Not sure if this is what you are looking for, but i look to Age of Wushu, seems to allow PvP of anyone but keeps it within limits as the more crazy you go the more time in jail you accumulate. Plus the more people you make mad the more the bounty on your head increase which keeps you from towns by other players instead of guards. I just wish there were more ways to be evil beyond killing players, kidnapping players and being in groups with evil players. Takes forever to get to 100 evil but thats a different topic.
(btw for those wondering why i'm all of a sudden posting again, i have a spot of time off of work and i'm waiting for a game to download so you get the pleasure of my winged company again, for a little bit)
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Whats some ways, that you PvEers would punish PvPers in the game, if you had the power to do so, in a fun format of gameplay, and not simply from revenge match making?
And by Punish PvPers, I simply mean, an action that may not be in the PvPers best interest during their PvP campaign.
??? Why should I punish anyone? Why should I enjoy such punishment?
Then add IPs to that list. My point is it can be done.
Yes, because no one can ever mask their IP... if every chinese gold selling company can get past IP blocks I don't think dedicated PvPers are going to have any issues at all with it.
Perhaps. You could get a VPN or whatever. It would be a lot of work, and no doubt some would go through that. I doubt all would, but you never know. Of course that friend could be competing against actual bounty hunters so I guess the race would be on.
And before you say he would have the upper hand. Most if not all games nowadays have Quest trackers built in. If bounty hunters have the quest to kill you guess what.. they know where you are also.
You seem very fervent in thinking ways to bust it. I bet you could think of ways to foil your exploits.
I don't think a quest tracker is going to compete with people coordinate through voice chat, and if they're coordinating it anyway the person collecting the bounty could just travel with the person doing the pking and kill him if any him levels actually show up. Also the only way that works is if you've incentivized the bounty system to such a crazy point that it's worth it for max level players to be roaming the lowbie areas on the slim chance they could collect a bounty.
Have you ever played a PvP game like L2? People will go to insane lengths, I haven't even begun to scratch the surface. No matter how much effort a developer puts into their bounty system people will put far more in to get around it.
Whats some ways, that you PvEers would punish PvPers in the game, if you had the power to do so, in a fun format of gameplay, and not simply from revenge match making?
And by Punish PvPers, I simply mean, an action that may not be in the PvPers best interest during their PvP campaign.
why do PVPers need to be punished ?
Or do you mean people who constantly kill people over and over for no reason?
Bounty systems by themselves will likely never work if there is also no penalty to dying. And losing exp is hardly a penalty in MMOs these days. Chance to lose items or skills/skillpoints, something not so easily recoverable, could make it work. Or hell make it so if you enter a "PK status" all your items are bound to you and can't be unequipped. If someone then places a bounty on you there's an individual chance to drop parts of your gear. Even if a friend comes to collect the bounty you would still be losing something significant.
Yes, but your friend that is there to split the bounty with you will just pick up whatever items drop.
Sure I guess, my point was that the death penalty would have to be something harsh enough that it would deter people from just calling friends to kill them to get rid of it. I was just giving examples off the top of my head. Since we are talking in very broad terms and not targeting a specific game I can't give an example that would apply to all games. If the game has a durability system then the durability of all items get set to 0. Or instead of dropping items there's a chance the item will just plain "break" and disappear.
Point is make the death penalty significant enough to where people wont be so casual about dying while in this "PK status."
Originally posted by DMKano
Originally posted by Alka_Setzer
You're so wrong about that that it's just hilarious. Go on any PvP server in almost any game and start killing a bunch of random people, especially lower levels, and tell me that most of them wont be furious with you or say something like you're bothering them because they're trying to level.
No this is where you are wrong.
Ive been killed in PvP games by max level players when I was a noob player - when I got upset over it - it is MY problem for getting upset.
If a game allows a max level player to kill level 1s - it is wihin gameplay rules.
Also ANYONE who plays on such a server is NOT "PvEr" - all players are PvP players on PvP servers whether they know it or not is irrelevant.
There is no PvErs on PvP server - if you can kill another player in open world at will - its an open PvP game - there are no PvE players there.
On open PvP servers ALL players are PvP players - bottom line.
This is just arguing semantics and technicalities, I'm talking about the players themselves and their playstyle. If they are on a PvP server and are constantly complaining about getting killed by people, they are not a PvPer no matter what you think or want to argue.
Well this is why there are separate server types so this is a hypothetical question in it's fullest because it's not going to happen unless a PvE player willingly plays on a PvP server anymore (which is why PvP MMO's and PvP servers have much less population these days btw).
I'd say a hiring board where you can hire an NPC. Say, Warrior, Thief, Wizard etc. Each one has a different affect on the named player. The Warrior comes outright and kills the PvPer. The Thief steals items from the character/character's inventory. The Wizard puts hefty debuffs on the PvPer for an extended duration.
Something to that effect.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
1 - Be able to identify an area as 'controlled' and subject to law. In effect allow people to create borders within which a system of law operates.
2 - Be able to choose which laws are enforced. The option to make any PvP against the law would be available.
3 - Be able to create mechanics to identify law breakers such as guards, observation posts or even holy edicts for that all seeing all knowing feel.
4 - Be able to enforce the right of law. By allowing NPC's to be hired, building such as jails to be built or positions for other players to occupy with skills and abilities related to their position such as sheriffs.
5 - Be able to set and control punishment systems such as jails, hangings, banishments to allow a PvE solution to a PvP problem. I am sick and tired of the proposal pushed by PvP'ers that a PvE'er should be happy using a PvP option to solve the problem. PvE'ers want PvE solutions, not PvP ones.
Some fun things I would like to be able to set...
NPC's should be able to ambush law breakers mid fight against other players, especially when they are on low health.
NPC's who kill law breakers should be able to dry loot downed law breakers, spawn camp them into logging off and doing t-bag emotes when they win.
Comments
Not sure if this is what you are looking for, but i look to Age of Wushu, seems to allow PvP of anyone but keeps it within limits as the more crazy you go the more time in jail you accumulate. Plus the more people you make mad the more the bounty on your head increase which keeps you from towns by other players instead of guards. I just wish there were more ways to be evil beyond killing players, kidnapping players and being in groups with evil players. Takes forever to get to 100 evil but thats a different topic.
(btw for those wondering why i'm all of a sudden posting again, i have a spot of time off of work and i'm waiting for a game to download so you get the pleasure of my winged company again, for a little bit)
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
??? Why should I punish anyone? Why should I enjoy such punishment?
I don't think a quest tracker is going to compete with people coordinate through voice chat, and if they're coordinating it anyway the person collecting the bounty could just travel with the person doing the pking and kill him if any him levels actually show up. Also the only way that works is if you've incentivized the bounty system to such a crazy point that it's worth it for max level players to be roaming the lowbie areas on the slim chance they could collect a bounty.
Have you ever played a PvP game like L2? People will go to insane lengths, I haven't even begun to scratch the surface. No matter how much effort a developer puts into their bounty system people will put far more in to get around it.
Combine Age of Wushu law and Bounty Hunting with EQ1 NPC faction.
For without law we are nothing more than animals and can not be trusted to behave.
why do PVPers need to be punished ?
Or do you mean people who constantly kill people over and over for no reason?
War for revenge is a war that is lost before it begins
War for opportunity is the only war worth considering.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Sure I guess, my point was that the death penalty would have to be something harsh enough that it would deter people from just calling friends to kill them to get rid of it. I was just giving examples off the top of my head. Since we are talking in very broad terms and not targeting a specific game I can't give an example that would apply to all games. If the game has a durability system then the durability of all items get set to 0. Or instead of dropping items there's a chance the item will just plain "break" and disappear.
Point is make the death penalty significant enough to where people wont be so casual about dying while in this "PK status."
This is just arguing semantics and technicalities, I'm talking about the players themselves and their playstyle. If they are on a PvP server and are constantly complaining about getting killed by people, they are not a PvPer no matter what you think or want to argue.
Well this is why there are separate server types so this is a hypothetical question in it's fullest because it's not going to happen unless a PvE player willingly plays on a PvP server anymore (which is why PvP MMO's and PvP servers have much less population these days btw).
I'd say a hiring board where you can hire an NPC. Say, Warrior, Thief, Wizard etc. Each one has a different affect on the named player. The Warrior comes outright and kills the PvPer. The Thief steals items from the character/character's inventory. The Wizard puts hefty debuffs on the PvPer for an extended duration.
Something to that effect.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
1 - Be able to identify an area as 'controlled' and subject to law. In effect allow people to create borders within which a system of law operates.
2 - Be able to choose which laws are enforced. The option to make any PvP against the law would be available.
3 - Be able to create mechanics to identify law breakers such as guards, observation posts or even holy edicts for that all seeing all knowing feel.
4 - Be able to enforce the right of law. By allowing NPC's to be hired, building such as jails to be built or positions for other players to occupy with skills and abilities related to their position such as sheriffs.
5 - Be able to set and control punishment systems such as jails, hangings, banishments to allow a PvE solution to a PvP problem. I am sick and tired of the proposal pushed by PvP'ers that a PvE'er should be happy using a PvP option to solve the problem. PvE'ers want PvE solutions, not PvP ones.
Some fun things I would like to be able to set...
NPC's should be able to ambush law breakers mid fight against other players, especially when they are on low health.
NPC's who kill law breakers should be able to dry loot downed law breakers, spawn camp them into logging off and doing t-bag emotes when they win.