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1day =max lvl?

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  • fivorothfivoroth Member UncommonPosts: 3,916

    I am really surprised that it took them so long. I mean 17 hours. Nothing that impressive to me personally. Have seen this happen in quite a few MMOs. Now if he managed the same feat in under 10 hours then i would be impressed.

    Of course, this again only shows that people who are willing to "prepare" for this during the beta testing and are willing to spoil the whole game for themselves byignoring everything and most likely having other people help them powerlevel can reach level cap within a day or two from release.

    Again I am not impressed. Under 10 hours and I might be impressed.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • PyatraPyatra Member Posts: 644
    There's money on the line.  Several pools have gotten fat, sadly this guy may not be first.  I hate people who do this, but can't deny the money's good if he snags it.
  • KyleranKyleran Member LegendaryPosts: 44,069
    I made it to level 7, did I win?

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  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Kyleran
    I made it to level 7, did I win?

    Baah, here you can have a cookie as a consolation prize :D

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by Lord.Bachus

    They probably abused some bugs they found in beta...  Is that a ban able offence?

     

    less then 24 hours seems virtually impossible to reach 50...

    This really. It should be investigated. I'd believe in 48-72 hours or around but in less than 24?

  • TweFojuTweFoju Member UncommonPosts: 1,236

    well honestly, i am quite surprise, yes i know people get to max level within release, but under 24 hours? just insane, i was playing like the whole day yesterday, 15+ hours till today, and i am only at lv 13.. omg hahah

    salute!

    So What Now?

  • geelgeel Member UncommonPosts: 93

    You all say "yeah of  course some1 is max lvl" d'oh.

    Isn't that a big problem to any of you? It is a gamebreaking problem to me. I want difficulty and a challenge to even reach max lvl. I know thats unheard of these days but... yeh that is the problem in my eyes.

  • cenen7cenen7 Member UncommonPosts: 55
    Originally posted by amber-r
    Leveling isn't an accomplishment in modern mmo titles.

    so true

    more like work to get to the endgame

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Lord.Bachus

    They probably abused some bugs they found in beta...  Is that a ban able offence?

     

    less then 24 hours seems virtually impossible to reach 50...

    Yes lets ban the poor guy because he proved fans wrong who were screaming on top of lungs that it is impossible in ESO.

    jeeez!!

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by GeezerGamer

    Oh now where have I seen this scenario play out before? This has been the bane of every new major MMORPG launch for the past how many years? It happend in the early access to GW2, someone hit 80 that weekend, I remember being low level seeing players in FF14 running around in their Magitech mounts. So why did anyone think it wouldn't happen here?

    Who was it, in this thread, who said it shouldn't be possible in an MMORPG? He's right, but here we are. 

    Ya but, even SWTOR, it took a couple of days before the first 50 appeard. People getting to max level fairly fast is nothing new, but to have players at max level in under 24 hours, is kinda rare.

  • xion12121xion12121 Member UncommonPosts: 199
    Originally posted by davc123

    some ppls are already max lvl

     

     

     twitch he/she is 50lvl

     

    and here

     

    http://www.warlegend.net/jake-shelton-level-50-the-elder-scrolls-online/

    It only took 17 hours and 34 minutes to Jake Shelton, member of our War Legend Guild, to reach the level 50 with his Sorcerer on The Elder Scrolls Online.

     

     

    I guess that makes me a turtle leveler because even with the 5 day head start access my main is level 6. I'm just crafting, looking for loot, reading the quests taking my time not rushing. I guess if people get enjoyment out of leveling fast that's great as for me I prefer to enjoy my time on the way up to the top.

    I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by doodphace
    Originally posted by GeezerGamer

    Oh now where have I seen this scenario play out before? This has been the bane of every new major MMORPG launch for the past how many years? It happend in the early access to GW2, someone hit 80 that weekend, I remember being low level seeing players in FF14 running around in their Magitech mounts. So why did anyone think it wouldn't happen here?

    Who was it, in this thread, who said it shouldn't be possible in an MMORPG? He's right, but here we are. 

    Ya but, even SWTOR, it took a couple of days before the first 50 appeard. People getting to max level fairly fast is nothing new, but to have players at max level in under 24 hours, is kinda rare.

    I'm not a fan of this. I think this is going to hurt TESO in the same way it hurt every MMO with the same issue.

    I did not buy TESO because I wanted to wait a couple months to see how the endgame plays out. Seems I may not have to wait that long after all.

  • wrightstufwrightstuf Member UncommonPosts: 659

    "Experience" and "Exploit" both start with "Exp"...just sayin

     

    Although i'm not sure exactly what it is i'm sayin :p

  • MaelwyddMaelwydd Member Posts: 1,123

    Grats. He just paid £60 to entirely miss the point of what entertainment is there for.

     

  • DanwarrDanwarr Member CommonPosts: 185
    Originally posted by SalmonMan
    Originally posted by Centhan
    Originally posted by Precusor
    Originally posted by UNH0LYEV1L
    Originally posted by Dren_Utogi

    botting.

     

    THe laid out the paths during closed beta, press a button and the bots goes,

     

    No way in hell, i still want to see proof. The exp is really low in this game. Took me around 9 hours to reach 10. Quests are long and mob experience is terrible. I seriously doubt the OPs claims.

    Here

    http://en.twitch.tv/prydatv

     

    lvl 50 sorc 

    I actually watched Pryda play a bit.  Two thoughts honestly came to mind watching this sorcerer play...

    1) Why does this look like every fantasy based MMORPG that has come out in the past 5 (or more) years

    2) Why does this look like another no danger, no effort, uber easy game where someone can just run around, spam a flame AOE and kill everything in site?

    Can't say I really followed the development of this one, but again, I can honestly say those were my first two impressions.

    1. Because it is.

    2. Because it is.

    3. Shhhh, we can't point out the new shiny's glaring deficiencies. 

    Look, here's the thing about ESO. It's not awful. SHOCKING I KNOW! But here another thing - it's not that great either. It has tried to do both Elder Scrolls and an MMO - the end result being that it does neither very well.

    It is, in many ways, the ultimate victory for mediocrity and "playing it safe". It brings nothing new or unique to the genre. Everything about it is OK - questing, graphics, combat, etc. It's all fine. It's nice. Like an old pair of slippers. Comfortable. But just meh. Again, it's not bad, but it's not really that great. It'll probably do well, because it offers plenty of everything people are already comfortable with. It's trading heavily on its Elder Scrolls cache too, much as LotRo did - another game that isn't horrible, yet is nothing amazing. It could have been so much more, but once again, as always seems to be the case these days, business realities gut good ideas. This ain't the Elder Scrolls game that was always wanted - but it's what y'all are going I have to settle for.

    Thank you for this very clear and succinct post.

    I agree with you completely.

    And thank you for the perfect  epithet for ESO "Elder Scrolls Online: the ultimate victory for mediocrity"

    Waiting: CU, WildStar, Destiny, Eternal Crusade
    Playing: ESO,DCUO
    Played: LotRO,RIFT,ToR,Warhammer, Runescape

  • knightauditknightaudit Member UncommonPosts: 389

    Why blow through  the content and be first to the end ... I do not get it ... Is there a point? Did you get a cookie?

    They make a game like this to be an experience, a wold to enjoy .. but hey .. you want to pay 60$ for the 17 hours you blew through ...have at it. Pay your 3.35 per hour to play ... others who enjoy and take thier time and enjoy the journey, rather than the race to the end.

    Chances are you will also be the first to complain that there is not one to raid with?

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by MyTabbycat

    Wait... He's not VR10?

     

    Nothing to see here, folks. Move along.

    Correct, the players in question have not completed all of the endgame, but I see what you tried to do there ;)

    http://elderscrollsonline.com/en-uk/news/post/2014/03/26/esos-veteran-content

    So you are totally cool with someone reaching max level in under 24 hours, because they have other endgame content available? isnt that the point of this thread? Doesnt that also apply to every other MMO in existance?

  • doc_claytchdoc_claytch Member Posts: 29

    In DAOC at launch, the first toons on any server to hit level 50 took MIN 3-4 weeks and this was a very elite few, 2 people i believe the next larger elite wave was 1 month to 1.5months.  

    The biggest difference, which personally turns me off completely about TESO PVE is the minimal risk from mobs.  Now i fully realize, im only 7 in early-release with like 4 hours played and was 13 in beta.  But theres something quite different from DAOC with mobs/PVE.  There were constantly HUGE threats of aggroing LARGE groups of mobs in that game.  You had to be very intelligent with regards to "adds" and this constantly dropped large groups.  At the higher levels, finding mobs that granted any reasonable amount of experience that any toon could solo were very rare and when they were found no one went telling the world where to find the locations. 

    So far in teso, i LOVE PVP and i am pretty close to "loathing" PVE.  How anyone, or even a group could potentially bring a character from 1-50 in < 24 hours is not something i support.  I do think DAOC's XP curve was too extreme at first as the casual players took MONTHS to complete a character but  < 24 hours also raises my brow. 

    And for others suggestoin VR levels are the true "final level cap" i need to point out my suspicion for TESO relative to DAOC's realm ranks.  When DAOC first launched realm ranks did not exist only max level 50 did.  But rather quickly they acquired a realm rank system where "realm points" or "alliance points" were used to purchase realm abilities, which could be used either in PVE/PVP and this system  is nearly identical in my eyes to veteran levels (another diff being in TESO you are able to exlpore enemy zones, awesome!).  But my guess is that zenimax plans to expand the veteran levels quite a bit in a very similar fashion as mythic did with DAOC.   These were intended for players to spend a LONG time (in cases, years) to reach the top rank so no one considered realm ranks a part of your character cap.  it was just the final progression of your toon and it was looked at as constant, long term goal but not the same feeling as "hey are you 50 yet"  So im hoping VR levels eventually offer much more utility as to increase the desire, and hence the required /timeplayed in order to retrain players.  Otherwise, a completely new system needs to be introduced if 50 + VR10 can be attained in weeks from hardcore players and 2-3 months from the most casual players.

     

     

  • MamasGunMamasGun Member Posts: 152
    Originally posted by TangentPoint
    Originally posted by Bossalinie
    Originally posted by KaitarBesh

    I can't believe that a) people are already level 50. Not unless they're exploiting something, in which case they should be banned.

    and b) that people are griping about exp being too slow so they can't rush to end game and then whine about being bored like in EVERY other MMO that has released in the past 8 years.

    Also, if you kiddies think this game is "slow leveling", you obviously never played some of the old MMOs that could take days or weeks for one level. Deal with it, or go play some carnival like WoW where you can be at end game in 3 days. So tired of locusts ruining games by demanding they be sped up to give them everything NOW NOW NOW.

    I just love old geezers who spout out their soap box speeches at random, even though not a single person in the thread has complained...

    Well, people have been saying that getting to level cap in barely 24 hours of the game launching shouldn't be possible. So there's that.

    And anyway, what Kaitar says is absolutely true, and has been for the past several years - getting worse with each new release.

    There are many players who race through the game to get to level cap, burn through everything, and then go on gaming forums complaining that the game sucks, doesn't have enough content, they're bored, it isn't worth a sub and should go F2P. Meanwhile, they skipped at least 80% of what the game actually offers because "end game is all that matters" to them... Until they get there.

    Those who aren't deliberately racing through will still get there in short order. As a recent example, people in FFXIV: ARR were playing more casually, but still finishing the storyline and reaching end-game content within the first 3 weeks of the game's (re)launch. 

    That should not be possible. Not in a MMO. Why? Simple:

    Because MMOs are not single player games. They are not, and never were intended to be "finished" in a month, nevermind a week, or a day. One major aspect of MMOs, is that they are long-term experiences that continue to provide entertainment and content for months.. even years. The concept of "getting to end-game" is something many.. perhaps even most never even focused on in those earlier games, because the focus was on what you were doing "right now".. and there was plenty to do. "Level Cap" and "End Game" was some far off concept... You'd get there "eventually". In the meantime, there was plenty else to focus on.

    There's nothing "old geezer" about Kaitar's statements. I'm 40 and I agree with them completely. Older MMOs were not designed around reaching level cap within days/hours of the game's launch. They were designed as long-term hobbies, with a much more moderate pace, more long-term goals, and content that people actually participated in outside of "leveling as fast as possible". And, funny enough, you hardly ever heard people bitching about "being bored at level cap", because there was always a lot more content... and people actually did it. 

    It's unfortunate that people who've come to the MMO genre in the last 8 years never got to experience what a true MMO experience was, and could likely never appreciate it as those "old geezers" did. They're too busy with their "now now now! I want my reward just for showing up, and I'm entitled to it! Give it to me now!" mentalities to ever appreciate it. They can't appreciate how awesome a true MMO community is, because there is no "we" in MMOs anymore. It's all about "me" now. Except for one's guild... and even those are nothing compared to what they used to be. It's still a collection of people who only care about "me", using others to get what they want.

    Again, I'm sure people will poke fun at that and attempt to twist it around, call me names, or whatever. That's fine. Have at it. Knock yourself out. Doesn't change a thing I said.

    I'm 26 and I agree with you completely.

    I never played WoW (tried a few times, couldn't get into it), but I always remember being enamored by the high level cap (this was back in the day... 2005/6?).  I was a console gamer and WoW was really my first experience with PC gaming.  I didn't care for it (still don't), but I remember thinking that it made sense why people would sub.  Because it was a long-term hobby.  I feel that's why most MMo's don't justify really having a Sub model- they are not built for long-term.

    I pre-ordered Wildstar, and I'll sub.  But I know, in my heart of hearts, it should be a B2P from the gate, like TSW should have.  I would so much rather leveling take months to happen, not days.  Maybe the growing pain levels can be quicker (what I'd consider level 10-20, where you're still getting more powers/passives, depending which game your playing).  But, other than that, it's all about the instant gratification.

    And WoW is kind of following suit- allowing you to pay to skip a character to lvl 90.  That's good, in my eyes, for people that have played forever and don't want the hassle of going something they've been through time and time again, but for the honest-to-God newcomers of WoW... I just don't think it's right.  It kind of cannibalizes the one thing I really appreciate WoW for.

    I wish MMO's were more challenging.  It's like dating- the one that puts up the biggest challenge to obtain is usually the one you want to marry.

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  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by doc_claytch

    In DAOC at launch, the first toons on any server to hit level 50 took MIN 3-4 weeks and this was a very elite few, 2 people i believe the next larger elite wave was 1 month to 1.5months.  

    The biggest difference, which personally turns me off completely about TESO PVE is the minimal risk from mobs.  Now i fully realize, im only 7 in early-release with like 4 hours played and was 13 in beta.  But theres something quite different from DAOC with mobs/PVE.  There were constantly HUGE threats of aggroing LARGE groups of mobs in that game.  You had to be very intelligent with regards to "adds" and this constantly dropped large groups.  At the higher levels, finding mobs that granted any reasonable amount of experience that any toon could solo were very rare and when they were found no one went telling the world where to find the locations. 

    So far in teso, i LOVE PVP and i am pretty close to "loathing" PVE.  How anyone, or even a group could potentially bring a character from 1-50 in < 24 hours is not something i support.  I do think DAOC's XP curve was too extreme at first as the casual players took MONTHS to complete a character but  < 24 hours also raises my brow. 

    And for others suggestoin VR levels are the true "final level cap" i need to point out my suspicion for TESO relative to DAOC's realm ranks.  When DAOC first launched realm ranks did not exist only max level 50 did.  But rather quickly they acquired a realm rank system where "realm points" or "alliance points" were used to purchase realm abilities, which could be used either in PVE/PVP and this system  is nearly identical in my eyes to veteran levels (another diff being in TESO you are able to exlpore enemy zones, awesome!).  But my guess is that zenimax plans to expand the veteran levels quite a bit in a very similar fashion as mythic did with DAOC.   These were intended for players to spend a LONG time (in cases, years) to reach the top rank so no one considered realm ranks a part of your character cap.  it was just the final progression of your toon and it was looked at as constant, long term goal but not the same feeling as "hey are you 50 yet"  So im hoping VR levels eventually offer much more utility as to increase the desire, and hence the required /timeplayed in order to retrain players.  Otherwise, a completely new system needs to be introduced if 50 + VR10 can be attained in weeks from hardcore players and 2-3 months from the most casual players.

     

    I also remember the devs saying that they were - you guessed it - surprised at the speed of the first level 50! And relative to earlier games levelling was "fast" as well but as you say certain mobs were aggro happy - overly so. 

    Which is not to say that levelling should be so slow today - and of course what should matter is progression not levelling per se. Meaningful progression Once your character (in whatever game) becomes so powerful that mobs / quests etc. become "trivial" progression becomes mostly meaningless. If there is a PvP element however then the small gains have some significance.

    And 50+ and 50++ will be attainable - probably this week - for "hardcore" players - because if it takes them months casual players will take over a year. Which would simply be grind. So it will be "harder" but not "so much harder" that people just abandon the game.

    Under a day though ......

  • KarteliKarteli Member CommonPosts: 2,646

    For PVP'ers, this is pretty much what needs to be done I guess.  PVE obviously isn't important to speed levelers, so no need to smell the roses.

     

    The problem is, there won't be much competition in PVP =D

     

    But who knows, maybe Jake just wanted to see end-game and not pay beyond the first "free" month.  Or he really wanted to get TESO out of his system before Wildstar comes out ..

     

    Either way, this kind of publicity might only happen once in a lifetime .. so it may just as well have been worth blowing through all the content after all, who knows.

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  • andre369andre369 Member UncommonPosts: 970
    Seems like another solid MMO.
  • adam_noxadam_nox Member UncommonPosts: 2,148
    Originally posted by Bigdaddyx
    Originally posted by Lord.Bachus

    They probably abused some bugs they found in beta...  Is that a ban able offence?

     

    less then 24 hours seems virtually impossible to reach 50...

    Yes lets ban the poor guy because he proved fans wrong who were screaming on top of lungs that it is impossible in ESO.

    jeeez!!

    using exploits has nothing to do with proving/disproving anything.

  • Looks like some people found an exploit in closed beta and didn't report it LOL.
  • BayonetReconBayonetRecon Member UncommonPosts: 128
    Originally posted by doc_claytch

    In DAOC at launch, the first toons on any server to hit level 50 took MIN 3-4 weeks and this was a very elite few, 2 people i believe the next larger elite wave was 1 month to 1.5months.  

    The biggest difference, which personally turns me off completely about TESO PVE is the minimal risk from mobs.  Now i fully realize, im only 7 in early-release with like 4 hours played and was 13 in beta.  But theres something quite different from DAOC with mobs/PVE.  There were constantly HUGE threats of aggroing LARGE groups of mobs in that game.  You had to be very intelligent with regards to "adds" and this constantly dropped large groups.  At the higher levels, finding mobs that granted any reasonable amount of experience that any toon could solo were very rare and when they were found no one went telling the world where to find the locations. 

    So far in teso, i LOVE PVP and i am pretty close to "loathing" PVE.  How anyone, or even a group could potentially bring a character from 1-50 in < 24 hours is not something i support.  I do think DAOC's XP curve was too extreme at first as the casual players took MONTHS to complete a character but  < 24 hours also raises my brow. 

    ^ This.

    DAoC's xp curve was insane at the last few levels. I recall spending countless hours farming trees and how dangerous it was to get there alone.  However that was part of the fun (when you made it) was the challenge / risk of getting there because mobs were dangerous. On the flip side, it was a pain when your group was waiting on someone who couldn't make it through and kept dying.

    One advantage with being able to level quickly like this is that if someone wants to roll an alt, it can be done vs. spending months to do it.

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