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@PvEers: If you had the power and could punish PvPers in the game some how, what would do?

MMOExposedMMOExposed Member RarePosts: 7,400

Whats some ways, that you PvEers would punish PvPers in the game, if you had the power to do so, in a fun format of gameplay, and not simply from revenge match making?

 

And by Punish PvPers, I simply mean, an action that may not be in the PvPers best interest during their PvP campaign.

Philosophy of MMO Game Design

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Comments

  • General-ZodGeneral-Zod Member UncommonPosts: 868

    Lets ask the Skrull's how the Kree's should be handled in punishment....

    I sure they will have a fair and just resolution image

    image
  • Big.Daddy.SamediBig.Daddy.Samedi Member UncommonPosts: 411
    Honestly the easy solution for PvP to be better overall would be a cap on the levels that can be pk'ed. ie. +/- 5 lvls. This would solve the only problem I have in PVP.. and that is griefers. As for punishment... I think the pirate system in ArcheAge does an ok job of it. The punishments need to be a little more severe, but overall it is good.

  • HarikenHariken Member EpicPosts: 2,680
    Originally posted by Arrogant_Wormy
    Honestly the easy solution for PvP to be better overall would be a cap on the levels that can be pk'ed. ie. +/- 5 lvls. This would solve the only problem I have in PVP.. and that is griefers. As for punishment... I think the pirate system in ArcheAge does an ok job of it. The punishments need to be a little more severe, but overall it is good.

    You shouldn't be able to attack anyone lower lvl than you period. The one and only time i ever had fun in mmo pvp was in Aion. I was out exploring and came across another player on the other side. It was just the two us and we fought over and over letting each other rest up and going at it again. We had a blast until some max lvl ahole came up and killed him in one hit. I cursed this guy out so bad that he said he was sorry and then just watched us have fun We were so evenly matched and the fights were long and fun and the max lvl guys started to give me some tips. Soon we had players on both sides giving us tips because both of us were new to pvp. That was the only time in a mmo where i enjoyed pvp. I really wish i could have made friends with that guy but we were on different sides and couldn't even talk to each other.

  • NymiethePoohNymiethePooh Member UncommonPosts: 26
    Originally posted by Gorwe
    I wouldn't.

    It's their right to PvP(hell even gank :O !), just as is ours to PvE.

    Edit: /respect

    Pretty much this. As long as we can all play the game however we want without harming anyone then what business is it of mine how somebody else spends their time in the game?

  • Siris23Siris23 Member UncommonPosts: 388

    Ability - Mandatory Quest: Kill Boars

    Instant cast

    60 second cooldown

    Target immediately has their PvP flag remove. PvP flag is disabled until target kills 50 boars for the nearest innkeeper or logs out for 30 minutes. Effect is undispellable.

     

    Tongue-in-cheek aside games are generally designed for certain rule sets and asking the devs to shoehorn in your preferred playstyle is just asking for a bad game experience. 

  • mayito7777mayito7777 Member UncommonPosts: 768
    Let the PVPers PVP and let the PVErs PVE. Punishment enough. No carebears for the PVP crowd to gank.

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • AldersAlders Member RarePosts: 2,207
    I'd wait in hiding for the ones that are waiting in hiding for their target to engage with a mob, and then kill them repeatedly until someone came and waited in hiding while i was waiting in hiding to kill me.  Then more would join until we had a gank chain going that was so long that the space time continuum sent us back to an alternate 1985 where we could gank ourselves and prevent this catastrophe from occurring. 
  • GinazGinaz Member RarePosts: 2,572
    Not letting them have any influence on how pve players play the game would be punishment enough. A lot of pvp'ers think its their God given right to grief and gank.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • KyutaSyukoKyutaSyuko Member UncommonPosts: 288
    I personally think it would be great if there was a notoriety system in place where the more notorious you are (from PKing) the more likely city/town guards will attack you on sight as well as random, roaming patrols (along roads of course).  Also a bounty system where players could goto a bounty collector or something and pay whatever they wanted to create a bounty with a minimum based on their level and what they could be expected to have which then gets multiplied by a multiple based on their level (that way bounties played by low levels will still be as appealing since the lower levels probably wouldn't have as much money as the higher levels) which then becomes the reward amount for the first person that accepts the bounty and then returns with evidence of completion of bounty.  Of course the evidence of completion item would be a quest item that would only drop for those that had taken the bounty, and only if someone else hadn't already completed it.
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    I wouldn't.  I agree with posters in other threads that "punishing" players for doing things that are allowed by the game's rules is not the way to write a game.

     

    If you want to let players do something, then allow them to do it.  Make it interesting, certainly, or difficult and challenging, but don't punish your players for doing something that you've expressly allowed them to do.

     

    I can not remember winning or losing a single debate on the internet.

  • BurntCabbageBurntCabbage Member UncommonPosts: 482
    Originally posted by Gorwe
    I wouldn't.

    It's their right to PvP(hell even gank :O !), just as is ours to PvE.

    Edit: /respect


    image

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by MMOExposed

    Whats some ways, that you PvEers would punish PvPers in the game, if you had the power to do so, in a fun format of gameplay, and not simply from revenge match making?

     

    And by Punish PvPers, I simply mean, an action that may not be in the PvPers best interest during their PvP campaign.

    Have an option to not participate in pvp, hence devoid the pvpers with some targets.

     

  • ReklawReklaw Member UncommonPosts: 6,495

    Based on the majority of complaints about PVP in most MMO/MMORPG on forums like this and similar I think pure PVP'rs are punished enough already.

    Please developers make more fantasie based multiplayer games, today's FPS multiplayer games have a certain form of progression, they don't have quest/missions or atleast not the amount we find in our RPG or MMORPG's. There can even be feature's like upgrading/crafting. Not uncommon in today's multiplayer games. So why are we so limited in choice on fantasy based multiplayer games is beyond me. Not counting Moba type of games because I do feel many MMO/MMORPG pvp players do want that 3d world while of course their will be plenty who are satisfied with either FPS multiplayer or Moba games.

     

    But in a MMORPG I do favor a flag system so any PVP'r is able to PVP and will actually meet others that want to PVP and the unflagged PVE player can go about his own business and might even provide the PVP player with nice upgraded/crafted gear, while the PVP player could give/trade/sell the resources. 

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

    This thread is much more civil than I expected.  Calm before the storm?

     

    What a horrible title.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • versulasversulas Member UncommonPosts: 288
    Originally posted by NightHaveN
    1. GW2 style zone level adjustment.  If you go to a lowbie zone, bam you are lowbie too.  Fair fight.

    You know, I've never actually thought of that in terms of pvp. It's... kind of clever in that it doesn't lock out certain zones for those looking for a fight or under-populate others.

    Pretty obvious too, though people who want to see progress and not just experience fps-type matches where everyone is on the same playing field will still be mad.

    It couldn't be like gw2 system though, as the stats still heavily favor the high levels, to the point where there'd still be 'lowbie-ganking'. Maybe closer but not quite swtor-style bolstering where you could essentially fight naked and still be on par with others. 

     

    Meh, not for everyone... Personally, I like the sound of the bounty system, coupled with something like age of wushu where their character never logs out and you can still track them down and get a reward even if they log. It's something I've wanted to do since the early SWG days.

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by versulas
    Originally posted by NightHaveN
    1. GW2 style zone level adjustment.  If you go to a lowbie zone, bam you are lowbie too.  Fair fight.

    You know, I've never actually thought of that in terms of pvp. It's... kind of clever in that it doesn't lock out certain zones for those looking for a fight or under-populate others.

    Pretty obvious too, though people who want to see progress and not just experience fps-type matches where everyone is on the same playing field will still be mad.

    It couldn't be like gw2 system though, as the stats still heavily favor the high levels, to the point where there'd still be 'lowbie-ganking'. Maybe closer but not quite swtor-style bolstering where you could essentially fight naked and still be on par with others. 

     

    Meh, not for everyone... Personally, I like the sound of the bounty system, coupled with something like age of wushu where their character never logs out and you can still track them down and get a reward even if they log. It's something I've wanted to do since the early SWG days.

    Bounty systems never work.  The ganker just calls in a friend to come pk him and they split the bounty and laugh about how foolish the person who placed it was.

  • sunandshadowsunandshadow Member RarePosts: 1,985
    What are PvPers being punished for?  I mean, I'm perfectly happy for them to kill each other, so I don't think there's any reason to punish them for that.  As a PvEer I don't play games where PvPers can kill me.  Do PvPers have some kind of unfair advantage over PvEers in a particular game, like the ability to buy gear in the PvP rewards shop which is better than anything that can be bought outside the PvP shop?  If so, change that; the best gear in a game should always be crafted gear, unless gear crafting doesn't exist in that game.  Or are you asking what kind of a bribe I, as a PvEer, would want in exchange for making myself available to be killed by PvPers for their amusement?  At the very least I'd have to lose nothing and gain something (e.g. money) for the inconvenience and irritation.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by FlyByKnight

    This thread is much more civil than I expected.  Calm before the storm?

    What a horrible title.

    I was a bit surprised, too. More tame than I thought it would be but still interesting. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Loktofeit
    Originally posted by FlyByKnight

    This thread is much more civil than I expected.  Calm before the storm?

    What a horrible title.

    I was a bit surprised, too. More tame than I thought it would be but still interesting. 

    I was kind of disappointed that the intention was missed. I think people took punishment too literal.

    AA for example has a prison system with a player jury/judge. That's the type of punishment the OP was going for....I think. Systems that add the risk to ganking another player since there is no chance they're going to lose.

    I thought the suggestion of making them do kill x quests was kind of funny. Making them do PvE things in low level gear in a pvp area sounds like a funny way to punish a ganker. Make them walk a mile in someone else's shoes. When they farm all their cows or whatever they can go back to ganking if they still want to.

  • bcbullybcbully Member EpicPosts: 11,843
    inb4 "punch them in the nose"
  • tmann50tmann50 Member UncommonPosts: 70
    Here ya go...if a PvPer kills a PvEer, they lose all their gear and money and lose a level or 2...that should curb it a bit...if the difference is too great the PvPer  gets de-leveled to the level of their victim, rendering any gear they had from their previous level unusable until they level back up
     
     
  • MeowheadMeowhead Member UncommonPosts: 3,716

    Pretty sure the PVErs already used the system we have, whereby through various forms of manipulation (Mostly 'I have a lot of money and I'm going to stand over here and wait to be catered to), they will get more MMORPGs built for them, with almost nothing for open world PvPers.

    That's pretty much the punishment system in place, and it appears to have worked?

  • DaxxanDaxxan Member UncommonPosts: 384
    Originally posted by nariusseldon
    Originally posted by MMOExposed

    Whats some ways, that you PvEers would punish PvPers in the game, if you had the power to do so, in a fun format of gameplay, and not simply from revenge match making?

     

    And by Punish PvPers, I simply mean, an action that may not be in the PvPers best interest during their PvP campaign.

    Have an option to not participate in pvp, hence devoid the pvpers with some targets.

     

    don't you generally have an option?  Don't join a PvP server :)

  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by MMOExposed

    Whats some ways, that you PvEers would punish PvPers in the game, if you had the power to do so, in a fun format of gameplay, and not simply from revenge match making?

     

    And by Punish PvPers, I simply mean, an action that may not be in the PvPers best interest during their PvP campaign.

    As a PvE player nothing, just give me a PvE server. 

    I have no desire to punish PvPers, that is what PvPers do to each other and to PvE players.  I do not want to be a PvP player.

  • iixviiiixiixviiiix Member RarePosts: 2,256

    I don't see any reason why nowadays game need PVP anyway.

    In old game i did open world PVP for high spawn spot , defend guild resource or protect guild members , but i don't see any reason to keep open world PVP in nowadays game.

    Most of the game are instanced , there are no reason to fight over the resource or open world boss.

    That kind of PVP only lead people to boredom and make the game ruin by people who "end game" and have nothing to do aside trolling other .

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