren't out at launch.
Wait, isn't Adventure Zones supposed to be their replacement for endgame raiding? Are we looking at another unfinished endgame at launch? Looks like it may be the case.
Originally posted by Acceleratum The pve content is quite generic, theres not enough innovation and not much appeal to mmo veterans, the pvp is amazing but what I was lookin for was a persistent world with exploration as a deep part of it like the skyrim and other Elder scrolls single player games.. this wasnt delivered.. the zones are really small specially the first ones and its all aboutquest hubs just like wow and all other wow clones lately.. without raids or anything to substitute them the only real cherry at the end of the boring pve leveling is the pvp, and that wont last for long or appeal to everyone so I sense a 6 month change to free to play or total flop unless they deliver new content fast.
I'm a MMO veteran, and I found the early to mid PVE refreshing. This wasn't the same questing nor the same combat I've grown sick of over the past decade. I also explored the shit out of this game. There may be quest hubs, but there are a large amount of quests you aren't led to but rather have to explore to find. You can't walk into a dungeon and clear it and walk out with all the gear the bandits wore because enemies only drop a few coins, but you can walk into a dungeon and find a quest to do. That is what exploration is in this game. I'm hoping that ZOS not releasing the first adventure zone due to bugs means that the bugged as fuck main alliance quest lines from the last beta aren't indicators of the best build they have, but I do realize that Bethesda is involved here. I'm also hoping this doesn't delay further adventure zones, I want to be spoiled for choice of things to do when I hit cap.
Wait mobs don't drop their gear? And they call this an Elder Scroll game? That is what made Elder Scrolls so awesome was that sense of realism. Mobs had the gear they were fighting with and you could pick it up if it was better than you had, grabbing arrows when you were running low etc... Coming out of a dungeon with as much gear as you could carry without being encumbered to take to town and sell. That was what made exploring dungeons fun. Glad you let me know as I would have been really disappointed if I found out after buying it.
Never understood the "I have to be the first one there" mentality. It reminds me of those guys who race you at the lights but what they are missing is that you aren't actually racing them.
In before the many trolls come out.
Some people are just very good at MMOS. You might feel they are rushing but they are not. For them its normal playstyle. Also remember that players who have been playing beta for months now already familiar with content and will hit level cap in no time.
That's what I'll say next time.." No it wasn't quick baby..I'm just very good at sex.". Thanks. ; )
This PvE issue won't affect me at all. Although I too feel I'm "good" at MMO's, I still like to take my sweet time.
How dare they not have enough endgame at launch..for people who will launch right into endgame content in 0-20 hrs flat.
I guess that's what MMO developers should do these days....just make endgame content and launch right into it from the start. "Endgame Online" ..sounds catchy. If only I had millions and a full staff to pay those millions. *sigh*
< other than the first sentence this post addresses no one in particular >
Originally posted by Acceleratum The pve content is quite generic, theres not enough innovation and not much appeal to mmo veterans, the pvp is amazing but what I was lookin for was a persistent world with exploration as a deep part of it like the skyrim and other Elder scrolls single player games.. this wasnt delivered.. the zones are really small specially the first ones and its all aboutquest hubs just like wow and all other wow clones lately.. without raids or anything to substitute them the only real cherry at the end of the boring pve leveling is the pvp, and that wont last for long or appeal to everyone so I sense a 6 month change to free to play or total flop unless they deliver new content fast.
I'm a MMO veteran, and I found the early to mid PVE refreshing. This wasn't the same questing nor the same combat I've grown sick of over the past decade. I also explored the shit out of this game. There may be quest hubs, but there are a large amount of quests you aren't led to but rather have to explore to find. You can't walk into a dungeon and clear it and walk out with all the gear the bandits wore because enemies only drop a few coins, but you can walk into a dungeon and find a quest to do. That is what exploration is in this game. I'm hoping that ZOS not releasing the first adventure zone due to bugs means that the bugged as fuck main alliance quest lines from the last beta aren't indicators of the best build they have, but I do realize that Bethesda is involved here. I'm also hoping this doesn't delay further adventure zones, I want to be spoiled for choice of things to do when I hit cap.
Wait mobs don't drop their gear? And they call this an Elder Scroll game? That is what made Elder Scrolls so awesome was that sense of realism. Mobs had the gear they were fighting with and you could pick it up if it was better than you had, grabbing arrows when you were running low etc... Coming out of a dungeon with as much gear as you could carry without being encumbered to take to town and sell. That was what made exploring dungeons fun. Glad you let me know as I would have been really disappointed if I found out after buying it.
Yea cause that would make a lot of sense in an mmo, with every mobs you fight in a dungeon drop a full set of gear.
Just have a mule do the selling run for you and get as much gold as you ever need in a matter of hours...
If that is what you are looking for in a game you should probably stick to single player ones.
Comments
These sort of statements really make me say HUH, come again! It's like people fail to understand the limitations and roadblocks developers instill in their game to keep you playing and paying. Everything from limited inventories to slower travel speeds. Everything to keep you logged in 1 more minute and in essence paying that subscription.
On top of this you are paying and subsidizing other gamers and hardly ever getting what you want. I'd rather pay for what I want when I want in a F2P business model and start out with large inventory and the ability to ride a mount right away. It gets me in the action quicker and keeps me entertained far longer.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
4 months ago adventure zones would be ready for launch
Finally, at launch, we’ll have what we call adventure zones for larger groups of up to twelve, and we’ll be releasing more details on those zones a little bit later. The latter might be compared to what people usually call raids, but they are a little bit different than what people are used to. They are still a lot of fun to play with a number of other players.
http://www.gamereactor.eu/articles/101784/The%20Elder%20Scrolls%20Online:%20Creative%20Director%20Interview/
I've preordered ESO collector's edition and I'm pretty excited, but there are some flaws I really worry could hurt their player base and survivability.
- The skill trees are not nearly as customizable as they claim. I'm sorry, but the emperor of Cyrodiil has no clothes. There are four classes and maybe four feasible general builds each class which can safely survive their difficulty increases in PvE as well as PvP. For example, there are far too many bonuses to stealth in say, Medium armor, to make it beneficial to a battlemage. I hope they add more skill trees on a regular basis.
- The quests are really buggy, still. It didn't feel like the final beta. I mean, I've done a lot of betas and they are all buggy, but almost all of the < level 10 main quests were bottlenecked to impossible to complete due to spawning issues. What does that mean for higher level quests? They don't have much time to fix that many quest problems. This was worse than usual and concerned me.
- I'm cautiously ambivalent about their changes to the intro of the game. I understand why they felt the need to start characters in main cities, but I think they did it backwards. One should have started in the intro area and have been given the ability to leave instead of the other way around. Even Oblivion and Skyrim have guided starting quests that span multiple areas.
- I also think the new starting weapon wasn't implemented neatly. Sure, only getting a sword makes storyline sense. However, I wasn't able to make enough money or get to an unlooted chest in the crowded starting zones to get my choice of weapon until level 4 or so on each character.
- Armor, weapon, and gold drop rates are low, and chests were ferociously camped and looted. I really apologize if I sound like a whiner about this. However, I don't have a ton of time to play a MMO anymore. One gold per mob, quests, and a few scattered drops made me under 1200 gold in the beta weekend. This was barely enough to repair armor, fast travel, and buy needed equipment and potions. It was not enough to even buy a basic set of armor at level 8. I understand some people did better, but I would assume my experience was average for people who played for 8 hours or so. I strongly feel that during early levels in an MMO, one should be able to equip a base set of armor and weapons and not feel too broke to repair items. Farming should start later. That's why most games provide quests that give class-specific armor at various levels. ESO does not provide reward options, so a lot of the rewards aren't useful to every player.
- Factions are going to be a problem, somehow. I just know it. Notably, I have a fear there are going to be a ton more people in Ebonheart than any other faction because of Skyrim. Also, cross play (if any) between factions has not been clarified officially. The preorder ability to cross-faction races somewhat mitigates this.
- Again, an old fogey gamer complaint - leveling seems abnormally slow at low levels. Not a deal breaker, and maybe beloved by some. I wonder what other people's thoughts on this are.
Now, the things I really liked:
- The story - I was intrigued by the Ebonheart and Daggerfall city and starting zone storylines. I want to find out what happens next and the characters were interesting. I think this is TESO's strongest point and hopefully one that will keep it afloat.
- The game is not free-to-play. This is a major selling point to me.
- Character creation - I was impressed with the Skyrim-like ability to build a character however you like. I even screenshot my character sliders so I can recreate her on launch. (Hopefully they don't move them.)
- Grouping - Grouping felt very dynamic and fluid as I went through areas and worked with other players. The exp and loot per player seemed fair and balanced (no kill-stealing).
- World skill trees - It's great that all classes and races have access to separate skill sets for guilds and other factions. This may add a lot of diversity to builds, so I am keeping my hopes high.
- GM interaction and fluid world - So far, the GMs have been very involved, and players are able to have a significant effect (supposedly) on world events. I hope this remains the case.
- Crafting and resource gathering also feel dynamic and open. There aren't restrictions on who can gather resources, and there's potential to have hirelings as skills who gather resources while we're logged off.
Leveling will take long enough that a portion of the players will be just hitting 50 and some not even near 50 by the time Craglorn is out by then. Some people will rush through content and some will take their time. I for one will be taking my time, why the rush?
Unlike some of these other games where you're max level in 2-3 days ESO changes it up by having a huge story campaign and slower leveling. Im all for 130+ hours of leveling needed to hit max! So what it's collect/fetch quest, as long as its disguised in a cool story then im all for it. There's plenty to do until the first update and if you burn through the content that fast then that's your fault. Cyrodil is endless
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Content is not always suited for powerleveling. TERA is a nice example. I heard it pretty often that in the later levels (early 50ies) you have to grind mobs because there no quests for your level range. Funny thing is if you do all the quests and be constantly like 3-5 levels over the content youre actually quite fine all the time.
I welcome the option to skip the starter islands. But the implementation is crappy. Putting the player on the starter islands with the usual quests and stuff and give them the Option just to leave at any time would be way better than to fling the new playerss into a big city with no quests at all.
Its funny to see how the term beta has be deluded and it is becoming more and more a demo. The testqeekends actually felt like there were testing some things. The first stresstest had half hour long loading screens and later one a hour long queue. They did that on purpose but some dont understand that. Gyzar made some really nice posts about that topic.
IMO creating advanced level raid zones are something that can wait a little while until the base game is running well.
In reality, the percentage of players that attain level 50 within the first three weeks will be small so they can wait an extra week or two.
I'd rather know I will be able to run the main quest line without skipping bugged quests because they cannot be completed.
I have gone from fanboi to hesitant preorder customer in a short two week cycle . I got burned by SWTOR and SimCity with preorders, I should have learned by now to not bite on the marketing. As it is right now I have an Imperial edition prepaid waiting for launch day, but I fear the game isn't ready and I once again will be unhappy with my purchase.
While I enjoy all the features of mmo's I am at my core a hardcore pvper. I have played the beta for 8 months and will be one of those players rushing to the level cap for max performance in Cyrodiil.
Also if bugged quests on a non-updated version of the game if your biggest complaint, then yeah maybe some research should be put into your posts.
Cya on the field, level 50 or not
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
ESO has a severe case of the "not created here" mentality. They've decided that they won't use anything that is considered standard in the MMO genre, regardless of practicality, and instead are sticking to "their way" of doing things.
Well we shall see how this pans out for them but I think the only thing that will draw anyone to this game is that it's Elder Scrolls. But no one will be sticking around long and there's going to be vastly empty towns not long after launch.
ESO is not an mmo you need to rush though. It actually gives out small rewards for exploration. I have played MMO's since Ultima Online was released and have never understood the need to power level through the content. As a player people just end up missing half the game.
Content locusts are not a stable and healthy community for MMO's and the quicker they level up and get out of the game the better for the rest of us who wish to stay.
Sorry but there is zero connection between how fast someone gets to end game and how skilled they are at MMO's.
Thats not true at all. Someone who has much experience with mmos will know what to look for and how to play and level more efficiently than somenone whos never played and mmo or only played a little bit. However. I do agree that the enemies in the quests are pretty easy in this game and mmos in particular so there isnt a high skill cap in that.
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Playing:None
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN
Of course there is a connection. I know there are alway somebody who spend as much time lvling as i do but they progress faster. why? is it because they are more skilled at combat? may be. may be not. is it because they are more skilled at finding a faster route to lvling? more skilled at picking up small details thus help them lvl faster? most likely yes.
i say if a person spend the same amount of time playing as i do but lvl faster then he is definitely more skilled in lvling. now some will say hey lvling is not a skill. whatever suit you best i guess. we can argue non stop what define skill. is running fast a skill? is working for longer hours a skill? (some will say working longer hours is not a skill. but others can also say his endurance, his willpower count as skills... )
i will say again if a person spend the same amount of time playing as i do but lvl faster then i respect him for that skill he has.
These sort of statements really make me say HUH, come again?! It's like people fail to understand the limitations and roadblocks developers instill in their F2P games to keep you paying and paying. Everything from limited inventories to slower travel speeds to epic 6 month grinds to "earn" items via game play. Everything to keep you spending $1 more per minute and in essence using that Cash Shop for "convenience".
On top of this you are paying and subsidizing most of the other players (in your F2P game) and hardly ever getting what you want (unless what you want is sold in the Cash Shop). I'd rather pay a fixed amount and get everything I want when I want in a monthly sub business model and start out with large inventory and the ability to ride a mount right away. It gets me in the action quicker and keeps me entertained far longer.
There's always 2 ways of looking at everything, isn't there ?
not an issue for me, i am not gonna buy it lol hahaha
nice game though and better never add those "end game" zone and stick with the open world PvP to make it bigger and better : )
Not an issue for me at all. Still want launch. Still want launch now.
I'm hoping that ZOS not releasing the first adventure zone due to bugs means that the bugged as fuck main alliance quest lines from the last beta aren't indicators of the best build they have, but I do realize that Bethesda is involved here. I'm also hoping this doesn't delay further adventure zones, I want to be spoiled for choice of things to do when I hit cap.
Wait mobs don't drop their gear? And they call this an Elder Scroll game? That is what made Elder Scrolls so awesome was that sense of realism. Mobs had the gear they were fighting with and you could pick it up if it was better than you had, grabbing arrows when you were running low etc... Coming out of a dungeon with as much gear as you could carry without being encumbered to take to town and sell. That was what made exploring dungeons fun. Glad you let me know as I would have been really disappointed if I found out after buying it.
That's what I'll say next time.." No it wasn't quick baby..I'm just very good at sex.". Thanks. ; )
This PvE issue won't affect me at all. Although I too feel I'm "good" at MMO's, I still like to take my sweet time.
How dare they not have enough endgame at launch..for people who will launch right into endgame content in 0-20 hrs flat.
I guess that's what MMO developers should do these days....just make endgame content and launch right into it from the start. "Endgame Online" ..sounds catchy. If only I had millions and a full staff to pay those millions. *sigh*
< other than the first sentence this post addresses no one in particular >
Yea cause that would make a lot of sense in an mmo, with every mobs you fight in a dungeon drop a full set of gear.
Just have a mule do the selling run for you and get as much gold as you ever need in a matter of hours...
If that is what you are looking for in a game you should probably stick to single player ones.