Originally posted by gestalt11 The fact that people measure this in TIME rather than SKILL just shows how incredibly vapid this entire genre is . Everyone assumes anyone can do anything its just a matter of how long it should take, i.e. retarded chimps on meth can play MMOs.
Trying to figure out whether you're saying it takes skill to do this or it doesn't.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Oh now where have I seen this scenario play out before? This has been the bane of every new major MMORPG launch for the past how many years? It happend in the early access to GW2, someone hit 80 that weekend, I remember being low level seeing players in FF14 running around in their Magitech mounts. So why did anyone think it wouldn't happen here?
Who was it, in this thread, who said it shouldn't be possible in an MMORPG? He's right, but here we are.
Everyy single MMO released since WOW...players have been hitting max level in couple of days.
It was naive to think that XP nerf is going to stop these people.
It happened before WOW, people could max out a toon in SWG in days back in 03-04. A real Xp nerf could stop these people, yet no sane dev is gong to do that, if they made XP truly meaningless ( as many seemed to say just a week ago about ESO), there would be no one hitting cap in days without some form of exploit. They're not going to do that though, I certainly had a hard time believing it a week ago in ESO's case.
You must be delusional or something , SWG was a Sandbox game, there was no cap level, you could be whatever you wanted to be whenever you wanted, i maxed out alot of professions just for the sake of it and to have the badges etc.
You can in no way compare any of those games to SWG
You only had 250 skill points once you spent them you were capped. Still think I'm delusional?
Quite, it doesn't have a level cap, skill points cap can't in anyway be compared to the level cap in traditional themepark mmo's , if you can't see that, then there is something wrong with you, in SWG you would grind XP for f.x Jedi for over a year just to become Jedi Master if thats what you wanted to be, thats how long it took with grinding and returning to the village to turn it into jedi xp.
so even then with the skill boxes it still took a year or was it 9-10 months for one guy to become jedi master.
Originally posted by evilastro To put it into context, the record for 1-60 in Vanilla WoW was 5 days, and that was long after launch.
That was a guild effort with a team of 4 maxed level characters with a specific comp using raid geared paladins to do reflect damage on entire dungeon's worth of mobs, while dragging them all back to the entrance to the dungeon, while not getting an official "tag" on the mobs yet still wear their health down to dwindling levels, then have one guy drop team, pull the lowbie in and let him be the only toon to have an official "tag" on every mo in the dungeon, then the rest of the group could burn the dungeon in short order.
I mentioned this because it took advantage of mechanics specific to WoW and might not be repeatable (at least exactly) in other MMOs. Not to say there aren't other methods.
EDIT: I'm sorry, the lowbie was NOT in a team, that's how he was the only one who could get tags and not have XP reductions from high level team members.
Originally posted by gestalt11 The fact that people measure this in TIME rather than SKILL just shows how incredibly vapid this entire genre is . Everyone assumes anyone can do anything its just a matter of how long it should take, i.e. retarded chimps on meth can play MMOs.
Quite, it doesn't have a level cap, skill points cap can't in anyway be compared to the level cap in traditional themepark mmo's , if you can't see that, then there is something wrong with you, in SWG you would grind XP for f.x Jedi for over a year just to become Jedi Master if thats what you wanted to be, thats how long it took with grinding and returning to the village to turn it into jedi xp.
so even then with the skill boxes it still took a year or was it 9-10 months for one guy to become jedi master.
It took even longer to become Jedi before they had a village, what's your point? I'm saying I could power grind a profession quick, many could, I went from Master Carb/Bh to Master fencer doc pistoleer once. Dropped my skills hit Master fencer, 2 lines in doc and 2 lines in pistol in a matter of about 2 days. Was fully back into PVP in 3 (geared).
My point was people have been power grinding since before WOW. Are you saying that's not true? And I'm delusional, or are you arguing semantics here?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Quite, it doesn't have a level cap, skill points cap can't in anyway be compared to the level cap in traditional themepark mmo's , if you can't see that, then there is something wrong with you, in SWG you would grind XP for f.x Jedi for over a year just to become Jedi Master if thats what you wanted to be, thats how long it took with grinding and returning to the village to turn it into jedi xp.
so even then with the skill boxes it still took a year or was it 9-10 months for one guy to become jedi master.
It took even longer to become Jedi before they had a village, what's your point? I'm saying I could power grind a profession quick, many could, I went from Master Carb/Bh to Master fencer doc pistoleer once. Dropped my skills hit Master fencer, 2 lines in doc and 2 lines in pistol in a matter of about 2 days. Was fully back into PVP in 3 (geared).
My point was people have been power grinding since before WOW. Are you saying that's not true? And I'm delusional, or are you arguing semantics here?
Did you ever play City of Heroes? Where lowbies were side-kicked to 40 somethings and a group of level 1s would sit at a level 50 map's entrance while a 50 fire tank cleared the whole map? You walked in at level 1 and walked out at level 15.
We used to do variations of that too. A lower level fire tank would side kick under a healer and go clear maps. for people in their 40s and other SK'd lowbies.
It took even longer to become Jedi before they had a village, what's your point? I'm saying I could power grind a profession quick, many could, I went from Master Carb/Bh to Master fencer doc pistoleer once. Dropped my skills hit Master fencer, 2 lines in doc and 2 lines in pistol in a matter of about 2 days. Was fully back into PVP in 3 (geared).
My point was people have been power grinding since before WOW. Are you saying that's not true? And I'm delusional, or are you arguing semantics here?
Did you ever play City of Heroes? Where lowbies were side-kicked to 40 somethings and a group of level 1s would sit at a level 50 map's entrance while a 50 fire tank cleared the whole map? You walked in at level 1 and walked out at level 15.
Never played COH really past a few trials, however I've seen the above in many games, one being SWG, joining a Jedi spin group was pretty much like that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yeah and as soon as they got to 50 they probably quit because they aren't having fun in doing that... I always hope someday people will learn that MMOs are about the journey, not the destination, but it's probably never going to happen in my lifetime lol.
It took even longer to become Jedi before they had a village, what's your point? I'm saying I could power grind a profession quick, many could, I went from Master Carb/Bh to Master fencer doc pistoleer once. Dropped my skills hit Master fencer, 2 lines in doc and 2 lines in pistol in a matter of about 2 days. Was fully back into PVP in 3 (geared).
My point was people have been power grinding since before WOW. Are you saying that's not true? And I'm delusional, or are you arguing semantics here?
Did you ever play City of Heroes? Where lowbies were side-kicked to 40 somethings and a group of level 1s would sit at a level 50 map's entrance while a 50 fire tank cleared the whole map? You walked in at level 1 and walked out at level 15.
Never played COH really past a few trials, however I've seen the above in many games, one being SWG, joining a Jedi spin group was pretty much like that.
Yep!
Anarchy Online. Sitting on a cliffside in Elysium watching an outside tank herd up dozens of Hecklers while an NT in the team AOE'd them down.
It took even longer to become Jedi before they had a village, what's your point? I'm saying I could power grind a profession quick, many could, I went from Master Carb/Bh to Master fencer doc pistoleer once. Dropped my skills hit Master fencer, 2 lines in doc and 2 lines in pistol in a matter of about 2 days. Was fully back into PVP in 3 (geared).
My point was people have been power grinding since before WOW. Are you saying that's not true? And I'm delusional, or are you arguing semantics here?
Did you ever play City of Heroes? Where lowbies were side-kicked to 40 somethings and a group of level 1s would sit at a level 50 map's entrance while a 50 fire tank cleared the whole map? You walked in at level 1 and walked out at level 15.
Never played COH really past a few trials, however I've seen the above in many games, one being SWG, joining a Jedi spin group was pretty much like that.
Yep!
Anarchy Online. Sitting on a cliffside in Elysium watching an outside tank herd up dozens of Hecklers while an NT in the team AOE'd them down.
Precisely what a spin group looked like. The only difference we didn't have to round up mobs, we just pulled missions off a terminal to spawn high spawn rate lairs. Quenkers were the norm, basically killing 1 million rats to level. LOL By choice..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Never played COH really past a few trials, however I've seen the above in many games, one being SWG, joining a Jedi spin group was pretty much like that.
Yep!
Anarchy Online. Sitting on a cliffside in Elysium watching an outside tank herd up dozens of Hecklers while an NT in the team AOE'd them down.
Precisely what a spin group looked like. The only difference we didn't have to round up mobs, we just pulled missions off a terminal to spawn high spawn rate lairs. Quenkers were the norm, basically killing 1 million rats to level. LOL By choice..
I recalled grinding on Quenkers in SWG. I remember joining groups, but then we just went off and did our own grinding
Never played COH really past a few trials, however I've seen the above in many games, one being SWG, joining a Jedi spin group was pretty much like that.
Yep!
Anarchy Online. Sitting on a cliffside in Elysium watching an outside tank herd up dozens of Hecklers while an NT in the team AOE'd them down.
Precisely what a spin group looked like. The only difference we didn't have to round up mobs, we just pulled missions off a terminal to spawn high spawn rate lairs. Quenkers were the norm, basically killing 1 million rats to level. LOL By choice..
I recalled grinding on Quenkers in SWG. I remember joining groups, but then we just went off and did our own grinding
Yeah they were on Dantooine, many a solo group running there at any time of the day really. Good times.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What REALLY happened is they got to level 10 legally and then exploited a bug that was known in beta. It involves PvP and experience stacking.
I'm not going to go into details because I hate cheaters and don't want to encourage anyone, but anyone at 50 in a day CHEATED and will likely be banned soon from what I've read and been told.
Z
Join TOSH, 13 Year MMORPG Guild: www.theorderofthesilverhand.com
What REALLY happened is they got to level 10 legally and then exploited a bug that was known in beta. It involves PvP and experience stacking.
I'm not going to go into details because I hate cheaters and don't want to encourage anyone, but anyone at 50 in a day CHEATED and will likely be banned soon from what I've read and been told.
Z
Is that what happened OR... a guess at what happened?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Like to see these kids do this in a hard mmo like final fantasy 11. Imo this just shouldnt be possible to do if you have an mmo and claim it has longevity.
What REALLY happened is they got to level 10 legally and then exploited a bug that was known in beta. It involves PvP and experience stacking.
I'm not going to go into details because I hate cheaters and don't want to encourage anyone, but anyone at 50 in a day CHEATED and will likely be banned soon from what I've read and been told.
Z
Good devs don't let this stuff slip through. MMO players have been abusing games for a very very long time and it's one of the reasons why people quit after a certain time, especially if the devs don't fix the problems quickly enough. Wait a bit and I'm pretty sure some people will find/start using some nasty bugs/exploit that will break the game for some people.
Also, banning players because devs weren't able to do their job properly is just stupid in my book. Don't want players to exploit your game, don't let any slip through.
Originally posted by Geebus80 Like to see these kids do this in a hard mmo like final fantasy 11. Imo this just shouldnt be possible to do if you have an mmo and claim it has longevity.
This is playing like Vanilla WoW to me as far a progression is concerned. Any game can be done like this with a plan and a team of friends to help one another. Not a big thing at all!
To me the game was good to start with, now after several hours it is awesome to say the least. I haven't even gotten to level 11 and have 23 hours. It all is what you do I guess. I have been gathering, crafting, PvPing, and helping my guild. I suppose I could be level 20 or so if I was going just for that, but I don't play that way.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Oh now where have I seen this scenario play out before? This has been the bane of every new major MMORPG launch for the past how many years? It happend in the early access to GW2, someone hit 80 that weekend, I remember being low level seeing players in FF14 running around in their Magitech mounts. So why did anyone think it wouldn't happen here?
Who was it, in this thread, who said it shouldn't be possible in an MMORPG? He's right, but here we are.
Everyy single MMO released since WOW...players have been hitting max level in couple of days.
It was naive to think that XP nerf is going to stop these people.
It happened before WOW, people could max out a toon in SWG in days back in 03-04. A real Xp nerf could stop these people, yet no sane dev is gong to do that, if they made XP truly meaningless ( as many seemed to say just a week ago about ESO), there would be no one hitting cap in days without some form of exploit. They're not going to do that though, I certainly had a hard time believing it a week ago in ESO's case.
You must be delusional or something , SWG was a Sandbox game, there was no cap level, you could be whatever you wanted to be whenever you wanted, i maxed out alot of professions just for the sake of it and to have the badges etc.
You can in no way compare any of those games to SWG
You only had 250 skill points once you spent them you were capped. Still think I'm delusional?
Quite, it doesn't have a level cap, skill points cap can't in anyway be compared to the level cap in traditional themepark mmo's , if you can't see that, then there is something wrong with you, in SWG you would grind XP for f.x Jedi for over a year just to become Jedi Master if thats what you wanted to be, thats how long it took with grinding and returning to the village to turn it into jedi xp.
so even then with the skill boxes it still took a year or was it 9-10 months for one guy to become jedi master.
This /
Not even in the same ball park of todays mmo's. And no to the person who said every single game since WOW has been like this, not Vanguard or SWG. No way in hell could you reach max level in one day playing Vanguard, more like a couple months of non stop playing.
As for ESO, why people think that the leveling is slow is beyond me lol.
On top of that there is such a thing as sharing accounts, it ain't rocket science.
They should have an xp meter like Vanguard, this would allow people to actually control their leveling pace.
If why the F*** do any of you care how fast somebody leveled to max level?
How the heck does it effect any of you on how you play?
GTFO it.. this complaint gets annoying after seeing people complain about this in each and every new MMO, yet has no effect on you, since you will also get to max level at some point as well. so really you all,, STFU!
What's hard to understand? People get sick of these players because they're always the first to hit the forums complaining about having nothing to do.. After they skip over 90% of the experience, as well as 90% of the community, yes that's a made up number. It's not hard to understand what people don't like about this.
It's also indicative of a shallow game, designed for mass consumption of the lowest common denominator of gamers.
In other words, just more of what we've been getting for the past 8 years or so.
I agree 100% with this statement. If the content wasn't designed for solo play in mind where the most rewarding and fastest way to get through content is designed around shallow grinding solo then there wouldn't be this issue here.
As a "content locust" it is an issue, and please cut the "I'm better than them" mentality that somehow you are getting a better experience. I'd hate to break it to you, but us content locusts are also the first to complete all quests, getting all the skyshards, and maxing crafting all while you are still working on hitting level 20. These people play more and are far more effective at it than a casual. It's not as if they aren't experiencing the same content as you, it's just at a much faster rate. Maybe if people stopped complaining that content is too hard so it inevitability gets dumbed down, how difficult it is to find group so LFG tools get added and content once again gets dumbed down to be completed by PUGs without communication, or how they should be equal to a player who spends 8 hours a day raiding with 20 players even though they only play solo for 4 hours a week, or how something takes too much effort and is too grindy then this wouldn't be an issue and MMOs would still be like old school Everquest.
Old school MMOs didn't have people hitting cap in a day because you couldn't rush through to cap solo. You required lots of group play and gear as you made it through each level and the content was paced in such a way that you could spend weeks (months for a casual) in the same level range. There was a variety of different content you could do in each level range whereas modern MMOs are much more linear in an appropriate leveling path.
What REALLY happened is they got to level 10 legally and then exploited a bug that was known in beta. It involves PvP and experience stacking.
I'm not going to go into details because I hate cheaters and don't want to encourage anyone, but anyone at 50 in a day CHEATED and will likely be banned soon from what I've read and been told.
Z
Good devs don't let this stuff slip through. MMO players have been abusing games for a very very long time and it's one of the reasons why people quit after a certain time, especially if the devs don't fix the problems quickly enough. Wait a bit and I'm pretty sure some people will find/start using some nasty bugs/exploit that will break the game for some people.
Also, banning players because devs weren't able to do their job properly is just stupid in my book. Don't want players to exploit your game, don't let any slip through.
Seems about a plausible as expecting car companies to release a new model without ever having a recall. Or making a 200 million dollar airplane with an emergency locating beacon that can never get lost.
What REALLY happened is they got to level 10 legally and then exploited a bug that was known in beta. It involves PvP and experience stacking.
I'm not going to go into details because I hate cheaters and don't want to encourage anyone, but anyone at 50 in a day CHEATED and will likely be banned soon from what I've read and been told.
Z
People who are 50 streamed it all the time. For example the first person who hit 50 did it simply by grinding mobs.
Stop making up stuff and slandering people because they blew a hole in 'its impossible in ESO because its special' argument.
It only took 17 hours and 34 minutes to Jake Shelton, member of our War Legend Guild, to reach the level 50 with his Sorcerer on The Elder Scrolls Online.
This will also be the first person to complain about a lack of content.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Comments
Why do you think you appreciate or find the game more fun than they do?
Trying to figure out whether you're saying it takes skill to do this or it doesn't.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Quite, it doesn't have a level cap, skill points cap can't in anyway be compared to the level cap in traditional themepark mmo's , if you can't see that, then there is something wrong with you, in SWG you would grind XP for f.x Jedi for over a year just to become Jedi Master if thats what you wanted to be, thats how long it took with grinding and returning to the village to turn it into jedi xp.
so even then with the skill boxes it still took a year or was it 9-10 months for one guy to become jedi master.
List of SOE lies
Sounds like delusion to me.
Yawn.......
Sure wouldn't want to waste my 15 minutes of fame on something IMHO as stupid as racing to level cap in an MMO.
So...... my question is (drum roll please)
Do they get a cookie?
"Be water my friend" - Bruce Lee
That was a guild effort with a team of 4 maxed level characters with a specific comp using raid geared paladins to do reflect damage on entire dungeon's worth of mobs, while dragging them all back to the entrance to the dungeon, while not getting an official "tag" on the mobs yet still wear their health down to dwindling levels, then have one guy drop team, pull the lowbie in and let him be the only toon to have an official "tag" on every mo in the dungeon, then the rest of the group could burn the dungeon in short order.
I mentioned this because it took advantage of mechanics specific to WoW and might not be repeatable (at least exactly) in other MMOs. Not to say there aren't other methods.
EDIT: I'm sorry, the lowbie was NOT in a team, that's how he was the only one who could get tags and not have XP reductions from high level team members.
I'll quote HOGG:
"There is no skill in these types of games"
It took even longer to become Jedi before they had a village, what's your point? I'm saying I could power grind a profession quick, many could, I went from Master Carb/Bh to Master fencer doc pistoleer once. Dropped my skills hit Master fencer, 2 lines in doc and 2 lines in pistol in a matter of about 2 days. Was fully back into PVP in 3 (geared).
My point was people have been power grinding since before WOW. Are you saying that's not true? And I'm delusional, or are you arguing semantics here?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Did you ever play City of Heroes? Where lowbies were side-kicked to 40 somethings and a group of level 1s would sit at a level 50 map's entrance while a 50 fire tank cleared the whole map? You walked in at level 1 and walked out at level 15.
We used to do variations of that too. A lower level fire tank would side kick under a healer and go clear maps. for people in their 40s and other SK'd lowbies.
LOL, I'll never forget Drek runs.
Never played COH really past a few trials, however I've seen the above in many games, one being SWG, joining a Jedi spin group was pretty much like that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yep!
Anarchy Online. Sitting on a cliffside in Elysium watching an outside tank herd up dozens of Hecklers while an NT in the team AOE'd them down.
Precisely what a spin group looked like. The only difference we didn't have to round up mobs, we just pulled missions off a terminal to spawn high spawn rate lairs. Quenkers were the norm, basically killing 1 million rats to level. LOL By choice..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I recalled grinding on Quenkers in SWG. I remember joining groups, but then we just went off and did our own grinding
Yeah they were on Dantooine, many a solo group running there at any time of the day really. Good times.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What REALLY happened is they got to level 10 legally and then exploited a bug that was known in beta. It involves PvP and experience stacking.
I'm not going to go into details because I hate cheaters and don't want to encourage anyone, but anyone at 50 in a day CHEATED and will likely be banned soon from what I've read and been told.
Z
Join TOSH, 13 Year MMORPG Guild: www.theorderofthesilverhand.com
Is that what happened OR... a guess at what happened?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Good devs don't let this stuff slip through. MMO players have been abusing games for a very very long time and it's one of the reasons why people quit after a certain time, especially if the devs don't fix the problems quickly enough. Wait a bit and I'm pretty sure some people will find/start using some nasty bugs/exploit that will break the game for some people.
Also, banning players because devs weren't able to do their job properly is just stupid in my book. Don't want players to exploit your game, don't let any slip through.
This is playing like Vanilla WoW to me as far a progression is concerned. Any game can be done like this with a plan and a team of friends to help one another. Not a big thing at all!
To me the game was good to start with, now after several hours it is awesome to say the least. I haven't even gotten to level 11 and have 23 hours. It all is what you do I guess. I have been gathering, crafting, PvPing, and helping my guild. I suppose I could be level 20 or so if I was going just for that, but I don't play that way.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This /
Not even in the same ball park of todays mmo's. And no to the person who said every single game since WOW has been like this, not Vanguard or SWG. No way in hell could you reach max level in one day playing Vanguard, more like a couple months of non stop playing.
As for ESO, why people think that the leveling is slow is beyond me lol.
On top of that there is such a thing as sharing accounts, it ain't rocket science.
They should have an xp meter like Vanguard, this would allow people to actually control their leveling pace.
I agree 100% with this statement. If the content wasn't designed for solo play in mind where the most rewarding and fastest way to get through content is designed around shallow grinding solo then there wouldn't be this issue here.
As a "content locust" it is an issue, and please cut the "I'm better than them" mentality that somehow you are getting a better experience. I'd hate to break it to you, but us content locusts are also the first to complete all quests, getting all the skyshards, and maxing crafting all while you are still working on hitting level 20. These people play more and are far more effective at it than a casual. It's not as if they aren't experiencing the same content as you, it's just at a much faster rate. Maybe if people stopped complaining that content is too hard so it inevitability gets dumbed down, how difficult it is to find group so LFG tools get added and content once again gets dumbed down to be completed by PUGs without communication, or how they should be equal to a player who spends 8 hours a day raiding with 20 players even though they only play solo for 4 hours a week, or how something takes too much effort and is too grindy then this wouldn't be an issue and MMOs would still be like old school Everquest.
Old school MMOs didn't have people hitting cap in a day because you couldn't rush through to cap solo. You required lots of group play and gear as you made it through each level and the content was paced in such a way that you could spend weeks (months for a casual) in the same level range. There was a variety of different content you could do in each level range whereas modern MMOs are much more linear in an appropriate leveling path.
Seems about a plausible as expecting car companies to release a new model without ever having a recall. Or making a 200 million dollar airplane with an emergency locating beacon that can never get lost.
Just ain't gonna happen
"Be water my friend" - Bruce Lee
People who are 50 streamed it all the time. For example the first person who hit 50 did it simply by grinding mobs.
Stop making up stuff and slandering people because they blew a hole in 'its impossible in ESO because its special' argument.
This will also be the first person to complain about a lack of content.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin