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I fully explored the previous BETAs and the game is a lot of fun. I've bought ESO and I will pay a sub until I don't enjoy the game enough. I still worry the game is really hurting the longevity and the overall enjoyment from playing. There is endgame and more to come with adventure zones, but this is something that has bothered me from the beginning.
The quest in the game are diminished by the grind and the group content looses most of its replay value. All because you level primarily from quests.
I know a lot of MMOs do it, but it ruins some of the best and most extensive content in this game.
Your friend doesn't want to know you can't go play a dungeon with him because you are 5 levels behind from reading all the quests. You will end up wanting to click through the content. I'm okay with quest giving you experience, but killing mobs and using your skills should be the primary method to progress.
In the TES series the quests gave you the story. What you found along the way gave you the experience to progress. If I wan't to catch up with my friend I should be able to go reduce the goblin population and practice my skills, not go around town slapping people in the face yelling "Tell me what you want already!".
If I go through a difficult group dungeon at level 12 several times, then later realize I've went up a 100th of my level, I don't want to do that again. It is a waste of my time and will not progress me for hours of combat. If I want to do the next group dungeons I have to go burn through some quests to get there.
Give us options! Let us go save the town or practice our combat to get better in the game. Make two hours of killing mobs equal to one hour of burning through quests. As a personal preference I like practicing my skills as the primary method to progress. At this point I just want going into to combat to not be practically worthless.
As it is now you will enjoy the quests a lot more if you have no friends in game and most other content is only good the first time. All because questing is the way to get anywhere and its better to avoid mobs to get through your quest faster.
EDIT: This is not about power leveling, that is unavoidable regardless of progression platform. This about the questing content becoming degraded. Its about rewarding you for your time in game (the more challenging the better).
Comments
Agreed. They should really add more options for legitimate xp gain. If the quests were more in depth and interesting (not just story) it wouldn't be as much of an issue.
Not only that but the amount of mobs you kill in the quests and even the ones on the way to quests objectives are non-existent or sparse at best. It's a sad day when I'm acutually wishing there were more "Kill X of Y" quests in an mmo. I want more combat and less blabbering.
Also, my experience with beta contrasts others who say exploration is rewarding. I really haven't found much other than a couple skyshards, dungeons (several of these were locked, for quests only), maybe a couple of of the beaten path quests. This is pretty standard for a themepark mmo of the more linear variety, and definitely doesnt show how exploration is a solid feature in ESO.
I got to lvl 10 and played in Auridon. Maybe this changes substantially and miraculously a little later like so many keep saying in defense? I think I need to see more evidence of this first.
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Playing:None
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN
Sounds like your main issue isn't enjoying the game, but having controlling friends who dictate how you play your game.
Let me tell you something they never were true friends if they look at you as something to control. Control over others is the most selfish thing on the planet.
I suggest you stand up for yourself and tell your friends you like the game, and you are going to enjoy your time in it until end game. If they cant live with that, then maybe they'll learn that you cannot be controlled this time around. Good luck to you.
I understand this view, but my view derives from both the competitive nature and the desire to be helpful to your friends. Every relationship is a compromise. In this case it makes the enjoyment of the content a compromise, instead of just the time you spend.
I also hate the questing. To me, reading an npcs dialogue and fulfilling mundane requests is not a quest, its a task. If i wanted tasks I'd ask my boss for extra work.
In the last beta weekend I spent a decent chunk of time wandering around trying to find high level critters to kill for better xp. I was killing things 4+ levels higher and the xp was still terrible despite the fact that one strong attack from these enemies would kill me if not blocked! Yet 2 shotting a few quest mobs gets me a level, wtf? What happened to risk vs reward?
I suppose the fix is just get to level 10, enter cyordil and level by killing others, but until that point I had to abandon my exploration and go back to running tasks.
There Is Always Hope!
It's just the way they have set up player progression. The big rewards are for quest completion and exploration as opposed to mob kills. They just have the values set at a different ratio than we are used to
No big rewards are for quest completion and quest completion alone. Which is understandable, as there is no way I would bother with their stale quests if it wasn't heavily incentivized.
In that case you are doing the right thing by trying to contact Zenimax to allow for that more enjoyable time to spend with your friend. Unfortunately I don't think its possible for them to change this in time for you.. So I suggest this as an alternative:
Start 2 characters. One that always constantly stays at the same level as your firend and paces at the same rate as them, clicking through quests or what ever, and enjoy your time with your friend when they are on.
The second character, enjoy the game how you want to enjoy the game, slowly and immersive. Do crafting on it to the utmost, explore as much as possible, and use this character in your free time when your friend is not on.
If you spend less time in the game then your friend does, then play his style or do what I first suggested. otherwise you'll have the same problem with not enjoying games to their fullest in all other games you play with them.
This^^^^
+1
I cant believe the op is complaining about quests being tied to story. So asinine.
OP' there are plenty of free korean grinders f2p's out there. Their quests are not tied to story and you can grind 1000 mobs for xp all day.
You have to consider it's a sub game, their interest is keeping you playing as long as possible. These are simply hurdles placed in front of fast progression. If Mobs gave better XP A person questing and killing would finish the game in no time. Same goes for more PVP xp, this was a mistake Bioware made when they were still sub based, their PVP XP was insane, you could finish a character far too fast like that. Which is what just about everyone in my guild did, only to complain they had nothing to do after.
I'm hearing PVP xp is just as bad as mob xp btw... SO getting to 10 really isn't going to solve your issue.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
See allacore's response. You don't have to pay a dime for most of the Asian Free Grindfests that will give you exactly what you want.
There Is Always Hope!
No big rewards are for quest completion and quest completion alone. Which is understandable, as there is no way I would bother with their stale quests if it wasn't heavily incentivized.
you really hate this game dont you reeereee?
All your posts are VERY negative about the game, but you claim you are playing come early access.
Why all the hate?
So far you hate questing, combat, graphics, etc.
Yeah....I checked all your other posts.
So, I figure your a troll or a troll claiming to be playing the game and is "serious" about it when somebody calls you out.
I'm just confused on why you hate it so much, but can't stop bringing everybody else down with you.
Please explain what you do like about the game so your points ARE taken SERIOUSLY. (cant be 100% negative about a game that your "going to play")
Also, how are the quests bland? Each one I did was unique and very fun and amusing in their own way.
I hated in LOTRO where you pick up so many quests that you end up outleveling half the ones you have yet to do.
BTW nobody complained when SWTOR, DCUO, FFXIV ARR, etc. had level progression through quests.
THIS IS NOT NEW. MMO's have been doing this for a while now.
ESO just followed the trend.
Then your monthly income from that player is 0 - and chances are they won't ever return.
Honestly, the chances of that happening is very slim.
I don't think thats exactly what he wants. He just wants more options on to level instead of being forced into leveling entire by himself in single player instanced stories/chores.
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Playing:None
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN
Possibly, but that's just the thing it's more than simply upping Mob xp, they'd have to balance questing XP along with it ( rework the whole system). Otherwise those questing would be out leveling the content they're doing. Not to mention it would shorten that journey considerably.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
We're talking about ESO here - bringing up other games is pointless.
/back on topic
Dont change the subject because my point was VERY valid.
Simple : If you want to grind mobs and not care about story, go play a f2p korean grinder. Zenimax WILL NOT change the way they did things so the 1% can have their way.
People, this tries to prevent "power leveling".
Have you ever played with a power leveler? My god they are B - Holes.
Possibly, but that's just the thing it's more than simply upping Mob xp, they'd have to balance questing XP along with it ( rework the whole system). Otherwise those questing would be out leveling the content they're doing. Not to mention it would shorten that journey considerably.
I am not saying it's an easy task to do - all I am saying having a single means of advancing your character is just BAD design.
That's all.
Your point was made and Zenimax said, "No we are not changing it for the 1% who want, in all honesty, to power level to the end so they can have some magic invisiable trophy"
Possibly, but that's just the thing it's more than simply upping Mob xp, they'd have to balance questing XP along with it ( rework the whole system). Otherwise those questing would be out leveling the content they're doing. Not to mention it would shorten that journey considerably.
I am not saying it's an easy task to do - all I am saying having a single means of advancing your character is just BAD design.
That's all.
I remember you saying the same thing for Neverwinter. Then you power level to 60, came back here to the Neverwinter forums section and complained that they should not have done it that way.
Oh yeah, I remember you lol.
We're talking about ESO here - bringing up other games is pointless. /back on topic
Dont change the subject because my point was VERY valid. Simple : If you want to grind mobs and not care about story, go play a f2p korean grinder. Zenimax WILL NOT change the way they did things so the 1% can have their way. People, this tries to prevent "power leveling". Have you ever played with a power leveler? My god they are B - Holes.
Do you work for Zenimax? How are you 100% sure they won't change it if enough people complain - look how they change starter islands.
Your point is NOT vaild - nothing is set in stone - this COULD be changed.
Who's complaining? You and maybe 3 other people here?
Zenimax should change their game for 4 out of millions of people?
I THINK NOT
It doesn't have as much to do with design as it has to do with feedback, as well as what their numbers are showing them. I know people were complaining about the ease of progression during my first beta weekend. Maybe that's what sprung the Mob/PVP xp nerfs?...that was their idea of balancing it out? I don't have the answer to that.
If it becomes a big enough issue maybe it will get sorted out. Yet I'd remind anyone who has an "against the grain" play-style, you're typically not going to be a first priority.
Still if anything I say it's a matter of them attempting to combat the "locusts" as they're so dubbed. What better way than using hard limits to slow them down?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It doesn't have as much to do with design as it has to do with feedback, as well as what their numbers are showing them, I know people were complaining about the ease of progression during my first beta weekend, maybe that's what sprung the Mob/PVP xp nerfs, that was their idea of balancing it out? I don't have the answer to that.
Maybe if it becomes a big enough issue it will get sorted out. Yet I'd remind anyone who has an "against the grain" play-style, you're typically not going to be a first priority.
Still if anything I say it's a matter of them attempting to combat the "locusts" as they're so dubbed. What better way than using hard limits to slow them down?
THIS ^^^^^
+1
if not enough people speak up, it wont get changed or acknowledged.
So far ALMOST nobody is speaking up.