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Why do people dismiss the "it isn't like Skyrim" argument?

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  • TbauTbau Member, Newbie CommonPosts: 401
    Originally posted by insanex
    Originally posted by Tbau

    first, FYI, from my own perspective I am not comparing it to Skyrim but I know that's the context of the thread.

    second, yes they did and even said at one point that TESO is going to be a multi-player TES game and since Skyrim is the latest, most popular and is on everyone mind. Its a given. I actually cringed when TESO was announced because its rare that an existing IP every meets up to expectations by fans of that IP and shouldn't really even be tried.

    looking forward to your reply, will be back in an hour, going to go watch last nights Game of Thrones!

    Sorry for replying so late! I had just left work after my post yesterday.

    I guess I'm just wondering what specifically is missing that if they had included would merit calling TESO a proper TES game. What parts and pieces are are broken or gone that take away from that unmistakable TES/Skyrim and make TESO what I called "bland"? Could they fix it at this point and make it live up to those standards?

    Cheers,

    insanex

     

    There is a lot to list.

    First, the half-assed things thrown in to make it seem like a TES game. In the most popular TES games, even if you chose a "class" you could still use any and all skills/spells in the game. In TESO they created an illusion of that while still staying in the small box many MMOs use, a class with class based skills and a tree alongside the ability of being able to use any weapon with its "abilities". This is a half-assed design that is not TES. You could hold your sword and still cast any spell you wanted, no need to equip a staff of fire to cast fire spells and then limiting you to a "fire" mage unless you equipped something else. Any spell, any time. We know MMOs can do it, TSW allows you to use any skill in the game, period as well as weapons.

    Second, splitting the world into pieces and not going open world made sense for a short time because it fit their what turned out to be, horrible base game design of factions fighting each other. I say for a short time because when it comes down to it still could have made the game around that idea with an open world also, and with the pre-order offering a way around that base idea anyway made it a /smackface design choice. The very reason to split the world apart is no longer there and is now a detractor to the games design.

    Third, maybe something they could fix in the future but im really doubting they are capable of it. And its one of the games biggest design flaws because of the lack of vision of the developers and how they don't have a grasp of the what can and cannot be done in an MMO. A foundry like tool allowing for player created content. TES has the largest modding community in the gaming world that may, may be second to the Sims modding community, its millions strong. When seeing games like SWG, CoH/V and Neverwinter getting the ability to create content and a TES MMO without it......makes me wonder if the developers actually know anything about the series and its players at all.

    Fourth and part of my ending above. They keep the horrible UI of previous ES games, the one thing modded the most in the previous games and......and.....combat, the second most modded thing in the TES series. This game has horrible combat, horrible. The melee combat is out of an MMO made 12 years ago before MMOs started doing this thing called melee with IMPACT. It lacks impact, it lacks action and the spell casting is worse than EQ1s spell casting and that's how old? and it comes with such a small amount of action slots!  ES is not an arcade game and one of the most wanted Skyrim overhauls wanted was to return spell casting back to Pre-Skyrim forms so more than 2 spells can be equipped at once. Someone even created an outside the game macro program that forced Skyrim to hotslot spells to more keys.

    Usually the above is met with remarks about how more spells are useless because it always turns out that a small amount of spells are used the most, which I will point out was not the case with pre-Skyrim ES games, in fact there are many MMOs that had an abundance of spells that were viable and that WoWs watered down crap is not the staple example that must be used for this game.

    Fifth, housing. A TES game with no housing?

    Sixth, this is actually a part of #3. Lack of vision and knowledge of the IP and its playerbase and future of the MMO market. Looking at what Garriott is doing with Shroud of the Avatar and Sony with Landmark. Player created content that can be placed in a game store for other players to buy and use in game. It just baffles me that a TES MMO was made without having this. Bethesda worked with the modding community and with Steam months before Skyrim  was released to make sure the tools were there, in players hands, to have a storefront already created and working and that the modding teams had access to working programs to help players add mods to their games and here these developers didn't even create the most mundane generic tools like a foundry let alone make something NEAR revolutionary like Garriott/Sony is doing.

    I think that's enough for now lol. I really don't want to type out all my gripes about what they did to the lore to fit this games design that they didn't have to do.

  • ohioastroohioastro Member UncommonPosts: 534

    You have weapon skills that are important; armor skills that are important; and three class lines.  Somehow, the idea that you can't use all class lines for all characters is some sort of crisis?  In practice, and in any ES game, you would have leveled a character up substantially using a subset of all skills.  You would then later return to skill up in, say, light vs. medium armor, or two-handed weapons vs. spells, or whatever.

    So it's just completely wrong to claim that classes and builds are unimportant in a traditional ES game.  You pick a concept, like a lightly armored caster, and you run with it.  Then at the end you can fill in other lines - but usually by this point you've pretty much beaten the game.  If I want to try out another concept I,,,,start another character up and run it through all the way, to see what a fireball-tossing wizard feels like vs. a sneaky archer or a grunting plate-clad behemoth.

    Yes, in principle you can get all of the skill lines eventually with one character - but no, you don't experience the entire game that way, and ESO feels very close to the progression of the single player games.

    Not everyone who plays ES games wants a featureless sandbox, and no elder scrolls game published has ever lacked levels.

    I actually like the combat a lot - it has a far more kinetic feel than traditional "spam the hotkeys" MMOs.  But I took the trouble to figure it out rather than expecting it to be something that it wasn't,

  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by Reklaw
    Originally posted by artemisentr4

    It depends on how you paly Skyrim. I play both games the same way. I like to quest. In both games, I was lead to a starting point. Given some quests, then I opened the map and just ran around looking for quests.

     

    The difference for me is that ESO is limited to just one zone at a time. But I play that zone by choosing a direction on the map, heading that way and finding quests. I complete them and move on. Often times finding other things like caves, crafting stations, boss spots and so on. I don't just follow each quest one at a time. I do end up doing higher and lower level quests at random, but it is more fun that way.

     

    There is no reason OP to just connect the dots given to you. You can just quest in any order you want. It makes it feel closer to Skyrim for me because that is how I played Skyrim. I got a quest, went to complete it and found other things along the way. Both games are similar IMO if you play it the same.

    Same here. I often lose track of where I was going if I am on a quest, perhaps I see something interesting in the background and want to see what it is even if it's in the oposite direction I was going. Overall just like other ES games.

     

    Main problem I think many experiance is that a certain type of player for some reason wants to pursuit that quest and will not let anything get in the way. 

    I even see people saying they are ES fan's yet when you read their complaints it's like they let ESO hold their hands instead of playing it like they would play other ES games. I know even if you have 100 people all playing a ES game you still will notice that out of those 100 people most play the game very differently.

    Same with ESO, I play how I choose, my highest toon lvl 12 Dragonknight when I looked at my journal I saw having quests ranging from lvl 8 till lvl 15. So not really sure how people can be zoned locked when it's obvious you can travel anywhere and luckely the game doesn't scale else you could travel every where and fight everything. Atleast this way I still have plenty to look forward to if I get beating by something higher leveled then me.

    See you when you hit level 50...

    And yeah, ask yourself, but seriously. If TES player would have a choice between TESO and TES MMORPG that doesn't have level & class based character progression but skill based progression (aka real play it your way) what would possibly have better longevity and even replayability 9assuming everything what makes TES games is preserved).

  • because Skyrim is a single player rpg and ESO is a MMORPG
  • Viper482Viper482 Member LegendaryPosts: 4,101

    [mod edit]. Zenimax's own advertising is selling this as the "next installment of the Elder Scrolls Series" only this time....ONLINE! The official name is even Elder Scrolls.Online. Note the period. They are selling this as an Elder Scrolls game, they are advertising it as your Elder Scrolls series but with mulitplayer. This is why I got a refund and gave them a hearty "f off" on my way out. 

    They did everything they could to make it LOOK like an Elder Scrolls game, yet once you get past the surface it is crap. 

    Make MMORPG's Great Again!
  • ohioastroohioastro Member UncommonPosts: 534
    And yet you have a bunch of self-identified Elder Scrolls fans in this thread giving detailed explanations of why they find this to be a really good Elder Scrolls game.  Clearly there are some who don't, but don't presume to speak for people like me using the royal "we". Not everyone worships at the sandbox altar.
  • Loke666Loke666 Member EpicPosts: 21,441

    It is a valid argument actually, the game is not like the TES games and that do turn away many people who thought it would be.

    That doesn't mean it is a bad game at all but the game is made for MMO fans, not really for TES fans (but you might still be both and like it, it isn't a bad game, just different from the TES games).

    Just dismissing the argument and calling the TES fans haters is a mistake, the name kinda suggests that it is a online version of the TRS games. Battlespire got the same complaints.

    But you either have to like the game for what it is or just not play it, they ain't gonna revamp it to an online version of Skyrim no matter how much people complain that it should be. If you bought it, just try to enjoy it for what it is instead of what it isn't.

  • ohioastroohioastro Member UncommonPosts: 534

    Here is how I approach an Elder Scrolls game like Morrowind.  I pick some approach that I want to take - let's say a sneaky amoral Dunmer archer.  I start out by following the story line because - well, why not?  I'll pick up the local stories, start the major quest lines, and wrap an area up; then migrate somewhere else.  I may explore around the countryside and noodle around, read books, and so on. I'll probably stick with the main concepts (spells vs. ranged weapons vs. melee) and then perhaps branch off.  I will usually do some crafting and so on.  At higher levels I'd usually expand my horizons some, but I typically level up organically and in pace with the story line.   After all, if I'm in town A because of the Mages Guild, why not help the local orphans?

    If this sounds a lot like ESO, that's because it is.  Reading between the lines, the people who didn't like it never seem to mention the story lines or questing or texts or the other things that define the core of an Elder Scrolls game to me.  It's all about "freedom" or "open world" or whatnot.  I suppose that's the difference - after all, people experience games in very different ways.  But please spare me the claim that this isn't an Elder Scrolls game, because it fits in perfectly with the way that I've always approached them.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by alterfenix
    Originally posted by Reklaw
    Originally posted by artemisentr4

    It depends on how you paly Skyrim. I play both games the same way. I like to quest. In both games, I was lead to a starting point. Given some quests, then I opened the map and just ran around looking for quests.

     

    The difference for me is that ESO is limited to just one zone at a time. But I play that zone by choosing a direction on the map, heading that way and finding quests. I complete them and move on. Often times finding other things like caves, crafting stations, boss spots and so on. I don't just follow each quest one at a time. I do end up doing higher and lower level quests at random, but it is more fun that way.

     

    There is no reason OP to just connect the dots given to you. You can just quest in any order you want. It makes it feel closer to Skyrim for me because that is how I played Skyrim. I got a quest, went to complete it and found other things along the way. Both games are similar IMO if you play it the same.

    Same here. I often lose track of where I was going if I am on a quest, perhaps I see something interesting in the background and want to see what it is even if it's in the oposite direction I was going. Overall just like other ES games.

     

    Main problem I think many experiance is that a certain type of player for some reason wants to pursuit that quest and will not let anything get in the way. 

    I even see people saying they are ES fan's yet when you read their complaints it's like they let ESO hold their hands instead of playing it like they would play other ES games. I know even if you have 100 people all playing a ES game you still will notice that out of those 100 people most play the game very differently.

    Same with ESO, I play how I choose, my highest toon lvl 12 Dragonknight when I looked at my journal I saw having quests ranging from lvl 8 till lvl 15. So not really sure how people can be zoned locked when it's obvious you can travel anywhere and luckely the game doesn't scale else you could travel every where and fight everything. Atleast this way I still have plenty to look forward to if I get beating by something higher leveled then me.

    See you when you hit level 50...

    And yeah, ask yourself, but seriously. If TES player would have a choice between TESO and TES MMORPG that doesn't have level & class based character progression but skill based progression (aka real play it your way) what would possibly have better longevity and even replayability 9assuming everything what makes TES games is preserved).

    I already know next month end of may there will be a break (Watchdogs pc) from ESO. So 50 will be a long time away for me.

    But for now I have found my niche in ESO and understand I do not play MMO's the way the majority seems to play them, I have other games I play the way the majority seems to play MMO's and they are mostly single/multiplayer games. I play MMO/MMORPG differently. And ESO to me is a definitly a ES game and for sure worthy of the name. 

    Ask yourself this: Do you only play MMO's to only be competitive or do you actually try to play it your way. In ESO you can, seems many don't choose to and then for some wierd reason in my opinion start to complain while the options are there.

    Or did you find a way to make your toon competitive when it's a sorcerer (example) wearing light/medium and heavy armor with a bow. Or could that be to much challenge?

     

     

     

  • sketocafesketocafe Member UncommonPosts: 950
    Because MMORPGs and single player RPGs are a different genre.  The things that work in offline TES games like an open world with bad guys who scale to your level or being able to kill npcs simply don't work in an MMO. People who have played MMOS before and actually thought this would play like skyrim rather than an MMO with an ES theme aren't worth listening to. 
  • RosenthorneRosenthorne Member UncommonPosts: 94


    Originally posted by ohioastro
    Well, lets see.  Thousands of books to read.  Hundreds of hours of voice-acted quests.  Visiting all over Tamriel in a lot of different environments.  Flexible class design (and, yes, there were classes in ES games before Skyrim, and the class design is remarkably flexible by MMO standards.)  Extensive crafting with a lot of customization options.  Tons of exploring; tons of Easter eggs.  The world visibily changes as you do things.  This feels a hell of a lot like an Elder Scrolls game to me.Now, it does lack some of the silly frills from single-player games - like building pillow forts or killing everyone in town. But there is a lot more to the Elder Scrolls series than these  tricks, and if you have an open mind you can find them.  

    This is so true! Every night I log on and discover an area / person / item that reminds me of one of the older games I have played in the franchise.

    Fact is, I didn't really like Oblivion when it first came out...until I played it without the portals. (Hubby loved the portals!)

    The beauty of a game like this it that you can play it how you like. PVP , PVE , Solo , Grouped, Slowly, Rushing, and all of the lore of the world we have grown to love is all around us.

    image
  • insanexinsanex Member Posts: 145
    Originally posted by Tbau
    Originally posted by insanex
    Originally posted by Tbau

    first, FYI, from my own perspective I am not comparing it to Skyrim but I know that's the context of the thread.

    second, yes they did and even said at one point that TESO is going to be a multi-player TES game and since Skyrim is the latest, most popular and is on everyone mind. Its a given. I actually cringed when TESO was announced because its rare that an existing IP every meets up to expectations by fans of that IP and shouldn't really even be tried.

    looking forward to your reply, will be back in an hour, going to go watch last nights Game of Thrones!

    Sorry for replying so late! I had just left work after my post yesterday.

    I guess I'm just wondering what specifically is missing that if they had included would merit calling TESO a proper TES game. What parts and pieces are are broken or gone that take away from that unmistakable TES/Skyrim and make TESO what I called "bland"? Could they fix it at this point and make it live up to those standards?

    Cheers,

    insanex

     

    There is a lot to list.

    First, the half-assed things thrown in to make it seem like a TES game. In the most popular TES games, even if you chose a "class" you could still use any and all skills/spells in the game. In TESO they created an illusion of that while still staying in the small box many MMOs use, a class with class based skills and a tree alongside the ability of being able to use any weapon with its "abilities". This is a half-assed design that is not TES. You could hold your sword and still cast any spell you wanted, no need to equip a staff of fire to cast fire spells and then limiting you to a "fire" mage unless you equipped something else. Any spell, any time. We know MMOs can do it, TSW allows you to use any skill in the game, period as well as weapons.

    Second, splitting the world into pieces and not going open world made sense for a short time because it fit their what turned out to be, horrible base game design of factions fighting each other. I say for a short time because when it comes down to it still could have made the game around that idea with an open world also, and with the pre-order offering a way around that base idea anyway made it a /smackface design choice. The very reason to split the world apart is no longer there and is now a detractor to the games design.

    Third, maybe something they could fix in the future but im really doubting they are capable of it. And its one of the games biggest design flaws because of the lack of vision of the developers and how they don't have a grasp of the what can and cannot be done in an MMO. A foundry like tool allowing for player created content. TES has the largest modding community in the gaming world that may, may be second to the Sims modding community, its millions strong. When seeing games like SWG, CoH/V and Neverwinter getting the ability to create content and a TES MMO without it......makes me wonder if the developers actually know anything about the series and its players at all.

    Fourth and part of my ending above. They keep the horrible UI of previous ES games, the one thing modded the most in the previous games and......and.....combat, the second most modded thing in the TES series. This game has horrible combat, horrible. The melee combat is out of an MMO made 12 years ago before MMOs started doing this thing called melee with IMPACT. It lacks impact, it lacks action and the spell casting is worse than EQ1s spell casting and that's how old? and it comes with such a small amount of action slots!  ES is not an arcade game and one of the most wanted Skyrim overhauls wanted was to return spell casting back to Pre-Skyrim forms so more than 2 spells can be equipped at once. Someone even created an outside the game macro program that forced Skyrim to hotslot spells to more keys.

    Usually the above is met with remarks about how more spells are useless because it always turns out that a small amount of spells are used the most, which I will point out was not the case with pre-Skyrim ES games, in fact there are many MMOs that had an abundance of spells that were viable and that WoWs watered down crap is not the staple example that must be used for this game.

    Fifth, housing. A TES game with no housing?

    Sixth, this is actually a part of #3. Lack of vision and knowledge of the IP and its playerbase and future of the MMO market. Looking at what Garriott is doing with Shroud of the Avatar and Sony with Landmark. Player created content that can be placed in a game store for other players to buy and use in game. It just baffles me that a TES MMO was made without having this. Bethesda worked with the modding community and with Steam months before Skyrim  was released to make sure the tools were there, in players hands, to have a storefront already created and working and that the modding teams had access to working programs to help players add mods to their games and here these developers didn't even create the most mundane generic tools like a foundry let alone make something NEAR revolutionary like Garriott/Sony is doing.

    I think that's enough for now lol. I really don't want to type out all my gripes about what they did to the lore to fit this games design that they didn't have to do.

    Wow, well said. I think I've nearly lost all hope for TESO being a major contender in the MMO market, especially with WoD and WildStar coming this year.

    Cheers,

    insanex

    image
  • insanexinsanex Member Posts: 145
    Originally posted by jonesing22
    because Skyrim is a single player rpg and ESO is a MMORPG

    This is what I keep hearing. I don't think that statement in itself, without explanation, clears TESO of all its perceived faults. The "it's not at all like TES" argument goes a long way toward explaining why so many don't like it. They branded and sold it as a TES game! Maybe they should have made a new world and new lore and it could be viewed solely as a new MMO. But since they called it "Elder Scrolls", that demands a level of quality that some random new fantasy world would not. If you go to a new burger joint and absolutely love it and they say they are building a larger, nicer restaurant across town, would you expect the same good burgers? What if you went in and it looked great but they used frozen burgers instead of fresh? Would you just say "it's a nice restaurant, not a burger joint" and that makes the frozen burgers okay?

    Cheers,

    insanex

    image
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