The devs already have stuff ready to release for the rest of the year.
Why are people using this as a defence argument? So they have all this stuff ready.. but you can't have it yet, you've got to keep subscribing to see it? Why hold it back? I don't like that tactic at all. It's exactly the same as releasing a game with DLC included in the data/disc, not letting you access it yet and then eventually charging you extra for it. When games do that customers go wild about it, this isn't any different. Who cares if it's ready, it's not in the game. The game should and will be judged in it's current state. As for the raids being hard, that all depends on balance.. and the endgame balance hasn't properly been tested yet. Nothing is properly tested until the masses get their hands on it. Might be fine right off the bat but it's doubtful, I've yet to see an MMO that is at launch. Anyway, I said lack of content.. one.. two raids, whatever. Not a lot.
And I've tried the adventures, they do have different paths but the 'event' as a whole is largely the same with each variation. Yeh, there's some replayability but it's nothing major.
I don't suffer from insanity, I enjoy every minute of it.
The devs already have stuff ready to release for the rest of the year.
Why are people using this as a defence argument? So they have all this stuff ready.. but you can't have it yet, you've got to keep subscribing to see it? Why hold it back? I don't like that tactic at all. It's exactly the same as releasing a game with DLC included in the data/disc, not letting you access it yet and then eventually charging you extra for it. When games do that customers go wild about it, this isn't any different. Who cares if it's ready, it's not in the game. The game should and will be judged in it's current state. As for the raids being hard, that all depends on balance.. and the endgame balance hasn't properly been tested yet. Nothing is properly tested until the masses get their hands on it. Might be fine right off the bat but it's doubtful, I've yet to see an MMO that is at launch.
And I've tried the adventures, they do have different paths but the 'event' as a whole is largely the same with each variation. Yeh, there's some replayability but it's nothing major.
I love the "already have content ready for the rest of the year" line. Every MMO released in the last few years has used this line (Rift, TSW, GW2, ESO...) and its fine and dandy, but the here and now is what will make/break a game.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
The devs already have stuff ready to release for the rest of the year.
Why are people using this as a defence argument? So they have all this stuff ready.. but you can't have it yet, you've got to keep subscribing to see it? Why hold it back? I don't like that tactic at all. It's exactly the same as releasing a game with DLC included in the data/disc, not letting you access it yet and then eventually charging you extra for it. When games do that customers go wild about it, this isn't any different. Who cares if it's ready, it's not in the game. The game should and will be judged in it's current state. As for the raids being hard, that all depends on balance.. and the endgame balance hasn't properly been tested yet. Nothing is properly tested until the masses get their hands on it. Might be fine right off the bat but it's doubtful, I've yet to see an MMO that is at launch.
And I've tried the adventures, they do have different paths but the 'event' as a whole is largely the same with each variation. Yeh, there's some replayability but it's nothing major.
I love the "already have content ready for the rest of the year" line. Every MMO released in the last few years has used this line (Rift, TSW, GW2, ESO...) and its fine and dandy, but the here and now is what will make/break a game.
It's not the same at all since it is a MMO, not sure why that comparison would even be valid here. So MMO's should release as finished products? That is basically what you are saying, and they just don't work that way.
You also forgot to mention housing, and in general PVP which is it's own thing entirely.
What is it missing exactly? What MMO releases with handful of raids and dungeon? What matters is if the game is fun, that's all that matters. People that have played it enjoy it, if the game is fun then what matters after that is if it gets support. As in doesn't go months without new content.
The devs already have stuff ready to release for the rest of the year.
Why are people using this as a defence argument? So they have all this stuff ready.. but you can't have it yet, you've got to keep subscribing to see it? Why hold it back? I don't like that tactic at all. It's exactly the same as releasing a game with DLC included in the data/disc, not letting you access it yet and then eventually charging you extra for it. When games do that customers go wild about it, this isn't any different. Who cares if it's ready, it's not in the game. The game should and will be judged in it's current state. As for the raids being hard, that all depends on balance.. and the endgame balance hasn't properly been tested yet. Nothing is properly tested until the masses get their hands on it. Might be fine right off the bat but it's doubtful, I've yet to see an MMO that is at launch.
And I've tried the adventures, they do have different paths but the 'event' as a whole is largely the same with each variation. Yeh, there's some replayability but it's nothing major.
I love the "already have content ready for the rest of the year" line. Every MMO released in the last few years has used this line (Rift, TSW, GW2, ESO...) and its fine and dandy, but the here and now is what will make/break a game.
It's not the same at all since it is a MMO, not sure why that comparison would even be valid here. So MMO's should release as finished products? That is basically what you are saying, and they just don't work that way.
You also forgot to mention housing, and in general PVP which is it's own thing entirely.
What is it missing exactly? What MMO releases with handful of raids and dungeon? What matters is if the game is fun, that's all that matters. People that have played it enjoy it, if the game is fun then what matters after that is if it gets support. As in doesn't go months without new content.
They have content ready that they aren't giving us. It's exactly the same. Like they made this game.. then took a part of it away because they could make sure they make more money by doing so. Genre does not change that tactic. I know every MMO does this nowadays but that shouldn't make it ok.. they should all stop it. My point though.. is that the game is low on content. By MANY recent launch standards there is a small game here.. yet they have more of it ready to slot in whenever they please. I think that'll be a mistake, they would do much better if they gave us a big game. If it's decent content we wouldn't be able to blow through it like crazy so what are they afraid of? It's a trick to make you feel like you're getting something for your money.. but you're not because it was already made. Your money that you are handing over is then paying for the next years worth of content. Then you'll have to keep paying for the content the year after just so that you can play the content you paid for the year before. Sounds crazy right? Read that back a few times and you'll get what I mean. Basically, you're funding distant future content, always.. not the next bit you're going to get. So you pay to get it developed and then you pay again to be able to play it, a year later.
Housing isn't considered 'content'.. it's a feature. It's great housing.. but that's like a side activity, not the main game. It's obvious I was talking about PVE content. I'm not saying it's 'missing' anything. I'm just saying it's needs more of what it's already got.
I don't suffer from insanity, I enjoy every minute of it.
The devs already have stuff ready to release for the rest of the year.
Why are people using this as a defence argument? So they have all this stuff ready.. but you can't have it yet, you've got to keep subscribing to see it? Why hold it back? I don't like that tactic at all. It's exactly the same as releasing a game with DLC included in the data/disc, not letting you access it yet and then eventually charging you extra for it. When games do that customers go wild about it, this isn't any different. Who cares if it's ready, it's not in the game. The game should and will be judged in it's current state. As for the raids being hard, that all depends on balance.. and the endgame balance hasn't properly been tested yet. Nothing is properly tested until the masses get their hands on it. Might be fine right off the bat but it's doubtful, I've yet to see an MMO that is at launch.
And I've tried the adventures, they do have different paths but the 'event' as a whole is largely the same with each variation. Yeh, there's some replayability but it's nothing major.
I love the "already have content ready for the rest of the year" line. Every MMO released in the last few years has used this line (Rift, TSW, GW2, ESO...) and its fine and dandy, but the here and now is what will make/break a game.
It's not the same at all since it is a MMO, not sure why that comparison would even be valid here. So MMO's should release as finished products? That is basically what you are saying, and they just don't work that way.
You also forgot to mention housing, and in general PVP which is it's own thing entirely.
What is it missing exactly? What MMO releases with handful of raids and dungeon? What matters is if the game is fun, that's all that matters. People that have played it enjoy it, if the game is fun then what matters after that is if it gets support. As in doesn't go months without new content.
They have content ready that they aren't giving us. It's exactly the same. Like they made this game.. then took a part of it away because they could make sure they make more money by doing so. Genre does not change that tactic. I know every MMO does this nowadays but that shouldn't make it ok.. they should all stop it. My point though.. is that the game is low on content. By MANY recent launch standards there is a small game here.. yet they have more of it ready to slot in whenever they please. I think that'll be a mistake, they would do much better if they gave us a big game. If it's decent content we wouldn't be able to blow through it like crazy so what are they afraid of? It's a trick to make you feel like you're getting something for your money.. but you're not because it was already made. Your money that you are handing over is then paying for the next years worth of content. Then you'll have to keep paying for the content the year after just so that you can play the content you paid for the year before. Sounds crazy right? Read that back a few times and you'll get what I mean. Basically, you're funding distant future content, always.. not the next bit you're going to get. So you pay to get it developed and then you pay again to be able to play it, a year later.
Housing isn't considered 'content'.. it's a feature. It's great housing.. but that's like a side activity, not the main game. It's obvious I was talking about PVE content. I'm not saying it's 'missing' anything. I'm just saying it's needs more of what it's already got.
I don't think it is the same because it's well known that MMOs will release stuff after release.
Which would be better? To release everything they have now and then have to work on stuff later? I think that's a bad idea, powergamers gonna powergame, no matter how much you put out there they will dedicate most of their life eating through content. You can't make enough content for that gamer. Meanwhile if you release everything you have then you are forcing your fans to wait months for the next content release. Which will kill the game as we've seen.
That's why MMO devs do this. They need to have stuff down the pipe ready to go.
Also agree to disagree, I think there is enough stuff to last the initial crowd thorugh the first 60 days. It's quite a grind to gear out your character in this game. As for the gamers who don't eat content...yeah they'll be behind on this one.
The slapstick cartoon style (loony toons is a good term, btw) is just really off-putting for me. Makes immersion difficult, but I guess they aren't really trying to appeal to anyone but the latest generation of gamers who are used to that.
Originally posted by asmkm22 The slapstick cartoon style (loony toons is a good term, btw) is just really off-putting for me. Makes immersion difficult, but I guess they aren't really trying to appeal to anyone but the latest generation of gamers who are used to that.
I've been playing mmos since they existed and the art style doesn't hinder me to enjoy the game.
It's not exactly my style but then again I'm not looking for immersion, I'm looking for fun. There hasn't been an mmo that entertained me this much in years. It's actually very fun.
It really surprises me companies still offer open betas, open betas do three things. They let people get bored of the game before it's time to spend money, they can turn someone undecided into someone that won't buy it and they let people have free access to a game they might end up liking who are anti p2p...who will then hate on the game everywhere in hopes of making it go f2p.
Every mmo I've played I knew I was going to buy long before trying the beta and no mmo I was unsure of convinced me from the beta.
Exactly!
They should just stick with beta invites rather then allowing all to try the game. Many will login just to bash it, in and out of the game (forums). OB will not change anyone minds if they hate the game, period.
Also completely agree with the last statement. 99% of time I know if I will be playing a game long before trying the beta. Beta is.. just to log in and prove the 1%, that's it. And even then, I do not play more then few hours because I keep the best for when the game officially launch.
EDIT: Back in the days (2000-2005) , OB was OK, because the media was .. well , what media should be (not what they do those days) and players were ..well .. people. And also back then, many will try a game without checking for the so called today "reviews" and decided by himself if said game is fun or not. Unfortunately, today media is BS, and naive players will listen to the haters rather then trying the game by himself. Oh yea, not to talk about the "new" lately "gamer pro who knows it all, I am the best, this game sux because I say so and all shall hate on it" attitude.
I think it's still useful to potentially attract more players. I had no intention and still have no intention to purchase and play the game past the open beta but it's still a fun experience. I'm sure the more players they get to try it the more data they can collect and prepare for the full launch. Some of those players will likely be convinced to get in on it too.
The negatives of open betas are far worse than the very few positives. I doubt very many people have ever really been convinced to buy a game from a beta alone, reality is almost always worse than how you imagine it to be. I don't know anyone that has been convinced from an open beta to buy a game they were not already going to buy anyway, just the opposite.
Open betas are bad, very bad. This is why a game like Archeage will get amazing player comments on most forums (even though it's nothing really all that special), because only the people that are really into the game will play it due to the paywall right now and they don't ever have to deal with the furious p2p haters because it's a f2p game. Look at ESO, 5 million beta players and not even 300k bought the game, if that's not the biggest sign that open betas are horrible ideas I don't know what is.
Even people that like an mmo very often won't buy it by the time it's released due to burnout, I've had this happen to me and the games I liked, played in beta and bought were the ones I forced myself not to play every single moment I was able to.
Haters and trolls will play an open beta, people that like the game but want to try force f2p will play it and then make a crusade out of trying to force this to happen. It amazes me that companies spend so much money on these games and don't see the most obvious thing they do that ruins the games right before launch. Open betas used to be good because they stress tested servers, now though they are the most silly things a games developer can do, far worse than any server issues at launch (and they happen anyway).
Even normal games don't get demos anymore (and the ones that don't get them, sell the most) and that's a far more limited experience than an open beta. On the positive side as I said above, companies like Trion are learning and I hope more do the same because it's sad to see decent games die due to silly things like this.
Actually - as I play more and more, - I can actually see myself abandoning the WoW wagon for WS. Earlier in this thread I questioned it, but this combat is just fun.
I'm playing right alongside of wow so i'm getting a nice clean comparison - my dwarven warrior vs my Gronok warrior - both are fun. I think the extra challenge of WS is going to be enough to keep me interested. WoW is challenging at high level, but there is alot of blow through content we have all come to know.
Overall, I wish Carbine the best. You can sense a lot of love went into the game. For me personally, it just doesn't hit the right marks.
Love the art style and the quirkiness. However, I also share the same performance issues. Mostly, it runs well, but it definitely doesn't feel as performant as ESO, FF14 2.0 or GW2. Considering WoW has similar flair and went that direction to best run on many machines - they must be doing something wrong.
This is clearly a theme-park through and through. Combat is interesting once you "get it" but I don't know if I appreciate a system built around telegraphs. There is something "off" about it, but I'm sure many players will enjoy a relatively fresh take on action combat. Definitely more fun than standard tab-based combat but it does come off a bit floaty and awkward. For current and future MMO devs... do not build your combat system around a popular MMO combat mechanic. It just doesn't work. TSW built their combat system around the builder/consumer approach. This telegraph approach is similarly awkward (though animations here are fun and well done).
The interface is well... awful. Don't get me wrong, it's clean and it has a nice aesthetic. But some elements are teeny tiny and hard to read. Other elements are larger than necessary. Notifications all over the place and I find it particularly hard to really understand what's going on. Questing becomes a matter of following the markers because if you really want to read the text, its so tiny its hard to read. Contrary to ESO's interface which is typically out of the way, easy to use while still being informative... Even FF14 2.0s and GW2s interfaces are far more pleasant. I typically don't complain about interfaces as I'm quick to adapt. But really, this is god awful.
The path system seems interesting. I really like the idea of the settler as many have put it. I think the whole thing gets lost in the on-rails themepark design however.
ESO does a really good job of rewarding players for exploring. Here, there simply isn't a reason to explore the nooks and crannies of the map. There is no reason to stray off the rails.
I do love the art and humour in this game but the 40 man raid thing has me afraid and balking even the 25 man raid is giving me the willies. I do not think I can manage that much moving about avoiding telegraphs while healing and trying to stay alive. It has sadly come to my attention that I was never really very good at it all. I can handle small groups and have been told I'm a good healer but large raids being a good healer in a small group does not translate into being good in a raid . This game is simply too much for me in the end. I wish I could play it.
Also I am quite alarmed reading about the video card problems especially since my card has been acting up recently and I was even afraid of firing up the open beta due to it. Good luck to those of you who do decide to get it. I thought I was going to be one of you but well it was not meant to be.
I was on the fence with this one. I am not a fan of "twitch games" and I also thought .. WOW clone ... but you get in ... and you look a bit deeper .. it all changes ... It becomes more than what it appears. The Humour is great ... Had me chuckling at the little stabs it takes not only at itself but to society as well .. take a taxi and see (NY Cabbie stereotype anyone)
When you get into crafting and deeper into the path system you find there is more to it ... Housing can almost be a game in itself .. you can make your house look like anything ... Even reminds me of Hitchhikers guide to the galaxy ... with the sky being just the wrong shade of pink ... Don't like fluffy white clouds and blue sky ... how about Northern lights, War or even Spooky night.
Yes the game still has a number of quests on rails at is were .. but the path system can take you off that ... Explorers can find a cave system to move around in, Soldiers may have to assassinate someone all in the same area .. it just gives you something else to break it up, in a way it is like playing a new class. Even the leveling is interesting as you can change what skills you use and your function on the fly ... Need DPS here .. go DPS ... Then revert to tank mode and no need to run 2 sets of gear.
I have had my mind changed about this .. but then that is just me and my choice
Oh and one last thing ... See if you can find a video of a Chua doing the Emote of /cry ... Way too funny
30$ box price without a sub is the maximum I would be willing to pay for this, and that is only because I like hardcore raiding/dungeons. I found games like Neverwinter more entertaining than this, and that was a free game. 60$ + sub though? Hell no.
I sincerely hope this game will be the last in the long line of WoW copy games (someone will probably start listing all the features that this game has, and wow doesn't. Save yourself the trouble, the core gameplay is a wow copy)
It is essential that ESO and WS aren't hugely successful, otherwise we will be stuck in this clonefest for at least another 5 years. ESO made a good start with failing, I can only hope this game follows. And from what I've seen in the beta so far, there's a good chance it will.
Holy crap! ESO failed! When did this happen? Obviously someone forgot to ask crasset15 and left the server up and running and people are still playing it!
I guess that means that your statement is an opinion and not a fact.
Open betas are bad, very bad. This is why a game like Archeage will get amazing player comments on most forums (even though it's nothing really all that special), because only the people that are really into the game will play it due to the paywall right now and they don't ever have to deal with the furious p2p haters because it's a f2p game. Look at ESO, 5 million beta players and not even 300k bought the game, if that's not the biggest sign that open betas are horrible ideas I don't know what is.
Where did you get that 300 k only bought ESO ? Was there an official release figure ?
Open betas are bad, very bad. This is why a game like Archeage will get amazing player comments on most forums (even though it's nothing really all that special), because only the people that are really into the game will play it due to the paywall right now and they don't ever have to deal with the furious p2p haters because it's a f2p game. Look at ESO, 5 million beta players and not even 300k bought the game, if that's not the biggest sign that open betas are horrible ideas I don't know what is.
Where did you get that 300 k only bought ESO ? Was there an official release figure ?
Probably from the idiotic VGZchartz threads that didnt count digital copies. Which would also mean Wildstar has less then 30k pre-orders. I gave up arguing the uselessness of those figures.
It really surprises me companies still offer open betas, open betas do three things. They let people get bored of the game before it's time to spend money, they can turn someone undecided into someone that won't buy it and they let people have free access to a game they might end up liking who are anti p2p...who will then hate on the game everywhere in hopes of making it go f2p.
Every mmo I've played I knew I was going to buy long before trying the beta and no mmo I was unsure of convinced me from the beta.
Exactly!
They should just stick with beta invites rather then allowing all to try the game. Many will login just to bash it, in and out of the game (forums). OB will not change anyone minds if they hate the game, period.
Also completely agree with the last statement. 99% of time I know if I will be playing a game long before trying the beta. Beta is.. just to log in and prove the 1%, that's it. And even then, I do not play more then few hours because I keep the best for when the game officially launch.
EDIT: Back in the days (2000-2005) , OB was OK, because the media was .. well , what media should be (not what they do those days) and players were ..well .. people. And also back then, many will try a game without checking for the so called today "reviews" and decided by himself if said game is fun or not. Unfortunately, today media is BS, and naive players will listen to the haters rather then trying the game by himself. Oh yea, not to talk about the "new" lately "gamer pro who knows it all, I am the best, this game sux because I say so and all shall hate on it" attitude.
I think it's still useful to potentially attract more players. I had no intention and still have no intention to purchase and play the game past the open beta but it's still a fun experience. I'm sure the more players they get to try it the more data they can collect and prepare for the full launch. Some of those players will likely be convinced to get in on it too.
The negatives of open betas are far worse than the very few positives. I doubt very many people have ever really been convinced to buy a game from a beta alone, reality is almost always worse than how you imagine it to be. I don't know anyone that has been convinced from an open beta to buy a game they were not already going to buy anyway, just the opposite.
Open betas are bad, very bad. This is why a game like Archeage will get amazing player comments on most forums (even though it's nothing really all that special), because only the people that are really into the game will play it due to the paywall right now and they don't ever have to deal with the furious p2p haters because it's a f2p game. Look at ESO, 5 million beta players and not even 300k bought the game, if that's not the biggest sign that open betas are horrible ideas I don't know what is.
Even people that like an mmo very often won't buy it by the time it's released due to burnout, I've had this happen to me and the games I liked, played in beta and bought were the ones I forced myself not to play every single moment I was able to.
Haters and trolls will play an open beta, people that like the game but want to try force f2p will play it and then make a crusade out of trying to force this to happen. It amazes me that companies spend so much money on these games and don't see the most obvious thing they do that ruins the games right before launch. Open betas used to be good because they stress tested servers, now though they are the most silly things a games developer can do, far worse than any server issues at launch (and they happen anyway).
Even normal games don't get demos anymore (and the ones that don't get them, sell the most) and that's a far more limited experience than an open beta. On the positive side as I said above, companies like Trion are learning and I hope more do the same because it's sad to see decent games die due to silly things like this.
So what are you saying, people should be tricked into buying something they dont like and base their decision on hype and dev talk? Really?
Letme give you an example: i wont buya game i didnt have a chance to play. Open beta makes or breakes it, but if there wasnt any i wouldnt buy it 100%
So what are you saying, people should be tricked into buying something they dont like and base their decision on hype and dev talk? Really?
Letme give you an example: i wont buya game i didnt have a chance to play. Open beta makes or breakes it, but if there wasnt any i wouldnt buy it 100%
I'm saying open betas hurt these games, they give you enough of the game for free to allow players to get bored of them. The beta period times should be cut back heavily, they should be designed better too (so for instance beta should show you level 10 or 20 content in a dungeon or something) and be kept as closed so that people have to spend money to get access.
Also when you make people pay to play something their mindset is different and they will put far more effort in before deciding on it, when they pay nothing they are far more likely to give up before even putting in 10 minutes effort.
Open betas do hurt these games in so many different ways, when they are such a gamble and when they cost so much money they really can't afford to keep doing it.
Trion with Archeage as I said is a perfect example of how to do it right, ESO is the perfect example of how to do it wrong.
The truth is, which will hurt a lot of people's feelings and I am sorry, that Wildstar will not be the second coming like they had thought.
Wildstar is honestly turning out to be a huge let down by a lot of people. There will be a good niche group that sticks with the game until it goes F2P, but it is going to happen. The feel of F2P is already there. All they need to do is remove the sub and let CREDD get them money.
I applaud Carbine for coming out and saying they are trying to be WoW 2.0, unlike other games that hide it, but it isn't just enough to be honest about it. Companies need to learn that a WoW clone is not the answer for a good business.
Originally posted by darthbuh I've been looking forward to Wildstar for a long time.As far as the P2P model strictly, I felt that was something that NCSoft could do something differently. -shrugs-Then Open Beta came. I installed at 300kbps (all day, dunno why) and eventually logged in with a GTX 770 OC2. Beautiful.After some playing on both factions, the game strikes me as thus: Space Guild Wars 2 with a side of Looney Tunes comedy, and some class development from The Secret World.I applaud NCSoft for going away from their typical click-type game designs, but Wildstar just feels . . . odd. I had also hoped the Path system would be more rewarding.Thanks for Open Beta!!
I have that same card lol and yes it does make the game look fantastic.
The truth is, which will hurt a lot of people's feelings and I am sorry, that Wildstar will not be the second coming like they had thought.
Wildstar is honestly turning out to be a huge let down by a lot of people. There will be a good niche group that sticks with the game until it goes F2P, but it is going to happen. The feel of F2P is already there. All they need to do is remove the sub and let CREDD get them money.
I applaud Carbine for coming out and saying they are trying to be WoW 2.0, unlike other games that hide it, but it isn't just enough to be honest about it. Companies need to learn that a WoW clone is not the answer for a good business.
This is the problem, not open beta as some claim.
Its kinda telling when people start saying it will hurt the game if players actually have a chance to try it....
Been playing in the Open Beta for the past couple of days - still in the starting regions with two characters.
For a face-enemy-to-damage game, not having mouse lock build in as a toggle was very nearly game breaking. I ended up using an Addon (at least they're allowing that...) for it, otherwise having to hold down r-click all the time... bleh.
The combat is nice, effects are very in-your-face compared to UI elements, which are tiny... quests are nice and varied, which was a nifty surprise, and I also like the coop elements in the open world - needing to work together to get past doors or enable features.
The overall comic-y way they went for the textures and models I do not like. But it's not a major enough issue to stop me playing, at least during the beta. I will probably not buy the game, but that's less the game, and more me lacking money.
Could you please PM me with where you found the mouse lock-on Add-on? I'd much appreciate it.
Playing Now: The Secret World, Guild Wars 2, Neverwinter
Heck I would LOVE to try the Open Beta, but the installer has been giving errors for the last few days. I did a bit of troubleshooting and got it from 27 to 42% and still get errors on install (not even in the game).
I doubt that the game is worth this much work just to get in the OB, so if it is boring once (if) I get in I won't be surprised.
I mean hey, if they want people to play the game, the install and patch should AT LEAST be 99% go. This feels like a waste of time already. But, if it installs and IF it proves to be a good game, I would gladly jump in. But at this point I may not even try since I am beginning to hate the launcher and that rat shooting a gun and I have not even played one minute yet.
Heck I would LOVE to try the Open Beta, but the installer has been giving errors for the last few days. I did a bit of troubleshooting and got it from 27 to 42% and still get errors on install (not even in the game).
I doubt that the game is worth this much work just to get in the OB, so if it is boring once (if) I get in I won't be surprised.
I mean hey, if they want people to play the game, the install and patch should AT LEAST be 99% go. This feels like a waste of time already. But, if it installs and IF it proves to be a good game, I would gladly jump in. But at this point I may not even try since I am beginning to hate the launcher and that rat shooting a gun and I have not even played one minute yet.
You did right click in the folder you saved the download in and tell it to run as administrator, right?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
And that is it. I have had it. Normally I would troubleshoot a game till its working but I cannot justify this. This is a game that is destined to be subbed. For two days I have received ten or more "Unknown Error" on install. Seriously?!?
Sorry Carbine, I am uninstalling this game and forgetting about it. I cannot look at the rodent with a "lazur pistolo" grimacing and shooting at who knows while taunting me about a game that I have fought for two days to install.
I had HIGH hopes for this game, I would have enjoyed playing something different. But, now...no. Screw this game and its buggy installer. If they fix it, then maybe, maybe I will take another look. This has been the worst waste of time. ESO sucked, but at least it installed. I tried it, didn't like it. Now this! I buy a new game nearly twice or more a month and have never run into issues, until now. Well boys and girls, have fun with the OB. Carbine if you read this, good luck with this game and launch and fix the dang installer. But for now, I will wait. I have lost interest in my struggles to get this working.
Think i'll just go play KSP and fly to Duna. Tends to settle my nerves.
Comments
Why are people using this as a defence argument? So they have all this stuff ready.. but you can't have it yet, you've got to keep subscribing to see it? Why hold it back? I don't like that tactic at all. It's exactly the same as releasing a game with DLC included in the data/disc, not letting you access it yet and then eventually charging you extra for it. When games do that customers go wild about it, this isn't any different. Who cares if it's ready, it's not in the game. The game should and will be judged in it's current state. As for the raids being hard, that all depends on balance.. and the endgame balance hasn't properly been tested yet. Nothing is properly tested until the masses get their hands on it. Might be fine right off the bat but it's doubtful, I've yet to see an MMO that is at launch. Anyway, I said lack of content.. one.. two raids, whatever. Not a lot.
And I've tried the adventures, they do have different paths but the 'event' as a whole is largely the same with each variation. Yeh, there's some replayability but it's nothing major.
I love the "already have content ready for the rest of the year" line. Every MMO released in the last few years has used this line (Rift, TSW, GW2, ESO...) and its fine and dandy, but the here and now is what will make/break a game.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
It's not the same at all since it is a MMO, not sure why that comparison would even be valid here. So MMO's should release as finished products? That is basically what you are saying, and they just don't work that way.
You also forgot to mention housing, and in general PVP which is it's own thing entirely.
What is it missing exactly? What MMO releases with handful of raids and dungeon? What matters is if the game is fun, that's all that matters. People that have played it enjoy it, if the game is fun then what matters after that is if it gets support. As in doesn't go months without new content.
They have content ready that they aren't giving us. It's exactly the same. Like they made this game.. then took a part of it away because they could make sure they make more money by doing so. Genre does not change that tactic. I know every MMO does this nowadays but that shouldn't make it ok.. they should all stop it. My point though.. is that the game is low on content. By MANY recent launch standards there is a small game here.. yet they have more of it ready to slot in whenever they please. I think that'll be a mistake, they would do much better if they gave us a big game. If it's decent content we wouldn't be able to blow through it like crazy so what are they afraid of? It's a trick to make you feel like you're getting something for your money.. but you're not because it was already made. Your money that you are handing over is then paying for the next years worth of content. Then you'll have to keep paying for the content the year after just so that you can play the content you paid for the year before. Sounds crazy right? Read that back a few times and you'll get what I mean. Basically, you're funding distant future content, always.. not the next bit you're going to get. So you pay to get it developed and then you pay again to be able to play it, a year later.
Housing isn't considered 'content'.. it's a feature. It's great housing.. but that's like a side activity, not the main game. It's obvious I was talking about PVE content. I'm not saying it's 'missing' anything. I'm just saying it's needs more of what it's already got.
I don't think it is the same because it's well known that MMOs will release stuff after release.
Which would be better? To release everything they have now and then have to work on stuff later? I think that's a bad idea, powergamers gonna powergame, no matter how much you put out there they will dedicate most of their life eating through content. You can't make enough content for that gamer. Meanwhile if you release everything you have then you are forcing your fans to wait months for the next content release. Which will kill the game as we've seen.
That's why MMO devs do this. They need to have stuff down the pipe ready to go.
Also agree to disagree, I think there is enough stuff to last the initial crowd thorugh the first 60 days. It's quite a grind to gear out your character in this game. As for the gamers who don't eat content...yeah they'll be behind on this one.
You make me like charity
I've been playing mmos since they existed and the art style doesn't hinder me to enjoy the game.
It's not exactly my style but then again I'm not looking for immersion, I'm looking for fun. There hasn't been an mmo that entertained me this much in years. It's actually very fun.
..Cake..
The negatives of open betas are far worse than the very few positives. I doubt very many people have ever really been convinced to buy a game from a beta alone, reality is almost always worse than how you imagine it to be. I don't know anyone that has been convinced from an open beta to buy a game they were not already going to buy anyway, just the opposite.
Open betas are bad, very bad. This is why a game like Archeage will get amazing player comments on most forums (even though it's nothing really all that special), because only the people that are really into the game will play it due to the paywall right now and they don't ever have to deal with the furious p2p haters because it's a f2p game. Look at ESO, 5 million beta players and not even 300k bought the game, if that's not the biggest sign that open betas are horrible ideas I don't know what is.
Even people that like an mmo very often won't buy it by the time it's released due to burnout, I've had this happen to me and the games I liked, played in beta and bought were the ones I forced myself not to play every single moment I was able to.
Haters and trolls will play an open beta, people that like the game but want to try force f2p will play it and then make a crusade out of trying to force this to happen. It amazes me that companies spend so much money on these games and don't see the most obvious thing they do that ruins the games right before launch. Open betas used to be good because they stress tested servers, now though they are the most silly things a games developer can do, far worse than any server issues at launch (and they happen anyway).
Even normal games don't get demos anymore (and the ones that don't get them, sell the most) and that's a far more limited experience than an open beta. On the positive side as I said above, companies like Trion are learning and I hope more do the same because it's sad to see decent games die due to silly things like this.
Actually - as I play more and more, - I can actually see myself abandoning the WoW wagon for WS. Earlier in this thread I questioned it, but this combat is just fun.
I'm playing right alongside of wow so i'm getting a nice clean comparison - my dwarven warrior vs my Gronok warrior - both are fun. I think the extra challenge of WS is going to be enough to keep me interested. WoW is challenging at high level, but there is alot of blow through content we have all come to know.
WS doesn't have that yet.
/pre-order inbound
Thanks open beta!!!
Overall, I wish Carbine the best. You can sense a lot of love went into the game. For me personally, it just doesn't hit the right marks.
Love the art style and the quirkiness. However, I also share the same performance issues. Mostly, it runs well, but it definitely doesn't feel as performant as ESO, FF14 2.0 or GW2. Considering WoW has similar flair and went that direction to best run on many machines - they must be doing something wrong.
This is clearly a theme-park through and through. Combat is interesting once you "get it" but I don't know if I appreciate a system built around telegraphs. There is something "off" about it, but I'm sure many players will enjoy a relatively fresh take on action combat. Definitely more fun than standard tab-based combat but it does come off a bit floaty and awkward. For current and future MMO devs... do not build your combat system around a popular MMO combat mechanic. It just doesn't work. TSW built their combat system around the builder/consumer approach. This telegraph approach is similarly awkward (though animations here are fun and well done).
The interface is well... awful. Don't get me wrong, it's clean and it has a nice aesthetic. But some elements are teeny tiny and hard to read. Other elements are larger than necessary. Notifications all over the place and I find it particularly hard to really understand what's going on. Questing becomes a matter of following the markers because if you really want to read the text, its so tiny its hard to read. Contrary to ESO's interface which is typically out of the way, easy to use while still being informative... Even FF14 2.0s and GW2s interfaces are far more pleasant. I typically don't complain about interfaces as I'm quick to adapt. But really, this is god awful.
The path system seems interesting. I really like the idea of the settler as many have put it. I think the whole thing gets lost in the on-rails themepark design however.
ESO does a really good job of rewarding players for exploring. Here, there simply isn't a reason to explore the nooks and crannies of the map. There is no reason to stray off the rails.
I do love the art and humour in this game but the 40 man raid thing has me afraid and balking even the 25 man raid is giving me the willies. I do not think I can manage that much moving about avoiding telegraphs while healing and trying to stay alive. It has sadly come to my attention that I was never really very good at it all. I can handle small groups and have been told I'm a good healer but large raids being a good healer in a small group does not translate into being good in a raid . This game is simply too much for me in the end. I wish I could play it.
Also I am quite alarmed reading about the video card problems especially since my card has been acting up recently and I was even afraid of firing up the open beta due to it. Good luck to those of you who do decide to get it. I thought I was going to be one of you but well it was not meant to be.
I was on the fence with this one. I am not a fan of "twitch games" and I also thought .. WOW clone ... but you get in ... and you look a bit deeper .. it all changes ... It becomes more than what it appears. The Humour is great ... Had me chuckling at the little stabs it takes not only at itself but to society as well .. take a taxi and see (NY Cabbie stereotype anyone)
When you get into crafting and deeper into the path system you find there is more to it ... Housing can almost be a game in itself .. you can make your house look like anything ... Even reminds me of Hitchhikers guide to the galaxy ... with the sky being just the wrong shade of pink ... Don't like fluffy white clouds and blue sky ... how about Northern lights, War or even Spooky night.
Yes the game still has a number of quests on rails at is were .. but the path system can take you off that ... Explorers can find a cave system to move around in, Soldiers may have to assassinate someone all in the same area .. it just gives you something else to break it up, in a way it is like playing a new class. Even the leveling is interesting as you can change what skills you use and your function on the fly ... Need DPS here .. go DPS ... Then revert to tank mode and no need to run 2 sets of gear.
I have had my mind changed about this .. but then that is just me and my choice
Oh and one last thing ... See if you can find a video of a Chua doing the Emote of /cry ... Way too funny
Holy crap! ESO failed! When did this happen? Obviously someone forgot to ask crasset15 and left the server up and running and people are still playing it!
I guess that means that your statement is an opinion and not a fact.
Probably from the idiotic VGZchartz threads that didnt count digital copies. Which would also mean Wildstar has less then 30k pre-orders. I gave up arguing the uselessness of those figures.
So what are you saying, people should be tricked into buying something they dont like and base their decision on hype and dev talk? Really?
Letme give you an example: i wont buya game i didnt have a chance to play. Open beta makes or breakes it, but if there wasnt any i wouldnt buy it 100%
I'm saying open betas hurt these games, they give you enough of the game for free to allow players to get bored of them. The beta period times should be cut back heavily, they should be designed better too (so for instance beta should show you level 10 or 20 content in a dungeon or something) and be kept as closed so that people have to spend money to get access.
Also when you make people pay to play something their mindset is different and they will put far more effort in before deciding on it, when they pay nothing they are far more likely to give up before even putting in 10 minutes effort.
Open betas do hurt these games in so many different ways, when they are such a gamble and when they cost so much money they really can't afford to keep doing it.
Trion with Archeage as I said is a perfect example of how to do it right, ESO is the perfect example of how to do it wrong.
The truth is, which will hurt a lot of people's feelings and I am sorry, that Wildstar will not be the second coming like they had thought.
Wildstar is honestly turning out to be a huge let down by a lot of people. There will be a good niche group that sticks with the game until it goes F2P, but it is going to happen. The feel of F2P is already there. All they need to do is remove the sub and let CREDD get them money.
I applaud Carbine for coming out and saying they are trying to be WoW 2.0, unlike other games that hide it, but it isn't just enough to be honest about it. Companies need to learn that a WoW clone is not the answer for a good business.
I have that same card lol and yes it does make the game look fantastic.
This is the problem, not open beta as some claim.
Its kinda telling when people start saying it will hurt the game if players actually have a chance to try it....
Could you please PM me with where you found the mouse lock-on Add-on? I'd much appreciate it.
Playing Now: The Secret World, Guild Wars 2, Neverwinter
Playing soon: Landmark beta, Swordman beta
Heck I would LOVE to try the Open Beta, but the installer has been giving errors for the last few days. I did a bit of troubleshooting and got it from 27 to 42% and still get errors on install (not even in the game).
I doubt that the game is worth this much work just to get in the OB, so if it is boring once (if) I get in I won't be surprised.
I mean hey, if they want people to play the game, the install and patch should AT LEAST be 99% go. This feels like a waste of time already. But, if it installs and IF it proves to be a good game, I would gladly jump in. But at this point I may not even try since I am beginning to hate the launcher and that rat shooting a gun and I have not even played one minute yet.
WinnTech
You did right click in the folder you saved the download in and tell it to run as administrator, right?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Check your PMs
And that is it. I have had it. Normally I would troubleshoot a game till its working but I cannot justify this. This is a game that is destined to be subbed. For two days I have received ten or more "Unknown Error" on install. Seriously?!?
Sorry Carbine, I am uninstalling this game and forgetting about it. I cannot look at the rodent with a "lazur pistolo" grimacing and shooting at who knows while taunting me about a game that I have fought for two days to install.
I had HIGH hopes for this game, I would have enjoyed playing something different. But, now...no. Screw this game and its buggy installer. If they fix it, then maybe, maybe I will take another look. This has been the worst waste of time. ESO sucked, but at least it installed. I tried it, didn't like it. Now this! I buy a new game nearly twice or more a month and have never run into issues, until now. Well boys and girls, have fun with the OB. Carbine if you read this, good luck with this game and launch and fix the dang installer. But for now, I will wait. I have lost interest in my struggles to get this working.
Think i'll just go play KSP and fly to Duna. Tends to settle my nerves.
WinnTech